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Take the plunge into the infinite depths of the Abyss; the wild passions of Arborea; the immeasureable randomness of Limbo; the howling madness of Pandemonium; and the glorious battlefields of Ysgard.
Inside this tome, you'll find the following:
The Book of Chaos, a 128-page guide for the Dungeon Master to the places, creatures, and special conditions of the five Chaos Planes;
The Travelogue,... [click here for more] |
Wizards of the Coast |
$14.99
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The dust has settled. The smoke has cleared. The war machines of Greyhawk's armies have ground to a halt.
In the aftermath of the great war, the people of Oerik piece together, some struggling to retain their homes, others pilgrimaging to the cities, searching for opportunities. And searching for answers.
Who is in power? Which borders still stand, and which have been dissolved? Can anyone be trusted,... [click here for more] |
Wizards of the Coast |
$9.99
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If you have been intrigued by the Dragonlance setting, but have felt intimidated by the sheer amount of information it comprises, this is the book for you.
This book will not baffle you with "game jargon." It presents the world of Krynn in a manner you are sure to find entertaining and informative. Through a combination of original fiction and long-established fact, you will discover the continent... [click here for more] |
Wizards of the Coast |
$4.99
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This new almanac provides a massive collection of world events for the game year of AC1011.
It picks up where the previous almanac ended, wrapping up major plots that started in the game year of AC1010, and starting new ones.
Battles, skirmishes, and a host of historical events take place in a world in perpetual development, enough to fill an entire game year! ... [click here for more] |
Wizards of the Coast |
$7.99
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The creatures of lore and legend-of myth and mystery - only the dragons know the answers to the secrets and ciphers that surround them. But brave adventuring souls who have gone before have left behind clues and epistles with valuable information for anyone in pursuit of dragons. This tome is a compilation of the lifetime efforts of numerous dragon-hunting adventurers, presented to those who crave... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
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Evil magic is afoot! On what should be the hottest day of the year, snow blankets the tiny village of Torlynn. The winter weather wreaks its havoc week after week, and the people of Torlynn are forced to abandon their homes. Only a few hardy souls remain in the village, one being Burgomaster Gustovan. So far the burgomaster's plans to save his town have failed, and now he has but one chance left... [click here for more] |
Wizards of the Coast |
$4.99
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The Haunted Tower game. Contents:
The Fighters' Academy (16-page adventure module)
Tower of Evil (16-page adventure module)
Lair of the Vampire Lord (16-page adventure module)
Player handouts
3 Maps
Cardstock counters
Cards
Cardstock tiles
2 Dice (d6 and d10)
Product History
The Haunted Tower (1992), by Julia Martin, is the third and final adventure pack for The New Easy... [click here for more] |
Wizards of the Coast |
$4.99
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The dragon laughs and prepares to strike. But you were nearly defeated by his minions, and you are now too weak to wield your sword. Your magic-user is out of spells; your other comrades, too, have lost their fighting spirit. What hope have you of defeating the vile dragon? Do you run, or do you try one last, desperate plan? This new entry-level supplement to the DUNGEONS & DRAGONS game lets... [click here for more] |
Wizards of the Coast |
$4.99
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Discover the secrets of the sha'irs, who counsel and cavort with genies. Unravel the mysteries of elemental mages, who bend flame and sand to their will!
This magical tome holds a wealth of new information about Zakhara's exotic wizards and their dazzling enchantments. Within you'll find new kits, from clockwork mages to spellslayers. Here too are new spells and proficiencies, plus clandestine and... [click here for more] |
Wizards of the Coast |
$9.99
|
The First Quest CD Audio Game is the fastest, easiest way you can play the AD&D game. Everything you need to get off to a great start is here!
The First Quest digital version includes:
Maps-Digital poster
Cleric Spell Book
Rules Book
Wizards Spell book
Monsters Treasures + GM Screen +character cards, record sheet and town map card
Adventure Book
Audio files Zip
The First Quest Softcover version... [click here for more] |
Wizards of the Coast |
$9.99
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Contents:
Instruction Sheet
Trouble Below (16-page(?) adventure module)
Palace of Dread (16-page(?) adventure module)
Cardstock miniatures
Cardstock tiles
Maps
2 Dice (d6 and d10)
This boardgame-like boxed set is meant to be used with the "Dungeons & Dragons Game". Players are pitted against the Goblin King and his three armies during his bid to conquer Thunder Rift in a series of three short... [click here for more] |
Wizards of the Coast |
$4.99
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Beware the cat-men's fury! This entry-level module pits a single player character of 2nd to 4th level against samurai cat-men. Rage of the Rakasta is specially designed as a one-on-one for a single DUNGEON MASTER and one player. It can also be played by a DM and a group of players or by a single player without a DM. Rage of the Rakasta takes place in the Thunder Rift game setting. It can be played... [click here for more] |
Wizards of the Coast |
$4.99
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HEAR YE, HERE YE! THE BLACK KNIGHT WILL HOST A TOURNAMENT CHALLENGE! The Black Knight is a mighty warrior. Even though he acts a lot like a bandit, they say he keeps his word. The Black Knight usually raids local towns, but now he is sending out invitations. He offers a tournament, a contest of honor, to all comers. But why would the Black Knight hold a contest? Maybe something more is going... [click here for more] |
Wizards of the Coast |
$4.99
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Centuries ago in the Black Swamp, Castle Kraal was a well-respected keep. Its warriors defended the folk of Thunder Rift from the marauding bands of ogres and goblins who swarmed to attack from the Horned Hills. And then one day the keep and all of its warriors vanished, never to be seen again. Now, all these years later, historians are still trying to find the answers to the disappearance of Castle... [click here for more] |
Wizards of the Coast |
$4.99
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Not long age, a magical vortex released into the lands of Thunder Rift a strange and haunted ship from another time and place. A cursed ship, bad luck for those who see it. The party never wanted to see the ship, much less board it. However, the mystical astrolabe they found must have had great power?at least enough to send them here. Too bad it's missing, now. Will the heroes find a way off the... [click here for more] |
Wizards of the Coast |
$4.99
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Picture a fantastic world filled with monsters, treaures, and daring deeds waiting to be done. Imagine crumbling stone towers and mysterious underground dungeons waiting to be explored and plundered. Imagine yourself as a mighty hero, a cunning wizard, or a stealthy thief, facing every danger with your sword or your magic.
The ADVANCED DUNGEONS & DRAGON game is the best-selling fantasy role-playing... [click here for more] |
Wizards of the Coast |
$29.99
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Shipwrecked on a desert island! Marooned among savage creatures who seem half human, half animal. Who can you trust? Kindly old Doctor Fran and his beautiful companion? The strange monks said to guard an evil artifact in their mountain fastness? Or the beast-man chief who gathers his people and prepares for war? This is short, for you must escape the domain of Diosamblet, the Master of Pain, before... [click here for more] |
Wizards of the Coast |
$4.99
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