Title |
Publisher |
Price |
The Lazy DM's Companion is a 64 page book of guidelines and inspirational generators to help you build, prepare, and run awesome D&D games. Sitting alongside Return of the Lazy Dungeon Master and The Lazy DM's Workbook, the Lazy DM's Companion streamlines play and fires off your imagination to build awesome and unique worlds for you and your players to explore.... [click here for more] |
SlyFlourish |
$9.99
|
The essential old-school game of fantastic adventure, monsters, and magic — expanded with advanced monsters and treasures!
Referee's Tome of Monsters and Treasures
This book contains full guidelines for creating and running adventures, over 300 fearsome monsters, and over 300 wondrous magic items.
Simple rules let imagination and fast-paced action take the spotlight.
Clear, modern... [click here for more] |
Necrotic Gnome |
$15.00
|
In 2077, the storm of nuclear war reduced most of the planet to cinders. From the ashes of nuclear devastation, a new civilization will struggle to arise, a civilization you will shape. Welcome to the Wasteland. Welcome to the world of Fallout.
A post-nuclear roleplaying game needs the best storytellers and material to bring the Wasteland to life. With the Gamemaster... [click here for more] |
Modiphius |
$10.00
|
The Exalted stand astride Creation, ready to remake the world in their own image. From the mightiest Solar to the lowliest Exigent, they are heroes one and all. Yet Creation is vast, and the stories it can hold innumerable. Herein are the tools of the forge where heroes are made, the grand crucible in which the story of the Exalted can be told.
Crucible of Legend presents Storytellers and... [click here for more] |
Onyx Path Publishing |
$16.99
|
The Ultimate Guide for running Shadow of the Weird Wizard Games!
The companion volume to Shadow of the Weird Wizard, this supplement includes everything you need to create and play through quests in the shadow of this strange and otherworldly wizard. To help you carry out this vital role, this book contains a staggering amount of information, covering rules and guidance for running... [click here for more] |
Schwalb Entertainment |
$19.99
|
The 1st Edition Dungeon Master's Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master's Guide. Herein you will find:
Combat... [click here for more] |
Wizards of the Coast |
$9.99
|
Here is the essential manual for the AD&D game Dungeon Master.
All the information you need to create and run thrilling, swords-and-sorcery adventures is clearly laid out in the Dungeon Master Guide. Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging... [click here for more] |
Wizards of the Coast |
$9.99
|
HYPERBOREA 3E Referee's Manual
++++
HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters... [click here for more] |
North Wind Adventures |
$12.00
|
Make the Universe Your Own!
The Master Technician's Guide is the third rulebook for Esper Genesis — the comprehensive sci-fi rules system for the 5th Edition of the world's greatest roleplaying game. This book provides game masters with the tools to create fun, exciting, heroic adventures set in their own sci-fi galactic setting.
Create, Expand, and Upgrade!
Inside... [click here for more] |
Alligator Alley Entertainment |
$24.95
|
Journeys, Treasure, and Mystery Await! This essential rulebook for Level Up: Advanced 5th Edition contains the full journey and exploration rules of the game, including details on regions, discoveries, and boons, dozens of exploration challenges, and rules for random encounters of all types. Not only that, Trials & Treasures also contains over 500 magic... [click here for more] |
EN Publishing |
$24.99
|
The job of the game master can be daunting. You have a story to tell, and to do so, you must wear many hats. You’re a storyteller, a world builder, a referee and more. While certainly a challenge, your job can be incredibly rewarding. There’s nothing like looking across the game table at a group of players on the edge of their seats waiting to see what happens next; nothing like listening to them... [click here for more] |
Gun Metal Games |
$14.99
|
This massive, full-color volume is filled with deep resources just for the Delta Green game master.
THE PAST: details on the world and history of Delta Green.
THE UNNATURAL: details on the Cthulhu Mythos, from monsters to hypergeometry to the Great Old Ones, including rules for creating new threats.
THE SCHISM: deep details on the Delta Green... [click here for more] |
Arc Dream Publishing |
$29.99
|
Advanced Knavery introduces additional rules, tables, and items for Knave Second Edition, by Ben Milton. The rules presented here are also mostly compatible with other OSR systems, especially systems that offer slot-based encumbrance (Old-School Essentials, Lamentations of the Flame Princess, Shadowdark, etc.) The book includes:
New PC Creation... [click here for more] |
Incante |
$1.99
|
THESE ARE THE VOYAGES…
The Gamemaster’s Guide for the Star Trek Adventures roleplaying game presents a wealth of all-new information for new or novice Star Trek gamemasters, as well as for experienced gamemasters looking for additional guidance and new rules options to enhance their missions and campaigns. All content in this book is new and supplements... [click here for more] |
Modiphius |
$18.00
|
DOGS is a genre and setting agnostic roleplaying game that uses a dice pool and betting system to resolve Conflicts of all types. The mechanics are heavily intertwined with the narrative, and while any kind of game can be played using DOGS, it's especially ideal for games where the players are solving mysteries, settling disputes, and making moral and/or ethical decisions.
(if you just want the... [click here for more] |
KN Obaugh |
$9.00 $6.75
|
Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. That humanity’s desire to find our place in it is fruitless—that we have no place. We are insignificant and meaningless specks in the unfathomable reaches of both space and time, and there are entities in those reaches so monstrous and vast that should... [click here for more] |
Monte Cook Games |
$2.39
|
Have you always wanted to include the Ravnos into your Requiem game? Or perhaps the Invictus into your Masquerade game? This guide will help you translate the feel and core elements from each version of Vampire into the other game system and background.
This book includes: • Translations of all of the clans between versions of Vampire • Suggestions and ideas on how... [click here for more] |
White Wolf |
$3.99
|
"Plot generators to maximum, chief!"
The GameMaster's Apprentice: Sci Fi is a system-neutral deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs. This variant deck is aimed at science fiction of every kind, from shiny space operas to the grim, dark streets of a megacorp-dominated Earth.
You can view the cards'... [click here for more] |
Larcenous Designs, LLC |
$9.99
|
Hopefinder is a Modern Zombie Apocalypse Survival Hack of Pathfinder Second Edition
The world came to an end in October, 2022, when a parasitic plague caused the dead to rise up and consume the living. Within weeks the Z Plague spread to every corner of the globe and within six months the undead outnumbered the living. The year is 2032 and humanity is hanging on by a thread. You are the NARRATOR... [click here for more] |
Minotaur Games |
$6.99
|
Want to create your own world? Looking for tips and advice from those who have been running Savage Worlds for over 15 years?
The World Builder and Game Master’s Guide does all that and more!
Inside you’ll find articles directly from Pinnacle’s staff, freelancers, and favorite Game Masters on such topics as:
running Savage Worlds for All Ages, Risks &... [click here for more] |
Pinnacle Entertainment |
$9.99
|
This is the 1983 edition of the D&D Basic Dungeon Master's Rulebook, part of the "BECMI edition" Red Box Set.
Product History
The D&D Basic Rules Set (1983) by Frank Mentzer was the third and final iteration of the boxed Basic Rules for Basic D&D. It was released in summer 1983.
The Evolution of Basic D&D. By 1983, Basic D&D had gone through... [click here for more] |
Wizards of the Coast |
$4.99
|
This is the third boxed set of the Dungeons & Dragons game series. The first, the D&D Basic Set, introduced the game and explained the rules for 1st-3rd level characters. In the D&D Expert Set, character levels 4-14 were detailed, along with notes on the fantasy world in which the characters live. If you started with a 1st character, and have enjoyed the wilderness expansion of Expert... [click here for more] |
Wizards of the Coast |
$4.99
|
Something is Waking on Evera Prime
Dreams and Machines is a brand new tabletop roleplaying game where people come together to rebuild their world following a catastrophic war. The Dreams and Machines Gamemaster’s Guide PDF gives you the rules and tools to immerse yourself and your players into the history and setting of Evera... [click here for more] |
Modiphius |
$18.00
|
Halt! Who goes there? Tread no further, knaves! Turn back while you still can. For what lies inside this dusty tome is meant only for the most ambitious and committed among you. The secrets locked inside these passages reveal that which was not meant for mere mortals to behold. Flee now, and let there be a veil that shrouds the inner workings of the universe! Are you yet undaunted?... [click here for more] |
Spellsword Studios |
$4.99
|
Does the mouse in the maze think:
“Today I shall try a different route. Go left instead of right. Chew through a wall. Refuse to run.”?
Does it? I think not.
I think the mouse runs because it only knows the maze. It follows the corridors like a charge following a circuit.
It knows all routes lead to the same end.
You know it, too. You left,... [click here for more] |
Onyx Path Publishing |
$14.99
|
Ever wonder what happens to powerful heroes after their adventures legendary, and they have passed in to the realms beyond? Now you can find out with the D&D Immortals Set. The Player's Guide to Immortals lays out the basic information needed to convert you mortal player characters to Immortal status. It also explains new game mechanics, as are many aspects of the character's new existence. ... [click here for more] |
Wizards of the Coast |
$4.99
|
In this tome you will find the secrets of the great and proud race of dwarves, compiled, codified, and curated for use in your favorite old-school fantasy role-playing game. With the Cyclopedia, you get:
270 pages of lore and rules bounded in a stitch-bound hardcover and PDF edition
A full-color painted cover by Michael Syrigos
A full-color interior layout with full- and half-page art
Compatibility... [click here for more] |
Autarch |
$20.00
|
(This is the new, updated SWADE edition of the Rifts® Game Master's Handbook.)
WELL, THAT ESCALATED QUICKLY!
Running Savage Rifts® is unlike any game you've ever run before: everything is bigger, faster, and over-the-top, with more adventure and threats thanks to the gaping holes in space-time that define the setting. The heroes of the setting are powered up and equipped with the... [click here for more] |
Pinnacle Entertainment |
$9.99
|
LISTEN UP, YOU WHINY SCREWHEADS!!! "Bob's super-Solo's killing everything he meets!" "My players always start the adventure in a bar!" "Why can't I get anyone to play Netrunners??" Does this sound like YOU? Refs. Let's be honest. You've heard this kind of whining before -- and aren't you sick of it? I mean just fed up to here ... so much that you wanted to leap across the table and kill the... [click here for more] |
R. Talsorian Games Inc. |
$5.25
|
"Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop trying, you drown.... [click here for more] |
Onyx Path Publishing |
$14.99
|
Weave exciting tales of heroism filled with magic and monsters.
Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game.
The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's... [click here for more] |
Wizards of the Coast |
$9.99
|
This is the 4th printing!
Also, please note that this PDF comes with both covers, the standard and the alternative cover, within the same PDF.
The Castle Keepers Guide includes a host of new material for the role playing enthusiast; from world creation, to dungeon designs, managing non-player characters, character attributes at high levels, spell use and cost,... [click here for more] |
Troll Lord Games |
$29.99
|
STOP!
DON’T BUY THIS BOOK!
At least, not yet.
The basic rules for the Micro Chapbook RPG system can be downloaded for FREE in any Micro Chapbook through DriveThruRPG.com. Each stand alone Chapbook includes the complete rules for you to play (and run) the game.
With that in mind, this Deluxe Game Master’s Rulebook also contains the basic rules you need to play... [click here for more] |
Micro RPG |
$1.99
|
It was dead silent in the ranks, so breathlessly tense that the creaking of our leather armor felt deafening; just as silent as our Davokar outpost had been for the past three weeks. Even the sellswords that our Lord had hired in an attempt to tip the scales in his favor seem to appreciate the gravity of the situation – they made up the rear of the column, atypically in line,... [click here for more] |
Free League Publishing |
$19.98
|
The Star Dogs Referee’s Handbook is a collection of tools, tables, and generators for referees running a Science Fiction tabletop roleplaying campaign.
While it has been written for use with Star Dogs, it is system neutral and can be used with any Science Fiction tabletop ruleset.
The Star Dogs Referee’s Handbook contains:
Galaxy Sector Mapper and Stocker.
Planet Generator.
Outpost/Space... [click here for more] |
Gorgzu Games |
$4.99
|
Welcome to the Retroverse!
An exciting new 5E universe from Lasers & Liches that resides in a place of half faded memories, barely remembered songs, lost childhood friends, outdated styles, abandoned dreams, lost playthings, vapor ware, and time corroded nostalgia. A place both strange and familiar. A place for adventure, friendship, chaos, and the magic of yesteryear. In short, a place that combines... [click here for more] |
Lasers & Liches |
$35.00 $30.00
|
AN EPIC ROLE-PLAYING SAGA
Craft Your Own Legendary Myths!
The MythCrafter’s Guide equips you with the tools that you need to design exciting MythCraft campaigns. Full of tips, tricks, tools, and tables, this book will get your imagination pumping and will offer you guidelines as you create memorable adventures for your party of eager heroes.
The MythCrafter’s Guide offers guidance... [click here for more] |
QuasiReal House |
$30.00 $20.00
|
THE GM'S BEST FRIEND
The Deluxe Gamemaster’s Guide is an expanded resource creating exciting campaigns and worlds for the Mutants & Masterminds Superhero Roleplaying Game. In this book you’ll find a collection of useful tools and references for the M&M Gamemaster, including:
Villains! Detailed information on how to create, design, and run villainous foes for your M&M... [click here for more] |
Green Ronin Publishing |
$23.95
|
With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world’s most popular roleplaying game rules! This beautifully illustrated, 200-page Gamemaster’s Guide offers inspiration, guidelines and optional rules that will help you when designing adventures and running game sessions in the world of Symbaroum using... [click here for more] |
Free League Publishing |
$24.99
|
Are you wanting to take your Micro Chapbook RPG dungeons to the next level? With new more detailed dungeon generation options, new monster generation options, new tactical choices in battle, and a slew of randomized search tables, the Micro Chapbook RPG Advanced Dungeon Guide is sure to beef up your dungeon crawling game. This Advanced Dungeon Rulebook contains all the rules for building complex... [click here for more] |
Micro RPG |
$14.99 $4.99
|
Look Behind the Curtain, If You Dare...
There is no story without … well, a storyteller. In this book, you’ll learn the ins and outs of our behind-the-scenes math, what situations your party (and your real-life group) may run into, and how to keep the game fair, fun, and engaging for the players! It’s a perfect fit for Game Masters and developers alike!
See how to design our... [click here for more] |
Little Red Goblin Games |
$9.99 $4.99
|
The Dark Heresy Second Edition Game Master’s Kit is a vital resource for Inquisitors and Acolytes in their defense of Mankind. Within, Game Masters gain useful guidance and advice in crafting powerful Nemeses to act as recurring antagonists in campaigns across the ancient Askellon Sector. The kit also includes a brand new adventure that continues the action from the Dark Heresy Second Edition... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$12.50
|
This is the accumulated wealth of my 30 years playing, designing, and (most importantly) Game Mastering paper & pencil roleplaying games. I wrote a book that I would want to read, something I could refer back to again and again. Not every suggestion or recommendation is worth its weight in gold, nor will they be to everyone's taste. However, I believe there's enough personal wisdom shared... [click here for more] |
Kortthalis Publishing |
$10.00
|
Welcome to “Dante’s Guide to Hell”, a collection inspired by the timeless masterpiece, Dante Alighieri’s “Divine Comedy". This guidebook serves as an invaluable resource for Game Masters seeking to create immersive campaigns within the infernal realms. It is designed to provide an extensive and comprehensive overview of each circle of Hell, their unique inhabitants, and... [click here for more] |
Yellowbyte Studios |
$14.46
|
The second of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.
The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D... [click here for more] |
Wizards of the Coast |
$9.99
|
The Game Master Guide includes:
A detailed history of the Dominions, expanded and focused on the last five years.
A gazetteer of the Dominions, including old and new plot hooks for each region, and the new Dominion Events.
A chapter focused on themes, tricks and narrative techniques to make your games even more Swordy and Sorcerish.
Rules and tips to create Character Tales (adventures... [click here for more] |
GRAmel |
$11.19 $9.98
|
Mature Readers only, mate. This PDF has what some may call 'rude words.'
Demon Dog is a role-playing game set in a medieval history that never was. You play "Dogs", revenants that were snatched from purgatory by Demon Barons, seeking redemption and a pint. You're not a hero now and you weren't one before you lived, but you're possibly making things... [click here for more] |
Nightfall Games |
$15.00
|
While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds Gamemaster's Guide is here to help you. This book has everything an M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on designing... [click here for more] |
Green Ronin Publishing |
$17.95
|
A Far-Future Passion Play
It is the sixth millennium. Humanity spread across the stars and built a republic of advanced technology and universal emancipation — and then squandered it, fought over it, and lost it. As the light of the stars began to slowly fade, a New Dark Age descended upon the Known Worlds. Then, from the ashes of war and ruin, Emperor Alexius rose to power and ushered in a new... [click here for more] |
Ulisses Spiele |
$14.99
|
“We cannot suffer any more losses, or we will lose this front. This cannot stand, Colonel Garn. Allow me to take a contingent of our best men, and we will end this threat once and for all." –Last Recorded Words of Lieutenant Uron Halle, 23rd Maccabian Janissaries
Guide your squad to success over their mission with The Game Master’s Kit for Only War!... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$12.50
|