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This PDF contains all the handouts, maps and TU-tracks from the game Svalbard. This PDF is for the Game Master ONLY. You must NOT read these handouts if you plan to be a player of Svalbard; only do so if you plan to run it as a GM. You can find Svalbard here: https://www.drivethrurpg.com/product/364938/Svalbard
... [click here for more] |
Two Starving Gnolls |
FREE
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 Stardust Publications Podcast - Episode #6: Lilans, Revenants, & Thralls...Oh My! This episode discusses the differences between the Vampires that appear in the Dark Aeons: The Atlantean Chronicles Role-Playing Game, some of the whys and wherefores of the vampires in general, and briefly discusses upcoming Dark Aeons and Stardust Publications products that will be releasing during 2010e releasing... [click here for more] |
Stardust Publications |
FREE
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 Stardust Publications Podcast - Episode #7: The Second Atlantean Empire, How it works, and more!; Brian J Baker discusses the Second Atlantean Empire of the Dark Aeons: The Atlantean Chronicles Role-Playing Game, it people, and even the Renegade Houses and who they are.
... [click here for more] |
Stardust Publications |
FREE
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 Stardust Publications Podcast - Episode 3: Horror 101. Brian J Baker and Joshua D Brice; two of the writers of the Dark Aeons: The Atlantean Chronicles RPG discuss the ins and outs of effectively running a Horror Role-Playing Game. ... [click here for more] |
Stardust Publications |
FREE
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Stardust Publications Podcast Episode 4: LARPing 101; Brian J Baker discusses dealing with the ins and outs of creating and maintaining a successful Live Action Roleplaying (LARP) game. ... [click here for more] |
Stardust Publications |
FREE
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The podcast dedicated to Call of Cthulhu and other horror and Lovecraftian roleplaying games.
Winner of the 2018 Golden ENnie & 2015 Silver ENnie for Best Podcast! ... [click here for more] |
Silenus Games |
FREE
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 The Sentinel Hill Press-cast, Episode 1 - Issue #3 and Chris Huth
In the innagural episode of the Sentinel Hill Press-cast, Bret Kramer talks about issue #3 of the Arkham Gazette, the status of our Kickstarter for issue (and the status of earlier issues), and future Sentinel Hill Press projects. There is also an interview with author, artist, and layout wizard Chris Huth... [click here for more] |
Sentinel Hill Press |
Pay What You Want
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 The Sentinel Hill Press-cast, Episode B - New England's Mermaids, Issue #0 (and other SHP news) and "The Picture in the House"
Our second public episode of the Sentinel Hill Press-cast. In this episode we discuss... well, I discuss...
New England's Mermaid (and Triton) stories
Sentinel Hill Press news like the imminent re-release of Arkham Gazette #0, our Patreon, Chaosium's new... [click here for more] |
Sentinel Hill Press |
Pay What You Want
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Something is wrong with the world!
Steve Russell (Rite Publishing) talks to Brian Enguard (The Demolished Ones, Bulldogs!) about thier new Kickstarter Project: The Demolished Ones which will use the FATE system.
Our kickstarter hit threshold goal and we are now working on hitting our 1st Tier which will offer an addtional PDF deadline for helping fund the project is November 11th after... [click here for more] |
Rite Publishing |
FREE
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Episode 100 – The Good Friends ponder the appeal of Lovecraft
As Call of Cthulhuwriters, it’s no exaggeration to say that Lovecraft plays a central role in our lives. He is a larger presence than many people we actually know in person and who aren’t dead. But why is this the case? What is it about the man and his work that exerts such a hold on us?
Lovecraft was a complex figure,... [click here for more] |
Paul Fricker |
FREE
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Episode 101 – The Good Friends disappear down the memory hole
We’re back and we’re indulging in some therapeutic negativity. Normally, we use the podcast to talk about things we like. This time we’re venting our bile ducts, spewing forth about aspects of gaming, books and films that give us dyspepsia. We are generally positive, or at least as positive as people who write about soul-crushing... [click here for more] |
Paul Fricker |
FREE
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Episode 102 – The Good Friends are sucked into Event Horizon
We’re back and we’re heading out into uncharted space. Where better to talk about horror movies? This time it’s the turn of 1997’s Event Horizon, an ambitious film that blends science fiction, cosmic horror, religious imagery and extreme gore to create something that should have been exceptional. It is blessed with... [click here for more] |
Paul Fricker |
FREE
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Episode 103 – The Good Friends puzzle out the appeal of investigative games
We’re back, and we’re polishing our magnifying glasses, scraping the gum off our shoes and hunting for clues. This is the first of two episodes delving into the appeal of investigative games. A big topic such as this demands extra resources, so we have brought in Mike Mason, line editor for Call of Cthulhu,... [click here for more] |
Paul Fricker |
FREE
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Episode 104 – The Good Friends puzzle out more of the appeal of investigative games (Part 2)
We’re back and we’re wrapping up our investigation into, um, investigations. This is the second part of our look at investigative games. Once again, we are joined by Mike Mason, line editor for Call of Cthulhu. Following on from last episode‘s discussion of player techniques, this time we delve... [click here for more] |
Paul Fricker |
FREE
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Episode 105 – The Good Friends illuminate the World of Darkness
We’re back and we’re sharpening our fangs, picking the nits out of our fur and preparing for some paradox. Born in 1991 out of Vampire: the Masquerade, the World of Darkness has grown, changed and completely reinvented itself many times since. As a result, our discussion covers only the very basics of its history. Simply cataloguing... [click here for more] |
Paul Fricker |
FREE
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Episode 106 – The Good Friends create some non-player characters
We’re back and we’re poring over stat blocks, writing up physical descriptions and searching the internet for names. This is the first of two episodes about NPCs. Our focus this time is on how we create non-player characters that our players will remember (probably with muttered curses) for years to come. Next episode delves... [click here for more] |
Paul Fricker |
FREE
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Episode 107 – The Good Friends play some non-player characters
We’re back and we’re putting on silly voices, adopting exaggerated mannerisms and making life as miserable as possible for the player characters. In other words, we’re playing NPCs. This is the follow-up to our discussion last episode about creating memorable non-player characters. Now we’re offering advice on how to bring... [click here for more] |
Paul Fricker |
FREE
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Episode 108 – The Good Friends look for the magic in Mage: the Awakening
We’re back and we’re following up episode 105‘s discussion of the World of Darkness with a more detailed look at one of the core games that make up the current incarnation of the line. Mage: the Awakening is the reinvention of the RPG that started life as Mage: the Ascension. Onyx Path released a second, heavily... [click here for more] |
Paul Fricker |
FREE
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Episode 109 – The Good Friends answer The Call of Cthulhu
We’re back and we’re talking about one of Lovecraft’s best-known stories. The Call of Cthulhu probably boasts more name recognition than any other Lovecraft tale. This is largely due to the ubiquity of old squidhead himself. Between the term “Cthulhu Mythos” and Chaosium using the story’s name for their groundbreaking RPG, Cthulhu... [click here for more] |
Paul Fricker |
FREE
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Episode 110 – The Good Friends hold for The Call of Cthulhu
We’re back and we’re still being haunted by those hellish dreams surfacing from lost R’yeh like bubbles of pure madness. This is the second part of our discussion of Lovecraft’s classic weird tale, The Call of Cthulhu. Last episode we talked about the first two acts of the story. This time, we wrap up the synopsis, discuss adaptations... [click here for more] |
Paul Fricker |
FREE
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Episode 111 – The Good Friends play R’lyeh Roulette: Monster Madness
We’re back and we’re giving the wheel of misfortune another spin. In our earlier R’lyeh Roulette episodes — 37 and 60 — we rolled for random spells from the spreadsheet that would one day become The Grand Grimoire of Mythos Magic. This time we’re using the Malleus Monstorum as our roulette wheel, rolling for... [click here for more] |
Paul Fricker |
FREE
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Episode 112 – The Good Friends pick up their pacing
We’re back and we’re putting ourselves through our paces. Over on our Google+ Community, Tore Nielsen recently asked us to explain a little more about how we handle pacing in games. It’s a topic we touched upon back in our discussion of Beginnings, Middles and Ends. We hope there is enough new material here to justify a new episode. We certainly... [click here for more] |
Paul Fricker |
FREE
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Episode 113 – The Good Friends solve the puzzle of Hellraiser
We’re back and we have such sights to show you. Or tell you. Can you really tell a sight? You can tell of it, but does that really convey the same visceral impact? This is all getting rather tortuous, appropriately enough. Regardless of which orifices you use to receive us, we are here to tell you all about Clive Barker’s 1987 horror... [click here for more] |
Paul Fricker |
FREE
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Episode 114: The Good Friends resolve their social conflicts
We’re back and we’re intimidating goons, charming cult leaders and fast-talking the slow-witted. This is our look at the use of social conflicts in RPGs. By this, we don’t mean arguments over whose turn it was to bring the snacks or whether that roll of 00 was really cocked. Instead, we’re talking about the use of social skills in... [click here for more] |
Paul Fricker |
FREE
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Episode 115 – The Good Friends are transformed by Shub-Niggurath
We’re back and we’re dancing around in the woods, bleating with ecstasy, smearing our mutating bodies with Mother’s milk. This episode is our discussion of the Lovecraftian deity, Shub-Niggurath. It is part of our ongoing look at the gods of the Mythos, continuing from our recent episode about Dagon.
Shub-Niggurath appealed... [click here for more] |
Paul Fricker |
FREE
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Episode 116 – The Good Friends dig into The Shunned House
We’re back and we’re digging into another Lovecraft story, looking for the horrors that lie beneath. The Shunned House is one of the more minor of Lovecraft’s major stories, if that makes any sense. It is a lengthy, substantial piece that certainly shares thematic elements with his Mythos tales, if not any explicit continuity.... [click here for more] |
Paul Fricker |
FREE
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Episode 117 – The Good Friends conjure up their thoughts on Sorcerer
We’re back and we’re scratching pentagrams into the floor, muttering blasphemous incantations and making ill-advised pacts with demons. This episode is our discussion of Ron Edwards’ influential indie RPG, Sorcerer. Kicking off a self-publishing revolution in the late 1990s, Sorcerer was arguably a manifesto as much as a... [click here for more] |
Paul Fricker |
FREE
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Episode 118 – The Good Friends get some of that old-time Mythos religion
We’re back and we’re making offerings to twisted idols, praying in inhuman tongues and performing rites passed down through strange aeons. This is our look at the role religion plays in the Cthulhu Mythos. Specifically, we try to make sense of how worship of the Great Old Ones relates to more wholesome beliefs. To do so,... [click here for more] |
Paul Fricker |
FREE
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Episode 119 – The Good Friends get more of that old-time Mythos religion
We’re back and we’re starting a cult. No, worse than that — we’re starting three of them! Last episode, we looked at how real religions and their practices might inform our depiction of Mythos sects in Call of Cthulhu. Now we’re taking things one step further. Building on what we’ve learnt, we try to picture what... [click here for more] |
Paul Fricker |
FREE
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Episode 120 – The Good Friends play back The Stone Tape
We’re back and we’re watching in helpless terror as echoes of the dead past haunt us, screaming endlessly. This is our look at the classic 1972 British horror film, The Stone Tape. Fittingly, the BBC originally broadcast it as a ghost story for Christmas. We may be a day late on that front, but the nights are still cold and dark, and the... [click here for more] |
Paul Fricker |
FREE
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Episode 121 – The Good Friends delve into System Matters
We’re back and we’re wondering just what it is we’ve been doing with all these dice. Inspired by our mention of Ron Edwards’ System Does Matter essay in our recent episode on Sorcerer, we give some thought to how mechanics shape play.
As well as talking about theory, we also try to provide some concrete examples.... [click here for more] |
Paul Fricker |
FREE
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Episode 122 – The Good Friends observe the rituals of folk horror
We’re back and we’re hiding in the hedgerows, weaving twisted little corn dollies and performing unspeakable acts of Morris dancing. This episode is our discussion of the very British subgenre of folk horror. In particular, we’re looking into the Folk Horror Revival and how it ties into the childhood fears of those old enough... [click here for more] |
Paul Fricker |
FREE
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Episode 123: The Good Friends rekindle their love for The Wicker Man
We’re back and we’re erecting monstrous effigies, playing deadly games and proclaiming that Sumer is Icumen In. OK, it’s February, but we’re sure that summer is out there somewhere. In fact, as we mention, the cast and crew of The Wicker Man had to pretend that a Scottish November offered the warmth of late spring. We Britons... [click here for more] |
Paul Fricker |
FREE
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Episode 124: The Good Friends open up to inspiration and development
We’re back and we’re baring all. The most common thing people seem to ask writers is “Where do you get your ideas?” Apparently, “By eating the brains of more talented writers” isn’t as helpful an answer as we’d hoped. Maybe discussing our creative process in depth might prove more useful. Please forgive us if we... [click here for more] |
Paul Fricker |
FREE
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Episode 125 – The Good Friends open the way to Yog-Sothoth
We’re back, standing atop Sentinel Hill, chill wind whipping under our robes, shrieking until our lungs hurt. Damn, that wind’s cold! This is our discussion of Yog-Sothoth, the All-in-One, the Gate, the Key, the Lurker at the Threshold and any number of other names. You can tell Yog-Sothoth is an important deity: he has almost as... [click here for more] |
Paul Fricker |
FREE
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Episode 126 – The Good Friends celebrate The Last Feast of Harlequin
We’re back and we’re touching up our greasepaint, frolicking with wild abandon and preparing for an unspeakable transformation. This episode is our look at Thomas Ligotti’s weird tale The Last Feast of Harlequin. While Ligotti may arguably have written stronger stories, this established his reputation as one of the finest... [click here for more] |
Paul Fricker |
FREE
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Episode 127 – The Good Friends have a laugh over comedy in RPGs
We’re back and we’re splitting our sides, busting a gut and otherwise rupturing ourselves in the pursuit of comedy. It’s rare to find a gaming table where no one is laughing, even if the subject of the game is grim or horrible. Whether we like it or not, humour is a big part of RPGs. We may play Call of Cthulhu to scare ourselves,... [click here for more] |
Paul Fricker |
FREE
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Episode 128 – The Good Friends fuss over cats in Call of Cthulhu
We’re back and we’re chasing our tails, trying to lick our nether regions and hissing at anyone who looks at us funny. Meow. This is our look into the role of cats in Call of Cthulhu. Lovecraft was famously fond of cats. He kept them as pets throughout his life, and wrote about their exploits in his letters and stories. Inevitably,... [click here for more] |
Paul Fricker |
FREE
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Episode 129 – The Good Friends brave the terrors of survival horror
We start out by trying to define what survival horror is, using examples from media. It’s a surprisingly hard thing to pin down. What are the common factors that define the genre and only the genre? Where do slasher movies end and survival horror begin? Who ate the last protein bar, probably condemning the rest of us to death?... [click here for more] |
Paul Fricker |
FREE
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Episode 130 – The Good Friends undergo The Ritual
We’re back and we’re lost in the woods. There seem to be some familiar landmarks, however. If we look to the left, there’s The Blair Witch Project. Over there on the right is The Wicker Man. And sneaking up behind us is just about every rural horror film made. What, if anything, makes The Ritualstand out in this... [click here for more] |
Paul Fricker |
FREE
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Episode 131 – The Good Friends peer into subterranean spaces in Call of Cthulhu
We’re back and we’re strapping on our headlamps, checking our harnesses and spelunking like our lives depended upon it. This is our look into subterranean spaces in Call of Cthulhu and Lovecraft. From his work, Lovecraft seemed to be both drawn to and disturbed by deep, dark holes and the mysteries lurking within.
... [click here for more] |
Paul Fricker |
FREE
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Episode 132 – The Good Friends lock onto player engagement
This is our discussion of player engagement, specifically what engages us, the things we do to foster it and how we cope when players disengage.
In the discussion, we offer some personal insight into what draws us to play a game, which factors keep our enthusiasm fired and what turns us off a game. It’s too often easier to focus on... [click here for more] |
Paul Fricker |
FREE
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Episode 133 – The Good Friends try on Masks of Nyarlathotep
This is our spoiler-free discussion of the new edition of Masks of Nyarlathotep, with all four of the authors of the revision offering their inside views. Next episode, we shall remove the mask completely and take a good look at what lurks underneath. Get ready for that 1D10/1D100 SAN roll!
The bulk of the episode is an extended... [click here for more] |
Paul Fricker |
FREE
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Episode 134 – The Good Friends try on more Masks of Nyarlathotep
Would you like a peek behind the new Masks of Nyarlathotep? After last episode‘s spoiler-free discussion of the classic campaign, this time we’re revealing all. Mike Mason and Lynne Hardy from Chaosium join Paul Fricker and Scott Dorward for an extended chat. This means we have the full team responsible for the revision... [click here for more] |
Paul Fricker |
FREE
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Episode 135 – Insanity in Lovecraft
We start by discussing Lovecraft’s family history and his own experiences with mental illness. These undoubtedly shaped his work, and we offer some thoughts on the matter. Then, we move on to a few examples of insanity from Lovecraft’s work, trying to determine whether it’s as major a theme as conventional wisdom holds. Finally, we try to understand what... [click here for more] |
Paul Fricker |
FREE
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Episode 136 – The Good Friends analyse insanity in Call of Cthulhu
We’re building on last episode‘s discussion of the theme of mental illness in Lovecraft’s work. This time, we turn our attention to the role of insanity in Call of Cthulhu. Obviously, Call of Cthulhu is based upon Lovecraft’s writings, but how much does the sanity system actually reflect the source... [click here for more] |
Paul Fricker |
FREE
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Episode 137 – The Good Friends explore Wild Acre
This episode is our discussion of Nathan Ballingrud’s short story, Wild Acre. While Wild Acre isn’t Lovecraftian horror, we thought it would make a good follow-up to our recent episode about insanity in Call of Cthulhu. It is an unusual story, raising questions about the portrayal of trauma in horror. While the emotional impact of encounters... [click here for more] |
Paul Fricker |
FREE
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Episode 138 – The Good Friends embrace the joy of failure
t’s easy to see failure as a bad thing in our games. Small missteps may be frustrating, making our characters seem incompetent or denying us the chance to do something cool. They could also be entertaining, leading to a bit of humour or raising the tension. Sometimes larger plans fall apart, but isn’t this the kind of thing drama thrives... [click here for more] |
Paul Fricker |
FREE
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Episode 140: Mythos Deity Nyarlathotep
We’re learning hideous secrets from Nyarlathotep, Messenger of the Outer Gods, signing his black book and hoping we recognise him next time we meet him. He can be difficult to pick out of a crowd, with the thousand masks and all. Given his reputation for mocking humour, this is all going to end in deadly embarrassment.
Our discussion starts with an overview... [click here for more] |
Paul Fricker |
FREE
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Episode 141: Improvisation in RPGs
Almost every new GM has felt that moment of panic when the players take the game in an unexpected direction. What should you do? Would it be fair to try to force them back towards what you have prepared? Are quick-witted enough to make stuff up instead? Why does this feel like one of those dreams where you’re back at school, sitting an exam you haven’t prepared... [click here for more] |
Paul Fricker |
FREE
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