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Adventure Crucible — Building Stronger Scenarios for any RPG

Adventure Crucible — Building Stronger Scenarios for any RPG


Put Your Adventures in the Crucible In his latest contribution to the KRAKEN Chapbook Series, award-winning game designer Robin D. Laws shows the key structures underlying tabletop roleplaying scenarios. Sharpen your adventures in any game by learning the big five adventure types and how they tick. The Dungeon: Whether you use it regularly or remember it from gaming...   [click here for more]
Tentacles Press  $8.00

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How to Make a Fantasy Sandbox

How to Make a Fantasy Sandbox


How to Make a Fantasy Sandbox! Starting in 2009, I wrote a series of 24 posts on the Bat in the Attic Blog covering the different aspects of creating a hexcrawl formatted setting.  Now that the blog posts are completed, I combined and rewrote these posts into a single book.  In addition to advice about creating your setting, the post fleshs out the Isle of Pyade into a small setting that...   [click here for more]
Bat in the Attic Games  $14.99

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Solo Game Master's Guide (PDF)

Solo Game Master's Guide (PDF)


An exhilarating pathway to becoming a seasoned RPG soloist.” – Martin Knight, creator of D100 Dungeon Create immersive solo RPG experiences with this dedicated guide from the acclaimed host of the Geek Gamers YouTube channel. This long-awaited solo GM guide is a crash course in solo storytelling: a toolkit to help your solo sessions shine as brightly as hers do. Over...   [click here for more]
Modiphius  $15.00

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The Anatomy of Adventure

The Anatomy of Adventure


"It's a lovely read and hugely helpful." "Tons of great advice for an aspiring adventure writer." "Inspiring!" In just a few short years, M.T. Black has established himself as one of the most successful indie-writers on the Dungeons & Dragons scene, with thirty-five platinum best-sellers and over a hundred thousand book sales. In this practical and engaging book, he...   [click here for more]
M.T. Black Games  $4.95

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STORYLINE: Write Structured Adventures | A how to-book on RPG-writing

STORYLINE: Write Structured Adventures | A how to-book on RPG-writing


WRITE STRUCTURED RPG ADVENTURES Is this your fastest guide on how to create great, structured adventures for any role-playing game, using simple but powerful techniques? It might be! 11,000+ words, 76 pages—a complete guide to develop, write, and creatively mold your adventures and campaigns. The book consists of these sections (and a few more): How to Structure an Adventure What...   [click here for more]
PenguinComics  $14.95

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Building Worlds 3rd Edition Volume 1

Building Worlds 3rd Edition Volume 1


Same book, new cover, new low price as this title has been added to the Lux Adversaria line! Embark on an epic journey of worldbuilding mastery with Building World 3rd Edition, Volume 1 the ultimate system-neutral tabletop roleplaying toolkit for game masters and storytellers. From sprawling fantasy realms to futuristic sci-fi galaxies, this comprehensive guide equips you with...   [click here for more]
Lightspress Media  $5.00 $3.00

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Writing With Style: An Editor's Advice for RPG Writers

Writing With Style: An Editor's Advice for RPG Writers


A Style Guide with Style Writing With Style: An Editor’s Advice for RPG Writers presents 45 pages of concise tips on simple ways to make your roleplaying game writing cleaner and clearer. This guide doesn’t show you how to structure adventures, build stat blocks, or create worlds. Instead, Ray Vallese looks at some of the most common and easily fixable grammar and style issues he’s encountered...   [click here for more]
Rogue Genius Games  $4.95

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The Forge Collection: Encounter Zones

The Forge Collection: Encounter Zones


NEED TO GET YOUR GENESYS GAME IN THE ZONE? Do you struggle tracking movement in the abstract range band rules when playing Genesys? Are you looking for something a touch more concrete? Well now you can, all within the pages of The Forge Collection: Encounter Zones! Encounter Zones are an exciting new rule choice that adds movement rules using an optional hex grid system to...   [click here for more]
EDGE Studio  $5.00

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The Anatomy of Adventure (2nd Edition)

The Anatomy of Adventure (2nd Edition)


"...a masterclass in adventure design..." "...a fantastic and inspiring read..." "Solid gold!" A best-selling RPG author shares the secrets of superb adventure design M.T. Black is one of the most successful indie-creators on the D&D scene, with more than fifty platinum best-sellers and over a hundred thousand book sales. In this practical and engaging...   [click here for more]
M.T. Black Games  $9.95

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Fate Plus Monster Vault — Mummies

Fate Plus Monster Vault — Mummies


They undergo a spiritual transformation... ... that can last from a few months to thousands of years, restoring their essence to non-life; they become undead.  Mummies are resurrected into the unlife through magic or supernatural powers, usually as a gift, or bargain, with powerful gods (commonly the evil ones), or as part of a curse that traps their spirits in dead bodies filled only with obsession...   [click here for more]
Rolepress  $3.16 $2.81

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Be Awesome At Dungeon Design (Augmented Edition)

Be Awesome At Dungeon Design (Augmented Edition)


Any GM can design a basic dungeon. A dedicated GM takes the extra time to craft exciting, logical and challenging dungeons that are so much more than a series of rooms stuffed full of monsters and treasure. Be Awesome At Dungeon Design comprises over 200 pages of dungeon design advice from ENnie Award winning designer Creighton Broadhurst. Handling such subjects as a dungeon’s purpose,...   [click here for more]
Raging Swan Press  $5.95

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Solo Roleplaying - A brief introduction

Solo Roleplaying - A brief introduction


Solo Roleplaying - A brief introduction This is a guide to the barest essentials of solo roleplaying. If you are unfamiliar with how playing RPGs by yourself works at its core, this guide will help you get started. Reasons to play by yourself The most common reason tends to be not being able to find a suitable group to play with. While it’s true there are numerous online platforms...   [click here for more]
Little Dreamer  $2.00 $1.25

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Fate Plus Cyberpunk

Fate Plus Cyberpunk


The future will not bring hope... ... only the struggle for survival. You have to be active, or the world will run over you mercilessly. Be determined and smart. Maybe you don’t need strength, but everyone needs a little luck. The world is very big and full of uncertainty, dark streets, neon lights, and violence;...   [click here for more]
Rolepress  $13.23 $9.26

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The Classroom Ready TTRPG Toolkit: Digital

The Classroom Ready TTRPG Toolkit: Digital


Taking TTRPGs from "educational" to "classroom ready" With a wider community acceptance of the idea that games provide players with benefits to skill development, many publishers are releasing "educational" TTRPGs.  However, for these games to be widely accepted in a classroom setting and to actually be accessible to educators who are stretched on time and resources, it’s important to make sure...   [click here for more]
TTRPGkids LLC  Pay What You Want

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The GM's Planet-Building Handbook

The GM's Planet-Building Handbook


So, your sci-fi RPG campaign is going to span vast volumes of space and introduce new alien races from an exotic medley of planets. But just what are those planets like? This handbook will allow you to design realistic planets capable of bearing human (or human-like) life. Guidance is given on: Host star Planet orbit Planet size Axial tilt Moons Planet rotation Magnetosphere Geological activity Atmosphere Hydrosphere Climate Plus,...   [click here for more]
Draken Games  $3.95

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VaeZine: February 2023

VaeZine: February 2023


A New, Quarterly, Fan-Produced Zine to Enhance Your Gameplay in the World of the Vaesen Roleplaying Game Thomas Bailey, Johnell Hipol, and David Wartmann have put together what we hope will be a great resource for fans and players of the Vaesen Nordic Horror Roleplaying game by Free League. In the inaugural issue we have several articles ready to help you improve...   [click here for more]
Free League Publishing  $5.00

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Fate Plus Monster Vault — Ghosts

Fate Plus Monster Vault — Ghosts


Beings who have died ... ... and that have a strong connection with the material world can remain Earthbound until they fulfill their purpose and are called into the afterlife — the final destination. They are made of some insubstantial matter and may be able to see and hear, and even walk through the material plane in places where the membrane between the two worlds is thin. The afterlife may not...   [click here for more]
Rolepress  $3.26 $2.87

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Play Your Character Like A Fucking Boss

Play Your Character Like A Fucking Boss


Don't let the other guy have all the fun!  It's your game, too.  Roleplaying is a contact sport, so get in there and make it happen!!! There may be a reason why your games aren't as awesome as they could be.  Could be the system, might be the GM, or possibly it's you - the player.  I'm not saying this little self-help guide will turn you into the fucking boss overnight, but it's a start. How...   [click here for more]
Kortthalis Publishing  $3.00

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Fate Plus Dark Fantasy

Fate Plus Dark Fantasy


In a world covered in shadows... ... heroes shine like the splendor of hope. It takes courage and wisdom not only to overcome challenges, but to not be corrupted by the darkness that plagues the world. This is a decaying place that needs to be raised from the ashes of its own destruction. Fate Plus Dark Fantasy...   [click here for more]
Rolepress  $13.08 $9.15

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Buried Bones: Creating in the Realms of Pugmire

Buried Bones: Creating in the Realms of Pugmire


"Is Pugmire a joke? No. Because it can be so much more." - Eddy Webb Since the release of Pugmire, creator Eddy Webb has gotten a lot of questions. Is Pugmire a “funny” game? Can I play my favorite dog? What products inspired the game? How can I make my Pugmire game as authentic as possible? Collecting a variety of internal documents, email exchanges, blog posts,...   [click here for more]
Onyx Path Publishing  $3.99 $2.00

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Homebrew and Hacking: Crafting Heritages and Cultures

Homebrew and Hacking: Crafting Heritages and Cultures


This book is designed to help narrator's, DM's and game designers who are happy with the lore of their games make suitable and fitting heritages and cultures to fit within their games. You can design and make a huge variety of heritages using the drag and drop system that will work with advanced 5th edition products as well as basic 5e products. The rules also allow for mixed heritage to allow you...   [click here for more]
Homebrew and Hacking  $11.00

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Fate Plus Monster Vault — Vampires

Fate Plus Monster Vault — Vampires


They are watching from the shadows... ... waiting for the right moment to take their prey. Vampires are between us since old times, when they ruled the human kind with power and superstition. You better watch out for the long nights. In this monster vault, the GM will find tools to create stories about vampires as PCs or NPCs as part of human society. What are these creatures...   [click here for more]
Rolepress  $3.09 $2.86

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Game Retailer Guide

Game Retailer Guide


Written by a veteran game store owner, the Game Retailer Guide is a how-to industry manual that contains everything you need to know in order to start and run a successful game-selling business. Topics the Game Retailer Guide covers include:  * Administration & Planning * Building and Equipping the Store * Competitive Analysis * Products and Services * Marketing & Advertising...   [click here for more]
Skirmisher Publishing  $9.99

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Fate Accelerated/Core Conversion Guide

Fate Accelerated/Core Conversion Guide


Got something that uses the Fate Accelerated defaults for Fate Core, and you wish it used Fate Core's defaults? Or vice-versa? This handy guide from one of the Fate system's originators gives you perspectives and methods to make the conversion process a snap. Inside you'll find: An overview of the differences between the Core and Accelerated defaults for Fate Core. A method for converting skills...   [click here for more]
Evil Hat Productions  Pay What You Want

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The White Box Essays

The White Box Essays


They Say Everyone Has a Game Inside Them Almost everyone who’s ever played a game has had an idea for how to make it better. To tweak it, improve it, or even build something new from its miniatures, cards, cubes, and concepts.  We think making games is awesome. We believe it's one of the most challenging, fun, rewarding things you can do. If you’ve ever thought about making a game of your own,...   [click here for more]
Pelgrane Press  $7.99

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Sharper Adventures in Glorantha

Sharper Adventures in Glorantha


Quest for Story! Quest for Adventure! Learn to build sharper, more rewarding Gloranthan scenarios. Robin D. Laws returns from the other side with tips, tricks and structures to make your adventures as open and wild as the world of Glorantha itself. Master the power of the Core Activity, the underlying action that propels your heroes into mystery and danger. Heighten the excitement with...   [click here for more]
Tentacles Press  $8.00

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Easier Encounters

Easier Encounters


Easier Encounters Encounters are fundamental to great game sessions and campaigns. This book contains my ideas on combining player goals, character choices, stakes, and consequences for building encounters that build into adventures and into satisfying campaigns. ...   [click here for more]
Parts Per Million  $7.99 $4.99

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Structured Free Association Story Plot Method

Structured Free Association Story Plot Method


Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore? Key highlights: Harness your full personal capability using keyword association Write fast - as quickly as in 10-15 minutes from scratch to gaming table Be more varied than ever - avoid cliched anti-climatic story arcs How to run...   [click here for more]
ThinkDifferent  Pay What You Want

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24XX SRD

24XX SRD


24XX is the free version of the rules used by the 2400 series of RPGs, with advice on how to adapt these files for your own game. The SRD is released under a Creative Commons Attribution 4.0 license. Materials include: Plain text system reference document (SRD) PDF versions for layout reference Affinity Publisher version for use as template Vector...   [click here for more]
Pretendo Games  Pay What You Want

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Fate Plus Monster Vault — Infernals

Fate Plus Monster Vault — Infernals


They rebelled ... ... against celestial forces and humanity. They were once righteous, but something grew in their hearts and rebellion began. Others may be born from their infernal origin, placing them within the hordes of the lower planes. Either way, they have greed and a thirst for revenge. They are watching everything... and everyone. In this monster vault, the GM will find...   [click here for more]
Rolepress  $3.11 $2.64

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Worldcrafting

Worldcrafting


An average gamer is sitting at his desk, scribbling "My setting" on the first page of his notepad. He has prepared in advance: in his mind, he has a plan for the setting, its history, inklings of geography and names. He’s read some guides to creating fantasy worlds as well. He knows a lot of PnP and video game settings, has browsed the websites of complex alternate worlds, and by reading forums...   [click here for more]
GRAmel  $9.99 $2.49

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Adam in Wales: Board Game Designer Journal

Adam in Wales: Board Game Designer Journal


In this journal, award winning board game designer Adam Porter provides a multitude of reflective tools to help you develop as a tabletop game designer. This is not a playtesting journal. That is to say, the journal is not focused on one specific game or project. It is focused on you. You are the project. The journal is broken down into regular logs, with prompts to guide your reflections. You will...   [click here for more]
Adam in Wales  $6.99

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ANIME IN MIDJOURNEY - An AI Art Creation Guide

ANIME IN MIDJOURNEY - An AI Art Creation Guide


Have you ever wanted to create your own art? Do you want it be amazing and beautiful? This step-by-step guidebook – a sequel to the author’s acclaimed Beginning with Midjourney book, in the AI Empowerment series – has been written to bring you into the AI art generation revolution, as led by Midjourney and other Artificial Intelligence design suites. This book details...   [click here for more]
Kent David Kelly  $12.99 $4.99

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How to Create Great Fantasy Maps (Even if You Can't Draw)

How to Create Great Fantasy Maps (Even if You Can't Draw)


Don't you wish you could draw those really cool fantasy-style maps to use in your game? Well, you can! This step-by-step guide shows you how to use the most basic of equipment to create brilliant fantasy maps even if (like the author) you have no artistic talents at all. Your scenarios and game resources will never look the same again! ...   [click here for more]
Draken Games  $1.50

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Fate Plus Vikings

Fate Plus Vikings


Pick up your sword and get ready to fight! Fate Plus Vikings is a 112-pages brainstorm about historical fiction adventures set in Scandinavia in a dark age, populated with mysticism and tales of bravery. In this zine, the GM will find tools to create stories about brave PCs that can ascend to Jarls and kings, cities that arise, and wars that drown kingdoms in their own suffering. Watch out for the...   [click here for more]
Rolepress  $13.46 $9.42

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Fate Plus Monster Vault — Celestials

Fate Plus Monster Vault — Celestials


They will fulfill their assignments ... ... whatever it takes! Celestials live on the ethereal plane, but their designations are often linked to the material plane. Many of them are in an internal conflict to resist not breaking one of the six prescriptions, the heavenly laws, so as not to become an infernal. Be careful if you cross paths with one of them. In this monster vault,...   [click here for more]
Rolepress  $3.04 $2.69

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Chatbots for RPGs

Chatbots for RPGs


Start your journey into the realms of tabletop gaming with Chatbots for RPGs by Jacob DC Ross. This guide unveils the secrets of crafting AI chatbots as your game master, enhancing the tabletop RPG experience without replacing the human touch. It also includes guidelines and tips for publishers, including indie operations, to use chatbots in conjunction with their published books and PDFs. The book...   [click here for more]
Thunderegg Productions  $19.99

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Thoughts on Forging in the Dark

Thoughts on Forging in the Dark


Thoughts on Forging in the Dark is a guide to making and modifying games using the Forged in the Dark tabletop roleplaying game system. Originally written for Blades in the Dark by John Harper, the Forged in the Dark engine has been adapted for use by  Scum and Villainy, Band of Blades, and many indie games.  This is a guide for anyone...   [click here for more]
Small Cool Games  Pay What You Want

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Tutorial: Versatile InDesign Book Covers

Tutorial: Versatile InDesign Book Covers


A quick-and-dirty tutorial on how to use 3 pages within an InDesign file to make a flexible book cover, easily exportable to multiple formats! Easily resize the spine without having to manipulate as many elements. Easily export to multiple formats: PDF for sale, PDFs for print, PDF to add to the Lightning Source template for print on demand, JPGs or TIFs for web/print/3D rendering use. ...   [click here for more]
Adam Jury  Pay What You Want

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The Practical Guide to Becoming a Great GM

The Practical Guide to Becoming a Great GM


The Practical Guide to becoming a Great GM is the book that brings all the areas you need to know as a Game Master into a single space and shows you how to do all of it better, faster, clearer, and with confidence to know your game will be awesome. Inside you'll find practical, applicable knowledge to improve your game, training modules to entrench the learning, plus a step by step guide for you to...   [click here for more]
Geekstable  $24.99

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Adventure Design in Practice

Adventure Design in Practice


Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style. I analyze collaborative storytelling and how it can be fused with more linear story design....   [click here for more]
ThinkDifferent  Pay What You Want

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Be Awesome At Village Design

Be Awesome At Village Design


Any GM can design a basic village. A dedicated GM, however, takes the extra time to craft exciting, logical and flavoursome villages that are so much more than a general store, village inn and some dreary peasant huts. Be Awesome at Village Design comprises village design essays by ENnie Award winning designer Creighton Broadhurst and a suite of tables designed to help the busy GM quickly and easily...   [click here for more]
Raging Swan Press  $3.99

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Elegant Encounter Design

Elegant Encounter Design


Encounters are the motor of your storytelling. The way they are structured contributes the most to your table top experience. I've compiled a collection of design principles for encounters using my business consultancy skillset. It's been refeshing to deploy those practices to role playing domain and I feel it has given me a new angle to the subject in general. Key highlights and learning include:...   [click here for more]
ThinkDifferent  Pay What You Want

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Fate Plus Monster Vault — Zombies

Fate Plus Monster Vault — Zombies


They crave the fresh meat ... ... of living! Zombies are everywhere, invading the streets, homes and pop culture, bringing horror and death wherever they go. There is no safe place. In this monster vault, the GM will find tools to create stories about zombies as PCs or NPCs, with specific rules for contagion, hordes, and more! Will these creatures take over the world? Content ZombiesRising...   [click here for more]
Rolepress  $3.12 $2.76

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Old School House Rules for 5E RPGs

Old School House Rules for 5E RPGs


These are a set of HOUSE RULES for world’s greatest role playing game that you can use to make new-school feel more like old-school. Here’s a few topics we cover: Ability Scores Alignment Classes Encumbrance Healing Stealth Initiative Undead Broken Spells Cantrips Magic Items Called Shots Morale Critting/Fumbling Shield Walls Mounted Combat And much more! All the rules have one...   [click here for more]
Castle Clark  $5.99

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Questions Without Answers

Questions Without Answers


What can change a person's very nature? How can the broken be made whole? What does it mean to be a hero? In a world where most people still dismiss genre fiction as ‘trash’ or ‘pulp,' it should be no surprise that role playing games don’t have a reputation for literary value. And, to be fair, I can understand why: most adventures are just...   [click here for more]
Larcenous Designs, LLC  Pay What You Want

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Beating the Story: How to Map, Understand, and Elevate Any Narrative

Beating the Story: How to Map, Understand, and Elevate Any Narrative


See How Stories Work The most compelling stories move us emotionally. Up and down, between hope and fear, in ways we don’t always expect—but that you can harness as a writer, editor, and critic. This book shows you how to track, map, and understand the rhythm of a story. Whether you’re writing or rewriting, editing a manuscript or dismantling your favorite television episode, Beating...   [click here for more]
Pelgrane Press  $7.95

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Fate Plus Power Systems (Compilation)

Fate Plus Power Systems (Compilation)


This zine is a compilation of articles about power systems published in the Dark Fantasy, Cyberpunk and Vikings issues of Fate Plus. The power... ... runs through our veins! The characters are ready to release that energy. Fate Plus Compilation Power Systems is a 41-pages featuring some magic and power systems that will make PCs and NPCs more interesting. Get ready for the adventure!...   [click here for more]
Rolepress  $9.93 $6.95

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Hard S.F. Worldbuilding Cookbook #4.1: The Candle Flame : A star system with a flame yellow sun

Hard S.F. Worldbuilding Cookbook #4.1: The Candle Flame : A star system with a flame yellow sun


Hard S.F. Worldbuilding Cookbook #4.1: The Candle Flame : A star system with a flame yellow sun A how-to guide for writers and roleplayers Start with your story. Choose locations, find situations, and inspire novel prompts as you need them. Have the science behind them at your fingertips, when you want it.  Inspiration first, then worldbuilding. Hard...   [click here for more]
John Freeman  Pay What You Want

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Homebrew and Hacking: Crafting Personalised Feats

Homebrew and Hacking: Crafting Personalised Feats


This book is designed to help narrator's, DM's and game designers who are happy with the lore of their games make suitable and fitting feats to fit within their games and be more closely personalised to the characters needs. You can design and make a huge variety of feats using the drag and drop system that will work with advanced 5th edition products as well as basic 5e products. The rules also...   [click here for more]
Homebrew and Hacking  $11.00

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