Title |
Publisher |
Price |
How to Make a Fantasy Sandbox!
Starting in 2009, I wrote a series of 24 posts on the Bat in the Attic Blog covering the different aspects of creating a hexcrawl formatted setting. Now that the blog posts are completed, I have combined and rewritten these posts into a single book. In addition to advice about creating your setting, the posts flesh out the Isle of Pyade into a small setting that... [click here for more] |
Bat in the Attic Games |
$14.99
|
 CHARACTER CRUCIBLES: Designing Meaningful Character Development A Guide to RPG Character Development for Game Masters and Players
Transform your campaigns from simple adventures into profound journeys of growth and discovery. Character Crucibles teaches you to create the moments that players remember forever — not because of what their characters accomplished,... [click here for more] |
OnixUA |
$10.90 $8.90
|
 A Comprehensive Guide to Creating Dynamic Fantasy Cities
Transform your fantasy cities from simple backdrops into living, breathing campaign centerpieces that respond to player actions and drive memorable storytelling. Urban Foundations provides Game Masters with the tools to create authentic urban environments without overwhelming complexity.
In this 52-page guide, you'll... [click here for more] |
OnixUA |
$4.90
|
Behind every throne lurks a shadow court...
In the flickering shadows beyond torchlight and behind respectable facades, a second world exists in every fantasy realm — a world with its own unwritten laws, complex hierarchies, and unique economies. The criminal underworld thrives in these spaces, threading through society like dark roots beneath seemingly pristine soil.
Underworld... [click here for more] |
OnixUA |
$4.90
|

Create magical systems with depth, coherence, and authenticity that truly belong in your world.
Arcane Foundations provides Game Masters, players and worldbuilders with everything needed to craft magic that feels both wondrous AND logical — magic that enhances your setting and captivates your players.
What You'll Find Inside This 76-Page Guide:
Origins & Sources... [click here for more] |
OnixUA |
$6.90
|
Howl Over the Hills A narrative adventure framework for D&D 5e
In the quiet Northern Hills, something howls in the night. Farms are torn apart. Blood stains the ground. Livestock vanishes. And when the full moon rises, villagers lock their doors and pray.
Brumalva, a remote rural village, once worried about orc raids. But now the orcs have disappeared—replaced by... [click here for more] |
Bigio Forge |
Pay What You Want
|
Zagalhta’s Exolunar Collection is a larger project we’re currently working on, which will be going live on Kickstarter in March 2025; it features strong science-fantasy elements that blend inspirations from media like Cowboy Bebop, Gurren Lagann, and Nier. The book takes place in our setting, Somnus Domina, 100 years after the previous guide’s timeline, and deals with space travel, cosmic threads,... [click here for more] |
Logan Laidlaw |
Pay What You Want
|
 Justice is blind, but in a realm of illusions, invisibility, and polymorph spells, the law must see through many veils.
Ever wondered what happens when a wizard teleports into a bank vault? How dragon territorial claims are legally enforced? Or what penalties apply when your party's familiar is caught stealing spell components?
The Arcane Statutes provides the definitive... [click here for more] |
OnixUA |
$3.90
|
 Transform your games from simple adventures into unforgettable moral journeys
Are your players tired of black-and-white morality? Do you want to create moments they'll discuss for years, not just days? The Moral Compass is your essential guide to crafting ethical dilemmas that challenge both characters and players alike.
What's Inside:
Comprehensive Theory to Practice -... [click here for more] |
OnixUA |
$9.90
|
Any GM can design a basic dungeon. A dedicated GM takes the extra time to craft exciting, logical and challenging dungeons that are so much more than a series of rooms stuffed full of monsters and treasure.
Be Awesome At Dungeon Design comprises over 200 pages of dungeon design advice from ENnie Award winning designer Creighton Broadhurst. Handling such subjects as a dungeon’s purpose,... [click here for more] |
Raging Swan Press |
$5.95
|
The future will not bring hope...
... only the struggle for survival. You have to be active, or the world will run over you mercilessly. Be determined and smart. Maybe you don’t need strength, but everyone needs a little luck. The world is very big and full of uncertainty, dark streets, neon lights, and violence;... [click here for more] |
Rolepress |
$14.50
|
 Introduction: The Magic of Solo RPG’ing
Welcome, fellow adventurer, to the wondrous world of solo RPG gaming. Whether you’ve stumbled upon this guide out of curiosity, a longing for adventure, or a deep-seated love for storytelling, know that you are in the right place. Here, you will discover the joy, freedom, and endless possibilities that solo RPG gaming offers.
In a world that often feels... [click here for more] |
Original Frontiers |
$2.99
|
They are wild ...
... Beasts are natural creatures that belong to the setting's fauna. In the view of our ordinary world, some of these imagined beings may appear to be magical creatures. In worlds of imagination, they can fill nature as it is common for us to have lions, wolves, and eagles.
Will you survive this threat?
In this monster vault, the GM will find tools to create stories... [click here for more] |
Rolepress |
$3.00
|
"Is Pugmire a joke? No. Because it can be so much more."
- Eddy Webb
Since the release of Pugmire, creator Eddy Webb has gotten a lot of questions. Is Pugmire a “funny” game? Can I play my favorite dog? What products inspired the game? How can I make my Pugmire game as authentic as possible?
Collecting a variety of internal documents, email exchanges, blog posts,... [click here for more] |
Onyx Path Publishing |
$3.99
|
In a world covered in shadows...
... heroes shine like the splendor of hope. It takes courage and wisdom not only to overcome challenges, but to not be corrupted by the darkness that plagues the world. This is a decaying place that needs to be raised from the ashes of its own destruction.
Fate Plus Dark Fantasy... [click here for more] |
Rolepress |
$14.50
|
 Do you ever wish you just had a little something to send to your players new to Forbidden Lands? Something that summarizes the things they need to know to play but not so detailed they don't read any of it? The Forbidden Lands Player's Quickstart is the answer!
This document is designed as a quick primer that GMs can send to new players (or new players can obtain for themselves) before... [click here for more] |
Free League Publishing |
$0.99
|
Don't you wish you could draw those really cool fantasy-style maps to use in your game? Well, you can! This step-by-step guide shows you how to use the most basic of equipment to create brilliant fantasy maps even if (like the author) you have no artistic talents at all.
Your scenarios and game resources will never look the same again! ... [click here for more] |
Draken Games |
$1.50
|
They feed on the rotting flesh of humans!
If they are part of a fantasy universe, they devour the dead of sentient humanoid species. They may do this to please their hunger or fill the inner void that torments them. It is not about eating carcasses, but there is something sinister about seeking out the remains of rational beings.
Will they devour you?
In this monster vault, the GM... [click here for more] |
Rolepress |
$3.00 $2.10
|
Pick up your sword and get ready to fight!
Fate Plus Vikings is a 112-pages brainstorm about historical fiction adventures set in Scandinavia in a dark age, populated with mysticism and tales of bravery.
In this zine, the GM will find tools to create stories about brave PCs that can ascend to Jarls and kings, cities that arise, and wars that drown kingdoms in their own suffering.
Watch out for the... [click here for more] |
Rolepress |
$14.50 $10.15
|
Any GM can design a basic village. A dedicated GM, however, takes the extra time to craft exciting, logical and flavoursome villages that are so much more than a general store, village inn and some dreary peasant huts. Be Awesome at Village Design comprises village design essays by ENnie Award winning designer Creighton Broadhurst and a suite of tables designed to help the busy GM quickly and easily... [click here for more] |
Raging Swan Press |
$3.99
|
They are watching from the shadows...
... waiting for the right moment to take their prey. Vampires are between us since old times, when they ruled the human kind with power and superstition.
You better watch out for the long nights.
In this monster vault, the GM will find tools to create stories about vampires as PCs or NPCs as part of human society. What are these creatures... [click here for more] |
Rolepress |
$3.00
|
This zine is a compilation of articles about power systems published in the Dark Fantasy, Cyberpunk and Vikings issues of Fate Plus.
The power...
... runs through our veins! The characters are ready to release that energy.
Fate Plus Compilation Power Systems is a 41-pages featuring some magic and power systems that will make PCs and NPCs more interesting.
Get ready for the adventure!... [click here for more] |
Rolepress |
$9.50
|
 Have you ever looked at a battle map and thought “This looks great, but how do I use it”? As a novice game master, I found myself asking this question often. Battle maps that are designed to look as detailed as possible are often difficult to use in practice.
If that problem sounds relatable, then this guide is for you! Follow the instructions to quickly create maps that will engage your players... [click here for more] |
Elcathiar Studio |
$12.00
|
This zine is a compilation of articles about equipment published in the Dark Fantasy, Cyberpunk and Vikings issues of Fate Plus.
Equipment...
... you will need it! Characters need to be well equipped to live their adventures.
Fate Plus Compilation Equipment is a 78-pages featuring lots of ideas for using equipment besides pre-made item to speed up your game session.
Get ready for... [click here for more] |
Rolepress |
$9.50 $6.65
|
This book is designed to help narrator's, DM's and game designers who are happy with the lore of their games make suitable and fitting feats to fit within their games and be more closely personalised to the characters needs.
You can design and make a huge variety of feats using the drag and drop system that will work with advanced 5th edition products as well as basic 5e products.
The rules also... [click here for more] |
Homebrew and Hacking |
$11.00
|
Inside this 150-page tome you will learn how to:
Sculpt a continent
Design a nation
Plan a city or village
Create a Pantheon
And build your owm fantasy world!
Over its eighteen chapters, this book walks you through the steps needed to create a fantasy world for your roleplaying game, from the initial brainstorming to the niggling details. Included is advice on geology & climate, culture &... [click here for more] |
5 Minute Workday Publishing |
$4.00
|
The Practical Guide to becoming a Great GM is the book that brings all the areas you need to know as a Game Master into a single space and shows you how to do all of it better, faster, clearer, and with confidence to know your game will be awesome.
Inside you'll find practical, applicable knowledge to improve your game, training modules to entrench the learning, plus a step by step guide for you to... [click here for more] |
Geekstable |
$24.99
|
This concise first volume of Worldbuilding For Writers, Gamers and Other Creators provides straightforward guidance on how to model the astronomical elements of an Earth-like planet for your storyworld setting. Author and storyworld creator Matthew Wayne Selznick ("Brave Men Run -- A Novel of the Sovereign Era") explains the science and helps you through the (basic) math required to:
Select... [click here for more] |
MWS Media |
$2.99
|
It can be all too easy to create a history for your world which feels lifeless and static, and carrying out the research necessary to address that can be a daunting task that seems increasingly impossible the longer you try to work at it.
Luckily, worldbuilding doesn't need to be real, it just needs to feel real, and that's where this book comes in. Charting History covers the... [click here for more] |
WMB Saltworks |
$2.95
|
 Hello There Adventurers and Grand Wizards!
You've heard that before...
"I open the door. What’s in it?"
"I peek through the window. What do I see?"
"What does this room look like?"
"What’s inside this room?"
This project gives you quick answers to those questions — and more. Whether you’re running D&D, Pathfinder, or any other TTRPG (simple or crunchy), you can drop these in anywhere.
As... [click here for more] |
Pheoxin |
$2.34
|
A single spark can ignite a universe.
Are you tired of staring at a blank page? Are you searching for a truly original idea to kickstart your next fantasy novel or RPG campaign?
The Loremaster's Spark offers you a free taste of inspiration. This collection isn't filled with the generic, recycled prompts you've seen a hundred times. Inside, you'll find 25 high-concept, carefully... [click here for more] |
Kevin Potter |
Pay What You Want
|
 2024 ENNIE GOLD WINNER Best Monster/Adversary Designed and drawn by hardcore monster enthusiasts, MONSTROUS is a system-agnostic tool, the Game Manager’s go-to reference for telling better stories through monsters. In it, Kyle "Map Crow" Latino’s lavish illustrations bring to life dozens of classic monsters from myth, legend, and high-fantasy RPGs. The bad guys in this book have been remixed... [click here for more] |
Cloud Curio |
$25.00
|
In the dark corners of the world...
... monsters watch over humanity with hunger for flesh and thirst for blood — others wish to devour their spirits. You have to be active, or the they will get you, and your loved ones. Be brave, or you won't get very far, be smart about who you can really trust, and hope... [click here for more] |
Rolepress |
$14.50
|
 BRAND NEW ITEM!!!
Want a great tool to create random campaign or one-shot ideas?
Roll on this table as many times or as few as you want. Skip some categories or roll twice on some.
Categories Include:
Main Plot (Roll D8)
Story Themes (Roll D20 1-2x)
Setting (Roll D20)
Plot Twist (Roll D10)
Support Character (Roll D10)
Common Items (Roll D100/2 1-2x)
Magic Item (Roll D8)
Minor... [click here for more] |
MediaStream Press |
$5.00 $1.00
|
This zine is a compilation of articles about monsters and allies published in the Dark Fantasy, Cyberpunk and Vikings issues of Fate Plus.
Allies and creatures...
... they are everywhere. NPCs cross characters' paths as aids or obstacles.
Fate Plus Compilation Allies and Monsters is a 70-pages featuring about 70 pre-made NPCs that the GM can use as allies or obstacles in the PCs path.... [click here for more] |
Rolepress |
$9.50
|
 What you have before you is a collection of over 400 tricks of the GM’s Trade. These are GMing tips that Stephen Chenault has accumulated since he took up the mantel of Game Master back in 1980. They cover getting started at the table, absent players, creating tension, running encounters, meta-gaming, using settings, staying on track, how best to roll initiative, and so very much more. They are... [click here for more] |
Troll Lord Games |
$9.99
|
Lao Tzu said, “A journey of a thousand miles begins with a single step.” But the journey of imagination begins with a single idea—one that can shape entire worlds, if you so choose. And no one knows that better than bestselling fantasy author Richard C. White, who brings his expertise for world building to this reference guide for writers interested in crafting their own storytelling environments.... [click here for more] |
Starwarp Concepts |
$4.99
|
 Quest for Story! Quest for Adventure!
Learn to build sharper, more rewarding Gloranthan scenarios.
Robin D. Laws returns from the other side with tips, tricks and structures to make your adventures as open and wild as the world of Glorantha itself.
Master the power of the Core Activity, the underlying action that propels your heroes into mystery and danger.
Heighten the excitement with... [click here for more] |
Tentacles Press |
$8.00
|
They will fulfill their assignments ...
... whatever it takes! Celestials live on the ethereal plane, but their designations are often linked to the material plane. Many of them are in an internal conflict to resist not breaking one of the six prescriptions, the heavenly laws, so as not to become an infernal.
Be careful if you cross paths with one of them.
In this monster vault,... [click here for more] |
Rolepress |
$3.00
|
Beings who have died ...
... and that have a strong connection with the material world can remain Earthbound until they fulfill their purpose and are called into the afterlife — the final destination. They are made of some insubstantial matter and may be able to see and hear, and even walk through the material plane in places where the membrane between the two worlds is thin.
The afterlife may not... [click here for more] |
Rolepress |
$3.00 $2.10
|
Do you need something for your new players to read that gives enough detail that they know what they're doing but not so long that they actually read it? How to Play Mork Borg is the answer!
This document is designed as a quick primer that Game Masters (GMs) can send to new players (or new players can obtain themselves) before their first session. Players who read through this before their... [click here for more] |
KJJ Publications |
$0.99
|
They rebelled ...
... against celestial forces and humanity. They were once righteous, but something grew in their hearts and rebellion began. Others may be born from their infernal origin, placing them within the hordes of the lower planes. Either way, they have greed and a thirst for revenge.
They are watching everything... and everyone.
In this monster vault, the GM will find... [click here for more] |
Rolepress |
$3.00
|
 Start your journey into the realms of tabletop gaming with Chatbots for RPGs by Jacob DC Ross. This guide unveils the secrets of crafting AI chatbots as your game master, enhancing the tabletop RPG experience without replacing the human touch. It also includes guidelines and tips for publishers, including indie operations, to use chatbots in conjunction with their published books and PDFs. The book... [click here for more] |
Thunderegg Productions |
$19.99
|
The One Page Worldbuilder is a streamlined, step-by-step tool designed to help you build the foundation of your world—whether for a game, novel, script, or any creative project. With just four structured modules, it takes you from a blank page to a solid framework, guiding you through the key pillars of worldbuilding: Inspiration, Purpose, Cornerstones, and... [click here for more] |
Mindgame |
Pay What You Want
|
These are a set of HOUSE RULES for world’s greatest role playing game that you can use to make new-school feel more like old-school.
Here’s a few topics we cover:
Ability Scores
Alignment
Classes
Encumbrance
Healing
Stealth
Initiative
Undead
Broken Spells
Cantrips
Magic Items
Called Shots
Morale
Critting/Fumbling
Shield Walls
Mounted Combat
And much more!
All the rules have one... [click here for more] |
Castle Clark |
$5.99
|
Your PCs have final emerged from the dungeon laden with loot prised from the clutches of their slain foes. Heroically returning to civilisation, they find a tavern, divide up their loot and relax. Then they ask “So what are the people like here, anyway?” At this point, the GM likely panics and either replies “nothing special” or improvises a series of similar, one-dimensional (and ultimately... [click here for more] |
Raging Swan Press |
$5.99
|
They undergo a spiritual transformation...
... that can last from a few months to thousands of years, restoring their essence to non-life; they become undead.
Mummies are resurrected into the unlife through magic or supernatural powers, usually as a gift, or bargain, with powerful gods (commonly the evil ones), or as part of a curse that traps their spirits in dead bodies filled only with obsession... [click here for more] |
Rolepress |
$3.00
|
They crave the fresh meat ...
... of living! Zombies are everywhere, invading the streets, homes and pop culture, bringing horror and death wherever they go.
There is no safe place.
In this monster vault, the GM will find tools to create stories about zombies as PCs or NPCs, with specific rules for contagion, hordes, and more! Will these creatures take over the world?
Content
ZombiesRising... [click here for more] |
Rolepress |
$3.00
|
Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.
There's another way... [click here for more] |
WMB Saltworks |
$2.95
|
Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.
There's another way... [click here for more] |
WMB Saltworks |
$2.95
|