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Shoreline - escapades on the edge of space
by Silver Branch Games

Space is flat. And you're living on the edge.

At the literal edge of space hangs a station, builders unknown. Home for fugitives, rebels, traders - and for your crew and their ship.

A mini-rpg of zippy, cute, weird sci-fi. Part of PocketQuest 2023.

Shoreline - escapades on the edge of space
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GM's Maps Post-Apocalyptic and Dystopian  Bundle [BUNDLE]

GM's Maps Post-Apocalyptic and Dystopian Bundle [BUNDLE]


This special bundle product contains the following titles. GM's Maps #57: Radio Station Regular price: $3.00 Bundle price: $1.50 Format: Watermarked PDF Map making can be time-consuming and sometimes frustrating for GMs, especially GMs with limited time to begin with. In our new 'GM's Maps' range, we will be providing a range of pre-made maps for you to use...   [click here for more]
Gethsemane Games  $21.06 $12.50

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" A belfry above the sky "  Watercolour works

" A belfry above the sky " Watercolour works


Welcome to my collection of royalty-free stock illustrations, my name is Evangelia Kaliva and I work as a freelancer illustrator. Every single image you may find in this tiny art-selling corner is entirely produced by my own hands. License & Copyrights Ideal for book publications. Please visit the address below to view licence. https://www.dropbox.com/s/efeo8a8aoneqhl1/vagelio%20stock%20art%20licence.pdf?dl=0...   [click here for more]
Vagelio  $7.00

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"A Dirty World" Cover Poster

"A Dirty World" Cover Poster


The front cover image for "A Dirty World," sized suitable for high-quality printing....   [click here for more]
Greg Stolze   FREE 

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"A.P.P.L.E." A POST-PONED LOOTING ENGINE

"A.P.P.L.E." A POST-PONED LOOTING ENGINE


A.P.P.L.E.” (Quotemarks included) works like a loot in hindsight. Its purpose: prevent you from rolling 50 dice every time you kill a minor enemy -breaking the immersion looking at time-consuming tables and resources (for those like me, who have little time to play solo or GM-less games.) Download the image, or buy...   [click here for more]
Hogash  Pay What You Want

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"Archaeologist in Need" One-Shot Adventure PDF

"Archaeologist in Need" One-Shot Adventure PDF


PDF-Only Version Archaeologist in Need:  A simple escort gone terribly wrong. Upon inspecting the monolith, something goes wrong. The archeologist is the key and the only hope the party has of shutting down this dangerous construct. Perhaps the party will uncover the true nature of this monolith if they can succeed, or maybe they will uncover an optional final phase of the dangers....   [click here for more]
Nicholas' Magical Mercantile  Pay What You Want

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"Assault on Klagdon Keep" One-Shot Adventure Bundle

"Assault on Klagdon Keep" One-Shot Adventure Bundle


Assault on Klagdon Keep: This 5e compatible adventure is great for groups of new players, veterans, or just overall murderhobos to fight and pass judgment. A level 5 adventure with a twist. "A state of emergency for the realms under the Council of Kings: one royal, bearing one of the Crowns of the One-Hundred Kings, has gone rogue. A unit of valued and reputable citizens in good favor...   [click here for more]
Nicholas' Magical Mercantile  $2.00 $0.99

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"Assault on Klagdon Keep" One-Shot Adventure PDF

"Assault on Klagdon Keep" One-Shot Adventure PDF


Assault on Klagdon Keep: This 5e compatible adventure is great for groups of new players, veterans, or just overall murderhobos to fight and pass judgment. A level 5 adventure with a twist. "A state of emergency for the realms under the Council of Kings: one royal, bearing one of the Crowns of the One-Hundred Kings, has gone rogue. A unit of valued and reputable citizens in good favor...   [click here for more]
Nicholas' Magical Mercantile  Pay What You Want

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"Chronica: Age of Exploration" Preview

"Chronica: Age of Exploration" Preview


Chronica: Age of Exploration is a hybrid world of fantasy and real world history, the result of fantastic creatures and magic bleeding into our world. Age of Exploration, our first setting in the Chronica series, takes place in a world similar to our 16th and 17th centuries, with many other that period's discoveries. This free preview of Chronica: Age of Exploration is designed to introduce players...   [click here for more]
Zac Angel   FREE 

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"England Expects..." CORE RULES

"England Expects..." CORE RULES


This simple set of card- and dice-driven “Fast-Play” rules is designed for use in re-fighting naval battles in the ‘Age of Sail’ (early 1700s to early 1800s), involving small or large numbers of ships, in a tabletop situation. The game is meant to be played by two or more players, each having control of one or more three ship ‘Squadrons’. The whole ‘Fleet’ may comprise of a variable...   [click here for more]
Studio7aUK  Pay What You Want

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"England Expects..." MINI-CAMPAIGN#1... SUFFREN vs. HUGHES

"England Expects..." MINI-CAMPAIGN#1... SUFFREN vs. HUGHES


This scenario is based upon the protracted hostilities between Britain and France in India over the course of two years during the time of the American War of Independence.  There were five battles of note during this period, fought between the French admiral Bailli de Suffren and the British admiral Sir Edward Hughes in the Indian Ocean between February 1782 and June 1783.  Each battle is designed...   [click here for more]
Studio7aUK  Pay What You Want

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"England Expects..." SCENARIO #1... SPIRIT

"England Expects..." SCENARIO #1... SPIRIT


On the 21st October 1805 the combined fleets of France and Spain, under the command of Admiral Villeneuve, finally left Cadiz harbor to face the British fleet led by Admiral Lord Nelson. This scenario is the First in a series planned to compliment the “England Expects...” naval wargame rules by Studio7aUK. * * * ...   [click here for more]
Studio7aUK  Pay What You Want

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"England Expects..." SCENARIO #2... CHESAPEAKE

"England Expects..." SCENARIO #2... CHESAPEAKE


The American War of Independence is well into its 5th year when the British supply fleet heading for Yorktown, Virginia, are halted by a French fleet in Chesapeake Bay. The ensuing battle has ramifications for the future of the British and Continental Armies. This scenario is the Second in a series planned to compliment the “England Expects...” naval wargame rules by Studio7aUK. * * *...   [click here for more]
Studio7aUK  Pay What You Want

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"Face" Man In Black

"Face" Man In Black


Three digital hand drawn images of a "Face" Man In Black Inside the download you'll find the art (three 300 dpi png files: grayscale, color and black and white quarter page images) and the Royalty Free Licence as txt file. The Stock art is released under Royalty Free Licence. The author grants the Licensee a perpetual, worldwide, non-transferable, non-assignable, non-exclusive license...   [click here for more]
Artikid Arts  $5.00

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"Forest of Fear: The Dragon's Reign"

"Forest of Fear: The Dragon's Reign"


This map pack. It presents 1 map for Forest, each with different times, for a total of 8 maps. Download all of them as one. PDF, You can save all the maps at once an easy clicks. The versions include: Day & Night Gridded and Gridless Rain & no rain For printing License...   [click here for more]
Play1up  Pay What You Want

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"Grave-Robbing, A Primer" One-Shot Adventure Bundle

"Grave-Robbing, A Primer" One-Shot Adventure Bundle


Grave-Robbing, A Primer: A 5e compatible desert fantasy adventure with options for either a level 3 or a level 6 party. A collection of mercenaries, grave-robbers, and vagabonds are all gathered with the promise of gold upon delivery. The party must successfully navigate the dangerous Red Desert, locate a newly scouted monolith of immense size, and find a way inside in order to loot...   [click here for more]
Nicholas' Magical Mercantile  $2.00 $0.99

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"Grave-Robbing, A Primer" One-Shot Adventure PDF

"Grave-Robbing, A Primer" One-Shot Adventure PDF


Grave-Robbing, A Primer: A 5e compatible desert fantasy adventure with options for either a level 3 or a level 6 party. A collection of mercenaries, grave-robbers, and vagabonds are all gathered with the promise of gold upon delivery. The party must successfully navigate the dangerous Red Desert, locate a newly scouted monolith of immense size, and find a way inside in order to loot...   [click here for more]
Nicholas' Magical Mercantile  Pay What You Want

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"I'm Back!" - 25 Reasons for a Villain's Survival

"I'm Back!" - 25 Reasons for a Villain's Survival


In some genres, especially superhero, villains may be defeated, but this is rarely permanent and they will return again to trouble the heroes once more. This supplement lists 25 different ways in which a villain (or perhaps a hero) could have survived an experience that looked like it was surely fatal. Some may require a degree of retcon, as they reveal previously unknown abilities; others may change...   [click here for more]
Azukail Games  $1.49

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"It's The Wasted Steppes, Baby" an Adventure Module Series

"It's The Wasted Steppes, Baby" an Adventure Module Series


It's the Wasted Steppes, Baby, and it's everyone for themselves... This adventure series is set in the Wasted Steppes of Aeda, a western inspired area of a grim fantasy world. Resources are scarce and sometimes hard choices have to be made.  This adventure module contains three one-shot adventures as well as throughlines and side missions which can take one to three additional game sessions. These...   [click here for more]
Dynamic Games  $5.99

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"Lets Go To The Carnival"

"Lets Go To The Carnival"


In this carnival-themed case, the crew gets intertwined between two people fighting for control over the carnival. Delilah is a tough country girl with the power of nature who wants to keep things local and spread nature's influence, and Mr. Eric wants to take over the place for corporations and himself to devour and feed their endless hunger, (literally and figuratively.) The evidence along with some...   [click here for more]
Son of Oak Game Studio  $5.00

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"Little Devils" Stock Art

"Little Devils" Stock Art


This artwork, originally featured in the DM's Guild product "Hellbound Heists", is now available as stock art. Included are three 300dpi images of low-ranking devils hauling boxes, papers, and keys.  The following license is included with the download: * You are granted non-exclusive rights to use this artwork commercially. * All artwork rights are retained by the artist (Ashley May). You must credit...   [click here for more]
You May Try  $3.95

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"Magical Castle" 3D Puzzle Unofficial Upgrade

"Magical Castle" 3D Puzzle Unofficial Upgrade


I designed the boathouse and stairs using various textures collected from the puzzle. Style and layout is based on the 3rd film. *unofficial add-on to the 3D puzzle. ...   [click here for more]
Swords & Sandals  $0.99

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"Of Mushrooms Meet & Marvelous"

"Of Mushrooms Meet & Marvelous"


The Harvest Faire is closing in, and the players have a chance of winning hearts and prizes at the Faire's cooking competition if they can rustle up a special pan of good grub . . . but where will they find the ingredients that will charm the judges' palates? "Of Mushrooms Meet & Marvelous" is a short, cozy adventure for Under Hill, By Water; it can easily be adapted into any...   [click here for more]
Deserted GM  $0.99

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"One Shot" - DM [BUNDLE]

"One Shot" - DM [BUNDLE]


This special bundle product contains the following titles. Battlemaps - Inns Regular price: $3.00 Bundle price: $2.00 Format: PDF Battlemaps – Inns   Battlemaps for tabletop RPG’s. With these five maps you would be able to play through your battles in your adventures, for any Tabletop Fantasy RPG. The names of the inns were created by my fantasy, however...   [click here for more]
Black Hand Guild  $10.99 $7.50

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"Shades of Gray" Fantasy Art [BUNDLE]

"Shades of Gray" Fantasy Art [BUNDLE]


This special bundle product contains the following titles. Scaldcrow Stockart #1 Regular price: $3.20 Bundle price: $1.17 Format: PDF A ready to go 300 dpi .tif image for you to use in your personal and professional publishing projects, all content is subject to the attached license. Artwork by T. Glenn Bane. ... Scaldcrow Stockart #2 Regular...   [click here for more]
Scaldcrow Games  $19.20 $7.00

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"The Christmas Files"

"The Christmas Files"


In this book, there are three one-page City Of Mist cases each one themed around Christmas. Designed to be short one-shots that can be easily put into a pre-existing campaign or which can be expanded. Along the way, a villain is trying his best to break a curse holding him in limbo for years. ...   [click here for more]
Son of Oak Game Studio  Pay What You Want

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"The Forgotten Table" Player's Handbook

"The Forgotten Table" Player's Handbook


Bringing old school and new school together. A 5e setting handbook inspired by 1st edition . ...   [click here for more]
Elwesincallo  $4.99

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"The Quest of the Claw" RPG Comic Issue 1

"The Quest of the Claw" RPG Comic Issue 1


In 1983 I was a bright and wide-eyed individual and was new to the work force and the curious hobby of role-playing games. I became a founding member of a Brisbane-based club called Queensland Role Players (QRP) and, when the club committee discovered I could draw, I was asked to create a mascot for QRP and came u with a young apprentice wizard called QuRP. Many months after drawing QuRP I began...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 2

"The Quest of the Claw" RPG Comic Issue 2


Part 2 of the Role-playing Comic, :Quest of the Claw: in which QuRP gets thrown out by his Master and goes in search of adventurers! ...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 3

"The Quest of the Claw" RPG Comic Issue 3


In 1983 I was a bright and wide-eyed individual and was new to the work force and the curious hobby of role-playing games. I became a founding member of a Brisbane-based club called Queensland Role Players (QRP) and, when the club committee discovered I could draw, I was asked to create a mascot for QRP and came u with a young apprentice wizard called QuRP. Many months after drawing QuRP I began...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 4

"The Quest of the Claw" RPG Comic Issue 4


In 1983 I was a bright and wide-eyed individual and was new to the work force and the curious hobby of role-playing games. I became a founding member of a Brisbane-based club called Queensland Role Players (QRP) and, when the club committee discovered I could draw, I was asked to create a mascot for QRP and came u with a young apprentice wizard called QuRP. Many months after drawing QuRP I began...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 5

"The Quest of the Claw" RPG Comic Issue 5


QOTC was featured in a club newsletter and later published in the student guild newspaper of the Queensland University of Technology. It was the first thing related to role-playing that I ever got paid for. After its appearance in the student paper it vanished into my archives and it was only recently that an old friend of mine, Wesley Kublick (whom I had not seen for over 30 years) visited Brisbane...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 6

"The Quest of the Claw" RPG Comic Issue 6


QOTC was featured in a club newsletter and later published in the student guild newspaper of the Queensland University of Technology. It was the first thing related to role-playing that I ever got paid for. After its appearance in the student paper it vanished into my archives and it was only recently that an old friend of mine, Wesley Kublick (whom I had not seen for over 30 years) visited Brisbane...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 7 and 8

"The Quest of the Claw" RPG Comic Issue 7 and 8


QOTC was featured in a club newsletter and later published in the student guild newspaper of the Queensland University of Technology. It was the first thing related to role-playing that I ever got paid for. After its appearance in the student paper it vanished into my archives and it was only recently that an old friend of mine, Wesley Kublick (whom I had not seen for over 30 years) visited Brisbane...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 9

"The Quest of the Claw" RPG Comic Issue 9


QOTC was featured in a club newsletter and later published in the student guild newspaper of the Queensland University of Technology. It was the first thing related to role-playing that I ever got paid for. After its appearance in the student paper it vanished into my archives and it was only recently that an old friend of mine, Wesley Kublick (whom I had not seen for over 30 years) visited Brisbane...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The" Bellfounder Class (Third-Party Mörk Borg Publication)

"The" Bellfounder Class (Third-Party Mörk Borg Publication)


You have heard the death knell of the world. The foundry was your escape, until you found “The” bells. The resonance has the power to change everything. You know it. Even you… The Bellfounder is a class for the MÖRK BORG roleplaying game that wields powerful magical bells forged by their own hand. Hopefully, they can master them before they fall to the resonance.  This class was...   [click here for more]
Wayward Polyhedral  Pay What You Want

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"Voice of the Soirna: A guide to Dolarian"

"Voice of the Soirna: A guide to Dolarian"


Embark on a linguistic adventure with Voice of the Soirna: A Guide to Dolarian, your gateway to the enchanting world of Dolarian, an open-source fantasy constructed language (conlang). Designed for both novice and experienced language enthusiasts, this book provides all the essential tools you need to effortlessly master Dolarian. Inside, you'll find: User-Friendly Lessons:...   [click here for more]
Elven Foundry  $16.06 $16.06

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"Voice of the Soirna: A guide to Dolarian" Easy-Print

"Voice of the Soirna: A guide to Dolarian" Easy-Print


Embark on a linguistic adventure with Voice of the Soirna: A Guide to Dolarian, your gateway to the enchanting world of Dolarian, an open-source fantasy constructed language (conlang). Designed for both novice and experienced language enthusiasts, this book provides all the essential tools you need to effortlessly master Dolarian. Inside, you'll find: User-Friendly Lessons:...   [click here for more]
Elven Foundry  $5.35

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"Were" Have the Good Brothers Gone?

"Were" Have the Good Brothers Gone?


This is a short encounter "mission" that is systemless and scalable for about any level of PCs in any OSR-style game. The design is deliberately vague in several areas to make it easy to "tweak & toss" into your current campaign. Perfect for when the party goes "left" when you expected them to go "right", any GM/DM/Judge can easily drop this into the current campaign. The idea behind this Tweak...   [click here for more]
Frugal GM  Pay What You Want

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#&%!

#&%!


A social game about curse words. #&%!ing buy it already. Note: This is just the rules. You need pen, paper, and friends to play it with. But that's not my problem. ...   [click here for more]
Gallant Knight Games  $0.99

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#1 - Dungeon Expansion 1

#1 - Dungeon Expansion 1


Milestone Heroes is dedicated to bringing your visions to life with high-quality, support-free, modular gaming terrain. I take great pleasure in creating fantasy terrain that is highly reusable, printer-friendly, and strikes a practical balance between realism and playability. All models print without additional supports or are fully supportless. This set includes: • 25 modular Dragonbite™...   [click here for more]
Milestone Heroes  $14.99

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#1 With a Bullet Point: 10 Feats of Fear and Fearlessness

#1 With a Bullet Point: 10 Feats of Fear and Fearlessness


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 10 Feats of Hammer and Thunder

#1 With a Bullet Point: 10 Feats of Hammer and Thunder


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 10 Mage Armor Feats (Full Clip!)

#1 With a Bullet Point: 10 Mage Armor Feats (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 10 Monster Feats

#1 With a Bullet Point: 10 Monster Feats


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 10 Subschool Augmentation Feats

#1 With a Bullet Point: 10 Subschool Augmentation Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 12 Alternatives For The Fighter's Bravery Class Feature

#1 With a Bullet Point: 12 Alternatives For The Fighter's Bravery Class Feature


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 12 Alternatives For The Rogue's Trapfinding Class Ability

#1 With a Bullet Point: 12 Alternatives For The Rogue's Trapfinding Class Ability


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 13 Dwarven Questing Feats

#1 With a Bullet Point: 13 Dwarven Questing Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 13 Witch Hexes

#1 With a Bullet Point: 13 Witch Hexes


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 14 Halfling Burglar Feats

#1 With a Bullet Point: 14 Halfling Burglar Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

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