Title |
Publisher |
Price |
Judge us not by our seemings for we are never what we appear. Come hither, changelings and join the dream-dance, lest the winter come and the Dreaming pass into memory.
Recall your heritage! Let the games begin!
Twenty years ago, White Wolf published Changeling: the Dreaming, the fifth of their promised five game-lines that together comprised... [click here for more] |
Onyx Path Publishing |
$24.99
|
Glory? Majesty? You don't know the dark of it! Discover the multiverse! Enter infinite universes of infinite variety, worlds beyond the prime-material settings of the AD&D game. Explore Sigil, the City of Doors, filled with portals to every layer of every plane. All you need is the right key, including. . .
A Player's Guide to the Planes: A 32-page primer that introduces DMs... [click here for more] |
Wizards of the Coast |
$14.99
|
Welcome to the Cage!
That's Sigil, City of Doors, realm of the Lady of Pain, gateway to all planes and possibilities. It's the most coveted burg in the multiverse, and this tome is the key to unlocking its secrets. Now DMs and cutters alike can discover:
Little-known facts about Sigil's sites and personalities
A guide to major portals
Maps of famous locales, fiendish and divine
Evocative... [click here for more] |
Wizards of the Coast |
$12.99
|
Take the plunge into the infinite depths of the Abyss; the wild passions of Arborea; the immeasureable randomness of Limbo; the howling madness of Pandemonium; and the glorious battlefields of Ysgard.
Inside this tome, you'll find the following:
The Book of Chaos, a 128-page guide for the Dungeon Master to the places, creatures, and special conditions of the five Chaos Planes;
The Travelogue,... [click here for more] |
Wizards of the Coast |
$14.99
|
The Planes of Law are home to the baatezu, one of the most powerful and terrifying of all monster races!
This new campaign expansion provides all the information necessary for player characters to experience five never-before-explored planes. More than 200 pages detail the lawful-aligned planes of Mount Celestia, Baator, Acheron, Mechanus, and Arcadia, showing the Dungeon Master how to work them into... [click here for more] |
Wizards of the Coast |
$12.99
|
On the Great Ring, six planes lie in direct opposition. Above looms the triad of Good, holding fast against the tide of corruption. Below lurks the triad of Evil, stained red by the eternal Blood War. Both resist the pull of Law and Chaos. Any berk who calls them "neutral" planes has never experienced their full extremes! Dare to enter the conflict and find:
Two 64-page books describing each plane... [click here for more] |
Wizards of the Coast |
$12.99
|
The secret of survival ain't who you are, berk - it's what you know!
-Planewalker adage
Feeling overwhelmed by the infinite possibilities of the multiverse? Wondering how to roleplay a tiefling, what spells to memorize, and how to manipulate portals? Here's the dark of it: The Planewalker's Handbook is the essential manual for survival on the planes - a Players Handbook... [click here for more] |
Wizards of the Coast |
$12.99
|
NI TOUT À FAIT FÉES
Les portes d’Arcadie, le paradis originel, se sont refermées. Il ne reste plus que votre monde éphémère. Sans aucune conscience de notre vraie nature, l’humanité nous écrase sous son talon de Banalité. La joie et le rire ont disparu, seul le Songe demeure. Nous sommes des changelins, les oubliés, ni tout à fait fées ni tout à fait mortels. Ultimes représentants... [click here for more] |
Arkhane Asylum Publishing |
$61.03 $30.51
|
Unlimited spellpower!
Deep Magic is here at last—a 376-page, full-color tome bound in the hide of an unknown planar being who materialized at Kobold World Headquarters, gave a piteous squawk, and died on the carpet.
It contains some of the strangest, most wondrous, and most powerful arcane and divine magic ever devised, ready for use in any Pathfinder Roleplaying Game campaign.
You’ll... [click here for more] |
Kobold Press |
$19.99 $15.99
|
Neither Fully Fae
The gates to Arcadia, the original paradise, are closed. Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains. We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible... [click here for more] |
White Wolf |
$9.99
|
Judge us not by our seemings for we are never what we appear. Come hither, changelings and join the dream-dance, lest the winter come and the Dreaming pass into memory.
Recall your heritage! Let the games begin!
Twenty years ago, White Wolf published Changeling: the Dreaming, the fifth of their promised five game-lines that together comprised... [click here for more] |
Onyx Path Publishing |
$1.99
|
Clueless? The majesty and the dark got you down, cutter? Don't know how to lead a green prime to water? Then worry no more! The Well of Worlds is the answer to every basher's pleas for introducing gamers to the planes.
The chant is: Nine new adventures; a poster map of the planes (depicting Avernus, the first layer of Baator); a slew of magical items; and excitement! Face off against a crazy king... [click here for more] |
Wizards of the Coast |
$12.99
|
May You Gain the Notice of Those in High Places For centuries the exotic realm of Asia has defied the Kindred's incursions. Those few Children of Caine dwelling in Asia whisper of the monstrous Cathayans--the shadowy vampires native to the East. For too long the Cathayans have lain like sleeping dragons, allowing the Kindred a facade of omnipotence. Now, the new Age is at hand; Yin-daggers... [click here for more] |
White Wolf |
$14.99
|
"The rubble-strewn passageway twists and turns, winding ever deeper into the mountain, lower and lower into the bowels of the ancient, forbidding halls of long-dead dwarves. The torchlight flickers, threatening to succumb to the oppressive darkness. Creeping along one striated granite wall, Arikus the warrior moves cautiously toward the great cavern ahead, its sides and walls disappearing into the... [click here for more] |
Wizards of the Coast |
$9.99
|
Four doors of mystery appear in the Cage. They lead to four adventures, if a basher has the dark of them. "These aren't doors in the traditional sense, cutter, but they're portals just the same. They appear for a short time every 500 years, popping up in different parts of Sigil. Each hides a mystery that's waiting to be solved, and together they just might hold the key to a secret of the multiverse.... [click here for more] |
Wizards of the Coast |
$4.99
|
You've never seen a skull like this one, cutter - it's made of a silvery metal, with rainbow hues cascading over its shiny surface. Local bashers call it a mimir. Toss it into the air, and ask it questions: What is Ecstasy? Do fiends patrol the Outlands? The floating skull slicks softly, scouring its enchanted vaults for the answers. Then its bone-box opens, drivens by ancient pistons, and it begins... [click here for more] |
Wizards of the Coast |
$4.99
|
The Final Chapter Unfolds!
Behold, adventurers, the final installment in Kobold Press’ beloved anthology series; Warlock Grimoire 4!
Unlock the secrets of a dark and fantastical world, including impossible creatures, forbidden magics, breathtaking environments and more!
Reveal the mysteries of the lost Elven courts
Delve into the forbidden arts of Gnomish diabolists
Walk the well-trod... [click here for more] |
Kobold Press |
$29.99 $19.99
|
Source of All Divine Power
The names of Pelor, Loki, Athena, Osiris, and their kind are invoked by the devout as well as the desperate. With abilities that reach nearly beyond the scope of mortal imagination, the splendor of the gods humbles even the greatest of heroes.
This supplement for the D&D(R) game provides everything you need to create and call upon the most powerful... [click here for more] |
Wizards of the Coast |
$14.99
|
Caught between the Wyld Hunt and a mad king... Released in 1996, Arcadia: The Wyld Hunt, a collectible card game, offered Changeling: The Dreaming players a tantalizing glimpse into Arcadia. The game allowed players to create their own character with which to explore the heart of the Dreaming. Most of the character options were those found in Changeling, but intriguingly, a handful never made... [click here for more] |
White Wolf |
$2.99
|
Tyr has battled and bled for its freedom, throwing off the yokes of an insane sorcerer-king and slavery. The city stands poised on the brink of democracy, but has Tyr the strength to seize the future and shape it in the image of that freedom, or has the city merely traded one form of slavery for another? City-State of Tyr addresses these matters and more. Within this 96-page booklet is the most... [click here for more] |
Wizards of the Coast |
$4.99
|
The gates to Arcadia, the original paradise, are closed. Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains. We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible kingdom. We are everywhere,... [click here for more] |
Onyx Path Publishing |
$0.99
|
Forest guardian, border runner, bounty hunter, and more - the full potential of the ranger class has never been plumbed. Until now.
Come learn the inner most secrets of one of the most popular AD&D character classes. Details on every part of the ranger's life, from allied forest brethren to unusual outdoor equipment. With 15 new and exciting character kits, this book is an information-packed... [click here for more] |
Wizards of the Coast |
$9.99
|
In the Outer Planes, a holy sword can be a fiend's best friend, especially when the owner wants it back? Sneaking into the second layer of foul Bagtor ain't easy, but with a little help from the right high-up men, it can be done. 'Course, exactly who the right high-up men are can give a basher pause, so it's often best not to ask. But there's a sword to be found, and bloods needed... [click here for more] |
Wizards of the Coast |
$6.99
|
They're BAA-aaack!
Virtually all of the monsters that appeared in TSR's 1993 AD&D product line, plus many of those that appeared in the 1993 issues of Dragon, Dungeon, and Polyhedron magazines, are brought together in this first release in an annual series of Monstrous Compendium supplements. This book is crawling with more than 100 denizens of the land, sky, sea, and underdark,... [click here for more] |
Wizards of the Coast |
$12.99
|
They run across the burning plains where others fear to walk. They live for the moment, these savages of a dying world. The elves of Athas are wild, dangerous, and unlike any other elves. Forget the frail forest dwellers of other campaign worlds. Athas's elves stand tall and lean, with long limbs and fearsome faces. They are thieves and raiders, swift warriors and terrible foes. Elves of Athas explores... [click here for more] |
Wizards of the Coast |
$4.99
|
The First Quest CD Audio Game is the fastest, easiest way you can play the AD&D game. Everything you need to get off to a great start is here!
The First Quest digital version includes:
Maps-Digital poster
Cleric Spell Book
Rules Book
Wizards Spell book
Monsters Treasures + GM Screen +character cards, record sheet and town map card
Adventure Book
Audio files Zip
The First Quest Softcover version... [click here for more] |
Wizards of the Coast |
$9.99
|
Vampire: Die Maskerade hat Anfang der 1990er Jahre die Rollenspiel-Welt verändert. Der Spielleiter wurde zum Erzähler und gemeinsam gestaltete die Gruppe Geschichten des persönlichen Horrors. Das narrative Element wurde wichtiger als der einfache Würfelwurf.
Und jetzt ist Vampire: Die Maskerade mit dieser Ausgabe zum zwanzigjährigen Bestehen in einer modernisierten, umfassenden Ausgabe zurückgekehrt.... [click here for more] |
Ulisses Spiele |
$22.18
|
The Animal in Us All
What some people call chaos, others call variety or diversity. Pooka come in all shapes and sizes. Halfhumanoid and half-animal, they live in mortal bodies like the other kith, but can also shift into the forms of their particular animals. They are said to have an affinity with the animal side of themselves
Kithbook: Pooka features
A complete look at pookas from their ancient... [click here for more] |
White Wolf |
$8.99
|
Every Berk in Sigil Struggles to keep his savage sid at bay. But now the bars of the cage are breaking down. . . . Don't go to sleep, cutter-that's where the shadows slink, gnawing at the frail cord of sanity. The dream-touched sods of Sigil are snapping one by one, turning on each other like wildcats in the streets. And as people become animals, animals become monsters, rending friend and foe alike... [click here for more] |
Wizards of the Coast |
$4.99
|
Picture a fantastic world filled with monsters, treaures, and daring deeds waiting to be done. Imagine crumbling stone towers and mysterious underground dungeons waiting to be explored and plundered. Imagine yourself as a mighty hero, a cunning wizard, or a stealthy thief, facing every danger with your sword or your magic.
The ADVANCED DUNGEONS & DRAGON game is the best-selling fantasy role-playing... [click here for more] |
Wizards of the Coast |
$29.99
|
Randal Morn certainly has his hands full! The temple of Lathander, which burned to the ground eight years ago, seems to be the source of a curse affecting the entire town. People are taking ill, animals are dying overnight, crops are failing. All this seems to have started after Eragyn, priestess of Cyric, disappeared from Daggerdale. Shortly before that, a forgotten mage-lord's crypt was discovered... [click here for more] |
Wizards of the Coast |
$4.99
|
Secrets in the Darkness
Everyone knows who the sluagh are. They're the nasty, smelly, slimy creepy, weirdos who know everything about everyone. They spy on all the other kith, hold forbidden revels in cavernous mazes deep beneath the earth, and occasionally sacrifice childlings to whatever dark things they worship. They also eat spiders and toads, hate sunlight and all other kith, and can't be trusted... [click here for more] |
White Wolf |
$8.99
|
Lost Spirits of the East
In ancient times, the fae of China served as the messangers and servants of the spirit world. In those days, they traveled freely between the realms of spirit and flesh. They were the emissaries of nature, the guardians and protectors of the sacred places. The hsien (known as changelings in the West) are the descendants of beings who were trapped in the realm... [click here for more] |
White Wolf |
$10.99
|
SONGS OF PASSION
To play a song of love and to dance beneath the moon, these are the satyr's inheritance. They play from their hearts, and their songs delve deep to draw hidden passions from their audience. Herein you will find the tale of the satyrs - from their treasured romances to their fiery passions; from their great successes to their dismal failures. Join in the song and... [click here for more] |
White Wolf |
$9.99
|
The classic game of fantasy returns with a new look and approach for a new generation. You control the action. You create the story. You use your imagination to enter a world of mythological monsters, heroic knights, and magical spells. You take on the role of a brave warrior, sly thief, crusading priest, or powerful wizard. You become the Dungeon Master, making the adventure come alive! ... [click here for more] |
Wizards of the Coast |
$9.99
|
Truth, Honor, Justice
It is for these things that trolls stand for above all else. Silent and strong, the trolls are often looked upon as the protectors of fae kind. They seve the sidhe as warrors and knights, never questioning their place in Kithain society. Yet some say it was not always so... once it was the trolls who ruled the kingdoms of the fae, and some say they will yet again. For now the... [click here for more] |
White Wolf |
$11.99
|
Broken Dreams... Undiscovered Treasures
Although nocker creations are highly prized among the kingdoms of the Kithain, most changelings bear little love for these dour and foul-mouthed tinkers. So brusque is nocker personality that few take the time to get to know them. Yet, those who are willing to do so discover that underneath all the hurumphing is a soul as passionate as a satyr's and a heart... [click here for more] |
White Wolf |
$11.99
|
Hungers Children
Driven by humanitys most primitive dreams, redcaps exist within a blood-red nightmare of insatiable hunger. Wherever they go, their destruction and terror leave a trail of broken bones and ravaged hopes. Despised by the other kith, feared and hated as figures of uncontrollable savagery, redcaps glory in their dark reputations and darker desires. Or do they? What lies behind their... [click here for more] |
White Wolf |
$8.99
|
Welcome to the third installment of the Monstrous Compendium annual. Drawn from our best adventures of 1995?not to mention the award-winning Dragon, Dungeon, and Polyhedron magazines?this annual also marks the return of many old classics and introduces some nifty new critters! More than 100 denizens of the land, sky, sea, and Outer Planes are ready to sneak, storm, or wheedle their way out of these... [click here for more] |
Wizards of the Coast |
$4.95
|
FROM THE LONG NIGHT
The Kindred: predators and monsters to the last. A race of biblically cursed parasites, these vampires hide among humanity, eking out a damned existence under the eyes of God and the noses of mortals. Each night, the Kindred steal forth to take the sustenance they need for their continued survival - human blood.
...TO THE FINAL NIGHTS
The Art of Vampire:... [click here for more] |
White Wolf |
$14.95 $7.99
|
With a Howl of Fury
For too long, the Wyrm has spread its influence across Mother Gaia. In pain, she cries out to her strongest children. With a howl, they answer her. From the white-hot crucibles of battle they arise, joining into packs to tear through all who would threaten their world. But the Wyrm, too, has its dark heroes, and they are willing to do anything... [click here for more] |
White Wolf |
$9.99 $4.00
|
Red in Tooth and Claw
Nine feet of killing power. The sleep lines of a predator. The fangs and claws of a monster. The ancient weapons of a millennia-old culture. The Trappings of shamanism. The Tools and weapons of the modern world. It's impossible to look on a Garou and see it for anything other than what it is - one of Gaia's Warriors, a fusion of man and beast that's greater than... [click here for more] |
White Wolf |
$14.95 $7.99
|
The gates to Arcadia, the original paradise, are closed. Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains. We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible kingdom. We are everywhere,... [click here for more] |
Onyx Path Publishing |
$0.99
|
Table of contents:
Editorial Flame's Last Flicker Hall of the Fire Giant King Blood Money Backdrop: Skullport Dungeon Index A History of Dungeon ... [click here for more] |
Wizards of the Coast |
$4.99
|
Table of contents
3 Pitch Perfect by Steve Winter Another submissions window approaches! Warm up your pitching arms, you hopeful game writers.
4 Mephits by David Flor and Jared Espley Mephits are at home in the Elemental Chaos, but they can be found as loyal servants all across the planes of existence.
10 Lords of Chaos: Cryonax by Michael E. Shea Cryonax is an elemental being forged from the coldest... [click here for more] |
Wizards of the Coast |
$2.99
|
Welcome to the World of Darkness Storytellers Vault Style Guide. The contents of this guide will help you create new material for the horror roleplaying games set in the World of Darkness, as well as the numerous game lines that expand on playing particular monsters.
You may be completely new to creating material for other readers to use and enjoy, or perhaps you are an established content creator;... [click here for more] |
White Wolf |
FREE
|