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Fantasy AGE 2e Core Rulebook

Fantasy AGE 2e Core Rulebook


Want to try before you buy? The Fantasy AGE Quickstart is available now! Leap into sword & sorcery RPG adventures with the Fantasy AGE Core Rulebook! Powered by the popular Adventure Game Engine, Fantasy AGE 2nd Edition is easy to learn, fun to play, and welcoming to new roleplayers. The Fantasy AGE Core Rulebook includes these features: Simple Character Creation: Pick...   [click here for more]
Green Ronin Publishing  $27.95 $22.36

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Dream Magic (5e)

Dream Magic (5e)


If you can dream it … Dream magic is a little different from most forms of magic. It’s somewhere between illusion (given dreams aren’t made of solid material) and divination (as dreams are at least in part thoughts and ideas). But the power of dreams is closely related to the power of magic, and it’s no surprise it attracts eldritch practitioners of many different traditions. Dream magic presents...   [click here for more]
Rogue Genius Games  $2.95 $2.36

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Dream Magic (PF1)

Dream Magic (PF1)


If you can dream it … Dream magic is a little different from most forms of magic. It’s somewhere between illusion (given dreams aren’t made of solid material) and divination (as dreams are at least in part thoughts and ideas). But the power of dreams is closely related to the power of magic, and it’s no surprise it attracts eldritch practitioners of many different traditions. Dream magic presents...   [click here for more]
Rogue Genius Games  $2.95 $2.36

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Master Class: Cantripothurge (PF1)

Master Class: Cantripothurge (PF1)


That’s How It Always Starts. Very Small. While many spellcasters dismiss cantrips as “0-level spells,” and claim they are so minor that it takes little effort to ingrain them deeply so they can be cast endlessly without loss of energy, you believe cantrips are something very much different than “minor spells.” Thus while other spellcasters who study magic pass over cantrips after learning...   [click here for more]
Rogue Genius Games  $3.95 $3.16

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Casting Circles: Rituals for the Whole Party (5e)

Casting Circles: Rituals for the Whole Party (5e)


Form a Circle and Ready the Bell, Book, and Candle Casting circles represent a form of ritual magic that has heavy demands on multiple participants, allowing a GM to add new options to a campaign that come with built-in adventures and participation for all the PCs. A GM can use this to solve unexpected problems that crop up, as a plot point in its own right, or just to give players options on...   [click here for more]
Rogue Genius Games  $2.95 $2.36

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Casting Circles: Rituals for the Whole Party (PF1)

Casting Circles: Rituals for the Whole Party (PF1)


Form a Circle and Ready the Bell, Book, and Candle Casting circles represent a form of ritual magic that has heavy demands on multiple participants, allowing a GM to add new options to a campaign that come with built-in adventures and participation for all the PCs. A GM can use this to solve unexpected problems that crop up, as a plot point in its own right, or just to give players options on...   [click here for more]
Rogue Genius Games  $2.95

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Master Class: Cantripothurge (PF2)

Master Class: Cantripothurge (PF2)


That’s How It Always Starts. Very Small. While many spellcasters dismiss cantrips as “0-level spells,” and claim they are so minor that it takes little effort to ingrain them deeply so they can be cast endlessly without loss of energy, you believe cantrips are something very much different than “minor spells.” Thus while other spellcasters who study magic pass over cantrips after learning...   [click here for more]
Rogue Genius Games  $3.95 $3.16

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The Genius Guide to Hasty Spells

The Genius Guide to Hasty Spells


Magic. Fast. Presenting more than 50 pages of “Hasty Spells” – fast, easy-to-cast versions of existing spells that trade a significant amount of power in return for being cast as swift actions and having only verbal components – for every spellcasting class. Because sometimes a little bit of utility that doesn’t prevent you from doing something else more important is worth using a spell of...   [click here for more]
Rogue Genius Games  $6.95 $5.56

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Ridiculously Oversized Weapons (PF1)

Ridiculously Oversized Weapons (PF1)


Bigger Is Better Look, sometimes a 2-handed sword isn’t just going to cut it, and you need something greater than a greataxe. This product is about putting weapons into the hands of characters that are just bigger than realism allows. We’re not in the realm of the pole axe, svärdstav, and zweihander. No, these are things so big that they just do not work without delving into the fantastical,...   [click here for more]
Rogue Genius Games  $2.95 $2.36

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Fantasy AGE Trojan War

Fantasy AGE Trojan War


Cross the Wine-Dark Sea and Storm the Walls of Troy Again! Fantasy AGE Trojan War revives the classic 3rd Era historical fantasy supplement in streamlined form, for the Fantasy AGE RPG. This book explores the Homeric Age: a period that’s half history, half myth, and all about dramatic action, where gods and heroes battle each other…and the inescapable judgment of destiny....   [click here for more]
Green Ronin Publishing  $9.95 $5.97

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Dream Magic (PF2)

Dream Magic (PF2)


If you can dream it … Dream magic is a little different from most forms of magic. It’s somewhere between illusion (given dreams aren’t made of solid material) and divination (as dreams are at least in part thoughts and ideas). But the power of dreams is closely related to the power of magic, and it’s no surprise it attracts eldritch practitioners of many different traditions. Dream magic presents...   [click here for more]
Rogue Genius Games  $2.95 $2.36

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Starfarer's Codex: Legacy Gunslinger

Starfarer's Codex: Legacy Gunslinger


Starfarer’s Codex: Legacy Gunslinger brings the dashing, daring gunslinger concept from the fantasy era into the future! Designed to focus on the most interesting options from the gunslinger class, Legacy Gunslinger allows any character to become an expert in the way of the gun, presenting a Gunslinger feat, a gunslinger archetype (appropriate for any Starfinder Roleplaying Game-compatible...   [click here for more]
Rogue Genius Games  $4.95 $2.97

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The Adventurer's Handbook

The Adventurer's Handbook


"Stuff People Want To Play!" That’s how Sean K Reynolds, Paizo Publishing’s Developer for the Pathfinder Roleplaying Game, describes the contents of the Adventurer’s Handbook in his introduction to this book. He also says that the Genius Guides are “fun, playable, and of excellent quality.” If the people who make Pathfinder are saying that, shouldn’t...   [click here for more]
Rogue Genius Games  $12.99 $7.79

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Houserule Handbooks: Spellpoints Compilation

Houserule Handbooks: Spellpoints Compilation


Welcome to Houserule Handbooks: Spellpoints Compilation, the first in a new line of compiled Houserule Handbooks. Each of these products is designed to present the full rules compiled from several Houserule Handbooks pdfs, introducing a set of carefully balanced, developed, and playtested houserules for campaigns using the Pathfinder Roleplaying Game Core Rulebook....   [click here for more]
Rogue Genius Games  $5.39 $3.23

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SGG Presents: The Vile Magic of Argonax the Mad

SGG Presents: The Vile Magic of Argonax the Mad


Welcome to The Vile Magic of Argonax the Mad, the first product in the new Super Genius Presents line of books. Each of the products in this line is the strong vision of a single game designer, bypassing the normal planning,development, and revision process used for most Super Genius Games products. While we consider those processes to be a major part of maintaining a high level...   [click here for more]
Rogue Genius Games  $4.99 $2.99

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Fantasy AGE 2e Game Master's Toolkit

Fantasy AGE 2e Game Master's Toolkit


Includes 3 printable color PDF GM screen panels (front & back), 5 printable / tablet-suitable color reference cards, 32-page PDF-format color booklet. The Game Master's Toolkit is a key accessory for your Fantasy AGE 2nd Edition campaign. It features three printable color GM screen panels with all the essential game info you need at the table and a 32-page color PDF-format booklet with...   [click here for more]
Green Ronin Publishing  $16.95 $13.56

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Double Down: It Could Be Worse (5e)

Double Down: It Could Be Worse (5e)


Do You Dare Double Down?! Sometimes the outcome of an entire encounter hangs in the balance of a single moment—the crucial leap across a chasm to make good your escape, the attack that needs to drop the big boss before its turn, the effort to protect the healer long enough to get a fallen ally back into in the fight. And sometimes, when success is needed most, the dice betray you. But what...   [click here for more]
Rogue Genius Games  $3.95 $3.16

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Essays on Freelance Tabletop RPG Writing & Publishing

Essays on Freelance Tabletop RPG Writing & Publishing


Here 25+ year veteran game writer, developer, designer, and publisher Owen K.C. Stephens has selected some of his best essays about freelancer writing for (and, later in the book, publishing in), the tabletop RPG industry. These essays have been lightly updated and edited, but largely still take the form they had when first published on his blog. This product is an ashcan, compiled version of eventual...   [click here for more]
Rogue Genius Games  $4.95 $2.97

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Dream Magic (SF)

Dream Magic (SF)


If you can dream it … Dream magic is a little different from most forms of magic. It’s somewhere between illusion (given dreams aren’t made of solid material) and divination (as dreams are at least in part thoughts and ideas). But the power of dreams is closely related to the power of magic, and it’s no surprise it attracts eldritch practitioners of many different traditions. Dream magic presents...   [click here for more]
Rogue Genius Games  $2.95 $2.36

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Starfarer Adversaries DELUXE: Drider

Starfarer Adversaries DELUXE: Drider


Spiders?! In SPACE?! Driders are horrific blends of the blue-purple race of anarchic elves known as drow, and spiderlike demons from lower recesses of the outer planes. Often agents of the FiendWebs of Akkanar, where a foul demonic drow empire exists in its own demiplane, driders are strong warriors and powerful spellcasters! Each Starfarer Adversaries Deluxe offers numerous stat blocks for one foe...   [click here for more]
Rogue Genius Games  $4.95 $2.97

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Genius Options: Masters of Time

Genius Options: Masters of Time


Beings with powers that manipulate time itself, chronothurges, first appeared in The Genius Guide to the Time Thief and The Genius Guide to the Time Warden. Each of those books presented a new base class (time thief and time warden, respectively) that had access to two new powers sources, “motes of time” and “aevum.” They also offered hints of a world where a war waged through...   [click here for more]
Rogue Genius Games  $4.99 $2.99

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Ridiculously Oversized Weapons (5e)

Ridiculously Oversized Weapons (5e)


Bigger Is Better Look, sometimes a 2-handed sword isn’t just going to cut it, and you need something greater than a greataxe. This product is about putting weapons into the hands of characters that are just bigger than realism allows. We’re not in the realm of the pole axe, svärdstav, and zweihander. No, these are things so big that they just do not work without delving into the fantastical,...   [click here for more]
Rogue Genius Games  $2.95 $2.36

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Casting Circles: Rituals for the Whole Party (PF2)

Casting Circles: Rituals for the Whole Party (PF2)


Form a Circle and Ready the Bell, Book, and Candle Casting circles represent a form of ritual magic that has heavy demands on multiple participants, allowing a GM to add new options to a campaign that come with built-in adventures and participation for all the PCs. A GM can use this to solve unexpected problems that crop up, as a plot point in its own right, or just to give players options on...   [click here for more]
Rogue Genius Games  $2.95 $2.36

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Magic Item Compendium (3.5)

Magic Item Compendium (3.5)


More Magic Items Than You Can Fit in a Bag of Holding. Within this tome you'll find over 1,000 of the best magic items created for the Dungeons & Dragons game, including hundreds of new low-cost items. In addition, this supplement contains rules for augment crystals, which grant new abilities to existing magic items, and item sets, which provide collection benefits...   [click here for more]
Wizards of the Coast  $14.99 $8.99

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Double Down: It Could Be Worse (PF1)

Double Down: It Could Be Worse (PF1)


Do You Dare Double Down?! Sometimes the outcome of an entire encounter hangs in the balance of a single moment—the crucial leap across a chasm to make good your escape, the attack that needs to drop the big boss before its turn, the effort to protect the healer long enough to get a fallen ally back into in the fight. And sometimes, when success is needed most, the dice betray you. But what...   [click here for more]
Rogue Genius Games  $3.95 $3.16

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NeoExodus Campaign Setting (PFRPG)

NeoExodus Campaign Setting (PFRPG)


The World of Exodus needs heroes... Exodus boasts a turbulent history—from the rise of the Kaga to the defeat of the First Ones and the events of the Twilight War, from the creation of the Imperial Alliance to the present crisis that threatens to tear the Alliance apart. Great heroes and terrible villains drove this march of time, though even in hindsight the two are not always easy to tell apart....   [click here for more]
LPJ Design  $11.99 $7.20

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Master Class: Tinkerer (PF1)

Master Class: Tinkerer (PF1)


If You Build It... Sure, artificers can make a few amazing things, and clerics and wizards have learned to imbue armor and weapons with magic effects, but neither of them focuses on seeing what you can do with everything from a bag or marbles to a vat of acid. For that, you need a tinkerer. Unsurpassed as crafting, modifying, and blending different techniques to produce fantastic results, the artificer...   [click here for more]
Rogue Genius Games  $3.95 $3.16

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101 Minor Daily Annoyances PF1

101 Minor Daily Annoyances PF1


It Isn’t Always the Apocalypse Yes, sometimes being an adventurer is about saving worlds, defying gods, and risking your life for wealth, power, pride, or duty. But sometimes? Sometimes you just want to get through one day without sneezing. Dang flu. So this is the list for when the GM just wants to introduce those minor daily annoyances. Sure, under exactly the wrong conditions sneezing...   [click here for more]
Rogue Genius Games  $3.95 $3.16

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d20 Apocalypse (d20M)

d20 Apocalypse (d20M)


New rules designed for running a d20 Modern campaign in a postapocalyptic setting. This new rules supplement provides everything players and Gamemasters need to participate in adventures in a post-apocalyptic setting, including rules and designs for apocalyptic events, such as nuclear war, environmental disaster, alien invasion, or Armageddon. The book provides new rules for barter,...   [click here for more]
Wizards of the Coast  $9.99 $5.99

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Master Class: Cantripothurge (5e)

Master Class: Cantripothurge (5e)


That’s How It Always Starts. Very Small. While many spellcasters dismiss cantrips as “0-level spells,” and claim they are so minor that it takes little effort to ingrain them deeply so they can be cast endlessly without loss of energy, you believe cantrips are something very much different than “minor spells.” Thus while other spellcasters who study magic pass over cantrips after learning...   [click here for more]
Rogue Genius Games  $3.95 $3.16

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Southlands Campaign Setting

Southlands Campaign Setting


The Southlands - Realm of Mystery and Adventure Southlands Campaign Setting offers everything you need to have legendary adventures in a sprawling continent of wealthy desert empires, demon-haunted jungles, and vast savannahs where gnolls and werelions hunt. Featuring the talents of Wolfgang Baur (Midgard Campaign Setting, Al-Qadim), Ben McFarland (Streets of Zobeck) and Brian Suskind,...   [click here for more]
Kobold Press  $24.99 $14.99

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Codex Draconis: White Terrors of the North

Codex Draconis: White Terrors of the North


Welcome to Codex Draconis, the line of products that gives you what you need to drop dragons into your games with a minimum of effort and a maximum of options. Here, in the fifth volume of our line, we present options and alternatives for a dozen white dragons, covering every age category of the pale hunters of artic mountains, frozen deserts, and chilled tundra. Each age category also has three pregenerated...   [click here for more]
Rogue Genius Games  $4.99 $2.99

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The Genius Guide to the Wolfshead

The Genius Guide to the Wolfshead


Unleash Bedlam! A hybrid Barbarian/Rogue class for Pathfinder 1st Edition, the wolfshead is a master of stealth, cunning, and ferocity who emulates the predatory talents of the most dangerous hunters in nature, from falcons, to sharks, to wolves. An excellent scout, ranged combatant, and hit-and-run skirmisher, the wolfshead is best when able to cull outlier foes from a group, or move...   [click here for more]
Rogue Genius Games  $4.95 $3.96

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Magic Mishap Items (PF1)

Magic Mishap Items (PF1)


When the Artificer Says Oops, It’s Already Too Late! Not every magic item is the pride and joy of the artificer who crafted it. You are, after all, dealing with magic. There’s a word for a process that gives you exactly the same result when you attempt exactly the same procedure, but magic ain’t it. Some quirky magic items are so ubiquitous they’re considered classics—there’s nothing about...   [click here for more]
Rogue Genius Games  $3.95 $3.16

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Codex Draconis: Red Tyrants of the Mountains

Codex Draconis: Red Tyrants of the Mountains


Red dragons are the big bad guys, with names like Smaug, Glaurung, and Vermithrax. They are what we think of when we read the word after the ampersand. They are icons of evil, and targets for greedy adventurers everywhere. Here, in the fourth Codex Draconis, we give you what you need to drop red dragons into your games with a minimum of effort and a maximum of options. We want to help you create red...   [click here for more]
Rogue Genius Games  $4.99 $2.99

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Jackhole Generator: People You're Not Gonna Like PF1

Jackhole Generator: People You're Not Gonna Like PF1


There are some people no one likes There’s at least one in every settlement. Usually there are several. Folks who are annoying to deal with. Who place their own preferences or habits over the comfort, safety, and respect of others. Who are just annoying to be around, and often make heroes jump through hoops to get things done. You know. Jackholes. From iffy allies you hope you don’t have...   [click here for more]
Rogue Genius Games  $3.95 $3.16

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Jackhole Generator: People You're Not Gonna Like PF2

Jackhole Generator: People You're Not Gonna Like PF2


There are some people no one likes There’s at least one in every settlement. Usually there are several. Folks who are annoying to deal with. Who place their own preferences or habits over the comfort, safety, and respect of others. Who are just annoying to be around, and often make heroes jump through hoops to get things done. You know. Jackholes. From iffy allies you hope you don’t have...   [click here for more]
Rogue Genius Games  $3.95 $3.16

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The Genius Guide to Loot 4 Less: Things That Make You Go Boom

The Genius Guide to Loot 4 Less: Things That Make You Go Boom


Equipping low-level characters in the Pathfinder Roleplaying Game can be a little dull - they have limited resources, and magic items cost a lot of gold. Written by industry veterans and Pathfinder contributors Owen K.C. Stephens and Stan!, this book contains an incredible array of permanent magic items each of which costs 2,500 gp or less. The Loot 4 Less books are some of the best-selling...   [click here for more]
Rogue Genius Games  $6.99 $4.19

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The Genius Guide to the Dracomancer

The Genius Guide to the Dracomancer


The Dracomancer is a new base class, designed for use with the Pathfinder Roleplaying Game. It is a spontaneous arcane spellcasting class that draws upon the themes and abilities of dragons, and has a draconic companion that acts as guard, ally, and advisor. Dracomancers are similar to sorcerers in that they have a deep connection to a source of magic power, but in the case of the dracomancer, the...   [click here for more]
Rogue Genius Games  $3.99 $2.39

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Pop Culture Catalog: Infosphere Sites

Pop Culture Catalog: Infosphere Sites


By Alexander Augunas and Owen K.C. Stephens Breath a little extra life into your Starfinder campaign with Everyman Gaming’s Pop Culture Catalog series! This high-flavor series specializes in providing both players and GMs with everything they need to feel like they’re playing in a living, breathing world by by providing setting-neutral popular culture grounded in Rogue Genius Games’s Blood Space...   [click here for more]
Rogue Genius Games  $3.95 $2.37

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Prosthetic Weapon Arms PF1

Prosthetic Weapon Arms PF1


Sometimes, You Need a Hand And you want it to be weaponized. Most likely, this is the result of an unfortunate run-in with a vorpal weapon, or a critical hit deck your GM bought online from a company with “Kill” or “Genius” in the name. But whatever the reason (and we don’t judge, here), you have decided you need a prosthetic weapon arm. And we are here to discuss your options. Don’t...   [click here for more]
Rogue Genius Games  $1.95 $1.56

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Essays on Surviving an Independent Tabletop RPG Career

Essays on Surviving an Independent Tabletop RPG Career


Here 25+ year veteran game writer, developer, designer, and publisher Owen K.C. Stephens has selected some of his best essays about issues that can apply to any freelance career the tabletop RPG industry. These essays have been lightly updated and edited, but largely still take the form they had when first published on his blog. This product is an ashcan version of an eventual book on surviving...   [click here for more]
Rogue Genius Games  $4.95 $2.97

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d20 Critical Locations (d20M)

d20 Critical Locations (d20M)


Locations of adventure for any d20 Modern campaign. d20 Critical Locations features 40 full-color maps of interesting modern locations, valuable to any d20 Modern campaign. Beautifully rendered by cartographer Christopher West and ready for use in any d20 Modern, each map comes with adventure hooks and pregenerated supporting characters. Some maps appeared previously in Polyhedron Magazine, but most...   [click here for more]
Wizards of the Coast  $9.99 $5.99

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Obsidian Apocalypse (PFRPG)

Obsidian Apocalypse (PFRPG)


A dark star fell from the sky bringing with it the end of all things! The sanctity of the world known as Abaddon was shattered when a global apocalyptic event of a meteor impacting the planet causing a destructive ecological and eldritch change. Now there is no day or night, just never ending Apocalypse. An undead world ruled by fear and horror. Undead nightmares prowl the darkest forest with...   [click here for more]
LPJ Design  $11.99 $7.20

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Codex Draconis: Black Lords of the Marsh

Codex Draconis: Black Lords of the Marsh


Welcome to the first Codex Draconis, the line of products that gives you what you need to drop dragons into your games with a minimum of effort and a maximum of options. Here in the first volume of our line, we present options and alternatives for a dozen black dragons, covering every age category of the obsidian lords of the swamps and marshes. Each age category also has three pregenerated...   [click here for more]
Rogue Genius Games  $4.99 $2.99

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101 Minor Daily Annoyances 5e

101 Minor Daily Annoyances 5e


It Isn’t Always the Apocalypse Yes, sometimes being an adventurer is about saving worlds, defying gods, and risking your life for wealth, power, pride, or duty. But sometimes? Sometimes you just want to get through one day without sneezing. Dang flu. So this is the list for when the GM just wants to introduce those minor daily annoyances. Sure, under exactly the wrong conditions sneezing...   [click here for more]
Rogue Genius Games  $3.95 $3.16

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Starfarer's Arsenal: Shotguns

Starfarer's Arsenal: Shotguns


THIS IS YOUR BOOMSTICK The Starfinder Arsenal is a line of short pdfs offering a single weapon, from item level 1-20. No matter what level your character is, there’s a weapon at just the level they want in the Starfinder Arsenal! Scatterguns are all well and good, but some characters want something that more closely matches how shotguns classically function. Of course in a science-fantasy game,...   [click here for more]
Rogue Genius Games  $1.95 $1.17

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The Genius Guide to the Dragonrider

The Genius Guide to the Dragonrider


Super Genius Games is proud to announce a new line of products for use with the Pathfinder RPG. The Genius Guide series of products are short electronic books that feature new templates, classes, spells, prestige classes and/or magic items. For use by players and GMs, each Genius Guide is low-priced and ready to be dropped into your game. This release introduces the Dragonrider,...   [click here for more]
Rogue Genius Games  $3.99 $2.39

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The Adventure Academy (PF1)

The Adventure Academy (PF1)


Welcome to the Adventure Academy Some characters have formal training in adventuring, ranging from internships in the field at the side of experienced heroes, to schools of spellslinger and sorcery, to preparatory schools designed to churn out the movers and shakers of the next generation of rulers and elite. The Adventure Academy is a campaign guide, giving advice on running games set in scholastic...   [click here for more]
Rogue Genius Games  $4.95 $3.96

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The Genius Guide to the Godling

The Genius Guide to the Godling


The godling is a new character concept designed for use with the Pathfinder RPG. The godling is presented as both a base class (suitable for 1st level characters) and a prestige class (requiring characters to be higher level before taking it). The godling is a mortal hero in whose veins flows the blood of a god. Cut from the same cloth as classic ancient heroes such as Theseus (fathered...   [click here for more]
Rogue Genius Games  $3.99 $2.39

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