Title |
Publisher ▼ |
Price |
This guide is to help GMs create these senarios and give an idea of how most cases work from their end. This also covers creating serial killers. ... [click here for more] |
Zechariah Winters |
Pay What You Want
|
The Warden’s Guide includes tools, tables, and advice for running Cairn, with procedures to generate content that fits into the Vald setting or any fantasy world of your imagining. The following chapters offer resources and detailed instructions for creating immersive adventures, with an emphasis on dynamic gameplay and rich worldbuilding. It is our hope that with these pages anyone can craft unique,... [click here for more] |
Yochai Gal |
FREE
|
Welcome to “Dante’s Guide to Hell”, a collection inspired by the timeless masterpiece, Dante Alighieri’s “Divine Comedy". This guidebook serves as an invaluable resource for Game Masters seeking to create immersive campaigns within the infernal realms. It is designed to provide an extensive and comprehensive overview of each circle of Hell, their unique inhabitants, and... [click here for more] |
Yellowbyte Studios |
$14.14
|
The product of decades of evolution and gameplay, Wayfarers is an elegant mix of 'old school' and 'new school' sensibilities.
A focused skill system enables players to create classical archetypes such as the wizard, warrior, priest or rogue, or to construct an entirely unique persona. With dozens of interesting skills, four distinct types of magic, and over 500 spells, the possibilities for characters... [click here for more] |
Ye Olde Gaming Companye |
$8.95
|
In the Ancillary Rulebook, you will find additional rules, class abilities and magic items for Timeline of Fools! This book is highly reccomended if you desire a more in-depth game, especially as a GM, or if you seek increased balance in your campaigns. This also includes a couple GM tips and suggestions! ... [click here for more] |
Yasha V. Trujillo |
$3.50
|
 Dans ce livret réservé au maître du jeu, ce dernier pourra désormais découvrir tous les secrets de l’univers de Daemon, les origines de l’Institution, son impact sur le monde actuel ainsi que les changements qu’elle a apporté dans le quotidien de cette Uchronie.
Mais bien plus important, les binômes auront la possibilité d’évoluer vers cet autre mouvement jusqu’alors inconnu,... [click here for more] |
XPéditions |
$10.88
|
Take your tabletop adventures to the next level with the Free5e GM Handbook, an open-source, fully compatible replacement for the world’s most popular RPG! This Game Master’s guide gives you everything you need to build worlds, craft adventures, and challenge players, all without breaking the bank.
What is Free5e? Free5e... [click here for more] |
Wyrmworks |
FREE
|
The snows are alive. A soft, cold spirit courses through them. Her lace threads the world; watching, drinking, listening, stroking, soothing, killing. Her touch is soft and icy. She is Winterwhite, the daughter of the Waterdrinker and the Northwind, and she is a terrible god. An avatar of ice and hunger, of visions and death.
Longwinter is the RPG sandbox of a realm that has broken its vows to... [click here for more] |
WTF Studio |
$12.99
|
 WORLDE OF LEGENDS™ LITE EASY-START GAMER'S GUIDE - JOIN THE ADVENTURE!
244 Pages Everything You Need to Play This New, Exciting Tabletop Fantasy Role-Playing Game
Embark upon a journey into a realm of fantasy with the Worlde of Legends™ FRPG where the possibilities for your LEGENDARY HEROIC ADVENTURER are diverse and limited only by your imagination.... [click here for more] |
Worlde of Legends |
$17.95 $10.77
|
 WORLDE OF LEGENDS™ GameMaster Adventure Kit for The Shámýn's Jewel
The Worlde of Legends™ GameMaster Adventure Kit is filled with 16 premium color cards that are intended to be aids for GMs and Players during the Tower of Maithor Adventure Scenario. GameMaster Adventure Kits are also available as a Print-It-Yourself PDF download. This GM Adventure Kit includes the following:
FULL-COLOR... [click here for more] |
Worlde of Legends |
$8.95
|

For Honor and For Glory! is an action-adventure medieval fantasy role-playing game designed for one to four players and a Chronicler. The game requires only polyhedral (20-sided) dice, the sourcebooks, character sheets, and paper to play. The game was designed for all levels of player experience, from long-time role-players to people who have never played a game of this sort before. A player needs... [click here for more] |
World Serpent Games |
$17.99
|
![World of Farland Complete Hardcover Set [BUNDLE]](https://d1vzi28wh99zvq.cloudfront.net/images/11632/265717-thumb140.jpg) This special bundle product contains the following titles.
World of Farland: War of Immortals Prequel Campaign Setting Regular price: $31.99 Bundle price: $29.50 Format: Hardcover, Standard Color Book The World of Farland like you've never seen it before.
The World of Farland Campaign Setting is a popular, award-winning campaign setting for D&D 5e. In the... [click here for more] |
World of Farland |
$205.93 $188.99
|
This special bundle product contains the following titles.
World of Farland: War of Immortals Prequel Campaign Setting Regular price: $8.99 Bundle price: $7.99 Format: Watermarked PDF The World of Farland like you've never seen it before.
The World of Farland Campaign Setting is a popular, award-winning campaign setting for D&D 5e. In the main Farland Campaign... [click here for more] |
World of Farland |
$61.93 $54.93
|
This special bundle product contains the following titles.
World of Farland Campaign Setting Regular price: $8.99 Bundle price: $8.99 Format: Watermarked PDF Do You Dare to Enter the World of Farland?
The World of Farland is a popular, award-winning campaign setting for D&D 5e. Farland is a setting where evil dominates. The Lords of Sin have conquered the... [click here for more] |
World of Farland |
$26.97 $23.97
|
This special bundle product contains the following titles.
World of Farland Campaign Setting Regular price: $32.99 Bundle price: $30.50 Format: Hardcover, Standard Color Book Do You Dare to Enter the World of Farland?
The World of Farland is a popular, award-winning campaign setting for D&D 5e. Farland is a setting where evil dominates. The Lords of Sin have... [click here for more] |
World of Farland |
$88.97 $81.50
|
The Secrets of the World of Farland!
The World of Farland is a popular, award-winning campaign setting for D&D 5e. Farland is a setting where evil dominates. The Lords of Sin have conquered the lands, but the forces of good have staged a rebellion. The battle rages, and the world hangs in the balance. Which side will win? That’s up... [click here for more] |
World of Farland |
$8.99
|
This special bundle product contains the following titles.
Play Dungeons & Dragons 2024 online NOW on Roll20!
The ultimate D&D 2024 Core Rulebook bundle provides you access to the 2024 D&D Player’s Handbook, Dungeon Master’s Guide, and Monster Manual -- all available now!
The Roll20 edition of the D&D Core Rulebooks by Wizards of the Coast provides... [click here for more] |
Wizards of the Coast |
$89.97
|
This is the 1983 edition of the D&D Basic Dungeon Master's Rulebook, part of the "BECMI edition" Red Box Set.
Product History
The D&D Basic Rules Set (1983) by Frank Mentzer was the third and final iteration of the boxed Basic Rules for Basic D&D. It was released in summer 1983.
The Evolution of Basic D&D. By 1983, Basic D&D had gone through... [click here for more] |
Wizards of the Coast |
$4.99
|
Weave fantastic adventures with the Dungeon Master’s Guide on Roll20!
Create thrilling adventures with this revised and expanded Dungeon Master’s Guide for fifth edition Dungeons & Dragons. Inside this essential guide is everything new and experienced Dungeon Masters need to weave epic tales, build fantastical worlds, and inspire memorable moments for your party. It includes:
Dungeon Master... [click here for more] |
Wizards of the Coast |
$29.99
|
Here is the essential manual for the AD&D game Dungeon Master.
All the information you need to create and run thrilling, swords-and-sorcery adventures is clearly laid out in the Dungeon Master Guide. Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging... [click here for more] |
Wizards of the Coast |
$9.99
|
The 1st Edition Dungeon Master's Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master's Guide. Herein you will find:
Combat... [click here for more] |
Wizards of the Coast |
$9.99
|
Weave exciting tales of heroism filled with magic and monsters.
Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game.
The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's... [click here for more] |
Wizards of the Coast |
$9.99
|
The second of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.
The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D... [click here for more] |
Wizards of the Coast |
$9.99
|
A source of inspiration for Dungeon Masters of any level.
This core rulebook for the Dungeons & Dragons Roleplaying Game features advice and rules for Dungeon Masters of all levels of experience, with a particular focus on running adventures and campaigns in the paragon tier (levels 11–20).
It includes advanced encounter-building tools (including traps and skill challenges), storytelling... [click here for more] |
Wizards of the Coast |
$17.99
|
 This digital rulebook is accessible in any browser and integrated into Roll20.
Everything a Dungeon Master needs to weave legendary stories with their players!
The Dungeon Master’s Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.
Inside you’ll find world-building tools, tips and... [click here for more] |
Wizards of the Coast |
$29.99
|
TAKE YOUR GAME TO A NEW LEVEL
This supplement for the DUNGEONS & DRAGONS® game contains a toolbox of timesaving aids and options to help you prepare and run memorable adventures and rich campaigns. Inside are ideas, advice, and ready-made material that will help you become a truly spectacular DM. With gaming advice, NPCs, devious traps, new magic items, and a fully detailed town,... [click here for more] |
Wizards of the Coast |
$19.99
|
If you're a Dungeons & Dragons player looking forward to your first experience as the Dungeon Master, this box contains everything you need to get started, including expert advice on making your game the best it can be. Create monster-infested dungeons, gather your friends, and let the fun begin. In the Dungeons & Dragons world you create, anything is possible—the only limit is your imagination!... [click here for more] |
Wizards of the Coast |
$19.99
|
What's a DM to do when the player characters in his campaign become so powerful that nothing in the 'world is a challenge for them anymore? Just what are the essential ingredients in an adventure geared toward high-level play? Here is a trove of advice and new rules for every AD&D game Dungeon Master who wishes to create adventures for truly legendary heroes. Find everything you need to create... [click here for more] |
Wizards of the Coast |
$9.99
|
The World at Your Fingertips
It’s a big world, with many secrets waiting to be revealed: mysterious landscapes, the changes wrought by war and disaster, cryptic alliances pursuing sinister goals of their own. They’re all in here ready for you to use in your Gamma World campaign.
Making It All Work
This book gives you solid, practical advice. Learn how to modify the rules for... [click here for more] |
Wizards of the Coast |
$11.99
|
This pay-what-you-want product is an interactive PDF designed for use by coordinators with the Modernity (Fate Edition) RPG. The PDF has two modes: a printable version and an electronic game tracking version that you can use in realtime at the game table.
The Coordinator's Toolkit contains:
Game Briefing Sheet (front & back)
Hero Briefing Sheet (front & back)
Session Briefing... [click here for more] |
Wistful Tiger |
Pay What You Want
|
Content warning: This book contains graphic images and references to sex, (sexual) violence, death, self-harm, drugs, alcohol, religious fanaticism, and (mental) illness. Dark Encounters is recommended for mature audiences.
Once every red moon, game night calls for the darkest, most unsettling encounters that you can possibly imagine. When it does, you will be happy that... [click here for more] |
Windmill Slam Games |
$9.99
|
 The Teacher-Gamer Handbook delivers a skillset framework of 36 life-skills for educators to facilitate limitless RPG classroom games in schools and offscreen experiences for learners 10 years and older.
Includes a full-scale ready-to-play semester course of literacy driven lesson plans for 40+ hours of co-creative play.
Bringing RPGs into education is teaching narrative, critical... [click here for more] |
Wild Mind Training |
$29.99
|
"Wow! Cool Game" Mage: The Ascension takes place in an epic world loaded with dangers, intrigues and contradictions, a world where nothing is ever what it seems to be. Within the exotic realm of the Awakened, wizards plot, demons rise and reality itself shudders in pain and rapture. "Now How Do I Run It?" Intriguing as it may be, Mage offers the would-be Storyteller a host of challenges. Fortunately,... [click here for more] |
White Wolf |
$9.99
|
A World of Dreams
Changeling: The Dreaming is the game of faeries, hidden magic, strange realms and imagination, all set in the modern world. Thats a lot of stuff a lot more than we could ever hope to fit into one rulebook. The Changeling Storytellers Guide therefore fulfills every gaming groups dream no pun intended. It picks up where the Changeling rulebook leaves off and offers... [click here for more] |
White Wolf |
$9.99
|
Creation is a dangerous place, and there are no more powerful magnets for danger than the returned Solar Exalted. With a list of enemies dating back to the First Age, the Lawgivers will be hardpressed to survive long enough to set the world aright.
Of course, the only thing the Solars are better at than making enemies is forging alliances. If the Solars can succeed in making more friends than enemies... [click here for more] |
White Wolf |
$14.99
|
True Wisdom Requires Knowledge The world of Exalted is a treacherous one, and the Threshold teems with danger. It springs from the alien might of spirits and the machinations of the Dragon-Blooded, from the raw power of elementals and the ancient fury of the Lunar Exalted. Whatever road the newly reborn Solar Exalted walk, they face many challenges. True Strength Requires Wisdom... [click here for more] |
White Wolf |
$9.99
|
The Reckoning Is at Hand
We know you're out there, lurking in the shadows, manipulating people like puppets. You monsters have controlled mankind for centuries, but you have weaknesses. You can be killed. Just remember, we're cattle like all the rest. That is, till we learn your secrets. Then we'll see who's in control.
Note: This product now includes the Storytellers... [click here for more] |
White Wolf |
$8.99
|
And they shall know that I am the Lord
Hunters have been exposed to the truth of the World of Darkness that monsters exist, preying upon humanity and they lash out at or reconcile their oppressors. But how does the world and its monsters respond to these dangerous people? Does the supernatural even notice them? Is their crusade in vain? When I shall lay my vengeance upon... [click here for more] |
White Wolf |
$14.99
|
The Year of the Lotus™ The Kuei-jin, the fiends of Asia, have come forth from the shadows at last, claiming their place among the undead and staking their domains with blood and terror. As the Cathayans spread insidiously throughout the world, conflict and death follow. At last, the vampires of the West confront an implacable foe from the East. The Kuei-jin are more than whispered terrors;... [click here for more] |
White Wolf |
$11.99
|
Once cavemen told stories of the day's hunt and of the things beyond the firelight. In these modern nights, we still tell stories of hunters - ones who shun sunlight and crave human blood for sustenance. What lies beyond the neon glow? What stories will you tell to keep the darkness at bay?
Under Tonight's Streetlights
This book combines new Thaumaturgy paths with extensive advice on creating... [click here for more] |
White Wolf |
$8.99
|
Secrets That Should Not Be Told
The Traditions fight a losing war against the Technocracy and a hostile world, but they are't the only scions of magic. Disparate Crafts, unusual skills, hidden lore, the rest of the supernatural world--which of these lead to victory? There's always another secret out there, and if you don't know it, someone does.
Here's the Flip Side of Magic
This companion for... [click here for more] |
White Wolf |
$8.97
|
Fold, Spindle and Mutilate
Confused by Paradox and paradigm? Want to alter your chronicle's character-creation or combat rules, but not sure where to start? Looking for different themes in a variant World of Darkness? Mage can be anything you want - and here are the tools to make it so. By your will, it is done.
The Power to Change Mage is Yours
More than just Storytelling advice and rules clarifications,... [click here for more] |
White Wolf |
$15.99
|
From the Depths of Imagination
There are no constants in this world - nothing remains the same while Vampires, Werewolves, Magi and other creatures of the night stalk this land. Only one mortal keeps a firm grasp on the chaos circling us. "
To the Horrors of RealityThe most difficult, most important and most rewarding role in Vampire belongs to the Storyteller, the creator of the Gothic-Punk... [click here for more] |
White Wolf |
$7.99
|
The Kindred hide amongst humanity, eking out their bloodthirsty unlives behind a veil of deception. Yet certain mysteries are obscured from even the most canny, perceptive vampires. Who else stalks the Final Nights? What powers do they wield? What hidden skills do they command? There Are More of Us Than We Know The Vampire Storytellers Companion collects new rules, abilities and bloodlines... [click here for more] |
White Wolf |
$9.99
|
The Final Nights Hid a Million Stories From the hidden horrors of the Camarilla to the naked fiendishness of the Sabbat, vampires play at the eternal Jyhad. Elders, ancillae, neonates and... others... prowl the nights. Only one individual knows all the secrets of the World of darkness. Anf They Must All Be Told The role of th Storyteller is a daunting one, and this book is an invaluable... [click here for more] |
White Wolf |
$9.99
|
Have you always wanted to include the Ravnos into your Requiem game? Or perhaps the Invictus into your Masquerade game? This guide will help you translate the feel and core elements from each version of Vampire into the other game system and background.
This book includes: • Translations of all of the clans between versions of Vampire • Suggestions and ideas on how... [click here for more] |
White Wolf |
$3.99
|
A vast information resource for Vampire: The Dark Ages, this book examines a variety of subjects useful to every Storyteller and all players. Dark Ages Companion combines the best aspects of The Vampire Players Guide and A Storytellers Handbook into one volume that contains a plethora of Cainite lore lost to vampires of the modern world. Features all-new powers, Disciplines and Thaumaturgy Paths;... [click here for more] |
White Wolf |
$12.00
|
A World Full of Enemies
So many different problems plague the Garou. They must defend two different worlds from violation. They must contend not only with the forces of the Wyrm and the Weaver, but also with the rival denizens of the World of Darkness. How much can they honestly be expected to bear?
A Book Full of Help
The Werewolf Storytellers Companion contains tons of extra information... [click here for more] |
White Wolf |
$4.99
|
Song of the End Times
From the secrets of the highest-ranking elders to the cryptic lore of the Triat; from the blasphemous libraries of the Black Spiral Dancers to the hidden wisdom of animals - the world of Werewolf is full of concealed lore. Now this lore is about to be revealed - but only to one person with the responsibility to use it wisely.
Tales of the Last Generation... [click here for more] |
White Wolf |
$15.99
|
Time of Judgement is the final book for the World of Darkness as you know it, and helps you resolve the stories of five different games: Demon, Hunter, Changeling, Mummy and Kindred of the East.
This is the mother of all finales, offering you various scenarios and Storytelling ideas for ending or saving your game world. Are we all doomed, or is there hope for a new beginning? ... [click here for more] |
White Wolf |
$17.99
|