Title ▲ |
Publisher |
Price |
Welcome to my collection of royalty-free stock illustrations, my name is Evangelia Kaliva and I work as a freelancer illustrator. Every single image you may find in this tiny art-selling corner is entirely produced by my own hands.
License & Copyrights
Ideal for book publications. Please visit the address below to view licence. https://www.dropbox.com/s/efeo8a8aoneqhl1/vagelio%20stock%20art%20licence.pdf?dl=0... [click here for more] |
Vagelio |
$7.00
|
“A.P.P.L.E.” (Quotemarks included) works like a loot in hindsight. Its purpose: prevent you from rolling 50 dice every time you kill a minor enemy -breaking the immersion looking at time-consuming tables and resources (for those like me, who have little time to play solo or GM-less games.) Download the image, or buy... [click here for more] |
Hogash |
Pay What You Want
|
Archaeologist in Need: A simple escort gone terribly wrong. Upon inspecting the monolith, something goes wrong. The archeologist is the key and the only hope the party has of shutting down this dangerous construct. Perhaps the party will uncover the true nature of this monolith if they can succeed, or maybe they will uncover an optional final phase of the dangers.
Will they defend... [click here for more] |
Nicholas' Magical Mercantile |
$1.00 $0.99
|
PDF-Only Version Archaeologist in Need: A simple escort gone terribly wrong. Upon inspecting the monolith, something goes wrong. The archeologist is the key and the only hope the party has of shutting down this dangerous construct. Perhaps the party will uncover the true nature of this monolith if they can succeed, or maybe they will uncover an optional final phase of the dangers.... [click here for more] |
Nicholas' Magical Mercantile |
Pay What You Want
|
Assault on Klagdon Keep: This 5e compatible adventure is great for groups of new players, veterans, or just overall murderhobos to fight and pass judgment. A level 5 adventure with a twist. "A state of emergency for the realms under the Council of Kings: one royal, bearing one of the Crowns of the One-Hundred Kings, has gone rogue. A unit of valued and reputable citizens in good favor... [click here for more] |
Nicholas' Magical Mercantile |
$2.00 $0.99
|
Assault on Klagdon Keep: This 5e compatible adventure is great for groups of new players, veterans, or just overall murderhobos to fight and pass judgment. A level 5 adventure with a twist. "A state of emergency for the realms under the Council of Kings: one royal, bearing one of the Crowns of the One-Hundred Kings, has gone rogue. A unit of valued and reputable citizens in good favor... [click here for more] |
Nicholas' Magical Mercantile |
Pay What You Want
|
Chronica: Age of Exploration is a hybrid world of fantasy and real world history, the result of fantastic creatures and magic bleeding into our world. Age of Exploration, our first setting in the Chronica series, takes place in a world similar to our 16th and 17th centuries, with many other that period's discoveries.
This free preview of Chronica: Age of Exploration is designed to introduce players... [click here for more] |
Zac Angel |
FREE
|
Three digital hand drawn images of a "Face" Man In Black
Inside the download you'll find the art (three 300 dpi png files: grayscale, color and black and white quarter page images) and the Royalty Free Licence as txt file.
The Stock art is released under Royalty Free Licence. The author grants the Licensee a perpetual, worldwide, non-transferable, non-assignable, non-exclusive license... [click here for more] |
Artikid Arts |
$5.00
|
This map pack. It presents 1 map for Forest, each with different times, for a total of 8 maps. Download all of them as one. PDF, You can save all the maps at once an easy clicks.
The versions include:
Day & Night
Gridded and Gridless
Rain & no rain
For printing
License... [click here for more] |
Play1up |
Pay What You Want
|
Grave-Robbing, A Primer: A 5e compatible desert fantasy adventure with options for either a level 3 or a level 6 party.
A collection of mercenaries, grave-robbers, and vagabonds are all gathered with the promise of gold upon delivery. The party must successfully navigate the dangerous Red Desert, locate a newly scouted monolith of immense size, and find a way inside in order to loot... [click here for more] |
Nicholas' Magical Mercantile |
$2.00 $0.99
|
Grave-Robbing, A Primer: A 5e compatible desert fantasy adventure with options for either a level 3 or a level 6 party.
A collection of mercenaries, grave-robbers, and vagabonds are all gathered with the promise of gold upon delivery. The party must successfully navigate the dangerous Red Desert, locate a newly scouted monolith of immense size, and find a way inside in order to loot... [click here for more] |
Nicholas' Magical Mercantile |
Pay What You Want
|
In some genres, especially superhero, villains may be defeated, but this is rarely permanent and they will return again to trouble the heroes once more. This supplement lists 25 different ways in which a villain (or perhaps a hero) could have survived an experience that looked like it was surely fatal. Some may require a degree of retcon, as they reveal previously unknown abilities; others may change... [click here for more] |
Azukail Games |
$1.49
|
It's the Wasted Steppes, Baby, and it's everyone for themselves...
This adventure series is set in the Wasted Steppes of Aeda, a western inspired area of a grim fantasy world. Resources are scarce and sometimes hard choices have to be made.
This adventure module contains three one-shot adventures as well as throughlines and side missions which can take one to three additional game sessions. These... [click here for more] |
Dynamic Games |
$5.99
|
"Kytheria Calls!"
Travel & Adventure: See the world while getting paid. Caravan Guards needed to escort wagons from the southeastern fort of Kytheria to the lovely village of Apple Blossoms.
A mini-adventure that can be used whenever your party of adventurers are traveling from one town/area to another. It provides for a quick series of encounters to keep the journey... [click here for more] |
Storytellers Guild |
$1.99
|
In this carnival-themed case, the crew gets intertwined between two people fighting for control over the carnival. Delilah is a tough country girl with the power of nature who wants to keep things local and spread nature's influence, and Mr. Eric wants to take over the place for corporations and himself to devour and feed their endless hunger, (literally and figuratively.) The evidence along with some... [click here for more] |
Son of Oak Game Studio |
$5.00
|
I designed the boathouse and stairs using various textures collected from the puzzle. Style and layout is based on the 3rd film.
*unofficial add-on to the 3D puzzle. ... [click here for more] |
Swords & Sandals |
$0.99
|
The Harvest Faire is closing in, and the players have a chance of winning hearts and prizes at the Faire's cooking competition if they can rustle up a special pan of good grub . . . but where will they find the ingredients that will charm the judges' palates?
"Of Mushrooms Meet & Marvelous" is a short, cozy adventure for Under Hill, By Water; it can easily be adapted into any... [click here for more] |
Deserted GM |
$0.99
|
This special bundle product contains the following titles.
Battlemaps - Inns Regular price: $3.00 Bundle price: $2.00 Format: PDF
Battlemaps – Inns Battlemaps for tabletop RPG’s. With these five maps you would be able to play through your battles in your adventures, for any Tabletop Fantasy RPG. The names of the inns were created by my fantasy, however... [click here for more] |
Black Hand Guild |
$10.99 $7.50
|
Bringing old school and new school together. A 5e setting handbook inspired by 1st edition . ... [click here for more] |
Elwesincallo |
$4.99
|
QOTC was featured in a club newsletter and later published in the student guild newspaper of the Queensland University of Technology. It was the first thing related to role-playing that I ever got paid for. After its appearance in the student paper it vanished into my archives and it was only recently that an old friend of mine, Wesley Kublick (whom I had not seen for over 30 years) visited Brisbane... [click here for more] |
Friends of Eldoria |
Pay What You Want
|
In 1983 I was a bright and wide-eyed individual and was new to the work force and the curious hobby of role-playing games. I became a founding member of a Brisbane-based club called Queensland Role Players (QRP) and, when the club committee discovered I could draw, I was asked to create a mascot for QRP and came u with a young apprentice wizard called QuRP.
Many months after drawing QuRP I began... [click here for more] |
Friends of Eldoria |
Pay What You Want
|
In 1983 I was a bright and wide-eyed individual and was new to the work force and the curious hobby of role-playing games. I became a founding member of a Brisbane-based club called Queensland Role Players (QRP) and, when the club committee discovered I could draw, I was asked to create a mascot for QRP and came u with a young apprentice wizard called QuRP.
Many months after drawing QuRP I began... [click here for more] |
Friends of Eldoria |
Pay What You Want
|
In 1983 I was a bright and wide-eyed individual and was new to the work force and the curious hobby of role-playing games. I became a founding member of a Brisbane-based club called Queensland Role Players (QRP) and, when the club committee discovered I could draw, I was asked to create a mascot for QRP and came u with a young apprentice wizard called QuRP.
Many months after drawing QuRP I began... [click here for more] |
Friends of Eldoria |
Pay What You Want
|
QOTC was featured in a club newsletter and later published in the student guild newspaper of the Queensland University of Technology. It was the first thing related to role-playing that I ever got paid for. After its appearance in the student paper it vanished into my archives and it was only recently that an old friend of mine, Wesley Kublick (whom I had not seen for over 30 years) visited Brisbane... [click here for more] |
Friends of Eldoria |
Pay What You Want
|
QOTC was featured in a club newsletter and later published in the student guild newspaper of the Queensland University of Technology. It was the first thing related to role-playing that I ever got paid for. After its appearance in the student paper it vanished into my archives and it was only recently that an old friend of mine, Wesley Kublick (whom I had not seen for over 30 years) visited Brisbane... [click here for more] |
Friends of Eldoria |
Pay What You Want
|
QOTC was featured in a club newsletter and later published in the student guild newspaper of the Queensland University of Technology. It was the first thing related to role-playing that I ever got paid for. After its appearance in the student paper it vanished into my archives and it was only recently that an old friend of mine, Wesley Kublick (whom I had not seen for over 30 years) visited Brisbane... [click here for more] |
Friends of Eldoria |
Pay What You Want
|
QOTC was featured in a club newsletter and later published in the student guild newspaper of the Queensland University of Technology. It was the first thing related to role-playing that I ever got paid for. After its appearance in the student paper it vanished into my archives and it was only recently that an old friend of mine, Wesley Kublick (whom I had not seen for over 30 years) visited Brisbane... [click here for more] |
Friends of Eldoria |
Pay What You Want
|
You have heard the death knell of the world. The foundry was your escape, until you found “The” bells. The resonance has the power to change everything. You know it. Even you…
The Bellfounder is a class for the MÖRK BORG roleplaying game that wields powerful magical bells forged by their own hand. Hopefully, they can master them before they fall to the resonance. This class was... [click here for more] |
Wayward Polyhedral |
Pay What You Want
|
Embark on a linguistic adventure with Voice of the Soirna: A Guide to Dolarian, your gateway to the enchanting world of Dolarian, an open-source fantasy constructed language (conlang). Designed for both novice and experienced language enthusiasts, this book provides all the essential tools you need to effortlessly master Dolarian.
Inside, you'll find:
User-Friendly Lessons:... [click here for more] |
Elven Foundry |
$16.63
|
Embark on a linguistic adventure with Voice of the Soirna: A Guide to Dolarian, your gateway to the enchanting world of Dolarian, an open-source fantasy constructed language (conlang). Designed for both novice and experienced language enthusiasts, this book provides all the essential tools you need to effortlessly master Dolarian.
Inside, you'll find:
User-Friendly Lessons:... [click here for more] |
Elven Foundry |
$5.54
|
Milestone Heroes is dedicated to bringing your visions to life with high-quality, support-free, modular gaming terrain. I take great pleasure in creating fantasy terrain that is highly reusable, printer-friendly, and strikes a practical balance between realism and playability. All models print without additional supports or are fully supportless.
This set includes:
• 25 modular Dragonbite™... [click here for more] |
Milestone Heroes |
$14.99
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
|