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Bayt al Azif #5: A magazine for Cthulhu Mythos roleplaying games

Bayt al Azif #5: A magazine for Cthulhu Mythos roleplaying games


The magazine dedicated to adventuring against the Cthulhu Mythos continues! Issue #5 includes: 2 adventures dual-statted for Call of Cthulhu 7th edition and Cthulhu Dark or Pirate Borg A group of vassals investigate disappearances during the Trojan War (Ancient Greece, 15 pages) A pirate crew tries to ride out a hurricane (Golden Age of Piracy,...   [click here for more]
Bayt al Azif  $10.00

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Bayt al Azif #3: A magazine for Cthulhu Mythos roleplaying games

Bayt al Azif #3: A magazine for Cthulhu Mythos roleplaying games


The magazine dedicated to adventuring against the Cthulhu Mythos continues! Issue #3 includes: 3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu/The Fall of DELTA GREEN) A mysterious murderer stalks the industrial workers of Berlin (Classic Era 1920s, 19 pages) A military team is sent to investigate...   [click here for more]
Bayt al Azif  $8.00 $4.80

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Bayt al Azif #4: A magazine for Cthulhu Mythos roleplaying games

Bayt al Azif #4: A magazine for Cthulhu Mythos roleplaying games


The magazine dedicated to adventuring against the Cthulhu Mythos continues! Issue #4 includes: 3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu) A group of strangers awakens in an unfamiliar place (Classic Era 1930s, 10 pages) A death sets off a search for an unorthodox architect (Classic Era 1930s, 15 pages) A...   [click here for more]
Bayt al Azif  $9.00 $5.40

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APOCTHULHU RPG Core Rules

APOCTHULHU RPG Core Rules


"The Old Ones were, the Old Ones are, and the Old Ones shall be. Not in the spaces we know, but between them ..." ◊ Mankind likes to believe itself the foremost power in the world, and the universe beyond. But this is a prideful illusion. A lie. Long before we rose from the slime, other powers far greater held sway upon our planet ... and those same powers were always destined to one day return...   [click here for more]
Cthulhu Reborn  $22.95 $13.77

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Bayt al Azif #1: A magazine for Cthulhu Mythos roleplaying games

Bayt al Azif #1: A magazine for Cthulhu Mythos roleplaying games


The stars are right for a new magazine dedicated to adventuring against the Cthulhu Mythos! Issue #1 includes: 3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu/The Fall of DELTA GREEN) A group of teenagers must survive the night in an abandoned school (Modern Era, 10 pages) A team of investigators...   [click here for more]
Bayt al Azif  $6.00 $3.60

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Bayt al Azif #2: A magazine for Cthulhu Mythos roleplaying games

Bayt al Azif #2: A magazine for Cthulhu Mythos roleplaying games


The new magazine dedicated to adventuring against the Cthulhu Mythos continues! Issue #2 includes: 3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu) Royal agents investigate the murderous Beast of Gévaudan (18th century, 12 pages) A party celebrates the return of an adventurer from his latest expedition...   [click here for more]
Bayt al Azif  $6.00 $3.60

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Miskatonic Country Scenarios: A Keeper's Guide

Miskatonic Country Scenarios: A Keeper's Guide


Miskatonic Country Scenarios: A Keeper's Guide Agitated in Arkham? Despairing in Dunwich? Indecisive in Innsmouth? Don't wander the banks of the Miskatonic without this guide to Miskatonic Country scenarios! Since 1983 Chaosium and its licensees have produced dozens of scenarios set in Lovecraft's fictional Massachusetts towns of Arkham, Dunwich, Kingsport, Innsmouth (and more). This guide helps...   [click here for more]
Sentinel Hill Press  $4.99

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Known Unknowns (Cthulhu Eternal 1950s Australia)

Known Unknowns (Cthulhu Eternal 1950s Australia)


“there are non-human creatures watching us all the time; with spies among us gathering information” In the early 1950s the world lay in the grip of a Cold War between Western countries and the post-war Soviet republics. A key prize sought by both sides was mastery of bigger and more destructive Atomic Bombs, weapons which had proven decisive in concluding...   [click here for more]
Cthulhu Reborn  $4.99 $3.99

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The Arkham Gazette #1

The Arkham Gazette #1


"This is a highly important fact in view of the shadow which fell so suddenly upon me... It may be that centuries of dark brooding had given to crumbling, whisper-haunted Arkham a peculiar vulnerability as regards such shadows" - H.P. Lovecraft, "The Shadow Out of Time" With our first 'regular' issue of the Arkham Gazette we could not help but make Arkham itself the focus on this issue. ...   [click here for more]
Sentinel Hill Press  $4.99 $2.99

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H.P. Lovecraft's Book of Yog-Sothothery

H.P. Lovecraft's Book of Yog-Sothothery


The Most Merciful Thing in the World is the Inability of the Human Mind to Correlate all its Contents. H.P. Lovecraft coined the term "Yog-Sothothery" to refer to the fictional myth cycle he invented for his tales -- what subsequently became known as the "Cthulhu Mythos" (after other writers had added their own original horrors to sit beside...   [click here for more]
Cthulhu Reborn  $12.99 $10.39

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Cthulhu Eternal - Future SRD

Cthulhu Eternal - Future SRD


“I shivered at the mysteries the past may conceal, and trembled at the menaces the future may bring forth.”   IMPORTANT NOTE: This PDF contains the text of a full set of rules for a (setting-independent) RPG which embraces Lovecraftian adventures in future eras. In OGL terms it is a “System Reference Document” (or SRD). While the rules contained...   [click here for more]
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Cthulhu Eternal - Classical Era SRD

Cthulhu Eternal - Classical Era SRD


“standing with his searchlight in the Roman ruin, [he] translated aloud the most shocking ritual I have ever known ... of the diet of the antediluvian cult which the priests of Cybele found and mingled with their own.”   IMPORTANT NOTE: This PDF contains the text of a full set of rules for a (setting-independent) RPG which embraces Lovecraftian...   [click here for more]
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Cthulhu Eternal - World War I SRD

Cthulhu Eternal - World War I SRD


“Many men have related hideous things, not mentioned in print, which happened on the battlefields of the Great War.”   IMPORTANT NOTE: This PDF contains the text of a full set of rules for a (setting-independent) RPG which embraces Lovecraftian adventures in the time of World War I. In OGL terms it is a “System Reference Document” (or SRD)....   [click here for more]
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Terror Australis - 2nd Edition

Terror Australis - 2nd Edition


Call of Cthulhu in the Land Down Under The driest, flattest, and smallest continent, Australia is almost as big as the continental United States, but has a fraction of the inhabitants—six million people in 1925. Beyond the settled areas, three-quarters of the land remain relatively little known until after World War Two. Seen by those in Europe and America as one of the last great wildernesses, despite...   [click here for more]
Chaosium  $21.99 $16.71

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The Open Cthulhu Mythos SRD

The Open Cthulhu Mythos SRD


What primal, inconceivable source of age-old myth-cycles and haunting nightmares might I be on the brink of uncovering?   IMPORTANT NOTE: This PDF contains the text of a full set of game statistics describing the creatures, rituals, and artifacts from Lovecraft's original Cthulhu Mythos. In OGL terms it is a “System Reference...   [click here for more]
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Cthulhu Eternal - World War II SRD

Cthulhu Eternal - World War II SRD


Many men have related hideous things ... which happened on the battlefields ... the shocking, the unnatural, the unbelievable horror from the shadows   IMPORTANT NOTE: This PDF contains the text of a full set of rules for a (setting-independent) RPG which embraces Lovecraftian adventures in the time of World War II. In OGL terms...   [click here for more]
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Mutable Deceptions, Vol 1: Jazz Age Newspapers

Mutable Deceptions, Vol 1: Jazz Age Newspapers


Period newspaper props and handouts are a much-treasured staple of Investigative and Mystery roleplaying games, in particular Jazz Age horror games like Call of Cthulhu and Trail of Cthulhu. Making your own realistic-looking period newspaper clippings is not necessarily a quick and easy task. There are distinctive typographic styles, including font choice and layout...   [click here for more]
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Convicts & Cthulhu

Convicts & Cthulhu


Cosmic Horror. Fuelled by Human Cruelty and Depravity. ◊ The prison colonies of 18th and 19th Century Australia are justly feared throughout the British Empire as places of unparalleled suffering and torment. The refuse of the Empire are sent here to serve out prison terms in a land half a world away from “civilisation”. A world that, to European eyes, seems thoroughly alien. ◊ But, few among...   [click here for more]
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Thou Didst Let Fall (Cthulhu Eternal Modern Australia)

Thou Didst Let Fall (Cthulhu Eternal Modern Australia)


“The young soldier's return was not a thing of unmitigated happiness” It is over a century since the first ANZACs -- young soldiers from the newly-formed nations of Australia and New Zealand -- fought in the infamous WW1 battles at Gallipoli. Among their number were 50 or more Aboriginal and Torres Strait Islander men, though their contribution to the efforts...   [click here for more]
Cthulhu Reborn  $4.99 $3.99

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Cthulhu Eternal Year 1 SRD Bundle

Cthulhu Eternal Year 1 SRD Bundle


In mid-2022, we unleashed the Free/Open Cthulhu Eternal system on the world, offering gamers a fully OGL framework for Lovecraftian gaming using an evolved and streamlined D100 system. To celebrate the first anniversary of the system, this bundle collects all of the free and open resources that were released for Cthulhu Eternal in its first 12 months of life. It includes...   [click here for more]
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Cthulhu Eternal - Medieval SRD

Cthulhu Eternal - Medieval SRD


“I recalled forcibly the events preceding my confinement and seclusion in this veritable medieval fortress. They were not pleasant, and I shuddered anew when I remembered ...”   IMPORTANT NOTE: This PDF contains the text of a full set of rules for a (setting-independent) RPG which embraces Lovecraftian adventures in the Medieval times. In OGL terms...   [click here for more]
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The Lord of Nombrecht (Cthulhu Eternal Medieval)

The Lord of Nombrecht (Cthulhu Eternal Medieval)


“These ancient turrets, stained by the storms of generations and crumbling under the slow yet mighty pressure of time ...” The Lord of Nombrecht -- a domain in the Holy Roman Empire -- lies dead, the victim of a cruel hunting accident. But was it really an accident? The abbot of nearby Hohenfluss Monastery has his doubts. The lands granted to Nombrecht were...   [click here for more]
Cthulhu Reborn  $5.99 $4.99

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APOCTHULHU Terrible New Worlds

APOCTHULHU Terrible New Worlds


"And I saw the world battling against blackness; against the waves of destruction from ultimate space ..." ◊ The APOCTHULHU roleplaying game has been especially designed to transport gamers into terrifying, devastated worlds where the forces of the Cthulhu Mythos have gained control. Usually to the utter detriment of mankind. This supplemental volume brings together...   [click here for more]
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Cthulhu Eternal - Jazz Age SRD

Cthulhu Eternal - Jazz Age SRD


I threw on the current of the Crookes tube apparatus, and focussed toward that scene of immortal blasphemousness the strongest ether radiations which men's art can arouse ...”   IMPORTANT NOTE: This PDF contains the text of a full set of rules for a (setting-independent) RPG which embraces Lovecraftian investigations in a 1920s/30s...   [click here for more]
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Cthulhu Eternal - Modern Age SRD

Cthulhu Eternal - Modern Age SRD


“What do moderns know of life and the forces behind it? You call the Salem witchcraft a delusion, but I'll wager my four-times-great-grandmother could have told you things ...”   IMPORTANT NOTE: This PDF contains the text of a full set of rules for a (setting-independent) RPG which embraces Lovecraftian investigations in a modern-day context. In...   [click here for more]
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APOCTHULHU Quickstart Rules

APOCTHULHU Quickstart Rules


Horror Roleplaying in Terrifying Realms of Lovecraftian Apocalypses. ◊ Lovecraftian roleplaying typically sees brave Mythos investigators foiling plots to corrupt our familiar world. But what happens when the heroes DON’T save the day? When the cult’s apocalyptic schemes succeed? What comes next? That’s what APOCTHULHU is about. APOCTHULHU is...   [click here for more]
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Starlight on the Gutter (Cthulhu Eternal Victorian Era)

Starlight on the Gutter (Cthulhu Eternal Victorian Era)


“There is no such thing as a moral or an immoral book. Books are well written, or badly written. That is all.” It is January 1895, and in London’s famous West End theatre district preparations are underway for a most singular production. Oscar Wilde – that most scurrilous and scandalous of writers – has a new play titled Salomé, a piece that...   [click here for more]
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Dead Flowers (Cthulhu Eternal 1980s Australia)

Dead Flowers (Cthulhu Eternal 1980s Australia)


“The beach was a prisoner in a hueless vault for hours at a time, as if something of the night were welling into other hours.” The seaside town of Busselton, Western Australia, is synonymous with sand, sea, and relaxation, but when the Protagonists arrive on New Years’ Eve 1982, the atmosphere in the resort town is anything but relaxed. Over the past...   [click here for more]
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Cthulhu Eternal - Age of Revolutions SRD

Cthulhu Eternal - Age of Revolutions SRD


“..a brotherhood kept alive from age to age ... as a hero an ancient Chaldean sorcerer surviving in the pristine bloom of youth to perish on the guillotine of the French Revolution.”   IMPORTANT NOTE: This PDF contains the text of a full set of rules for a (setting-independent) RPG which embraces Lovecraftian investigations in historical periods...   [click here for more]
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Cthulhu Eternal - Victorian Era SRD

Cthulhu Eternal - Victorian Era SRD


Above the waves rose weedy remembered spires. The moon laid pale lilies of light on dead London, and Paris stood up from its damp grave to be sanctified with star-dust ...”   IMPORTANT NOTE: This PDF contains the text of a full set of rules for a (setting-independent) RPG which embraces Lovecraftian investigations in a mid-to-late...   [click here for more]
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Dateline: Lovecraft #1: Arkham, 1928

Dateline: Lovecraft #1: Arkham, 1928


Bring H.P. Lovecraft’s Arkham to Life with a Lavish and Detailed in-world prop: a full cover-to-cover issue of the Arkham Advertiser from 1928. “It may be that centuries of dark brooding had given to crumbling, whisper-haunted Arkham a peculiar vulnerability as regards such shadows …” – H.P. Lovecraft, “The Shadow Out Of Time” —♦— Arkham is one of H.P. Lovecraft’s...   [click here for more]
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Cthulhu Eternal - Cold War SRD

Cthulhu Eternal - Cold War SRD


“ ... a terrible cosmic narrative derived from  ... discourses of the mad self-styled spy who had killed himself. I found myself faced by names and terms ... Yuggoth, Great Cthulhu, Tsathoggua, YogSothoth, R'lyeh, Nyarlathotep, Azathoth”   IMPORTANT NOTE: This PDF contains the text of a full set of rules for a (setting-independent) RPG which embraces...   [click here for more]
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Convicts & Cthulhu: The Misery Archive [Bundle]

Convicts & Cthulhu: The Misery Archive [Bundle]


All the Misery, Collected in One Place. Convicts & Cthulhu is a sourcebook designed to allow Call of Cthulhu Keepers and players to run scenarios and campaigns set in the penal colonies of early Australia. It particularly targets the historical period from 1795 to 1810, a time in which law and order played second-fiddle to greed and corruption. This was the...   [click here for more]
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To Touch The Untouchable

To Touch The Untouchable


Call it art, call it cult. Gertrude was a friend of all. Call her eyes such a fright, she's sailing on a wave of light. "To Touch The Untouchable" is a short standalone investigative scenario set in H.P. Lovecraft's notorious college town of Arkham, any time in the 1920s or 1930s. It can be played with access to just the open-source...   [click here for more]
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Convicts & Cthulhu: Ticket of Leave #4

Convicts & Cthulhu: Ticket of Leave #4


Survey the Colonial Horrors and Hidden Secrets of 18th Century Australia. ◊ The early penal colonies survived on a razor's edge, kept alive on the most primitive and basic of supplies and military provisions. Successive Governors complained bitterly of the perils of leaving such a large assemblage of convicted criminals poorly defended, in a far-off land for which other European powers still...   [click here for more]
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Convicts & Cthulhu: Ticket of Leave #5

Convicts & Cthulhu: Ticket of Leave #5


A Cornucopia of Cretinous and Corrupt Character Types for Convicts & Cthulhu. ◊ The early days of European settlement in Australia are marked by scarcity and resource shortages. However, there is one thing that the colonies never seemed to have had a short supply of … and that’s colourful and roguish characters. Whether it was immoral ne’er do-wells, ruthless peddlers...   [click here for more]
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Convicts & Cthulhu: Ticket of Leave #6

Convicts & Cthulhu: Ticket of Leave #6


"They're Coming To Get You, Convicts!". The Dead Walk Again. ◊ The penal colonies of early Australia are places where death is a common occurrence. Whether due to disease, starvation, violent flogging, or execution -- people depart this life at an alarming rate. This creates practical problems: where to bury so many corpses, and how to maintain a degree of sanitation? These...   [click here for more]
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Convicts & Cthulhu: Campaign #1

Convicts & Cthulhu: Campaign #1


"So Vile A Place, It Cries Out To Receive the Mythos' Touch" ◊ In 1803 the penal settlements at New South Wales are a mere fifteen years old, but are already synonymous with harshness and brutality. Back in England their reputation has been well-established as a hellish place, half a world away from any form of civilsation....   [click here for more]
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Lost in the Lights Deluxe Interactive Handouts

Lost in the Lights Deluxe Interactive Handouts


VIVA LAS INTERACTIVE PDF!   To accompany Sixtystone Press’ latest release is a full set of interactive handouts for the ‘Invisible Sun’ scenario contained in Lost in the Lights. The interactivity allows the Keeper to tailor the dates of the scenario to match their own campaign. The handouts are presented in high quality colour, with an obvious field for customisation....   [click here for more]
Sixtystone Press  $5.00

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Convicts & Cthulhu: Ticket of Leave #16 OC

Convicts & Cthulhu: Ticket of Leave #16 OC


"Alas Poor Convict, I Knew Him Well ... 'Tis a Shame He Fell Prey to the Sydney Devil" ◊ One of the more surprising elements of the early penal settlements of Australia is the convict theatre. When one thinks of a brutal and isolated settlement filled with the most...   [click here for more]
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Convicts & Cthulhu: Ticket of Leave #13 Un-Statted

Convicts & Cthulhu: Ticket of Leave #13 Un-Statted


"Good Luck. Bad Luck. Neither Means Much When Facing the Cthulhu Mythos" ◊ The convicts and settlers of the early penal colonies of Australia were, by our standards, highly superstitious people. To their way of thinking, the world was full of nebulous evil spirits that could bring misfortune and calamity. Fortunately long traditions...   [click here for more]
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Convicts & Cthulhu: Convict Document Pack 1

Convicts & Cthulhu: Convict Document Pack 1


"A Convict's Only Record of Privilege: A Grubby Sheet of Paper" ◊ It's easy to imagine that games of Lovecraftian investigation set in the 18th Century penal colonies of Australia would need to dispense with the notion of document-based clues. After all, with a colony full of undesirable convicts, being guarded by an equally-undesirable set of military guards, and which lived perpetually...   [click here for more]
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APOCTHULHU Quickstart Rules [softcover]

APOCTHULHU Quickstart Rules [softcover]


Horror Roleplaying in Terrifying Realms of Lovecraftian Apocalypses. ◊ Lovecraftian roleplaying typically sees brave Mythos investigators foiling plots to corrupt our familiar world. But what happens when the heroes DON’T save the day? When the cult’s apocalyptic schemes succeed? What comes next? That’s what APOCTHULHU is about. IMPORTANT NOTE: this...   [click here for more]
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Convicts & Cthulhu: Ticket of Leave #11 Un-Statted

Convicts & Cthulhu: Ticket of Leave #11 Un-Statted


"Medical Malpractice. Of the Cthulhu Mythos Kind." ◊ The medical arts of the late 18th Century were, by our standards, horrific in themselves. And yet, in the isolated Australian penal colonies, the standards of surgical and medical treatment were made even more primitive by a reliance on a supply of European-made drugs and treatments...   [click here for more]
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Convicts & Cthulhu: Muster #1 Un-Statted

Convicts & Cthulhu: Muster #1 Un-Statted


"The Turbulent Mason" ◊ The early penal settlements of Australia were filled with colourful (sometimes roguish) characters who lived larger-than-life. Anthony Fenn Kemp, army paymaster, opportunistic entrepreneur, and master mason is a figure that certainly fits this bill. Deftly skirting the edges of the political maelstrom...   [click here for more]
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Convicts & Cthulhu: Ticket of Leave #9 Un-Statted

Convicts & Cthulhu: Ticket of Leave #9 Un-Statted


"Better Not Shout, Better Not Cry, Something Evil is Watching the Orphans. Something hungry." ◊ Perhaps the most vulnerable people in the penal colonies of early Australia were the (surprisingly many) unwanted and destitute children. Most roamed the streets, prey to wicked and degenerate sorts -- but a scant few of the unwanted...   [click here for more]
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Convicts & Cthulhu: Ticket of Leave #15 Un-Statted

Convicts & Cthulhu: Ticket of Leave #15 Un-Statted


"Ominous Bells Toll Their Ominous Knells" ◊ The penal settlements of New South Wales were cruel and desperate places, but even in such darkness there existed rare hints of culture and civilisation. One of these was the existence of music, which was performed at surprisingly...   [click here for more]
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Convicts & Cthulhu: Muster #2 Un-Statted

Convicts & Cthulhu: Muster #2 Un-Statted


"The Master of Convicts" ◊ The early penal settlements of Australia were powered by convict labour: every workgang and every domestic servant came from the enormous pool of convicts arriving in the colonies. Nicholas Divine, the man who served as Superintendent of Convicts was thus someone whose decisions can make a big difference to the life of a convict, as well as most free settlers....   [click here for more]
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Convicts & Cthulhu: Ticket of Leave #10 Un-Statted

Convicts & Cthulhu: Ticket of Leave #10 Un-Statted


"Who knows what unknown terrors lurk in the unexplored bushland of Australia?" ◊ Strange stories have recently been circulating in Sydney Town. Tales about a catastrophic event that caused widespread devastation to a staging point along the Parramatta River much...   [click here for more]
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Convicts & Cthulhu: Ticket of Leave #7 Un-Statted

Convicts & Cthulhu: Ticket of Leave #7 Un-Statted


"There's Gold in That Thar Penal Settlement!" ◊ Most people would be aware that the early colonial history of Australia included major gold rushes in the 1840s and 1850s. But what few people know is that decades prior to these great discoveries, a discovery of precious gold sent ripples through the very fabric of New South Wales. The find, made by a lowly convict,...   [click here for more]
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  Mythic Game Master Emulator Second Edition