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10,000 Feet to Publishing a Board Game

10,000 Feet to Publishing a Board Game (audio product)


An audio reading by Andrew Voigt of the blogs of James Mathe: "10,000 Feet to Publishing a Board Game" So you want to start a board game company? James Mathe takes the 10,000 foot view of what it takes to make a hobby board game these days. In this 10 minute reading you'll get the basics of the blog post in a format you can listen to in your car or wherever. James Mathe James...   [click here for more]
Minion Games  Pay What You Want

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24XX SRD

24XX SRD


24XX is the free version of the rules used by the 2400 series of RPGs, with advice on how to adapt these files for your own game. The SRD is released under a Creative Commons Attribution 4.0 license. Materials include: Plain text system reference document (SRD) PDF versions for layout reference Affinity Publisher version for use as template Vector...   [click here for more]
Pretendo Games  Pay What You Want

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A Paleontologist's Guide to Running Prehistoric Beasties

A Paleontologist's Guide to Running Prehistoric Beasties


A basic GM advice column for running prehistoric animals. One of my three entries to Wayfinder #22. The other two entries will be published in it. ...   [click here for more]
Druid GM Designs  Pay What You Want

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A Sprinting Owl Manual For Making TTRPGs

A Sprinting Owl Manual For Making TTRPGs


TTRPGs are storytelling, acting, and logic games where the players take on roles in the fiction as part of engaging with the game. There are a lot of them. This is a guide to making your own. It is not a step by step assembly manual. It covers personal theory and experiences, and some elements of it are apt to get outdated pretty quickly (publication date 2024!) However, if you want to do some...   [click here for more]
Richard Kelly  Pay What You Want

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Adventure Design in Practice

Adventure Design in Practice


Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style. I analyze collaborative storytelling and how it can be fused with more linear story design....   [click here for more]
ThinkDifferent  Pay What You Want

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After an apocalypse

After an apocalypse


This module can be used with any TTRPG, but was made for TTRPG "Apocalypse Keys". This module seamlessly integrates with the renowned TTRPG "Apocalypse Keys", promising an immersive experience in a post-apocalyptic landscape. Whether you're facing the aftermath of a Harbinger or navigating a primitive world, the possibilities are as vast as your imagination. Lucky 7 Enticements: Explore seven captivating...   [click here for more]
DMDU  Pay What You Want

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Beyond Solo Lite - 21 Days Solo TTRPG Mastery and Personal Transformation

Beyond Solo Lite - 21 Days Solo TTRPG Mastery and Personal Transformation


Has life's chaos caused your roleplaying sessions to fade into distant memories? As our schedules become increasingly hectic, those cherished weekly sessions with friends drift further apart, turning into an infrequent and sporadic pastime. But what if there was a way to continue roleplaying, even without a group? Envision yourself as the captain of a formidable ship, navigating uncharted waters in...   [click here for more]
Sparuh  Pay What You Want

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Character Generation Overview

Character Generation Overview


If you are interest in Novus 2e and wanting to know how to make a character and what one might look like before taking the plunge, then just download this Character Generation Overview! In it, I walk you through making a a character. This includes choosing for the character to be part Gnome, but not a Half-Gnome, so we see how Kindred Talents work. I also chose to make this character a Monk, a spell...   [click here for more]
Firehawk Games  Pay What You Want

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Creating a backstory

Creating a backstory


A one page guide with 30 questions aimed at helping players creating a more in-depth character with personalities and dreams. ...   [click here for more]
Soulflu  Pay What You Want

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Crowdfund Your F#@king Life

Crowdfund Your F#@king Life


THIS IS NOT A GET RICH QUICK SCHEME Crowdfunding is a lot of work. It is also how many creators who dream about bringing their projects to life get to do so. It is pretty cool when you think about it. However, for many folks, getting started can be daunting. The good news? It doesn’t have to be.  Crowdfund Your F#@king Life was written by a former traveling blender salesman with...   [click here for more]
Ham and Egg Publishing  Pay What You Want

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Diversity Dungeons : Worldbuilding & Game Design in the Safe Space Age

Diversity Dungeons : Worldbuilding & Game Design in the Safe Space Age


Much digital ink (and blood) has been spilt taking about diversity representation in tabletop gaming and in every other field of geek and nerd endeavour. Usually these conversations are extremely combative and they tend to end poorly for everyone involved. I've been involved in these debates and discussions myself, to my detriment. The position I hold being that free expression and the vision of the...   [click here for more]
Postmortem Studios  Pay What You Want

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Elegant Encounter Design

Elegant Encounter Design


Encounters are the motor of your storytelling. The way they are structured contributes the most to your table top experience. I've compiled a collection of design principles for encounters using my business consultancy skillset. It's been refeshing to deploy those practices to role playing domain and I feel it has given me a new angle to the subject in general. Key highlights and learning include:...   [click here for more]
ThinkDifferent  Pay What You Want

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Fate Accelerated/Core Conversion Guide

Fate Accelerated/Core Conversion Guide


Got something that uses the Fate Accelerated defaults for Fate Core, and you wish it used Fate Core's defaults? Or vice-versa? This handy guide from one of the Fate system's originators gives you perspectives and methods to make the conversion process a snap. Inside you'll find: An overview of the differences between the Core and Accelerated defaults for Fate Core. A method for converting skills...   [click here for more]
Evil Hat Productions  Pay What You Want

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Formação de RPGistas

Formação de RPGistas


FORMAÇÃO DE RPGISTAS Este projeto surgiu em um conjunto entre Sesc, Lampião Game Studio e RPGWord com o objetivo de apresentar para as pessoas o RPG, a partir das explicações do que é jogo até as formas de criar e publicar seus próprios jogos. As dez oficinas de formação de jogadores, mestres e criadores de RPG foram ministradas através de aulas estruturadas, jogos de RPG e criação guiada...   [click here for more]
RPGWorld  Pay What You Want

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Game Book Theory

Game Book Theory


On my upcoming series I will do some theory of designing game books. This includes: - writing clues - mapping it out - game rules - riddle design - creative dice alternatives - sorting/shuffling the sections - using counter - timing and timer - … This is my first pdf upload due to testing things out. The book is only an example. ...   [click here for more]
Blue Awesome Strawberry Publishing  Pay What You Want

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Hard S.F. Worldbuilding Cookbook #4.1: The Candle Flame : A star system with a flame yellow sun

Hard S.F. Worldbuilding Cookbook #4.1: The Candle Flame : A star system with a flame yellow sun


Hard S.F. Worldbuilding Cookbook #4.1: The Candle Flame : A star system with a flame yellow sun A how-to guide for writers and roleplayers Start with your story. Choose locations, find situations, and inspire novel prompts as you need them. Have the science behind them at your fingertips, when you want it.  Inspiration first, then worldbuilding. Hard...   [click here for more]
John Freeman  Pay What You Want

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Hard S.F. Worldbuilding Cookbooks #3: Rogue Planets

Hard S.F. Worldbuilding Cookbooks #3: Rogue Planets


Hard SF Worldbuilding Cookbook #3: Rogue Planets A how-to guide for writers and roleplayers   Start with your story. Choose locations, find situations, and inspire novel prompts as you need them. Have the science behind them at your fingertips, when you want it.  Inspiration first, then worldbuilding. The Hard SF Worldbuilding Cookbooks: Written...   [click here for more]
John Freeman  Pay What You Want

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Hero Resource Sheet

Hero Resource Sheet


The Hero Resource Sheet 1.0 is a curated list of weblinks for aspiring game masters, story tellers, and writers. Inside you will find: - Over 50 links to free and useful resources - Categories such as creative resources, system specific, and tools at the table - Hyperlinks that will allow you to navigate directly to the listed site - Over 1000 hours saved effort and countless inspiring tools Grab...   [click here for more]
Totem  Pay What You Want

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His Majesty the Worm Creator's Kit

His Majesty the Worm Creator's Kit


His Majesty the Worm was designed to be accessible and easily hackable. As such, we've chosen simple language to communicate that you can create derivative or supplemental content. We would love for the community to make content for His Majesty the Worm. You can publish your content for free or sell it (without us taking a cut). You are encouraged (but not required) to use the...   [click here for more]
Rise Up Comus  Pay What You Want

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Homebrew Spellcrafting for your TTRPG Campaigns

Homebrew Spellcrafting for your TTRPG Campaigns


Unlock the Magic of Custom Spellcraft for Your TTRPG Campaigns! Step into the world of boundless imagination with this comprehensive guide to creating your own custom spells for TTRPGs! Whether you're a player looking to personalize your magic or a Game Master eager to inject fresh, immersive content into your world, this guide will elevate your game with spells that aren’t...   [click here for more]
Wyrmwood Studios  Pay What You Want

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Homebrewer Helper Issue 1

Homebrewer Helper Issue 1


The inagural issue of Homebrewer Helper, a zine focused on helping aspiring RPG content creators get their ideas out there and look good! In this issue, I write about finding free or cheap stock art, focusing on "good enough" instead of stressing about finding the "perfect" piece of art, and share plenty of resources for aspiring homebrewers to add to their libraries! ...   [click here for more]
Sustain a Spell  Pay What You Want

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How to Improve Your Hobby Skills

How to Improve Your Hobby Skills


This eBook will help guide you on the different topics to improve your hobby skills from building miniatures, painting them to a level you are happy, and how to showcase them online. While I focus on gothic sci-fi miniatures, you can use the tips in this book for figures for wargaming, tabletop games, RPG, scale models, or really any other plastic miniature. This is the first book in the Beginner...   [click here for more]
Joe Baird  Pay What You Want

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Howl over the hills

Howl over the hills


Howl Over the Hills A narrative adventure framework for D&D 5e In the quiet Northern Hills, something howls in the night. Farms are torn apart. Blood stains the ground. Livestock vanishes. And when the full moon rises, villagers lock their doors and pray. Brumalva, a remote rural village, once worried about orc raids. But now the orcs have disappeared—replaced by...   [click here for more]
Bigio Forge  Pay What You Want

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Inner Sanctum Rules

Inner Sanctum Rules


Inner Sanctum Preview Rules Book ...   [click here for more]
New Comet Games  Pay What You Want

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Intellectual Property in RPGs

Intellectual Property in RPGs


This guide covers the very basics of the USA's intellectual property law, as applied to roleplaying games. The guide covers copyrights, trademarks, patents, and how they apply in the RPG world. The guide then goes over a few types of pre-existing material that creators can leverage in their own creations without incurring legal liability, such as stock characters and publicly-licensed content. It's...   [click here for more]
Omnichromatic Pirate Unicorn Games  Pay What You Want

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Ironsworn: The Unspoken Vow

Ironsworn: The Unspoken Vow


There lives an Oracle with the power to change the flow of the world written here. A Novel Both Written and Played: The Oracle is a random dice roller for the gaming platform, Discord, and Ironsworn is a tabletop roleplaying game. And I’m a novelist. What I have created for you is not a novelization of a game, nor is it a creative explanation of a throw of the dice. This is something...   [click here for more]
Margot Hutton  Pay What You Want

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L'ululato sulle colline

L'ululato sulle colline


Ululati nella notte. Fattorie devastate. Un potere oscuro si risveglia. Nelle Colline Settentrionali, la vita rurale degli allevatori è sconvolta da una serie di feroci attacchi notturni. I segni lasciati parlano chiaro: artigli, sangue… e qualcosa che nessuno osa nominare. Gli orchi, un tempo minaccia costante, sembrano svaniti nel nulla. Al loro posto, un terrore nuovo prende...   [click here for more]
Bigio Forge  Pay What You Want

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Making Custom Adversaries: A Guide

Making Custom Adversaries: A Guide


I'm Chris Davidson, one of the writers for Daggerheart! I wrote the Custom Adversary section of the Core book and I'm here to help you making even more adversaries for Darrington Press's Daggerheart! Looking for concrete numbers when making Adversaries? Want to make sure you're using the right terms when you create them? Want a template that helps you to generate adversaries quickly? You'll find...   [click here for more]
Chris Davidson  Pay What You Want

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Master First Edition

Master First Edition


So you want to make a tabletop roleplaying game? Awesome! You're following in a long tradition of making tabletop roleplaying games. Let me save you most of the time and glitches with Master, the world's first tabletop roleplaying game system creator! Master's two years of development, playtesting, and hassle should leave you with only months, weeks, or even days...   [click here for more]
Noah Kastin  Pay What You Want

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Master Second Edition

Master Second Edition


So you want to make a tabletop roleplaying game? Awesome! You're following in a long tradition of making tabletop roleplaying games. Let me save you most of the time and glitches with the Second Edition of Master, the world's first tabletop roleplaying game system creator! The First Edition's two years of development, playtesting, and hassle combined with a third year of...   [click here for more]
Noah Kastin  Pay What You Want

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Master Third Edition

Master Third Edition


So you want to make a tabletop roleplaying game? Awesome! You're following in a long tradition of making tabletop roleplaying games. Let me save you most of the time and glitches with the Third Edition of Master, the world's first tabletop roleplaying game system creator! The First Edition's two years of development, playtesting, and hassle combined with another year and...   [click here for more]
Noah Kastin  Pay What You Want

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Medieval Civilization Generator

Medieval Civilization Generator


Tired of samey and tropey medieval civilizations and societies in your realistic or fantasy RPGs? With this generator, based on actual theories of political development, you can generate entirely unique, detailed societal structures, governments, and conflicts which are entirely realistic, but may have never occurred in the real world. You may create civilizations appropriate to your world’s equivalent...   [click here for more]
Currentpattern  Pay What You Want

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One Page Worldbuilder

One Page Worldbuilder


The One Page Worldbuilder is a streamlined, step-by-step tool designed to help you build the foundation of your world—whether for a game, novel, script, or any creative project. With just four structured modules, it takes you from a blank page to a solid framework, guiding you through the key pillars of worldbuilding: Inspiration, Purpose, Cornerstones, and...   [click here for more]
Mindgame  Pay What You Want

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Painting Guide - Catapult

Painting Guide - Catapult


Here, I paint a Catapult from WizKids with mostly regular craft paint. This mini took about 20 minutes to paint (give or take for dry times). I haven’t painted any minis in quite a long time, so I did this one as I work my way back into it. Hope you enjoy! ...   [click here for more]
Swords & Sandals  Pay What You Want

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Publishing Community Content for Savage Worlds through DrivethruRPG

Publishing Community Content for Savage Worlds through DrivethruRPG


Have you ever thought about publishing your own Tabletop RPG products for your favorite system? I’ll take you through the steps to do just that with the Savage Worlds Adventurer’s Guild (SWAG) program on DriveThruRPG and get you that first sale. This guide provides need-to-know information that will make the process as easy as possible for an absolute beginner. ...   [click here for more]
Pinnacle Entertainment  Pay What You Want

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Questions Without Answers

Questions Without Answers


What can change a person's very nature? How can the broken be made whole? What does it mean to be a hero? In a world where most people still dismiss genre fiction as ‘trash’ or ‘pulp,' it should be no surprise that role playing games don’t have a reputation for literary value. And, to be fair, I can understand why: most adventures are just...   [click here for more]
Larcenous Designs, LLC  Pay What You Want

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Quick Start Guide 2.0 La Notte Eterna

Quick Start Guide 2.0 La Notte Eterna


Questa piccola guida vi fornirà gli elementi essenziali per iniziare le vostre avventure ne “La Notte Eterna”, ambientazione per Dungeons&Dragons 5.0 edizione. Attualmente su Kickstarter: https://www.kickstarter.com/projects/aliribelli/la-notte-eterna Iscriviti alla newsletter de La Notte Eterna su www.aliribelli.com/la-notte-eterna per ricevere mensilmente materiale di gioco inedito e...   [click here for more]
Ali Ribelli Edizioni  Pay What You Want

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Quick Stories

Quick Stories


This is a one page guide on how to organize an one-shot story in an easy structure so anyone can easily come up with great ideas for Tabletop Roleplaying Games (TTRPG) without much effort. Note that the stories that come from this structure are very limited, superficial and not focused on any specific genre, this is merely to break the idea of being the Game Master (GM) as something hard for just a...   [click here for more]
Target Role  Pay What You Want

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Quick Worlds

Quick Worlds


Quick Worldbuilding is a one page guide on how to create a world and scenario for you to set your story for a one-shot or small campaign in Tabletops Roleplaying Games (TTRPG). This file contains one page filled with specific questions which answers will be the details of your world, and a second page which is a fillable sheet for you to take proper note of these questions. To use this guide it is...   [click here for more]
Target Role  Pay What You Want

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R.E.D.S. Monster Method Worksheet

R.E.D.S. Monster Method Worksheet


Make Better Monsters with the R.E.D.S. Method This is a system agnostic tool to help you think about monsters and how they might interact with the world. It is designed with creaters and worldbuilders in mind. The first page has questions that lead you through the R.E.D.S. method to help you think about your monster. The second page has space for you to fill out lore, anatomy/physiology, behavior/psychology,...   [click here for more]
Piranha Squirrel Productions  Pay What You Want

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Realm of Aquilae Mapping Guide (unisystem)

Realm of Aquilae Mapping Guide (unisystem)


What is This? This guide was a tool I created as a visual reference while I mapped out the Realm of Aquilae. While the software tool I am using to produce this massively-ambitious project is enormously useful, I find that sometimes, there are so many options, that I need some way of making sense and keeping track of it all, and more to the point, of how I make use of the tool. Thus,...   [click here for more]
Infinium Game Studios  Pay What You Want

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RPG Design Zine

RPG Design Zine


The RPG Design Zine is a cut-and-paste 24-page zine distilling what I've learned in the 13+ years I've been designing roleplaying games into a how-to guide.  It uses text from my personal game library to illustrate design concepts and present different ways of applying them, all towards the end of providing tools and ways to think about games that will, hopefully, help you out...   [click here for more]
ndp design  Pay What You Want

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Simple Simon's How to Talk Like a Pirate

Simple Simon's How to Talk Like a Pirate


Whether You Are Celebrating International Talk Like a Pirate Day or Plan to Shuck it All and Go On Account Let Simple Simon Teach You the Pirate Patois And You'll be Ready to Rob Galleons in No Time Here's Some of What Ye'll Learn Pirate Basics An Advanced Nautical Vocabulary Lingo From the Gun...   [click here for more]
Black Shark Enterprises  Pay What You Want

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Structured Free Association Story Plot Method

Structured Free Association Story Plot Method


Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore? Key highlights: Harness your full personal capability using keyword association Write fast - as quickly as in 10-15 minutes from scratch to gaming table Be more varied than ever - avoid cliched anti-climatic story arcs How to run...   [click here for more]
ThinkDifferent  Pay What You Want

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Symbaroum - Balanced Combat Resistance

Symbaroum - Balanced Combat Resistance


Included in the Symbaroum Core Rulebook is a simple template for designing suitable challenges for a group of newly created player characters. Here follows a more detailed model on what the GM should keep in mind when designing combat challenges, based on the player characters’ Competence Level and the intended Difficulty of the fight. This document ends with a list of pre-made...   [click here for more]
Free League Publishing  Pay What You Want

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The Classroom Ready TTRPG Toolkit: Digital

The Classroom Ready TTRPG Toolkit: Digital


Taking TTRPGs from "educational" to "classroom ready" With a wider community acceptance of the idea that games provide players with benefits to skill development, many publishers are releasing "educational" TTRPGs.  However, for these games to be widely accepted in a classroom setting and to actually be accessible to educators who are stretched on time and resources, it’s important to make sure...   [click here for more]
TTRPGkids LLC  Pay What You Want

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The Living Fantasy Realm LARP Rules

The Living Fantasy Realm LARP Rules


  When one walks into a LARP world, there should NOT be a HUGE rulebook to learn. When a person enters the Living Fanatsy Realm they get one 4 page pamphlet that covers everything they need to know and one is playing within minutes! Those of NOBLE BLOOD get an additional phamphlet. From there one can go around the LARP site and find the various guilds to join such as Fighters and Scouts (they can...   [click here for more]
Eldrad Wolfsbane  Pay What You Want

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The Loremaster's Spark

The Loremaster's Spark


A single spark can ignite a universe. Are you tired of staring at a blank page? Are you searching for a truly original idea to kickstart your next fantasy novel or RPG campaign? The Loremaster's Spark offers you a free taste of inspiration. This collection isn't filled with the generic, recycled prompts you've seen a hundred times. Inside, you'll find 25 high-concept, carefully...   [click here for more]
Kevin Potter  Pay What You Want

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The Psionic Energy Dice System 2.0 SRD

The Psionic Energy Dice System 2.0 SRD


The Psionic Energy Dice System 2.0 SRD This is the system reference document created for desginers to use with D&D 5e to add psionic rules, talents, and powers to your game. This is using the CC-BY-4.0 license and is free to use by anyone who wishes to create stuff with this rule set. This document contains: Rules about how the system works. Class templates to add the system to classes, subclasses,...   [click here for more]
Team Walrus Designs  Pay What You Want

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The RPG Handbook

The RPG Handbook


The RPG Handbook is a system-free guide to playing tabletop roleplaying games (RPGs). The RPG Handbook looks at: Inviting new players to try out tabletop RPGs. Getting kids involved in trying out imaginative games. Emphasizing deeper character development. Making it easy to run and vary solo and team RPG gameplay. Turning players into GMs - and GMs into games designers. Offering GMs the means to rapidly...   [click here for more]
Dragonfly  Pay What You Want

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