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Book of Nod
by White Wolf

For the first time, the Book of Nod has been restored with new files that perfectly replicate the first edition, but cleaned up so that the text can all be read, and many previously-lost details of the art are finally able to be discerned.

Book of Nod
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 Hottest RPG Media & Software, Print
 
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The No-Prep Gamemaster: Train Your Brain to Run Tabletop Roleplaying Games

The No-Prep Gamemaster: Train Your Brain to Run Tabletop Roleplaying Games


Run D&D and other RPG Sessions Without the Stress - Second Edition of the Platinum Bestseller - PDF and EPUB Are you a game master who’s short on time, overwhelmed by prep, or tired of burnout? The No-Prep Gamemaster is your solution. This updated and expanded second edition of Matt Davids’ well-known guide offers a practical, inspiring approach to running unforgettable tabletop...   [click here for more]
dicegeeks  $12.99 $9.99

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Return of the Lazy Dungeon Master

Return of the Lazy Dungeon Master


Return of the Lazy Dungeon Master is a book designed to help fantasy roleplaying Gamemasters get more out of their games by preparing less. Return of the Lazy Dungeon Master uses the experiences of thousands of GMs to help us focus on how we prepare our games, how we run our games, and how we think about our games. Refined for five years after the release of the Lazy Dungeon...   [click here for more]
SlyFlourish  $19.99

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The Game Master’s Handbook of Proactive Roleplaying

The Game Master’s Handbook of Proactive Roleplaying


This unique new RPG guidebook is designed to transform gameplay in ways that empower players to create their own motivations and goals, then proactively pursue them – in effect, guiding the narrative of their characters, rather than having the Game Master do it. Traditional TTRPGs have for decades relied on reactive player responses in order to function. In other words, there is an evil wizard out...   [click here for more]
Topix Media Lab  $16.99

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The Lazy DM's Companion

The Lazy DM's Companion


The Lazy DM's Companion is a 64 page book of guidelines and inspirational generators to help you build, prepare, and run awesome D&D games. Sitting alongside Return of the Lazy Dungeon Master and The Lazy DM's Workbook, the Lazy DM's Companion streamlines play and fires off your imagination to build awesome and unique worlds for you and your players to explore....   [click here for more]
SlyFlourish  $24.99

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City Builder: A Guide to Designing Communities

City Builder: A Guide to Designing Communities


City Builder: A Guide to Designing Communities is a resource specifically designed to help storytellers create exciting and compelling urban areas and other sorts of communities and places within them. It is a universal sourcebook that can support the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy fiction or role-playing game setting.  This comprehensive, fully-illustrated...   [click here for more]
Skirmisher Publishing  $49.75

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Sleepy Hollow: A Tabletop Roleplaying Game of Early 19th Century Folk Horror

Sleepy Hollow: A Tabletop Roleplaying Game of Early 19th Century Folk Horror


Sleepy Hollow A Tabletop Roleplaying Game Of Early 19th Century Folk Horror Wilkum: Dear Travelers It is the early 19th Century in the new country of The United States of America, and the Village of Sleepy Hollow is shrouded in mystery and superstition. Twenty years have passed since the fateful night when Ichabod Crane vanished, leaving only whispers of the...   [click here for more]
Kids in the Attic  $41.95

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Tomb of Dreams an Exalted 3rd Edition Jumpstart

Tomb of Dreams an Exalted 3rd Edition Jumpstart


Once, in the time before the gods forgot their names, when the world was flat and floated on a sea of chaos, there was an age of gleaming cities, untamed wilderness, enlightened devils, greedy spirits, and mighty heroes. This was the age of the Exalted, champions empowered by the highest of gods. Tomb of Dreams will jumpstart your group’s Exalted game—all you...   [click here for more]
Onyx Path Publishing  $8.99

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Ichabod Crane’s Field Guide to Uncanny Creatures

Ichabod Crane’s Field Guide to Uncanny Creatures


Ichabod Crane’s Field Guide to Uncanny Creatures  A Bestiary For The Sleepy Hollow Tabletop Roleplaying Game Of Early 19th Century Folk Horror  Every corner of Sleepy Hollow whispers of strange beings that lurk in the darkness—creatures of myth, shadow, and nightmare. From the eerie folklore of the Hudson Valley to the forgotten legends of Pennsylvania, these...   [click here for more]
Kids in the Attic  $20.95

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Easier Solo Play

Easier Solo Play


You may be new to solo roleplaying or an old hand, either way we all run our solo games our own unique ways. This does mean that we rarely get to see how other people are doing it. This books contains tips and advice that I have picked up over the years that I have incorporated into my own play. Some of these may be new to you, some you may accept as obvious truths. Each of these work for me, and...   [click here for more]
Parts Per Million  $7.99

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Easier Adventure Writing (...and how to sell them)

Easier Adventure Writing (...and how to sell them)


Easier Adventure Writing  (...and how to sell them) There are plenty of books about making adventures. They are often filled with tables for random names, places, monsters, NPCs, and storyline elements. This is not one of those books. This is about writing adventures that are good enough to sell. It discusses different adventure formats, from one-page adventures to mega-dungeons, and the different...   [click here for more]
Parts Per Million  $9.99

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Hex Flower Cookbook - an overview and some thoughts on Hex Flower Game Engines by Goblin's Henchman

Hex Flower Cookbook - an overview and some thoughts on Hex Flower Game Engines by Goblin's Henchman


Hex Flower Cookbook  | Hex Flower Game Engines - an overview and some thoughts. In this document I hope to share some of the things I’ve learnt about Hex Flower Game Engines and their design. This document is not intended to be prescriptive, but it might be a good jumping off point if you are interested in the topic and/or want to make your own Hex Flowers. ...   [click here for more]
Goblin's Henchman  Pay What You Want

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Sleepy Hollow: The Longest Night - Holiday Special

Sleepy Hollow: The Longest Night - Holiday Special


The Longest Night - Holiday Special A Folk Horror Holiday Supplement For The Sleepy Hollow Tabletop Roleplaying Game Of Early 19th Century Folk Horror  As winter’s chill grips the Hudson Valley, the longest nights of the year descend upon Sleepy Hollow, bringing with them a season of eerie beauty and haunting traditions. The Longest Night invites...   [click here for more]
Kids in the Attic  $20.95

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Loot Found on the Dungeon Floor (5E)

Loot Found on the Dungeon Floor (5E)


Unlock a trove containing 200 meticulously designed magic items with and infuse your D&D adventures with extraordinary treasures. In the heart of an ancient, enchanted forest, bathed in the soft, dappled light filtering through the dense canopy of leaves, a lone ranger dons the renowned dag armor, blending seamlessly with the verdant tapestry of nature. Each step is a silent, deliberate movement...   [click here for more]
Grim Press  $19.99

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Spellcaster: The Frostgrave Magazine #1

Spellcaster: The Frostgrave Magazine #1


Spellcaster: The Frostgrave Magazine exists to bring new rules, scenarios, and gaming ideas for players of Frostgrave and Frostgrave: Ghost Archipelago. This first issue contains: * Rules for using black powder firearms * Rules for horses in the Frozen City * Rules for Knightly Orders which add variety to your knights and templars * Alone in the Crypt – a solo Frostgrave scenario...   [click here for more]
Joseph A. McCullough  $11.00

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Warning: Danger! A Children’s Guide to Mines & Unexploded Ordnance (Обережно: Небезпека! Дитячий довідник про міни та нерозірвані боєприпаси)

Warning: Danger! A Children’s Guide to Mines & Unexploded Ordnance (Обережно: Небезпека! Дитячий довідник про міни та нерозірвані боєприпаси)


One of the most serious threats to children in Ukraine, especially those in parts of it that have been occupied or fought over, is the presence of landmines and unexploded ordnance like grenades, fuzes, firing devices, and submunitions.  In response to this tragic and frightening situation, we have created this activity book designed to help children in Ukraine identify, be aware of, and avoid landmines...   [click here for more]
Skirmisher Publishing  $14.95

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Listen Up You Primitive Screwheads!!!!!

Listen Up You Primitive Screwheads!!!!!


LISTEN UP, YOU WHINY SCREWHEADS!!! "Bob's super-Solo's killing everything he meets!" "My players always start the adventure in a bar!" "Why can't I get anyone to play Netrunners??" Does this sound like YOU? Refs. Let's be honest. You've heard this kind of whining before -- and aren't you sick of it? I mean just fed up to here ... so much that you wanted to leap across the table and kill the...   [click here for more]
R. Talsorian Games Inc.  $19.99

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Axioms Compendium Volume 2: 9 - 16

Axioms Compendium Volume 2: 9 - 16


Created with the support of hundreds of generous patrons, AXIOMS is a quarterly magazine  devoted to the Adventurer Conqueror King System. This exclusive compendium compiles the ninth through sixteenth issues of AXIOMS into an easy-to-use reference. It includes:  Issue #9 - All Creatures Great and Small Issue #10 - Macabre Monsters, Twisted Temples, and Grim Guardians Issue #11 - The Empyrean...   [click here for more]
Autarch  $25.00

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Easier Solo Game Journals

Easier Solo Game Journals


You may be new to solo roleplaying or an old hand; either way, we all run our solo games uniquely. This means that we rarely see how other people are doing it. This book contains tips and advice that I have picked up over the years that I have incorporated into keeping my game notes. I talk about analog, pen and paper methods, online, digital, and mobile tools, and about using audio, video, and VTTs...   [click here for more]
Parts Per Million  $7.99

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Spellcaster: The Frostgrave Magazine #2

Spellcaster: The Frostgrave Magazine #2


Spellcaster: The Frostgrave Magazine exists to bring new rules, scenarios, and gaming ideas for players of Frostgrave and Frostgrave: Ghost Archipelago. This issue contains: * Rules for Dragons in Frostgrave, including a co-operative scenario. * Traps in Ghost Archipelago, including a solo scenario. * Frostgrave Mech War, rules and a scenario for fighting...   [click here for more]
Joseph A. McCullough  $14.00

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The Cainite Conspiracies Anthology

The Cainite Conspiracies Anthology


Step back into the Dark Ages... ...into a time when the clans, high and low, battle for blood and power. Welcome to The Cainite Conspiracies This collection of short stories inspired by the 20th Anniversary edition of Vampire: The Masquerade Dark Ages features tales by Vampire developers such as Justin Achilli, Eddy Webb, David A. Hill, Jr., and...   [click here for more]
Onyx Path Publishing  $8.99

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Bayt al Azif #5: A magazine for Cthulhu Mythos roleplaying games

Bayt al Azif #5: A magazine for Cthulhu Mythos roleplaying games


The magazine dedicated to adventuring against the Cthulhu Mythos continues! Issue #5 includes: 2 adventures dual-statted for Call of Cthulhu 7th edition and Cthulhu Dark or Pirate Borg A group of vassals investigate disappearances during the Trojan War (Ancient Greece, 15 pages) A pirate crew tries to ride out a hurricane (Golden Age of Piracy,...   [click here for more]
Bayt al Azif  $19.00

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Scarier Horror Play

Scarier Horror Play


Horror seems like it should be ideal for roleplaying games, we have all the monsters you could dream of in your worst nightmares. The reality is often disappointment. Players brought up on killing all monsters are just not scared by things that go bump in the night. This book is a collection of tips, advice, and examples on running scarier horror games. This book grew out of a run of blog articles...   [click here for more]
Parts Per Million  $7.99

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Bayt al Azif #3: A magazine for Cthulhu Mythos roleplaying games

Bayt al Azif #3: A magazine for Cthulhu Mythos roleplaying games


The magazine dedicated to adventuring against the Cthulhu Mythos continues! Issue #3 includes: 3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu/The Fall of DELTA GREEN) A mysterious murderer stalks the industrial workers of Berlin (Classic Era 1920s, 19 pages) A military team is sent to investigate...   [click here for more]
Bayt al Azif  $18.00

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The Blacksmith's Guild Issue #1

The Blacksmith's Guild Issue #1


DRAW STEEL! You are about to dive into the first issue of the first fanzine for Draw Steel. The zine is modeled after the old Dragon and Dungeon magazines and it provides content for directors and players. In this first issue, you will find - 9 Sidekick Retainers - "They can do everything that you can do, only slower." The Lieutenant (the Ambusher, the Bastion,...   [click here for more]
Abol Tabol  $14.99

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Left-Hand Path

Left-Hand Path


"It wouldn't be magic's cutting edge if it didn't make someone bleed." -- Carbon, founder of the Cloud Infinite Reapers The Price of Disobedience All societies have rules--even societies of mages. But rules were made to be  broken. For the Awakened, shattered laws raise sinister forces. The Left-Hand Path tempts sorcerers with forbidden power, fulfilling their desires at...   [click here for more]
Onyx Path Publishing  $30.99

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Bayt al Azif #1: A magazine for Cthulhu Mythos roleplaying games

Bayt al Azif #1: A magazine for Cthulhu Mythos roleplaying games


The stars are right for a new magazine dedicated to adventuring against the Cthulhu Mythos! Issue #1 includes: 3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu/The Fall of DELTA GREEN) A group of teenagers must survive the night in an abandoned school (Modern Era, 10 pages) A team of investigators...   [click here for more]
Bayt al Azif  $10.00

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Easier Story Craft

Easier Story Craft


The ideas and tips in this book are about making it easier to facilitate great shared stories, not through even more GM prep, but improv techniques, applying story crafting ideas from film, TV, and books to roleplaying games. The typical GM has enough to do bringing the setting to life, playing everyone and thing the characters meet, and being the arbiter of the rules. You do not need even more prep...   [click here for more]
Parts Per Million  $7.99

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Easier RPG Publishing [DriveThruRPG Edition 2025]

Easier RPG Publishing [DriveThruRPG Edition 2025]


Easier RPG Publishing 2025 Hints, Tips, and Thoughts on Publishing on DriveThruRPG Note: Buying this title as the PDF will also give you the 2023 and 2024 versions of the PDF if you interested in how the publishing process is evolving. This book was born out of the DriveThruRPG.com Pocketquest game jam. That is an annual game jam intended to bring new people into publishing. I found...   [click here for more]
Parts Per Million  $10.99

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Bayt al Azif #4: A magazine for Cthulhu Mythos roleplaying games

Bayt al Azif #4: A magazine for Cthulhu Mythos roleplaying games


The magazine dedicated to adventuring against the Cthulhu Mythos continues! Issue #4 includes: 3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu) A group of strangers awakens in an unfamiliar place (Classic Era 1930s, 10 pages) A death sets off a search for an unorthodox architect (Classic Era 1930s, 15 pages) A...   [click here for more]
Bayt al Azif  $18.00

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Bayt al Azif #2: A magazine for Cthulhu Mythos roleplaying games

Bayt al Azif #2: A magazine for Cthulhu Mythos roleplaying games


The new magazine dedicated to adventuring against the Cthulhu Mythos continues! Issue #2 includes: 3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu) Royal agents investigate the murderous Beast of Gévaudan (18th century, 12 pages) A party celebrates the return of an adventurer from his latest expedition...   [click here for more]
Bayt al Azif  $15.00

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Scout Magazine Vol. III

Scout Magazine Vol. III


In this 38-page supplement – designed to be used 
with Old-School Essentials – you will find: • 2 brand new adventuring classes: the Wildling Warrior and the Zealot.
 • A complete list of 58 Spells for the Drow Class
 • Character Backgrounds: Add more flavour and variability to each character at character creation.
 • Complete rules for Psionics: A set of rules based on the...   [click here for more]
PBernardo  $8.00

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Imperial Mysteries

Imperial Mysteries


"Imagine Awakening again. Imagine walking in a universe of dust, feeling it shape to your desire and retreat from your wrath. Imagine knowing that everyone and everything you ever cared about can be changed, forever, by your actions, the actions of your peers and those of your rivals. Imagine the fear, the crushing responsibility and the intoxicating, addictive power. Would you trust...   [click here for more]
White Wolf  $9.99

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Spellcaster: The Frostgrave Magazine #3

Spellcaster: The Frostgrave Magazine #3


Spellcaster: The Frostgrave Magazine exists to bring new rules, scenarios, and gaming ideas for players of Frostgrave and Frostgrave: Ghost Archipelago. This issue contains: * Expanded rules for rangifer, including rangifer shamans with their own spell list, new rangifer soldier types, and a two-scenario solo campaign. * Rules for making deals with thieves’ guilds in Frostgrave....   [click here for more]
Joseph A. McCullough  $12.00

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An Unofficial Buyer's Guide to RuneQuest and Glorantha

An Unofficial Buyer's Guide to RuneQuest and Glorantha


Welcome to an UNOFFICIAL buyer's guide to the game of RuneQuest and its setting, Glorantha. Have you ever been surprised to discover a product you can buy for RuneQuest or Glorantha that you hadn't previously even known existed? Did you know that you can still get brand-new copies of that Gloranthan fanzine that quit publishing 15 years ago? Have you ever bought a RuneQuest...   [click here for more]
Chaosium  $10.99

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Book of Nod

Book of Nod


For the first time, the Book of Nod has been restored with new files that perfectly replicate the first edition, but cleaned up so that the text can all be read, and many previously-lost details of the art are finally able to be discerned. Legends of the Undead The first vampires remember their first nights, but do not speak of them. Others...   [click here for more]
White Wolf  $14.99

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Axioms Compendium 1-8

Axioms Compendium 1-8


Created with the support of hundreds of generous patrons, AXIOMS is a quarterly magazine devoted to the Adventurer Conqueror King System. This exclusive compendium compiles the first eight issues of AXIOMS into an easy-to-use reference. It includes: Issue #1 - Magic. Eldritch secrets are revealed. Issue #2 - Beastmen. The savage swords of chaos, are unleashed. Issue #3 - Economics. He who has the...   [click here for more]
Autarch  $25.00

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Easier Mystery Play

Easier Mystery Play


Every game is a mystery or contains mystery elements. Whether you are investigating an eldritch horror or trying to find a secret door. As a GM, it can be very frustrating when your players fail to grasp your obvious trail of clues or cannot roll a successful searching skill test to save their own lives. This book hopes to guide you through running more successful mystery adventures and doing so...   [click here for more]
Parts Per Million  $7.99

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Exalted: Tale of the Visiting Flare

Exalted: Tale of the Visiting Flare


The young warrior known as Visiting Flare wanders Vaneha in search of the answers to the jumbled broken puzzle that is his past. In times of stress he catches fleeting glimpses of a time when his power reshaped history, but he does not know whether those visions are real or what they mean. When the truth is revealed to him, his past and present will collide and legends will come alive once more. This...   [click here for more]
Onyx Path Publishing  $12.99

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The Strix Chronicle Anthology

The Strix Chronicle Anthology


We are like you. We live in your cities, we laugh at your jokes, we share your good times and your bad ones. We meet you in clubs and back alleys, at glamorous parties and dive bars. We need you, to sate our endless hunger. We are your Kindred. They are the smoke and the darkness, things that could have been you or us, creatures of hunger that humanity stole the night from. They are the Strix....   [click here for more]
Onyx Path Publishing  $12.99

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The Fallen World Chronicle Anthology

The Fallen World Chronicle Anthology


The world is a Lie A prison for souls warped by an Abyss of madness. People Sleep through their lives, never knowing the wonders and terrors concealed from them. Awakened mages see the Lie for what it is, scratching the surface and uncovering the World of Darkness' Mysteries. Each is a revelation, a danger, an obsession in the making. Armed with magic and a need to know, mages confront...   [click here for more]
Onyx Path Publishing  $8.99

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The Arkham Gazette #1

The Arkham Gazette #1


"This is a highly important fact in view of the shadow which fell so suddenly upon me... It may be that centuries of dark brooding had given to crumbling, whisper-haunted Arkham a peculiar vulnerability as regards such shadows" - H.P. Lovecraft, "The Shadow Out of Time" With our first 'regular' issue of the Arkham Gazette we could not help but make Arkham itself the focus on this issue. ...   [click here for more]
Sentinel Hill Press  $11.99

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Exalted: Tales From the Age of Sorrows

Exalted: Tales From the Age of Sorrows


In the Age of Sorrows heroes were chosen by the gods to stand or fall as champions of Creation. Whether they narrowly escaped death, struck a death-bargain with the goddess of sharks, or faced hellish aberrations, their heroic deeds ring throughout the ages. Tales from the Age of Sorrows gathers a dozen tales about the Solar Exalted, Chosen of the Unconquered Sun, and their mighty foes. Stories are...   [click here for more]
Onyx Path Publishing  $8.99

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Sleepy Hollow: Folk Magic - Spells & Charms of the Hollow

Sleepy Hollow: Folk Magic - Spells & Charms of the Hollow


Folk Magic - Spells & Charms of the Hollow A Folk Magic Supplement For The Sleepy Hollow Tabletop Roleplaying Game Of Early 19th Century Folk Horror  In the haunted woodlands and shadowed hills of Sleepy Hollow, whispers of ancient traditions linger. Folk Magic: Spells and Charms of the Hollow explores the humble yet powerful practices...   [click here for more]
Kids in the Attic  $20.95

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Designers & Dragons: The 70s

Designers & Dragons: The 70s


PART ONE OF A FOUR-VOLUME SET! EVERYTHING YOU’VE WANTED TO KNOW ABOUT THE ORIGINS OF ROLEPLAYING GAMES... Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and...   [click here for more]
Evil Hat Productions  $31.25

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Revelations of the Dark Mother

Revelations of the Dark Mother


Even The Book of Nod speaks of her but little. She is Lilith, the Dark Queen, the Harlot of the Damned. It was she, some whisper, who taught Caine his shadowed gifts. And it is she, the legends continue, who will rise to herald the Final Nights, the great Gehenna.Come, childer, and hear the Dark Mothers tale. Embraces Her Children for the Final Nights A Book of Nod-style tome of vampire myths and...   [click here for more]
White Wolf  $9.99

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Swine and Cheese Party Et Al. (A Trinity Continuum: Aberrant Oddity)

Swine and Cheese Party Et Al. (A Trinity Continuum: Aberrant Oddity)


"Do you know who I am?"   “I don’t, sir. I don’t. And that’s not the best way to ask for special—”   “No, no, I mean, do you know who I am? I’m having trouble remembering right now.”   Thus begins these excerpts from the columns of the Nova Age's most opinionated freelance journalist. Swine and Cheese Party contains...   [click here for more]
Onyx Path Publishing  $8.99

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The Black Seal #4

The Black Seal #4


“That is not dead which can eternal lie…” The magazine of modern horror gaming, The Black Seal, is back from an extended suspended animation with an 80-page issue for Call of Cthulhu seventh edition. The Black Seal #4 is an issue about the ‘persistence of life’ with six articles and scenarios related to this theme or are adjacent to it. Filling out the rest...   [click here for more]
Sixtystone Press  $24.99

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How to Game Master like a Fucking Boss

How to Game Master like a Fucking Boss


This is the accumulated wealth of my 30 years playing, designing, and (most importantly) Game Mastering paper & pencil roleplaying games.  I wrote a book that I would want to read, something I could refer back to again and again.  Not every suggestion or recommendation is worth its weight in gold, nor will they be to everyone's taste.  However, I believe there's enough personal wisdom shared...   [click here for more]
Kortthalis Publishing  $23.00 $14.00

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The Arkham Gazette #3

The Arkham Gazette #3


"[H]e went back to Arkham, the terrible witch-haunted old town of his forefathers in New England, and had experiences... which made him seal forever certain pages in the diary of a wild-minded ancestor." HP Lovecraft - "The Silver Key" Welcome to the latest issue of The Arkham Gazette, the magazine all about Lovecraft Country for the Call of Cthulhu© role-playing...   [click here for more]
Sentinel Hill Press  $13.99

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You Are Not Alone (A Trinity Continuum: Aberrant Comic)

You Are Not Alone (A Trinity Continuum: Aberrant Comic)


Gillian Jericho is a young blogger with the interview of a lifetime: the mysterious Antaeus of Team Tomorrow. He’s a nova, one of the superpowered beings that started to appear in the world ten years ago. But the interview takes a bizarre twist, and Gillian soon learns why Antaeus wants to speak to her... and some of the hidden secrets about the world of Trinity Continuum: Aberrant. This comic...   [click here for more]
Onyx Path Publishing  $8.99

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