Title |
Publisher |
Price |
Crawl! No.6: Classic Class Collection! New classes for Dungeon Crawl Classics RPG as chosen by the DCC RPG community:
The Talented Bard!
The Tricky Gnome!
The faithful Paladin!
The survivalist Ranger!
Plus a New Spell
And Custom Thieves!
About Crawl! fanzine... [click here for more] |
STRAYCOUCHES PRESS |
$2.99
|
Crawl! No.7: Tips, Tricks and Traps! Tips and Tricks for playing DCC RPG! And making Traps more brutal!
Run Mazes!
Creative Skill Checks!
Unique Ogres!
A Chaotic Sword!
and Crit Tables for Traps!
About Crawl! fanzine
Crawl! fanzine is a zine for Dungeon... [click here for more] |
STRAYCOUCHES PRESS |
$2.99
|
AUTHOR'S NOTE
As some commenters have mentioned, there are mentions of a couple of possible additions to this book. It's been a long while and I can say that those will not be appearing in full book form. I will try to, at some point, release what I have written for these books as PWYW PDFs as my schedule allows.
On its own, Transylvanian Adventures is playable. But for those who are looking to integrate... [click here for more] |
Land Of Phantoms |
$12.99
|
Remember the good old days, when roleplaying games were in person, dice rolls were physical, and the finale of every dungeon wasn't a teleconference bug? Those days aren't back, but Quaranzine is here to help. This volume is meant for those judges, scattered across the planes, whose noble spirits have been tested by their social distancing, and are ready to game for a great cause:... [click here for more] |
The Social Distance Collective |
Pay What You Want
|
Working Class Alphabet features three new Classes for the Dungeon Crawl Classics RPG.
• The Hellfont — a warrior inexorably tied to a demonic or devilish Patron for a quick and easy route to power!
• The Monster Trainer — raised from youth to capture and control monsters for the purpose of fighting, and they they must capture all of them!
• The Stitch Golem — assembled from the dead... [click here for more] |
Inner Ham |
$3.00 $1.00
|
Night Soil is warm and pliable...
It's a bunch of grab-and-use elements for your campaigns and one-shot games — all inspired by the ART in the Rulebook! Every entry has a page reference, so you can see what came from which piece of art.
Warm up your dice, and maybe set some extra character sheets within arm's reach...
This is Night Soil.
Dungeon Crawl Classics and DCC... [click here for more] |
Inner Ham |
$2.50
|
DCC Adventure Magazine and News returns! Within these covers your players will struggle through steamy jungles, climb windswept peaks, claw your way over glaciers and tundras, and fight creatures from beyond ken.
See the preview for the table of contents for our Winter 2017 issue.
This quarterly magazine is packed with news, articles and adventures to support your DCC RPG campaign. ... [click here for more] |
Mystic Bull Games |
$10.00
|
Concise tracking for all the short-lived peasants your players chew through!
When the printed cards are not handy or not practical, you can fall back on these pre-prepared templatized versions of the world-famous™ Zero Level Character Mirco-Sheets from Inner Ham.
There are four different PDFs in this download, formatted for perforated sheets of print-at-home business cards:
•... [click here for more] |
Inner Ham |
$1.00
|
Remember the good old days, when roleplaying games were in person, dice rolls were physical, and the finale of every dungeon wasn’t a teleconference bug? Those days aren’t back, but QuaranZine is here to help. This volume is meant for those judges, scattered across the planes, whose noble spirits have been tested by their social distancing, and are ready to game for a great cause:... [click here for more] |
The Social Distance Collective |
Pay What You Want
|
Night Soil is warm and malleable...
It's a bunch of grab-and-use elements for your campaigns and one-shot games — all inspired by the ART in the DCC RPG Rulebook! Every entry has a page reference, so you can see what came from which piece of art.
Inside you'll find new magical items, new spells, new threats, and more uses for a dead giant...
Warm up your dice, and maybe set some extra character... [click here for more] |
Inner Ham |
$2.50
|
FANTASTIC! EXCITING! IMAGINATIVE!
More Additonal Rules for Fantastic Medieval Role Playing Adventure Campaigns!
Dr. Holmes himself said the game was "fantastic, exciting, and imaginative." We all hearily agreed then, and we all heartily agree now. Still under the spell of that blue-covered book all these years later, we created a plethora of new elements to... [click here for more] |
Inner Ham |
$4.00
|
The Monster Extractor is meant to help jump-start your brain when you need a new monster, but can't dredge up anything from the murky depths of your creative centers.
A single page of charts to aid in finding that new monster, and a page of monster "character sheets" for recording your creations.
This product also acts as the "tip jar" for the Appendix M blog.
Dungeon Crawl Classics and DCC RPG... [click here for more] |
Inner Ham |
Pay What You Want
|
Monster Extractor II is designed to help jump-start your brain when you become weary of the garden-variety un-dead out there already staggering through the world, but can’t dig up anything from the mist-covered loam of your creative centers.
A single page of charts to aid in finding that new un-dead monster, and a page of monster "character sheets" for recording your creations.
This product also... [click here for more] |
Inner Ham |
Pay What You Want
|
A project to document humanity's greatest minds for posterity grew beyond all expectations. Psyche/Net turned recordings, journals, and interviews into uncannily realistic simulations. Others wanting the same immortality vie to be WorldNet experience stars streaming yottabytes of thoughts and memories from their Leicakon™ implant eyes. A million minds already sit in its data stores. Trillions... [click here for more] |
Horseshark Games |
$7.00
|
Monster Extractor III is designed to help jump-start your brain when you need something that reaches the sky and stomps on buildings, but can’t dredge up anything from the Monstrous Island of your creative centers.
A single page of charts to aid in finding that new monster, and a page of 4-up monster "character sheets" for recording your creations.
This product also acts as the "tip jar" for the... [click here for more] |
Inner Ham |
Pay What You Want
|
Monster Extractor IV is designed to help spark your brain when you need something from far, far away or which was cobbled together in a basement laboratory, but can’t shape the clay from the final frontier of your creative centers.
A single page of charts to aid in finding that new monster, and a page of 4-up monster "character sheets" for recording your creations.
This product also acts as the... [click here for more] |
Inner Ham |
Pay What You Want
|
Monster Extractor V is designed to help spark your brain when you need something ferocious and you need it quickly. Anything from deadly floating sand to a spell-slinging, shrinking, demon beast with prehensile teeth is possible!
A single page includes all the charts you need to find that new monster and a pair of monster "character sheets" for recording your creations.
This product also acts as... [click here for more] |
Inner Ham |
Pay What You Want
|
FANTASTIC! EXCITING! IMAGINATIVE!
Additonal Rules for Fantastic Medieval Role Playing Adventure Campaigns!
Dr. Holmes himself said the game was "fantastic, exciting, and imaginative." We all hearily agreed then, and we all heartily agree now. Still under the spell of that blue-covered book all these years later, we created a plethora of new elements to inject... [click here for more] |
Inner Ham |
Pay What You Want
|