Title |
Publisher |
Price |
Iä! Iä! CthulWho Fhtagn!
In a hidden base in the frozen northern borderlands, researchers from the ultra-secret Office for Research of Unusual Science (ORUS) poke, prod, and probe a handful of hapless Mythos monsters. These horrific creatures, imprisoned in the bowels of a repurposed military bunker, await an opportunity to escape their anthropoid captors.
Meanwhile,... [click here for more] |
Skirmisher Publishing |
$6.99 $4.89
|
Once upon a time, you fled through the Thorns, wanting nothing more than to get away, to get home.
But the place you ran through along the way was more than just the brambles that catch and tear. The Hedge is home to hobgoblins and faerie creatures, a source of wonders and delights even as it’s home to snarling, snapping briarwolves.
You just had to... [click here for more] |
Onyx Path Publishing |
$16.99 $11.89
|
When you have already experienced death, why have faith?
If you accept that you and everyone like you is cursed by God, why cling to His word?
When you return from the other side as a blood-drinking monster, what purpose serves belief?
Kindred build and are drawn to faiths for myriad reasons. The exertion of power over a flock. Satisfying... [click here for more] |
Renegade Game Studios |
$19.99
|
In the mountains of Central Appalachia, blood runs as deep as these hollers and just as dark. Since before our kind wandered into these hills, hearts of unknowable hunger and madness have slumbered beneath them.
These are the oldest mountains in the world. How dare we think we can break the skin of a god and dig out its heart without also calling blood and darkness?... [click here for more] |
Monte Cook Games |
$22.99 $16.09
|
Accept no substitutes: Chicago is the city of vampires.
Claim a haven on the Gold Coast. Carve a place of this bustling metropolis for yourself.
Subjugate a handful of the living on Michigan Avenue. Take a few deep drinks from some of the intoxicating vessels we have around here.
Discover the nightlife. Come visit the Succubus Club, the Blue Velvet, or Red Noº 5, if they’ll... [click here for more] |
Renegade Game Studios |
$19.99
|
Moments of Respite is a collection of short ideas for cozy and heartwarming elements of the investigators' backstories for use in Call of Cthulhu games, presented in the form of an Advent calendar. Inside, you'll find welcoming places, supportive groups, soothing nature, and many other good things. A few samples of what the entries contain:
An amateur theater where Investigators... [click here for more] |
Chaosium |
$4.99
|
Unveil the secrets of the legend-haunted city!
On the streets of Arkham, the threat of the Cthulhu Mythos is ever-present. A quiet town in New England—home to the prestigious Miskatonic University—Arkham’s underbelly hides criminals, speakeasies, and a witch-cursed history.
What’s Inside?
Call of Cthulhu: Arkham is the definitive guide to the signature setting of Call... [click here for more] |
Chaosium |
$29.99
|
What motivates an undead body to go on walking, talking, plotting, and biting?
The Hunger is an obvious motivation. It drives all vampires to commit foul acts in the name of sustenance.
The Beast, too, gives a Kindred drive. Whether in fear of the Beast within or in attempts to master it, that constant nagging growl makes an undead monster march on. ... [click here for more] |
Renegade Game Studios |
$19.99
|
A city as large as Chicago requires more than a surface study to find out its secrets.
Princes, Primogen, and all those other Kindred with titles and notoriety may claim to uphold the Masquerade, but they delight in the undead fame and status. There are others, well-hidden, with deeper secrets, darker ambitions, and elusive sects buried in Chicago and its surrounding towns and cities.
Chicago contains... [click here for more] |
Renegade Game Studios |
$14.99
|
Gather your team, explore mysterious locations, face new threats, and roll to Kick Some Ass with Modern Haunts!
This 61-page expansion for Monster of the Week takes concepts introduced for the alternate settings found in the Codex of Worlds and updates them for games set in the present day.
Modern Haunts introduces five new “haunts”: location-based threats... [click here for more] |
Evil Hat Productions |
$10.00 $7.00
|
It’s a mistake to think of vampires as simple parasites that latch on to an unlucky victim and drain them until they drop. No, they’re not ticks.
They’re spiders.
Kindred lure victims into their webs and form a ring of protection and sustenance around themselves. And spiders, like vampires, are cunning. They ensnare the small and the weak, but some... [click here for more] |
Renegade Game Studios |
$19.99
|
TechRot s a suggestion for an overarching story, a narrative guide and an explanation to a lo-fi cassette type of sci fi universe and how that basic level of tech can coexist alongside a more slick, advanced type of technology.
Use this as a blueprint for lore and history, an overarching campaign backbone as The Stem begins its return, or simply as a way to paint the technological scene for players... [click here for more] |
Svedjenaeva |
$2.99
|
SOMEBODY THINK OF THE CHILDREN MOMS TAKE ON THE MYTHOS IN 1990s SUBURBIA
A SCENARIO FOR CALL OF CTHULHU 7TH EDITION
The American suburbs of the 1990s were a celebration of consumer culture: shopping centres, arcades, video rental chains, and a dizzying array of fast-food franchises offered more entertainment and opportunities to shop than ever before. But despite... [click here for more] |
Chaosium |
$5.00 $3.50
|
Brace for impact with the premier module anthology and sandbox campaign setting for the Mothership Sci-fi Horror RPG 1e. Eclectic yet intertwined scenarios, locations, toolkits and terrors.
Hull Breach Vol. 1 is a massive collection of 26 adventures and supplements spanning over 200 pages of all-new content, brought to you by a killer international crew of... [click here for more] |
Anodyne Printware |
$29.99 $20.99
|
Chwile Wytchnienia to zbiór krótkich pomysłów na przytulne i przyjazne elementy życia Badaczy do wykorzystania na sesjach Zewu Cthulhu, ujęty w formę kalendarza adwentowego. Znajdziecie tu miłe lokale, wspierające grupy, kojącą przyrodę i wiele innych dobroci. Kilka przykładowych wpisów to:
Amatorski teatr, w którym Badacze występują lub regularnie go odwiedzają;
Niedostępna... [click here for more] |
Chaosium |
$2.00
|
FALL OF THE HOUSE OF ULSTER A Gothic Horror Adventure for Characters of Level 5-6
In the perpetually gloomy realm of Glomdom, the Kingdom of Ulster once stood as a beacon of civilization amidst the endless mists. Under the benevolent rule of King Cedric and Queen Aislinn, it maintained a delicate balance between darkness and light, where even shadows seemed less hungry than in the lands beyond.
But... [click here for more] |
Relentless Fiction |
$5.99 $4.19
|
We Deal in the Truth.
Every interaction, every fight, every clandestine meeting, it’s all about the truth. The truth hurts. The truth kills. But in the end, the truth protects. The truth shapes the world. Shape the world with us.
The Tal’Mahe’Ra, the Black Hand, plays the long game. They’re fighting a war of millennia, and the stakes could never be higher than they are tonight.... [click here for more] |
Onyx Path Publishing |
$19.99 $13.99
|
A handy and inexpensive way for every player to have their own overview of the setting and key game rules.
This 32-page book gives you a detailed look at the alternate Appalachia setting of the Old Gods of Appalachia Roleplaying Game; guides you through character creation and the basic rules of the game; and includes other information commonly referenced by players. It even includes... [click here for more] |
Monte Cook Games |
$7.99 $5.59
|
Beyond the Material
Only foolish werewolves believe that they can win the war against the Wyrm in the physical world alone. Some use the Penumbra as a shortcut, a staging ground, or as a way to set traps for spiritually-aware foes. Others take Moon Bridges to the Realms of the Near Umbra, seeking powerful spirit magics or a concentration of the Wyrm’s forces headed to attack Gaia.... [click here for more] |
Onyx Path Publishing |
$14.99 $10.49
|
The Fall of London is a Chronicle set in London in 2012, exploring the events that led to the canonical destruction of the city’s Kindred by the Second Inquisition. It is centered around a group of members of the Cult of Mithras who are awakened during the turmoil to retrieve five ancient relics of the Kindred god-ruler of Britain. This is the first Chronicle sourcebook released by Modiphius Entertainment... [click here for more] |
Renegade Game Studios |
$19.99
|
Kind gifts for the darkest days!
This Advent Calendar contains 24 short ideas for gifts, boons, and advantages for hunters in Monster of the Week games. Each entry presents someone or some-thing helpful in hunting monsters or investigating strange phenomena.
Most of these entries are cozy and heartwarming, but some have a bit of a rebellious streak, and most focus on sympathy... [click here for more] |
Zgrozy |
$3.99
|
Coils of the Corruptor
From the Umbral realm of Malfeas to the boardrooms of Pentex and its subsidiaries, minions of the Wyrm plot to kill Gaia. Warped fomori, monstrous Banes, and Wyrm-tainted shapeshifters lash out at the world with acidic claws. The Maeljin Incarna steals the easily forgotten, ignored, or missed to populate their perverse realms. Factories belch smoke that blackens... [click here for more] |
Onyx Path Publishing |
$19.99 $13.99
|
Nightsong Keep: A Drop-In Setting & The Blood Moon Adventure
Explore the Darkness. Face the Unseen. Defend the Realm.
Unleash the thrill of gothic horror in your tabletop RPG sessions with Nightsong Keep, a versatile drop-in setting that plunges players into a world where ancient magic and dark mysteries collide. Perfect for Game Masters seeking to add an element of... [click here for more] |
Matt Belcher |
$1.92
|
Welcome to 100 Oddities for a Graveyard, the fourth entry in Skirmisher Publishing’s popular "Oddities" series!
As roleplaying locales go, graveyards are classic, and can play a part in just about any type of game. As long as adventurers venture and people die, there will be graveyards. Fantasy, historical, urban, modern, horror, and even sci-fi or post-apocalyptic games can all benefit... [click here for more] |
Skirmisher Publishing |
$0.99
|
Calling All Heroes! It’s Time To Take The Fight to Cthulhu!
Pulp Cthulhu is a game of two-fisted adventure, weird science, dark deeds, and brave heroes. With this book, some roleplaying dice, and the 7th edition Call of Cthulhu Keeper Rulebook, you have everything you need to adventure and explore games set in the pulp genre. Tired of your investigators dying in quick succession when jaunting... [click here for more] |
Chaosium |
$22.50 $15.75
|
2024 ENNIE WINNER - Silver Medal for Best Streaming Content History Interpretation Award commendation winner - 2023 Royal Historical Society of Victoria - Victorian Community History Awards. A one shot gaslight era Call of Cthulhu Adventure set in the criminal underbelly of colonial Australia. William Bailey was a figure both idolised for his philanthropy yet infamous for his ruthlessness... [click here for more] |
Chaosium |
$2.97
|
Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. That humanity’s desire to find our place in it is fruitless—that we have no place. We are insignificant and meaningless specks in the unfathomable reaches of both space and time, and there are entities in those reaches so monstrous and vast that should... [click here for more] |
Monte Cook Games |
$2.39
|
X-Risks details the dangers facing transhumanity:
Over 60 creature and machine descriptions, classified by challenge level.
Information on extinction threats, from AIs and aliens to nanoplagues and wormholes.
Coverage of the TITANs, exhumans, exsurgent virus, Factors, and other hostiles.
New exsurgent virus strains, psi sleights, and xenofungi.
Traps for high-tech dungeon crawls.
X-Risks is... [click here for more] |
Posthuman Studios |
$14.99 $10.49
|
Encyclopédie est un livre d’univers pour votre campagne de Dragons, comprenant des dizaines de villes, lieux, PNJ, accroches scénaristiques et objets magiques prêts à l’usage pour votre prochaine partie.
Vous trouverez dedans 15 villes et de nombreux lieux prêts à servir de cadres à vos prochaines aventures. Chaque endroit a sa propre identité,... [click here for more] |
Studio Agate |
$20.99 $14.69
|
Encyclopedia is a 360-page lore book for your 5th Edition campaign, including multitudes of ready-to-use cities, locations, NPCs, plot hooks, and magic items for your next game session.
Across this book, you will find 15 cities and many locations ready to serve as the settings of your next adventures. Each of these places has its own identity, featuring many... [click here for more] |
Studio Agate |
$25.00 $17.50
|
Available now for Foundry VTT!
A Tactical Espionage and Science-Fiction RPG Setting for Savage Worlds.
The world is not what it seems. Psychics and bio-augmented humans work as spies and soldiers on behalf of criminal organizations, private military companies, and secret societies in a covert war that has been raging for decades. Some are fighting for control and power,... [click here for more] |
Knight Errant Media |
$16.99 $11.89
|
Creatures is a collection of more than 200 monsters, animals, and characters compatible with the 5th edition of the most famous role-playing game. Half of its contents will surprise your players, putting a twist on fantasy classics; the other will bring them face to face with brand new creatures, both friends and foes. It presents encounters and dangers typical... [click here for more] |
Studio Agate |
$25.00 $17.50
|
Great moments don't just happen on their own.
GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories.
But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a sampling... [click here for more] |
Monte Cook Games |
$0.79
|
Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanity — afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you.
You've been Embraced, brought into the night and left... [click here for more] |
Renegade Game Studios |
$30.00
|
GUIDELINES FOR PLAYING CALL OF CTHULHU IN SEVEN DIFFERENT ERAS
On release back in 1981, the initial setting of Call of Cthulhu focused upon the “classic” 1920s-era of the early twentieth century — the time of H.P. Lovecraft. It did not take long for players to realize the potential of the game —that it could adapt easily to other time periods.
Over the last thirty-plus... [click here for more] |
Chaosium |
$7.47 $5.23
|
“Only when the fury of war finally subsides and the billow of black smoke and ash clears to reveal the smouldering wastes of Gilead, then… only then… will I cut your strings”
Wretches of the Writ is a standalone .pdf release that expands upon the Chaos Lord Maloquence and his vile presence within the Gilead System. Featuring detailed background information on the Dark Apostle and... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$4.99 $3.49
|
Walking the World
The Garou fight their war against the Wyrm throughout the world. Werewolves fight a deadly three-sided war in the Amazon, facing both the Wyrm’s forces and native shapeshifters who do not appreciate the Garou’s incursion. In Cairo, the Arab Spring provides cover for the werewolves’ enemies, but also opportunity and hope. In Iberia and America, the plight of... [click here for more] |
Onyx Path Publishing |
$12.99 $9.09
|
The OG version. Now PWYW. ... [click here for more] |
False Machine Publishing |
Pay What You Want
|
The End Starts Here
The signs are everywhere. The mad prophets shriek dire warnings on the streets of Crossings, while strange monsters roam the lands beyond the city’s walls. Strange cults flourish in the lawless wilds, while the undead muster in the desert wastes to the north. The end is near, but is it too late to stop it?
Tales of the Demon Lord presents eleven adventures set... [click here for more] |
Schwalb Entertainment |
$10.99
|
Horror seems like it should be ideal for roleplaying games, we have all the monsters you could dream of in your worst nightmares.
The reality is often disappointment. Players brought up on killing all monsters are just not scared by things that go bump in the night.
This book is a collection of tips, advice, and examples on running scarier horror games.
This book grew out of a run of blog articles... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
Firewall is a secret organization sourcebook for both Eclipse Phase players and gamemasters.
It includes:
Details on Firewall’s history, organization, and ongoing operations.
Firewall’s notable people, locations, and internal factions.
Rival organizations, including the argonauts, Jovians, Titanians, and ultimates.
New traits, gear, and 16 sample characters
Firewall is... [click here for more] |
Posthuman Studios |
$14.99 $10.49
|
The Weird and the Wonderful for Numenera
The key to a great Numenera campaign is to fill it full of wonderful, mind-blowing, weird ideas. And this product is full of just such things. Inside, you'll find a discussion of the weird, as well as literally hundreds of ideas to select (or randomly generate) the weird aspects of ancient places, communities, NPCs, creatures, wilderness... [click here for more] |
Monte Cook Games |
$3.99 $2.79
|
Something Strange is a modern horror setting that gives players and GMs options for vampires, werewolves, faeries, and other super natural creatures. Explore the supernatural that lurks in the shadows of our world. Will you fight against the darkness or will you join it?
Something Strange include 3 new human archetypes, 15 careers with starting gear, 83 new talents, 16 new weapon profiles, 7 new vehicle... [click here for more] |
EDGE Studio |
$9.99 $6.99
|
The ideas and tips in this book are about making it easier to facilitate great shared stories, not through even more GM prep, but improv techniques, applying story crafting ideas from film, TV, and books to roleplaying games.
The typical GM has enough to do bringing the setting to life, playing everyone and thing the characters meet, and being the arbiter of the rules. You do not need even more prep... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
The 2020 TinyZine Compendium is here!
Compiling all the 2020 TinyZines into a print format, this book collates the entire years worth of Gallant Knight Games' e-zine into a convinient print format!
Containing new heritages, adventures, previews, optional mechanics, and more for a variety of Gallant Knight Games, you'll get material for:
Tiny Frontiers - Revised
Tiny Dungeon: Second Edition
Tiny... [click here for more] |
Gallant Knight Games |
$19.99
|
Love, courtship, and sexual practices in the Ninth World.
Love and Sex in the Ninth World is a guide to integrating elements of love and sex into any Numenera story or adventure. In addition to details on Ninth World relationships, courtship rituals, commitment ceremonies, and sexual practices, it provides game master advice on how, when, and why to add love and sex to... [click here for more] |
Monte Cook Games |
$2.39
|
New cyphers to use in your Numenera game.
Cyphers are one-use, cobbled-together bits of technology that characters frequently discover and use. Many groups will burn through cyphers quite quickly, so the addition of fifty new cyphers is a welcome way to spice up a Numenera campaign with interesting abilities for players and new ideas to make stories fun and... [click here for more] |
Monte Cook Games |
$2.39
|
Unveiling the Mythos in Weimar Germany
In the aftermath of the Great War, Berlin has a reputation for licentiousness. A place where anything may be had for the right price. It is both a city of hedonism and a city of business; its streets overflow with disabled veterans, prostitutes, destitute immigrants, and political agitators—all rubbing shoulders with buttoned-down businessmen, scholars,... [click here for more] |
Chaosium |
$19.99 $13.99
|
Civilization on Earth is dying a slow and painful death.
Avarice and fear rule the masses whilst the political establishment crumbles around them.
Wars rage over dwindling resources but Mother Nature wants her revenge.
Somewhere beyond human reckoning the eyes in the darkness have opened.
Welcome... [click here for more] |
Pinnacle Entertainment |
$9.99 $6.99
|
Numenera items to use in your Numenera game.
The Artifacts and Oddities Collection I is a companion to the The Cypher Collection I, another compilation of new devices to use in your Numenera games. In this collection, you’ll find more than thirty brand new artifacts that can be added into any campaign. Additionally, you’ll find nearly one... [click here for more] |
Monte Cook Games |
$2.39
|