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Pendragon: Gamemaster's Handbook
by Chaosium
Bring Arthur's Britain to Life!

In Pendragon, the Gamemaster is the leader of the game, the source of knowledge, the organizer of society, armies, and the land itself. Without the Gamemaster there would be no game; in roleplaying there is not a more noble act than to take on this great responsibility.

Pendragon: Gamemaster's Handbook
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 Title    Publisher    Price  
Character Dialogue Engine Expanded

Character Dialogue Engine Expanded


This 303-page issue (plus front stuff like table of contents and cover) is a Character Dialogue Engine Expanded This book is written for both GMs and solo gamers. It is packed with advice on how both can do dialogue and generate a few words. It also has question mechanics with 35 question words (Grammar Fuel genre series had 16 sets of question words, so it makes them...   [click here for more]
Ken Wickham  $19.99 $14.99

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Pendragon: Gamemaster's Handbook

Pendragon: Gamemaster's Handbook


Bring Arthur's Britain to Life! In Pendragon, the Gamemaster is the leader of the game, the source of knowledge, the organizer of society, armies, and the land itself. Without the Gamemaster there would be no game; in roleplaying there is not a more noble act than to take on this great responsibility. What's Inside The Pendragon: Gamemaster's Handbook contains everything required for a...   [click here for more]
Chaosium  $24.99

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ACKS II Judges Journal

ACKS II Judges Journal


Enter a world where empires stand on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, weeping innocents are sacrificed to chthonic cults and nobles live in decadent pleasure while the realm burns; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers...   [click here for more]
Autarch  $20.00

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Warhammer 40,000 Roleplay: Imperium Maledictum Inquisition GM's Guide

Warhammer 40,000 Roleplay: Imperium Maledictum Inquisition GM's Guide


THE MACHARIAN SECTOR BURNS; THE HERESIES MACHARIA ARE IN MOTION! Inquisitor Lord Hieronymo Drake is dead. Much like the sector itself, the Macharian Inquisition is in disarray — but one Inquisitor has risen to the challenge of uniting them in Conclave. Beyond the countless heretics, daemonic influences and foul xenos lurks a threat that, left unchecked, could consume the whole sector....   [click here for more]
Cubicle 7 Entertainment Ltd.  $22.99

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Old-School Essentials Advanced Fantasy Referee's Tome

Old-School Essentials Advanced Fantasy Referee's Tome


The essential old-school game of fantastic adventure, monsters, and magic — expanded with advanced monsters and treasures! Referee's Tome of Monsters and Treasures This book contains full guidelines for creating and running adventures, over 300 fearsome monsters, and over 300 wondrous magic items. Simple rules let imagination and fast-paced action take the spotlight. Clear, modern...   [click here for more]
Necrotic Gnome  $15.00

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Delta Green - Guía del Supervisor - EARLY ACCESS

Delta Green - Guía del Supervisor - EARLY ACCESS


TÚ ERES EL APOCALIPSIS Nacida a raíz de la redada que el gobierno de los EE. UU. llevó a cabo en la depravada localidad costera de Innsmouth, Massachusetts, en 1928, la agencia encubierta conocida como Delta Green se opone a las fuerzas de la oscuridad con honor, pero sin gloria. Los agentes de Delta Green luchan para salvar a la humanidad de los horrores antinaturales, aunque...   [click here for more]
Devir  $16.09

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Cthulhu by Gaslight: Keepers' Guide - PDF

Cthulhu by Gaslight: Keepers' Guide - PDF


Mystery & Horror in the Victorian Age Dark Shadows in the 1890s Unleash the horrors of the Victorian night, reveal sinister secrets, forbidden lore, and mysteries of the late 19th century at your gaming table. What's Inside Cthulhu by Gaslight takes the Call of Cthulhu roleplaying game to the fog-shrouded streets of Great Britain and beyond. This book is designed for Keepers—those...   [click here for more]
Chaosium  $24.99

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Mothership: Warden's Operations Manual

Mothership: Warden's Operations Manual


Winner of the 2019 Gold ENnie for Best Game! Winner of the Ramanan Sivaranjan Excellence in Gaming Best G** D*** Books of 2018 award! First Edition Core Rulebook The Warden's Operations Manual takes you from prepping your first session, to running it, to prepping the rest of your campaign in a simple, easy-to-read format. It's chock full of simple advice...   [click here for more]
Tuesday Knight Games  $20.00

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Daggerheart GM screen

Daggerheart GM screen


Daggerheart GM screen in PDF format CKMY print  landscape format  ...   [click here for more]
Ink and Quill Publishing  Pay What You Want

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Dungeon Master's Guide (1e)

Dungeon Master's Guide (1e)


The 1st Edition Dungeon Master's Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master's Guide. Herein you will find: Combat...   [click here for more]
Wizards of the Coast  $9.99

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Fallout: The Roleplaying Game - Gamemaster's Toolkit (PDF)

Fallout: The Roleplaying Game - Gamemaster's Toolkit (PDF)


In 2077, the storm of nuclear war reduced most of the planet to cinders. From the ashes of nuclear devastation, a new civilization will struggle to arise, a civilization you will shape. Welcome to the Wasteland. Welcome to the world of Fallout. A post-nuclear roleplaying game needs the best storytellers and material to bring the Wasteland to life. With the Gamemaster...   [click here for more]
Modiphius  $10.00

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Call of Cthulhu 7th Edition - Keeper's Rulebook

Call of Cthulhu 7th Edition - Keeper's Rulebook


Chaosium's Horror Roleplaying in the Worlds of H. P. Lovecraft The Old Ones ruled the earth aeons before the rise of man. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When...   [click here for more]
Chaosium  $27.95

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Dungeon Master Guide, Revised (2e)

Dungeon Master Guide, Revised (2e)


Here is the essential manual for the AD&D game Dungeon Master. All the information you need to create and run thrilling, swords-and-sorcery adventures is clearly laid out in the Dungeon Master Guide. Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging...   [click here for more]
Wizards of the Coast  $9.99

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The Saturday Morning Pizza Lizards

The Saturday Morning Pizza Lizards


HEY PIE-SANOS! It's time for the SATURDAY MORNING PIZZA LIZARDS! Grab your bros, your dice, grab a slice, and get ready to be RADICAL! Saturday Morning Pizza Lizards (SMPL) is a madcap cooperative dice RPG for five-ish players, set in the...   [click here for more]
Kitsunami  Pay What You Want

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HYPERBOREA Referee's Manual

HYPERBOREA Referee's Manual


HYPERBOREA 3E Referee's Manual ++++ HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters...   [click here for more]
North Wind Adventures  $12.00

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Storytelling for RPG Gamemasters

Storytelling for RPG Gamemasters


This about 108-pages of content issue (plus front matter and table of contents) is for Storytelling for RPG Gamemasters Do want advice, techniques, and lists for creating stories usable for practially any game systems, genres, and tones? This can be used to help solo gamers narrate stories with tools and tips. If this book...   [click here for more]
Ken Wickham  $14.99 $12.99

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Esper Genesis 5E Master Technician's Guide

Esper Genesis 5E Master Technician's Guide


Make the Universe Your Own! The Master Technician's Guide is the third rulebook for Esper Genesis — the comprehensive sci-fi rules system for the 5th Edition of the world's greatest roleplaying game. This book provides game masters with the tools to create fun, exciting, heroic adventures set in their own sci-fi galactic setting. Create, Expand, and Upgrade! Inside...   [click here for more]
Alligator Alley Entertainment  $24.95

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Exploration & Explorewords for RPG Gamemasters

Exploration & Explorewords for RPG Gamemasters


This 195-page issue is (plus front stuff like hyperlinked table of contents and cover) for Exploration & Explorewords for RPG Gamemasters. 9 Domains of Exploration [physical (outdoor, urban, indoor), mental, social, power, spiritual, political, cultural, technological/magical item, environmental (ecolological)] How can your players explore in differnet ways and discovery...   [click here for more]
Ken Wickham  $19.99 $14.99

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Mastering Mechanics: Unlocked for RPG Gamemasters

Mastering Mechanics: Unlocked for RPG Gamemasters


This about 80-pages of content issue (plus front matter and table of contents) is for Mastering Mechanics: Unlocked for RPG Gamemasters Do want advice and techniques for rule system (game mechanic) learning, using, teaching, judging, modifying? If this book is for you, depends on how you want to deal with rules. For that want to read...   [click here for more]
Ken Wickham  $14.99 $9.99

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Delta Green: Handler's Guide

Delta Green: Handler's Guide


This massive, full-color volume is filled with deep resources just for the Delta Green game master. THE PAST: details on the world and history of Delta Green. THE UNNATURAL: details on the Cthulhu Mythos, from monsters to hypergeometry to the Great Old Ones, including rules for creating new threats. THE SCHISM: deep details on the Delta Green...   [click here for more]
Arc Dream Publishing  $29.99

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Battlewords: Crafting Vivid Combat for RPG Gamemasters

Battlewords: Crafting Vivid Combat for RPG Gamemasters


This about 110-pages of content issue (plus front matter and table of contents) is for Battlewords: Crafting Vivid Combat for RPG Gamemasters Do want advice, techniques, and word lists for creating combat narrative for various types of game systems, genres, and types of damage? This can be used to help solo gamers narrate combat....   [click here for more]
Ken Wickham  $14.99 $12.99

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Interface Zero 3.0: The Game Master's Guide to 2095

Interface Zero 3.0: The Game Master's Guide to 2095


The job of the game master can be daunting. You have a story to tell, and to do so, you must wear many hats. You’re a storyteller, a world builder, a referee and more. While certainly a challenge, your job can be incredibly rewarding. There’s nothing like looking across the game table at a group of players on the edge of their seats waiting to see what happens next; nothing like listening to them...   [click here for more]
Gun Metal Games  $14.99

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Forgotten Folks: NPCs for 5E Volume: 01

Forgotten Folks: NPCs for 5E Volume: 01


Greetings, Story Weavers! Step into a trove of unforgettable faces and voices that will breathe new life into your Dungeons & Dragons adventures. Forgotten Folks: NPCs for 5E is crafted to help you fill every tavern corner, bustling street, and shadowy alley with characters who feel real, intriguing, and full of secrets. Whether you’re an experienced GM or just starting out, you’ll...   [click here for more]
Markusay  Pay What You Want

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Forging Factions for RPG Gamemasters

Forging Factions for RPG Gamemasters


This about 55-pages of content issue (plus front matter and table of contents) is for Forging Factions for RPG Gamemasters Do you use ally, foe, or neutral factions in your group to give quests, oppose the party, or provide recurring NPCs? If this book is for you, depends on the type of game that you are playing. For that are only using...   [click here for more]
Ken Wickham  $12.99 $7.99

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In Strange Aeons: Lovecraftian Numenera

In Strange Aeons: Lovecraftian Numenera


Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. That humanity’s desire to find our place in it is fruitless—that we have no place. We are insignificant and meaningless specks in the unfathomable reaches of both space and time, and there are entities in those reaches so monstrous and vast that should...   [click here for more]
Monte Cook Games  $2.39

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D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)

D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)


This is the 1983 edition of the D&D Basic Dungeon Master's Rulebook, part of the "BECMI edition" Red Box Set. Product History The D&D Basic Rules Set (1983) by Frank Mentzer was the third and final iteration of the boxed Basic Rules for Basic D&D. It was released in summer 1983. The Evolution of Basic D&D. By 1983, Basic D&D had gone through...   [click here for more]
Wizards of the Coast  $4.99

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Realms of Peril - Game Master's Handbook

Realms of Peril - Game Master's Handbook


Halt! Who goes there? Tread no further, knaves! Turn back while you still can. For what lies inside this dusty tome is meant only for the most ambitious and committed among you. The secrets locked inside these passages reveal that which was not meant for mere mortals to behold. Flee now, and let there be a veil that shrouds the inner workings of the universe! Are you yet undaunted?...   [click here for more]
Spellsword Studios  $4.99

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Vampire Translation Guide

Vampire Translation Guide


Have you always wanted to include the Ravnos into your Requiem game? Or perhaps the Invictus into your Masquerade game? This guide will help you translate the feel and core elements from each version of Vampire into the other game system and background. This book includes: • Translations of all of the clans between versions of Vampire • Suggestions and ideas on how...   [click here for more]
White Wolf  $3.99

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Into the Unknown - Book 4: Running the Game

Into the Unknown - Book 4: Running the Game


Into the Unknown is an Old School game that seeks to blend the Basic & Expert rules and style of play of the '80s with the current 5th edition ruleset of the world's most popular roleplaying game. This is Book 4, the Game Master's guide to running sandboxes and dungeon crawls in the Old School way. What does the Game have? The game is divided into five digest-sized...   [click here for more]
O5R Games  $5.99

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Star Trek Adventures Gamemaster's Guide - PDF

Star Trek Adventures Gamemaster's Guide - PDF


THESE ARE THE VOYAGES… The Gamemaster’s Guide for the Star Trek Adventures roleplaying game presents a wealth of all-new information for new or novice Star Trek gamemasters, as well as for experienced gamemasters looking for additional guidance and new rules options to enhance their missions and campaigns. All content in this book is new and supplements...   [click here for more]
Modiphius  $18.00 $9.00

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Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a sampling...   [click here for more]
Monte Cook Games  $0.79

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Nerzugal's Game Master Toolkit

Nerzugal's Game Master Toolkit


This is the second Toolkit I have created to help out Game Masters new and old for 5E. Similar to the first, you will find fully detailed dungeons and one-shot adventures, most of which can be dropped in any traditional fantasy world with minimal effort. This Toolkit also comes with 100 new monsters as part of Nerzugal’s Extended Bestiary with numerous unique creatures as well as expansions upon...   [click here for more]
Nerzugal Role-Playing  Pay What You Want

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Savage Worlds Adventure Edition: World Builder and Game Master's Guide

Savage Worlds Adventure Edition: World Builder and Game Master's Guide


Want to create your own world? Looking for tips and advice from those who have been running Savage Worlds for over 15 years? The World Builder and Game Master’s Guide does all that and more! Inside you’ll find articles directly from Pinnacle’s staff, freelancers, and favorite Game Masters on such topics as: running Savage Worlds for All Ages, Risks &...   [click here for more]
Pinnacle Entertainment  $9.99

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Tales of the Valiant Game Master's Guide

Tales of the Valiant Game Master's Guide


The Ultimate Game Master’s Toolbox Great storytellers make great stories. The Game Master’s Guide for the Tales of the Valiant RPG contains everything Game Masters need to build deep narratives, exciting combats, and compelling adventures. Learn what your players enjoy, customize your game to their playstyles, and keep everyone engaged and enthusiastic. Start worldbuilding...   [click here for more]
Kobold Press  $34.99

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Castles & Crusades Castle Keepers Guide

Castles & Crusades Castle Keepers Guide


The Castle Keepers Guide includes a host of new material for the role playing enthusiast; from world creation, to dungeon designs, managing non-player characters, character attributes at high levels, spell use and cost, equipment its use and wastage, the tumult of storms, from warfare to combat, monsters, treasure, death and more. It provides the CK and the Player with a host of new tools for their...   [click here for more]
Troll Lord Games  $19.99

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Demon Storyteller's Guide

Demon Storyteller's Guide


Does the mouse in the maze think: “Today I shall try a different route. Go left instead of right. Chew through a wall. Refuse to run.”? Does it? I think not.  I think the mouse runs because it only knows the maze. It follows the corridors like a charge following a circuit. It knows all routes lead to the same end. You know it, too. You left,...   [click here for more]
Onyx Path Publishing  $14.99

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Dungeon Master's Guide (3.5)

Dungeon Master's Guide (3.5)


Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game. The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's...   [click here for more]
Wizards of the Coast  $9.99

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Savage Rifts: Game Master's Handbook (SWADE Edition)

Savage Rifts: Game Master's Handbook (SWADE Edition)


(This is the new, updated SWADE edition of the Rifts® Game Master's Handbook.)    WELL, THAT ESCALATED QUICKLY! Running Savage Rifts® is unlike any game you've ever run before: everything is bigger, faster, and over-the-top, with more adventure and threats thanks to the gaping holes in space-time that define the setting. The heroes of the setting are powered up and equipped with the...   [click here for more]
Pinnacle Entertainment  $9.99

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Hopefinder Narrator's Guide

Hopefinder Narrator's Guide


Hopefinder is a Modern Zombie Apocalypse Survival Hack of Pathfinder Second Edition The world came to an end in October, 2022, when a parasitic plague caused the dead to rise up and consume the living. Within weeks the Z Plague spread to every corner of the globe and within six months the undead outnumbered the living. The year is 2032 and humanity is hanging on by a thread. You are the NARRATOR...   [click here for more]
Minotaur Games  $6.99

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Night Horrors: Enemy Action

Night Horrors: Enemy Action


"Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop trying, you drown....   [click here for more]
Onyx Path Publishing  $14.99

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MythCraft: MythCrafter's Guide

MythCraft: MythCrafter's Guide


AN EPIC ROLE-PLAYING SAGA Craft Your Own Legendary Myths! The MythCrafter’s Guide equips you with the tools that you need to design exciting MythCraft campaigns. Full of tips, tricks, tools, and tables, this book will get your imagination pumping and will offer you guidelines as you create memorable adventures for your party of eager heroes. The MythCrafter’s Guide offers guidance...   [click here for more]
QuasiReal House  $24.99

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Symbaroum - Game Master's Guide

Symbaroum - Game Master's Guide


It was dead silent in the ranks, so breathlessly tense that the creaking of our leather armor felt deafening; just as silent as our Davokar outpost had been for the past three weeks. Even the sellswords that our Lord had hired in an attempt to tip the scales in his favor seem to appreciate the gravity of the situation – they made up the rear of the column, atypically in line,...   [click here for more]
Free League Publishing  $19.98

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Improvisation for RPG Gamemasters

Improvisation for RPG Gamemasters


This about 88-pages of content issue (plus front matter and table of contents) is for Improvisation for RPG Gamemasters What do you do when the players want to do something unexpected or outside of your prepared material? The answer depends on the type of game that you are planning. For that don't...   [click here for more]
Ken Wickham  $14.99 $9.99

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Micro Chapbook RPG Deluxe Game Master's Guide

Micro Chapbook RPG Deluxe Game Master's Guide


STOP! DON’T BUY THIS BOOK! At least, not yet. The basic rules for the Micro Chapbook RPG system can be downloaded for FREE in any Micro Chapbook through DriveThruRPG.com. Each stand alone Chapbook includes the complete rules for you to play (and run) the game. With that in mind, this Deluxe Game Master’s Rulebook also contains the basic rules you need to play...   [click here for more]
Micro RPG  $1.99 $1.49

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Dreams And Machines: Gamemasters Guide

Dreams And Machines: Gamemasters Guide


Something is Waking on Evera Prime Dreams and Machines is a brand new tabletop roleplaying game where people come together to rebuild their world following a catastrophic war. The Dreams and Machines Gamemaster’s Guide PDF gives you the rules and tools to immerse yourself and your players into the history and setting of Evera...   [click here for more]
Modiphius  $18.00

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Star Dogs - Referee's Handbook

Star Dogs - Referee's Handbook


The Star Dogs Referee’s Handbook is a collection of tools, tables, and generators for referees running a Science Fiction tabletop roleplaying campaign.  While it has been written for use with Star Dogs, it is system neutral and can be used with any Science Fiction tabletop ruleset.  The Star Dogs Referee’s Handbook contains:  Galaxy Sector Mapper and Stocker. Planet Generator. Outpost/Space...   [click here for more]
Gorgzu Games  $4.99

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Adventure Hooks for RPG Gamemasters

Adventure Hooks for RPG Gamemasters


This about 35-pages of content issue (plus front matter and table of contents) is for Adventure Hooks for RPG Gamemasters What do you do to draw you players into an adventure? If this book is for you, depends on the type of game that you are planning. For that don't want to prompt players, rather just letting...   [click here for more]
Ken Wickham  $9.99 $6.99

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Against the Darkmaster Game Master's Guide

Against the Darkmaster Game Master's Guide


This Game Master’s Guide contains everything an Against the Darkmaster GM needs to run and prepare their epic campaigns. We’ve collected all the GM-facing rules in the Against the Darkmaster Core Rules and the monsters in the Bestiary to give you a book that would be easier to carry around and reference during play. Craft a living, breathing world for the players to explore. Weave the...   [click here for more]
Open Ended Games, Inc.  $14.95

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Ultimate Hyper Fantastic Magical Girls - Support the Creator Bundle

Ultimate Hyper Fantastic Magical Girls - Support the Creator Bundle


Hey viewer! Before you buy this, be aware that the Player's Guide, GM's Guide, Corruption Compendium, and the module are all available for PWYW (pay what you want). There are a few very minor things you get here that are not included in the PWYW titles. I'm creating this primarily to use for marketing purposes so that it can be involved with sales on DTRPG. If you understand...   [click here for more]
Ultimate Hyper Games  $30.00

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Crafting Heritages, Cultures and More: Worldbuilding

Crafting Heritages, Cultures and More: Worldbuilding


The second edition of the best-selling original. FIVE TIMES BIGGER. - Step-by-step guide on how-to compatible with all the major 5th edition versions. A5e, ToV, 2014, 2024, Free5e. Complete with worked examples and Random Culture Generation! Craft heritages, cultures, backgrounds and feats 90 pages and over 700 costed traits! Easy to use point buy system Ready...   [click here for more]
Homebrew and Hacking  $37.00

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