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 Featured Product
V20 Companion
by Onyx Path Publishing

Can a Prince command a Priscus?

How have the Anarchs fared during the modern nights?

Can the Harpies declare a boon null?

These questions and more secret details of the Kindred condition have their answers within...

V20 Companion
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"A.P.P.L.E." A POST-PONED LOOTING ENGINE

"A.P.P.L.E." A POST-PONED LOOTING ENGINE


A.P.P.L.E.” (Quotemarks included) works like a loot in hindsight. Its purpose: prevent you from rolling 50 dice every time you kill a minor enemy -breaking the immersion looking at time-consuming tables and resources (for those like me, who have little time to play solo or GM-less games.) Download the image, or buy...   [click here for more]
Hogash  Pay What You Want

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"Achtung! Cthulhu" - Narzędzia mistrza gry

"Achtung! Cthulhu" - Narzędzia mistrza gry


"Achtung! Cthulhu" - narzędzia mistrza gry - zestaw zawiera ekran i książeczkę mg. Twórz niezapomniane historie, wprowadzaj diabolicznych przeciwników, zaserwuj im wyjątkowe kampanie w świecie pulpowych przygód! Przedstawiamy kompletny poradnik obłędnego mistrzowania. PRAWDZIWY ARSENAŁ TABEL, TAKTYK I SZTUCZEK DLA KAŻDEGO MISTRZA GRY Zestaw zawiera...   [click here for more]
Alis.Games  $10.00

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"Achtung! Cthulhu" - Za linią wroga

"Achtung! Cthulhu" - Za linią wroga


Pierwszy tom misji do Achtung! Cthulhu zawiera pierwszych pięć przygód wydanych po premierze gry: Na celowniku, Operację „Straż przednia”, Operację „Spadający Kryształ”, Rumuński imperatyw i Jatkę w siódmej rundzie, oraz zupełnie nową, nigdy wcześniej niepublikowaną Operację „Eastbourne”, napisaną specjalnie na potrzeby tego tomu. Od Białych Klifów Dover, przez okupowane...   [click here for more]
Alis.Games  $20.00

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"Achtung! Cthulhu" - Zestaw startowy wersja digital

"Achtung! Cthulhu" - Zestaw startowy wersja digital


"Achtung! Cthulhu" - zestaw startowy. Witaj na froncie tajnej wojny! Po lekturze zasad podstawowych zawartych w tej broszurze będziesz w stanie postawić swoje pierwsze kroki w sekretnym konflikcie rozgrywającym się za kulisami II wojny światowej. Batalii w której nieustraszeni alianccy bohaterowie ścierają się z okultystycznymi siłami nazistów oraz ze złowrogą...   [click here for more]
Alis.Games  $20.00

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"Chronica: Age of Exploration" Preview

"Chronica: Age of Exploration" Preview


Chronica: Age of Exploration is a hybrid world of fantasy and real world history, the result of fantastic creatures and magic bleeding into our world. Age of Exploration, our first setting in the Chronica series, takes place in a world similar to our 16th and 17th centuries, with many other that period's discoveries. This free preview of Chronica: Age of Exploration is designed to introduce players...   [click here for more]
Zac Angel   FREE 

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"England Expects..." Bundle [BUNDLE]

"England Expects..." Bundle [BUNDLE]


This special bundle product contains the following titles. "England Expects..." CORE RULES Regular price: $3.92 Bundle price: $4.59 Format: Watermarked PDF This simple set of card- and dice-driven “Fast-Play” rules is designed for use in re-fighting naval battles in the ‘Age of Sail’ (early 1700s to early 1800s), involving small or large numbers of ships,...   [click here for more]
Studio7aUK  $15.08 $11.96

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"England Expects..." MINI-CAMPAIGN#1... SUFFREN vs. HUGHES

"England Expects..." MINI-CAMPAIGN#1... SUFFREN vs. HUGHES


This scenario is based upon the protracted hostilities between Britain and France in India over the course of two years during the time of the American War of Independence.  There were five battles of note during this period, fought between the French admiral Bailli de Suffren and the British admiral Sir Edward Hughes in the Indian Ocean between February 1782 and June 1783.  Each battle is designed...   [click here for more]
Studio7aUK  Pay What You Want

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"Grave-Robbing, A Primer" One-Shot Adventure Bundle

"Grave-Robbing, A Primer" One-Shot Adventure Bundle


Grave-Robbing, A Primer: A 5e compatible desert fantasy adventure with options for either a level 3 or a level 6 party. A collection of mercenaries, grave-robbers, and vagabonds are all gathered with the promise of gold upon delivery. The party must successfully navigate the dangerous Red Desert, locate a newly scouted monolith of immense size, and find a way inside in order to loot...   [click here for more]
Nicholas' Magical Mercantile  $2.00 $0.99

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"Grave-Robbing, A Primer" One-Shot Adventure PDF

"Grave-Robbing, A Primer" One-Shot Adventure PDF


Grave-Robbing, A Primer: A 5e compatible desert fantasy adventure with options for either a level 3 or a level 6 party. A collection of mercenaries, grave-robbers, and vagabonds are all gathered with the promise of gold upon delivery. The party must successfully navigate the dangerous Red Desert, locate a newly scouted monolith of immense size, and find a way inside in order to loot...   [click here for more]
Nicholas' Magical Mercantile  Pay What You Want

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"I'm Back!" - 25 Reasons for a Villain's Survival

"I'm Back!" - 25 Reasons for a Villain's Survival


In some genres, especially superhero, villains may be defeated, but this is rarely permanent and they will return again to trouble the heroes once more. This supplement lists 25 different ways in which a villain (or perhaps a hero) could have survived an experience that looked like it was surely fatal. Some may require a degree of retcon, as they reveal previously unknown abilities; others may change...   [click here for more]
Azukail Games  $1.49

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"Kytheria Calls!"

"Kytheria Calls!"


"Kytheria Calls!" Travel & Adventure: See the world while getting paid. Caravan Guards needed to escort wagons from the southeastern fort of Kytheria to the lovely village of Apple Blossoms. A mini-adventure that can be used whenever your party of adventurers are traveling from one town/area to another. It provides for a quick series of encounters to keep the journey...   [click here for more]
Storytellers Guild  $1.99

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"Lets Go To The Carnival"

"Lets Go To The Carnival"


In this carnival-themed case, the crew gets intertwined between two people fighting for control over the carnival. Delilah is a tough country girl with the power of nature who wants to keep things local and spread nature's influence, and Mr. Eric wants to take over the place for corporations and himself to devour and feed their endless hunger, (literally and figuratively.) The evidence along with some...   [click here for more]
Son of Oak Game Studio  $5.00

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"Of Mushrooms Meet & Marvelous"

"Of Mushrooms Meet & Marvelous"


The Harvest Faire is closing in, and the players have a chance of winning hearts and prizes at the Faire's cooking competition if they can rustle up a special pan of good grub . . . but where will they find the ingredients that will charm the judges' palates? "Of Mushrooms Meet & Marvelous" is a short, cozy adventure for Under Hill, By Water; it can easily be adapted into any...   [click here for more]
Deserted GM  $0.99

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"The Christmas Files"

"The Christmas Files"


In this book, there are three one-page City Of Mist cases each one themed around Christmas. Designed to be short one-shots that can be easily put into a pre-existing campaign or which can be expanded. Along the way, a villain is trying his best to break a curse holding him in limbo for years. ...   [click here for more]
Son of Oak Game Studio  Pay What You Want

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"The Quest of the Claw" RPG Comic Final Issue 10-11

"The Quest of the Claw" RPG Comic Final Issue 10-11


QOTC was featured in a club newsletter and later published in the student guild newspaper of the Queensland University of Technology. It was the first thing related to role-playing that I ever got paid for. After its appearance in the student paper it vanished into my archives and it was only recently that an old friend of mine, Wesley Kublick (whom I had not seen for over 30 years) visited Brisbane...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 1

"The Quest of the Claw" RPG Comic Issue 1


In 1983 I was a bright and wide-eyed individual and was new to the work force and the curious hobby of role-playing games. I became a founding member of a Brisbane-based club called Queensland Role Players (QRP) and, when the club committee discovered I could draw, I was asked to create a mascot for QRP and came u with a young apprentice wizard called QuRP. Many months after drawing QuRP I began...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 3

"The Quest of the Claw" RPG Comic Issue 3


In 1983 I was a bright and wide-eyed individual and was new to the work force and the curious hobby of role-playing games. I became a founding member of a Brisbane-based club called Queensland Role Players (QRP) and, when the club committee discovered I could draw, I was asked to create a mascot for QRP and came u with a young apprentice wizard called QuRP. Many months after drawing QuRP I began...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 4

"The Quest of the Claw" RPG Comic Issue 4


In 1983 I was a bright and wide-eyed individual and was new to the work force and the curious hobby of role-playing games. I became a founding member of a Brisbane-based club called Queensland Role Players (QRP) and, when the club committee discovered I could draw, I was asked to create a mascot for QRP and came u with a young apprentice wizard called QuRP. Many months after drawing QuRP I began...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 5

"The Quest of the Claw" RPG Comic Issue 5


QOTC was featured in a club newsletter and later published in the student guild newspaper of the Queensland University of Technology. It was the first thing related to role-playing that I ever got paid for. After its appearance in the student paper it vanished into my archives and it was only recently that an old friend of mine, Wesley Kublick (whom I had not seen for over 30 years) visited Brisbane...   [click here for more]
Friends of Eldoria  Pay What You Want

Add to DriveThruRPG.com Order  
"The Quest of the Claw" RPG Comic Issue 6

"The Quest of the Claw" RPG Comic Issue 6


QOTC was featured in a club newsletter and later published in the student guild newspaper of the Queensland University of Technology. It was the first thing related to role-playing that I ever got paid for. After its appearance in the student paper it vanished into my archives and it was only recently that an old friend of mine, Wesley Kublick (whom I had not seen for over 30 years) visited Brisbane...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 7 and 8

"The Quest of the Claw" RPG Comic Issue 7 and 8


QOTC was featured in a club newsletter and later published in the student guild newspaper of the Queensland University of Technology. It was the first thing related to role-playing that I ever got paid for. After its appearance in the student paper it vanished into my archives and it was only recently that an old friend of mine, Wesley Kublick (whom I had not seen for over 30 years) visited Brisbane...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 9

"The Quest of the Claw" RPG Comic Issue 9


QOTC was featured in a club newsletter and later published in the student guild newspaper of the Queensland University of Technology. It was the first thing related to role-playing that I ever got paid for. After its appearance in the student paper it vanished into my archives and it was only recently that an old friend of mine, Wesley Kublick (whom I had not seen for over 30 years) visited Brisbane...   [click here for more]
Friends of Eldoria  Pay What You Want

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"Were" Have the Good Brothers Gone?

"Were" Have the Good Brothers Gone?


This is a short encounter "mission" that is systemless and scalable for about any level of PCs in any OSR-style game. The design is deliberately vague in several areas to make it easy to "tweak & toss" into your current campaign. Perfect for when the party goes "left" when you expected them to go "right", any GM/DM/Judge can easily drop this into the current campaign. The idea behind this Tweak...   [click here for more]
Frugal GM  Pay What You Want

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#1 With a Bullet Point: 10 Feats of Fear and Fearlessness

#1 With a Bullet Point: 10 Feats of Fear and Fearlessness


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 10 Mage Armor Feats (Full Clip!)

#1 With a Bullet Point: 10 Mage Armor Feats (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 10 Subschool Augmentation Feats

#1 With a Bullet Point: 10 Subschool Augmentation Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 12 Alternatives For The Fighter's Bravery Class Feature

#1 With a Bullet Point: 12 Alternatives For The Fighter's Bravery Class Feature


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 12 Alternatives For The Rogue's Trapfinding Class Ability

#1 With a Bullet Point: 12 Alternatives For The Rogue's Trapfinding Class Ability


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 13 Dwarven Questing Feats

#1 With a Bullet Point: 13 Dwarven Questing Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 14 Halfling Burglar Feats

#1 With a Bullet Point: 14 Halfling Burglar Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 2 Options for the Leadership Feat

#1 With a Bullet Point: 2 Options for the Leadership Feat


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 3 Templates for Stone Golems

#1 With a Bullet Point: 3 Templates for Stone Golems


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 3 Things Made From Crabmen

#1 With a Bullet Point: 3 Things Made From Crabmen


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 4 Death Mage Feats

#1 With a Bullet Point: 4 Death Mage Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 4 Feats for Spells that Raise the Dead

#1 With a Bullet Point: 4 Feats for Spells that Raise the Dead


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 4 Feats for the Invisibility Spell

#1 With a Bullet Point: 4 Feats for the Invisibility Spell


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Control Water Spell Feats

#1 With a Bullet Point: 5 Control Water Spell Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Fireball Feats (Full Clip!)

#1 With a Bullet Point: 5 Fireball Feats (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Handy Haversacks

#1 With a Bullet Point: 5 Handy Haversacks


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Haste/Slow Feats

#1 With a Bullet Point: 5 Haste/Slow Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.28

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#1 With a Bullet Point: 5 Hellfire Feats

#1 With a Bullet Point: 5 Hellfire Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Machinesmith Feats

#1 With a Bullet Point: 5 Machinesmith Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Magic Abilities For Cold   Iron Weapons

#1 With a Bullet Point: 5 Magic Abilities For Cold Iron Weapons


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Magic Diseases

#1 With a Bullet Point: 5 Magic Diseases


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Magic Witch's Daggers

#1 With a Bullet Point: 5 Magic Witch's Daggers


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Mount Steed Spell Feats

#1 With a Bullet Point: 5 Mount Steed Spell Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Silver Weapon Magic Properties

#1 With a Bullet Point: 5 Silver Weapon Magic Properties


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Unseen Servant Feats

#1 With a Bullet Point: 5 Unseen Servant Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 6 Antimagic Field Feats

#1 With a Bullet Point: 6 Antimagic Field Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 6 Archon Feats

#1 With a Bullet Point: 6 Archon Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a...   [click here for more]
Rogue Genius Games  $1.00

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