You may be new to solo roleplaying or an old hand, either way we all run our solo games our own unique ways. This does mean that we rarely get to see how other people are doing it. This books contains tips and advice that I have picked up over the years that I have incorporated into my own play. Some of these may be new to you, some you may accept as obvious truths. Each of these work for me, and... [click here for more]
The stars are right for a new magazine dedicated to adventuring against the Cthulhu Mythos!
Issue #1 includes:
3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu/The Fall of DELTA GREEN)
A group of teenagers must survive the night in an abandoned school (Modern Era, 10 pages)
A team of investigators... [click here for more]
You are an Arkham Investigator – your choices will decide the outcome of a terrible murder mystery and a sinister plot threatening Arkham – in this brand new gamebook adventure in the world of Arkham Horror.
When a renowned professor is found dead, his body melted, it’s up to the Investigators of Arkham to discover what occult horrors were behind his fate.
Pick... [click here for more]
A CHOOSE A GRISLY DEATH solo adventure with multiple endings!
It’s been almost a hundred years since the first occult expedition to Antarctica. Others followed, and many of them did not make it back. Recently, a privately-owned research station has gone dark, and strange signals are being broadcast from the desolate Antarctic Plateau.
For this Advanced Psychological Strategies assessment, you will... [click here for more]
The first Scoot-Launch Interactive book!
In these all-ages, scholastic-sized trades, the reader makes decisions throughout the book with many possible paths for the story to take. Quick's companion is taken by a flying creature and the knight must make his way through the Haunted Tower to rescue him. Many dangers await and Quick may find himself falling all the way back to the beginning of the journey... [click here for more]
A CHOOSE A GRISLY DEATH solo adventure with multiple endings!
The Night Office never sleeps. For more than a hundred and fifty years, the Night Office has worked in the shadows, keeping all manners of tentacled beasties, gibbering madnesses, and slavering six-eyed goats from devouring you, your neighbor, and your neighbor's dog. And now, the Night Office needs you. This Advanced Psychological Strategies... [click here for more]
A CHOOSE A GRISLY DEATH solo adventure with multiple endings!
For more than a hundred and fifty years, the Night Office has stayed up late, fighting off all sorts of whistling horrors, shrieking monstrosities, and drooling frog monsters. One of the secrets to their success is lots and lots of coffee.
This Night Office Education Assessment Exercise is meant to introduce you to the... [click here for more]
A CHOOSE A GRISLY DEATH solo adventure with multiple endings!
For more than a hundred and fifty years, the Night Office has been in your neighborhood. When someone on your street mysteriously vanishes, it is because the Night Office shoved them in a van in the dead of night. When stray dogs go feral, it is the Night Office that gets bitten so your children stay safe. When cats make strange noises... [click here for more]