Title |
Publisher |
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The Lazy DM's Companion is a 64 page book of guidelines and inspirational generators to help you build, prepare, and run awesome D&D games. Sitting alongside Return of the Lazy Dungeon Master and The Lazy DM's Workbook, the Lazy DM's Companion streamlines play and fires off your imagination to build awesome and unique worlds for you and your players to explore.... [click here for more] |
SlyFlourish |
$9.99
|
The essential old-school game of fantastic adventure, monsters, and magic — expanded with advanced monsters and treasures!
Referee's Tome of Monsters and Treasures
This book contains full guidelines for creating and running adventures, over 300 fearsome monsters, and over 300 wondrous magic items.
Simple rules let imagination and fast-paced action take the spotlight.
Clear, modern... [click here for more] |
Necrotic Gnome |
$15.00
|
In 2077, the storm of nuclear war reduced most of the planet to cinders. From the ashes of nuclear devastation, a new civilization will struggle to arise, a civilization you will shape. Welcome to the Wasteland. Welcome to the world of Fallout.
A post-nuclear roleplaying game needs the best storytellers and material to bring the Wasteland to life. With the Gamemaster... [click here for more] |
Modiphius |
$10.00
|
The 1st Edition Dungeon Master's Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master's Guide. Herein you will find:
Combat... [click here for more] |
Wizards of the Coast |
$9.99
|
Here is the essential manual for the AD&D game Dungeon Master.
All the information you need to create and run thrilling, swords-and-sorcery adventures is clearly laid out in the Dungeon Master Guide. Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging... [click here for more] |
Wizards of the Coast |
$9.99
|
HYPERBOREA 3E Referee's Manual
++++
HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters... [click here for more] |
North Wind Adventures |
$12.00
|
Journeys, Treasure, and Mystery Await! This essential rulebook for Level Up: Advanced 5th Edition contains the full journey and exploration rules of the game, including details on regions, discoveries, and boons, dozens of exploration challenges, and rules for random encounters of all types. Not only that, Trials & Treasures also contains over 500 magic... [click here for more] |
EN Publishing |
$24.99
|
This massive, full-color volume is filled with deep resources just for the Delta Green game master.
THE PAST: details on the world and history of Delta Green.
THE UNNATURAL: details on the Cthulhu Mythos, from monsters to hypergeometry to the Great Old Ones, including rules for creating new threats.
THE SCHISM: deep details on the Delta Green... [click here for more] |
Arc Dream Publishing |
$29.99
|
The job of the game master can be daunting. You have a story to tell, and to do so, you must wear many hats. You’re a storyteller, a world builder, a referee and more. While certainly a challenge, your job can be incredibly rewarding. There’s nothing like looking across the game table at a group of players on the edge of their seats waiting to see what happens next; nothing like listening to them... [click here for more] |
Gun Metal Games |
$14.99
|
Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. That humanity’s desire to find our place in it is fruitless—that we have no place. We are insignificant and meaningless specks in the unfathomable reaches of both space and time, and there are entities in those reaches so monstrous and vast that should... [click here for more] |
Monte Cook Games |
$2.39
|
THESE ARE THE VOYAGES…
The Gamemaster’s Guide for the Star Trek Adventures roleplaying game presents a wealth of all-new information for new or novice Star Trek gamemasters, as well as for experienced gamemasters looking for additional guidance and new rules options to enhance their missions and campaigns. All content in this book is new and supplements... [click here for more] |
Modiphius |
$18.00
|
This is the 1983 edition of the D&D Basic Dungeon Master's Rulebook, part of the "BECMI edition" Red Box Set.
Product History
The D&D Basic Rules Set (1983) by Frank Mentzer was the third and final iteration of the boxed Basic Rules for Basic D&D. It was released in summer 1983.
The Evolution of Basic D&D. By 1983, Basic D&D had gone through... [click here for more] |
Wizards of the Coast |
$4.99
|
Have you always wanted to include the Ravnos into your Requiem game? Or perhaps the Invictus into your Masquerade game? This guide will help you translate the feel and core elements from each version of Vampire into the other game system and background.
This book includes: • Translations of all of the clans between versions of Vampire • Suggestions and ideas on how... [click here for more] |
White Wolf |
$3.99
|
Want to create your own world? Looking for tips and advice from those who have been running Savage Worlds for over 15 years?
The World Builder and Game Master’s Guide does all that and more!
Inside you’ll find articles directly from Pinnacle’s staff, freelancers, and favorite Game Masters on such topics as:
running Savage Worlds for All Ages, Risks &... [click here for more] |
Pinnacle Entertainment |
$9.99
|
Halt! Who goes there? Tread no further, knaves! Turn back while you still can. For what lies inside this dusty tome is meant only for the most ambitious and committed among you. The secrets locked inside these passages reveal that which was not meant for mere mortals to behold. Flee now, and let there be a veil that shrouds the inner workings of the universe! Are you yet undaunted?... [click here for more] |
Spellsword Studios |
$4.99 $2.99
|
Does the mouse in the maze think:
“Today I shall try a different route. Go left instead of right. Chew through a wall. Refuse to run.”?
Does it? I think not.
I think the mouse runs because it only knows the maze. It follows the corridors like a charge following a circuit.
It knows all routes lead to the same end.
You know it, too. You left,... [click here for more] |
Onyx Path Publishing |
$14.99
|
Weave exciting tales of heroism filled with magic and monsters.
Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game.
The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's... [click here for more] |
Wizards of the Coast |
$9.99
|
Hopefinder is a Modern Zombie Apocalypse Survival Hack of Pathfinder Second Edition
The world came to an end in October, 2022, when a parasitic plague caused the dead to rise up and consume the living. Within weeks the Z Plague spread to every corner of the globe and within six months the undead outnumbered the living. The year is 2032 and humanity is hanging on by a thread. You are the NARRATOR... [click here for more] |
Minotaur Games |
$6.99
|
(This is the new, updated SWADE edition of the Rifts® Game Master's Handbook.)
WELL, THAT ESCALATED QUICKLY!
Running Savage Rifts® is unlike any game you've ever run before: everything is bigger, faster, and over-the-top, with more adventure and threats thanks to the gaping holes in space-time that define the setting. The heroes of the setting are powered up and equipped with the... [click here for more] |
Pinnacle Entertainment |
$9.99
|
"Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop trying, you drown.... [click here for more] |
Onyx Path Publishing |
$14.99
|
AN EPIC ROLE-PLAYING SAGA
Craft Your Own Legendary Myths!
The MythCrafter’s Guide equips you with the tools that you need to design exciting MythCraft campaigns. Full of tips, tricks, tools, and tables, this book will get your imagination pumping and will offer you guidelines as you create memorable adventures for your party of eager heroes.
The MythCrafter’s Guide offers guidance... [click here for more] |
QuasiReal House |
$30.00 $20.00
|
It was dead silent in the ranks, so breathlessly tense that the creaking of our leather armor felt deafening; just as silent as our Davokar outpost had been for the past three weeks. Even the sellswords that our Lord had hired in an attempt to tip the scales in his favor seem to appreciate the gravity of the situation – they made up the rear of the column, atypically in line,... [click here for more] |
Free League Publishing |
$19.98
|
The Star Dogs Referee’s Handbook is a collection of tools, tables, and generators for referees running a Science Fiction tabletop roleplaying campaign.
While it has been written for use with Star Dogs, it is system neutral and can be used with any Science Fiction tabletop ruleset.
The Star Dogs Referee’s Handbook contains:
Galaxy Sector Mapper and Stocker.
Planet Generator.
Outpost/Space... [click here for more] |
Gorgzu Games |
$4.99
|
THE GM'S BEST FRIEND
The Deluxe Gamemaster’s Guide is an expanded resource creating exciting campaigns and worlds for the Mutants & Masterminds Superhero Roleplaying Game. In this book you’ll find a collection of useful tools and references for the M&M Gamemaster, including:
Villains! Detailed information on how to create, design, and run villainous foes for your M&M... [click here for more] |
Green Ronin Publishing |
$23.95
|
The Dark Heresy Second Edition Game Master’s Kit is a vital resource for Inquisitors and Acolytes in their defense of Mankind. Within, Game Masters gain useful guidance and advice in crafting powerful Nemeses to act as recurring antagonists in campaigns across the ancient Askellon Sector. The kit also includes a brand new adventure that continues the action from the Dark Heresy Second Edition... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$12.50
|
The second of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.
The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D... [click here for more] |
Wizards of the Coast |
$9.99
|
With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world’s most popular roleplaying game rules! This beautifully illustrated, 200-page Gamemaster’s Guide offers inspiration, guidelines and optional rules that will help you when designing adventures and running game sessions in the world of Symbaroum using... [click here for more] |
Free League Publishing |
$24.99
|
This is the accumulated wealth of my 30 years playing, designing, and (most importantly) Game Mastering paper & pencil roleplaying games. I wrote a book that I would want to read, something I could refer back to again and again. Not every suggestion or recommendation is worth its weight in gold, nor will they be to everyone's taste. However, I believe there's enough personal wisdom shared... [click here for more] |
Kortthalis Publishing |
$10.00
|
While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds Gamemaster's Guide is here to help you. This book has everything an M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on designing... [click here for more] |
Green Ronin Publishing |
$17.95
|
“We cannot suffer any more losses, or we will lose this front. This cannot stand, Colonel Garn. Allow me to take a contingent of our best men, and we will end this threat once and for all." –Last Recorded Words of Lieutenant Uron Halle, 23rd Maccabian Janissaries
Guide your squad to success over their mission with The Game Master’s Kit for Only War!... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$12.50
|
Welcome to “Dante’s Guide to Hell”, a collection inspired by the timeless masterpiece, Dante Alighieri’s “Divine Comedy". This guidebook serves as an invaluable resource for Game Masters seeking to create immersive campaigns within the infernal realms. It is designed to provide an extensive and comprehensive overview of each circle of Hell, their unique inhabitants, and... [click here for more] |
Yellowbyte Studios |
$14.14
|
A Far-Future Passion Play
It is the sixth millennium. Humanity spread across the stars and built a republic of advanced technology and universal emancipation — and then squandered it, fought over it, and lost it. As the light of the stars began to slowly fade, a New Dark Age descended upon the Known Worlds. Then, from the ashes of war and ruin, Emperor Alexius rose to power and ushered in a new... [click here for more] |
Ulisses Spiele |
$14.99
|
We ride!
COMMUNITY-BUILDING COPIES AVAILABLE! As tariffs strike gamers, and both my job as a teacher and the human rights of many of my students become endangered, this is a rough time. In the short and long term, printing costs may be increasing, but I will not be raising my prices except where the printing cost actually exceeds the sales cost of the product. While I initially... [click here for more] |
Larcenous Designs, LLC |
$9.99
|
AFTER THE CABAL, A NEW EVIL RISES...
Three years ago, Johann Van Helsing led the Rippers—an ancient organization dedicated to fighting evil—against the forces of the diabolical Cabal. At great cost to life, limb, and reason...they won. But in 1895 a new evil stirs in the dark of night, straining at the walls of its eternal prison. Its fiendish servants comb the globe, seeking a way to... [click here for more] |
Pinnacle Entertainment |
$9.99
|
There are things that dwell in the Crypt, and some are Best Left Buried
Best Left Buried is a fantasy horror game where the monsters are scary and the players are scared. Within the Crypt, these adventurers will be beset by strange monsters, bizarre environments and eldritch magics, which will take them on their journey from fresh faced recruits to grizzled survivors.
This is a book for the Doomsayer.... [click here for more] |
SoulMuppet Publishing |
$12.92
|
The World of Aetaltis: Gamemaster’s Guide contains everything a gamemaster needs to turn their Fifth Edition World of Aetaltis games into legendary campaigns. It’s the third in the series of World of Aetaltis core books, along with the World of Aetaltis: Adventurer’s Guide and the World of Aetaltis: Player’s Guide.
Inside this book you’ll... [click here for more] |
Mechanical Muse |
$19.99
|
 Look Behind the Curtain, If You Dare...
There is no story without … well, a storyteller. In this book, you’ll learn the ins and outs of our behind-the-scenes math, what situations your party (and your real-life group) may run into, and how to keep the game fair, fun, and engaging for the players! It’s a perfect fit for Game Masters and developers alike!
See how to design our... [click here for more] |
Little Red Goblin Games |
$4.99 $3.99
|
Time of Judgement is the final book for the World of Darkness as you know it, and helps you resolve the stories of five different games: Demon, Hunter, Changeling, Mummy and Kindred of the East.
This is the mother of all finales, offering you various scenarios and Storytelling ideas for ending or saving your game world. Are we all doomed, or is there hope for a new beginning? ... [click here for more] |
White Wolf |
$17.99
|
WINNER OF THE BEST ROLEPLAYING GAME AT UK GAMES EXPO 2014
Requires the Fate Core rules to play
A terrifying World War Two setting for Fate Core (conversion by Ryan Macklin)
Discover the secret history of World War Two: stories of amazing heroism, in which stalwart men and women struggled to overthrow a nightmare alliance of science and the... [click here for more] |
Modiphius |
$16.00
|
The Secrets of the World of Farland!
The World of Farland is a popular, award-winning campaign setting for D&D 5e. Farland is a setting where evil dominates. The Lords of Sin have conquered the lands, but the forces of good have staged a rebellion. The battle rages, and the world hangs in the balance. Which side will win? That’s up... [click here for more] |
World of Farland |
$8.99
|
Nefarious Villains Precarious Plots Breathtaking Cliffhangers All in a day's work!
7th Sea is a game of action and high adventure in a world of musketeers, pirates, secret societies and political intrigue. Everything a Game Master needs is included in the pages of this book.
The Theah Sourcebook: Detailed essays and maps on Theah's nations, cultures, secret societies... [click here for more] |
Chaosium |
$29.99
|
The Age of Legend
An age of magic once existed in our world. Lost to history, this time is remembered in the echoes of myth and legend. Humans lived alongside the other Namegiver races—dwarf and elf, troll and ork, windling, t’skrang and obsidiman. The wild places of the world were home to griffins, shadowmants, and other fantastic beasts.
The land was once besieged by the Horrors, foul... [click here for more] |
FASA |
$24.99
|
Machinations expands upon the Nova Praxis setting, delving deeper into the Coalition and Houses while also introducing several new factions. Machinations also offers new gameplay options, campaign advice, campaign examples, and a ready to run introductory scenario. This GM's companion is littered with plot hooks and inspiration for new and experienced Nova Praxis GMs.... [click here for more] |
Void Star Studios |
$9.99
|
THINGS NOT OF THIS EARTH…
…crawl and slither through the corpse-choked mud. Shapes beyond imagining move in dirty white chlorine clouds. Dark waters stir as the long-dead claw their way toward a sun they haven’t glimpsed in a thousand years.
War blazes across the world, drawing in millions and threatening an end to humanity itself. Men and women fight and die in the deserts of Africa, the mountains... [click here for more] |
Pinnacle Entertainment |
$9.99
|
The Marshal's Handbook is the gamemaster's guide to the world of Deadlands. It tells you how to rope your amigos into your adventures and keep 'em on the run from the insidious horrors of the Weird West.
It's also got a whole passel o' nasty critters to throw at those do-gooders, all in glorious full-color. The Deadlands Classic: Player's Guide is also required for those who plan on being heroes in... [click here for more] |
Pinnacle Entertainment |
$9.99
|
The snows are alive. A soft, cold spirit courses through them. Her lace threads the world; watching, drinking, listening, stroking, soothing, killing. Her touch is soft and icy. She is Winterwhite, the daughter of the Waterdrinker and the Northwind, and she is a terrible god. An avatar of ice and hunger, of visions and death.
Longwinter is the RPG sandbox of a realm that has broken its vows to... [click here for more] |
WTF Studio |
$12.99
|
The companion book to the Ghastly Affair Player's Manual, the Ghastly Affair Presenter's Manual gives you the tools you need to run The Gothic Game of Romantic Horror!
Inside you will find:
An in-depth discussion of techniques for presenting the game, including how to create Gothic scenarios and manage game sessions effectively.
Over 100 creatures... [click here for more] |
Daniel James Hanley |
$9.95
|
The Heroes & Hardships GM's Guide Vol. 1 softcover is available at the publisher's website.
Any Setting! Any Character! Any Adventure! Anything You Can Imagine!
The Heroes & Hardships GM's Guide Vol. 1 includes 28-pages of optional rules for Heroes & Hardships. With these rules you can play the game in even more ways.
In the Heroes & Hardships GM's Guide Vol. 1 you will find:
Power... [click here for more] |
Earl of Fife Games |
$9.99 $7.99
|
A Gritty OSR Fantasy Setting by Travis Legge
The mortal lands are divided. A dozen kingdoms lie scattered across the world, separated by dangerous wilds filled with bandits and monsters. The bravest mortals act as adventurers, guiding travelers between the kingdoms, killing monsters to thin their numbers, and plundering ruins in search of the lost treasures of the golden age. This is the world of Odysseys... [click here for more] |
Aegis Studios |
$4.95
|
Creation is a dangerous place, and there are no more powerful magnets for danger than the returned Solar Exalted. With a list of enemies dating back to the First Age, the Lawgivers will be hardpressed to survive long enough to set the world aright.
Of course, the only thing the Solars are better at than making enemies is forging alliances. If the Solars can succeed in making more friends than enemies... [click here for more] |
White Wolf |
$14.99
|