Title |
Publisher |
Price |
How to Make a Fantasy Sandbox!
Starting in 2009, I wrote a series of 24 posts on the Bat in the Attic Blog covering the different aspects of creating a hexcrawl formatted setting. Now that the blog posts are completed, I have combined and rewritten these posts into a single book. In addition to advice about creating your setting, the posts flesh out the Isle of Pyade into a small setting that... [click here for more] |
Bat in the Attic Games |
$14.99
|
Put Your Adventures in the Crucible
In his latest contribution to the KRAKEN Chapbook Series, award-winning game designer Robin D. Laws shows the key structures underlying tabletop roleplaying scenarios. Sharpen your adventures in any game by learning the big five adventure types and how they tick.
The Dungeon: Whether you use it regularly or remember it from gaming... [click here for more] |
Tentacles Press |
$8.00
|
What you have before you is a collection of over 400 tricks of the GM’s Trade. These are GMing tips that Stephen Chenault has accumulated since he took up the mantel of Game Master back in 1980. They cover getting started at the table, absent players, creating tension, running encounters, meta-gaming, using settings, staying on track, how best to roll initiative, and so very much more. They are... [click here for more] |
Troll Lord Games |
$9.99
|
Introduction: The Magic of Solo RPG’ing
Welcome, fellow adventurer, to the wondrous world of solo RPG gaming. Whether you’ve stumbled upon this guide out of curiosity, a longing for adventure, or a deep-seated love for storytelling, know that you are in the right place. Here, you will discover the joy, freedom, and endless possibilities that solo RPG gaming offers.
In a world that often feels... [click here for more] |
Original Frontiers |
$2.99
|
Any GM can design a basic dungeon. A dedicated GM takes the extra time to craft exciting, logical and challenging dungeons that are so much more than a series of rooms stuffed full of monsters and treasure.
Be Awesome At Dungeon Design comprises over 200 pages of dungeon design advice from ENnie Award winning designer Creighton Broadhurst. Handling such subjects as a dungeon’s purpose,... [click here for more] |
Raging Swan Press |
$5.95
|
The future will not bring hope...
... only the struggle for survival. You have to be active, or the world will run over you mercilessly. Be determined and smart. Maybe you don’t need strength, but everyone needs a little luck. The world is very big and full of uncertainty, dark streets, neon lights, and violence;... [click here for more] |
Rolepress |
$13.23 $9.26
|
BRAND NEW ITEM!!!
Want a great tool to create random campaign or one-shot ideas?
Roll on this table as many times or as few as you want. Skip some categories or roll twice on some.
Categories Include:
Main Plot (Roll D8)
Story Themes (Roll D20 1-2x)
Setting (Roll D20)
Plot Twist (Roll D10)
Support Character (Roll D10)
Common Items (Roll D100/2 1-2x)
Magic Item (Roll D8)
Minor... [click here for more] |
MediaStream Press |
$5.00 $1.00
|
"Is Pugmire a joke? No. Because it can be so much more."
- Eddy Webb
Since the release of Pugmire, creator Eddy Webb has gotten a lot of questions. Is Pugmire a “funny” game? Can I play my favorite dog? What products inspired the game? How can I make my Pugmire game as authentic as possible?
Collecting a variety of internal documents, email exchanges, blog posts,... [click here for more] |
Onyx Path Publishing |
$3.99
|
In a world covered in shadows...
... heroes shine like the splendor of hope. It takes courage and wisdom not only to overcome challenges, but to not be corrupted by the darkness that plagues the world. This is a decaying place that needs to be raised from the ashes of its own destruction.
Fate Plus Dark Fantasy... [click here for more] |
Rolepress |
$13.08 $9.15
|
Do you need something for your new players to read that gives enough detail that they know what they're doing but not so long that they actually read it? How to Play Mork Borg is the answer!
This document is designed as a quick primer that Game Masters (GMs) can send to new players (or new players can obtain themselves) before their first session. Players who read through this before their... [click here for more] |
KJJ Publications |
$0.99
|
They are watching from the shadows...
... waiting for the right moment to take their prey. Vampires are between us since old times, when they ruled the human kind with power and superstition.
You better watch out for the long nights.
In this monster vault, the GM will find tools to create stories about vampires as PCs or NPCs as part of human society. What are these creatures... [click here for more] |
Rolepress |
$3.09 $2.86
|
Don't you wish you could draw those really cool fantasy-style maps to use in your game? Well, you can! This step-by-step guide shows you how to use the most basic of equipment to create brilliant fantasy maps even if (like the author) you have no artistic talents at all.
Your scenarios and game resources will never look the same again! ... [click here for more] |
Draken Games |
$1.50
|
Pick up your sword and get ready to fight!
Fate Plus Vikings is a 112-pages brainstorm about historical fiction adventures set in Scandinavia in a dark age, populated with mysticism and tales of bravery.
In this zine, the GM will find tools to create stories about brave PCs that can ascend to Jarls and kings, cities that arise, and wars that drown kingdoms in their own suffering.
Watch out for the... [click here for more] |
Rolepress |
$13.46 $9.42
|
Any GM can design a basic village. A dedicated GM, however, takes the extra time to craft exciting, logical and flavoursome villages that are so much more than a general store, village inn and some dreary peasant huts. Be Awesome at Village Design comprises village design essays by ENnie Award winning designer Creighton Broadhurst and a suite of tables designed to help the busy GM quickly and easily... [click here for more] |
Raging Swan Press |
$3.99
|
Beings who have died ...
... and that have a strong connection with the material world can remain Earthbound until they fulfill their purpose and are called into the afterlife — the final destination. They are made of some insubstantial matter and may be able to see and hear, and even walk through the material plane in places where the membrane between the two worlds is thin.
The afterlife may not... [click here for more] |
Rolepress |
$3.26 $2.87
|
Quest for Story! Quest for Adventure!
Learn to build sharper, more rewarding Gloranthan scenarios.
Robin D. Laws returns from the other side with tips, tricks and structures to make your adventures as open and wild as the world of Glorantha itself.
Master the power of the Core Activity, the underlying action that propels your heroes into mystery and danger.
Heighten the excitement with... [click here for more] |
Tentacles Press |
$8.00
|
This zine is a compilation of articles about power systems published in the Dark Fantasy, Cyberpunk and Vikings issues of Fate Plus.
The power...
... runs through our veins! The characters are ready to release that energy.
Fate Plus Compilation Power Systems is a 41-pages featuring some magic and power systems that will make PCs and NPCs more interesting.
Get ready for the adventure!... [click here for more] |
Rolepress |
$9.93 $6.95
|
The Practical Guide to becoming a Great GM is the book that brings all the areas you need to know as a Game Master into a single space and shows you how to do all of it better, faster, clearer, and with confidence to know your game will be awesome.
Inside you'll find practical, applicable knowledge to improve your game, training modules to entrench the learning, plus a step by step guide for you to... [click here for more] |
Geekstable |
$24.99
|
They undergo a spiritual transformation...
... that can last from a few months to thousands of years, restoring their essence to non-life; they become undead.
Mummies are resurrected into the unlife through magic or supernatural powers, usually as a gift, or bargain, with powerful gods (commonly the evil ones), or as part of a curse that traps their spirits in dead bodies filled only with obsession... [click here for more] |
Rolepress |
$3.16 $2.81
|
This book is designed to help narrator's, DM's and game designers who are happy with the lore of their games make suitable and fitting feats to fit within their games and be more closely personalised to the characters needs.
You can design and make a huge variety of feats using the drag and drop system that will work with advanced 5th edition products as well as basic 5e products.
The rules also... [click here for more] |
Homebrew and Hacking |
$11.00
|
This zine is a compilation of articles about equipment published in the Dark Fantasy, Cyberpunk and Vikings issues of Fate Plus.
Equipment...
... you will need it! Characters need to be well equipped to live their adventures.
Fate Plus Compilation Equipment is a 78-pages featuring lots of ideas for using equipment besides pre-made item to speed up your game session.
Get ready for... [click here for more] |
Rolepress |
$8.94 $6.25
|
Start your journey into the realms of tabletop gaming with Chatbots for RPGs by Jacob DC Ross. This guide unveils the secrets of crafting AI chatbots as your game master, enhancing the tabletop RPG experience without replacing the human touch. It also includes guidelines and tips for publishers, including indie operations, to use chatbots in conjunction with their published books and PDFs. The book... [click here for more] |
Thunderegg Productions |
$19.99
|
In the dark corners of the world...
... monsters watch over humanity with hunger for flesh and thirst for blood — others wish to devour their spirits. You have to be active, or the they will get you, and your loved ones. Be brave, or you won't get very far, be smart about who you can really trust, and hope... [click here for more] |
Rolepress |
$12.97 $9.07
|
They rebelled ...
... against celestial forces and humanity. They were once righteous, but something grew in their hearts and rebellion began. Others may be born from their infernal origin, placing them within the hordes of the lower planes. Either way, they have greed and a thirst for revenge.
They are watching everything... and everyone.
In this monster vault, the GM will find... [click here for more] |
Rolepress |
$3.11 $2.64
|
Inside this 150-page tome you will learn how to:
Sculpt a continent
Design a nation
Plan a city or village
Create a Pantheon
And build your owm fantasy world!
Over its eighteen chapters, this book walks you through the steps needed to create a fantasy world for your roleplaying game, from the initial brainstorming to the niggling details. Included is advice on geology & climate, culture &... [click here for more] |
5 Minute Workday Publishing |
$4.00
|
It can be all too easy to create a history for your world which feels lifeless and static, and carrying out the research necessary to address that can be a daunting task that seems increasingly impossible the longer you try to work at it.
Luckily, worldbuilding doesn't need to be real, it just needs to feel real, and that's where this book comes in. Charting History covers the... [click here for more] |
WMB Saltworks |
$2.95
|
These are a set of HOUSE RULES for world’s greatest role playing game that you can use to make new-school feel more like old-school.
Here’s a few topics we cover:
Ability Scores
Alignment
Classes
Encumbrance
Healing
Stealth
Initiative
Undead
Broken Spells
Cantrips
Magic Items
Called Shots
Morale
Critting/Fumbling
Shield Walls
Mounted Combat
And much more!
All the rules have one... [click here for more] |
Castle Clark |
$5.99
|
They will fulfill their assignments ...
... whatever it takes! Celestials live on the ethereal plane, but their designations are often linked to the material plane. Many of them are in an internal conflict to resist not breaking one of the six prescriptions, the heavenly laws, so as not to become an infernal.
Be careful if you cross paths with one of them.
In this monster vault,... [click here for more] |
Rolepress |
$3.04 $2.69
|
This zine is a compilation of articles about monsters and allies published in the Dark Fantasy, Cyberpunk and Vikings issues of Fate Plus.
Allies and creatures...
... they are everywhere. NPCs cross characters' paths as aids or obstacles.
Fate Plus Compilation Allies and Monsters is a 70-pages featuring about 70 pre-made NPCs that the GM can use as allies or obstacles in the PCs path.... [click here for more] |
Rolepress |
$9.23 $6.46
|
They crave the fresh meat ...
... of living! Zombies are everywhere, invading the streets, homes and pop culture, bringing horror and death wherever they go.
There is no safe place.
In this monster vault, the GM will find tools to create stories about zombies as PCs or NPCs, with specific rules for contagion, hordes, and more! Will these creatures take over the world?
Content
ZombiesRising... [click here for more] |
Rolepress |
$3.12 $2.76
|
Lao Tzu said, “A journey of a thousand miles begins with a single step.” But the journey of imagination begins with a single idea—one that can shape entire worlds, if you so choose. And no one knows that better than bestselling fantasy author Richard C. White, who brings his expertise for world building to this reference guide for writers interested in crafting their own storytelling environments.... [click here for more] |
Starwarp Concepts |
$4.99
|
TTRPGs are storytelling, acting, and logic games where the players take on roles in the fiction as part of engaging with the game.
There are a lot of them.
This is a guide to making your own.
It is not a step by step assembly manual. It covers personal theory and experiences, and some elements of it are apt to get outdated pretty quickly (publication date 2024!)
However, if you want to do some... [click here for more] |
Richard Kelly |
Pay What You Want
|
Your PCs have final emerged from the dungeon laden with loot prised from the clutches of their slain foes. Heroically returning to civilisation, they find a tavern, divide up their loot and relax. Then they ask “So what are the people like here, anyway?” At this point, the GM likely panics and either replies “nothing special” or improvises a series of similar, one-dimensional (and ultimately... [click here for more] |
Raging Swan Press |
$5.99
|
This document is for DMs and GMs of any system, who want to put a spin on their next campaign setting. The American healthcare system would be an interesting addition to most flavors or genres of tabletop role-playing games. While I can only speak for myself, I am not a fan of the healthcare system and have often daydreamed about reforming or completely dismantling it. This document will... [click here for more] |
How to Homebrew |
$4.99
|
Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.
There's another way... [click here for more] |
WMB Saltworks |
$2.95
|
A basic GM advice column for running prehistoric animals. One of my three entries to Wayfinder #22. The other two entries will be published in it. ... [click here for more] |
Druid GM Designs |
Pay What You Want
|
Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.
There's another way... [click here for more] |
WMB Saltworks |
$2.95
|
Ever wondered what it takes to make it as a freelancer?
Want to improve your homebrew adventures? The KOBOLD Guide to Game Design distills years of professional experience into a collection of design wisdom that can improve your game and vastly increase your odds of selling a magazine article, adventure, or complete game design.
Includes tips from Keith Baker, Wolfgang Baur, Ed Greenwood,... [click here for more] |
Kobold Press |
$14.95
|
The RPG Handbook is a system-free guide to playing tabletop roleplaying games (RPGs). The RPG Handbook looks at:
Inviting new players to try out tabletop RPGs.
Getting kids involved in trying out imaginative games.
Emphasizing deeper character development.
Making it easy to run and vary solo and team RPG gameplay.
Turning players into GMs - and GMs into games designers.
Offering GMs the means to rapidly... [click here for more] |
Dragonfly |
Pay What You Want
|
The Training Arc Guide for Big Eyes, Small Mouth!
Training Arcs are segments of a story that focus on a character's development, forcing them to grow by overcoming a variety of obstacles and challenges. By successfully completing a Training Arc, characters become drastically more powerful than before, finding ancient weapons, unlocking incredible... [click here for more] |
Dyskami Publishing Company |
$4.00
|
Exclusively in Drive-Thru RPG!
Your players will think you are the Best Game Master.
This book provides 30 Black Belt techniques for Game Masters to level up – all in less than 60 pages.
Improve your GM skills from beginner to advanced, covering the contents of getting the players more involved in the story, delivering your adventure in more entertaining ways, and using... [click here for more] |
United Creatives |
$17.42
|
Welcome to first issue of The Crow's Nest, the newsletter where we help you put the rules of 7th Sea into practice along with ideas for new NPCs, Monsters, Plot Hooks, and Secret Socieities. to throw at your Heroes.
In our first issue, Navigating Delicate Negotiations, you'll learn how to use Raises and Pressure to negotiate agreements between your Heroes and NPCs.... [click here for more] |
Chaosium |
$2.00
|
Good vs. evil is cliche, boring, and predictable. It's a simplistic plot device for children's fairy tales, not epic world-building campaigns. You can add considerably more depth to your factions with just a couple simple techniques discussed within. (5 pages) ... [click here for more] |
Anachromystic |
Pay What You Want
|
Included in the Symbaroum Core Rulebook is a simple template for designing suitable challenges for a group of newly created player characters. Here follows a more detailed model on what the GM should keep in mind when designing combat challenges, based on the player characters’ Competence Level and the intended Difficulty of the fight.
This document ends with a list of pre-made... [click here for more] |
Free League Publishing |
Pay What You Want
|
What is This?
This guide was a tool I created as a visual reference while I mapped out the Realm of Aquilae.
While the software tool I am using to produce this massively-ambitious project is enormously useful, I find that sometimes, there are so many options, that I need some way of making sense and keeping track of it all, and more to the point, of how I make use of the tool.
Thus,... [click here for more] |
Infinium Game Studios |
Pay What You Want
|
Game Design Secrets You Need to Know! The practical side of success as a game designer is revealed in these dozen essays by two professionals, including
How to pitch your work
How to survive a killer deadline,
How to make an impression with magic items
How to set up a mystery.
Learn what makes a good playtest,
What makes a design matter to a wide audience,
And many more!
With insights won... [click here for more] |
Kobold Press |
$9.99
|
Have you ever got stuck without ideas when creating towns, cities, etc. for your RPG adventures?
Are you tired of creating dull one-dimensional towns? Do you want to add a little extra depth to the towns where your adventures are taking place?
Then this little guide is for you!
A town is not just a place where a bunch NPCs live and wait for the... [click here for more] |
Mist Bard Press |
$2.49
|
Tired of samey and tropey medieval civilizations and societies in your realistic or fantasy RPGs? With this generator, based on actual theories of political development, you can generate entirely unique, detailed societal structures, governments, and conflicts which are entirely realistic, but may have never occurred in the real world.
You may create civilizations appropriate to your world’s equivalent... [click here for more] |
Currentpattern |
Pay What You Want
|
Marster the art of game design! The Kobold Guide to Game Design Volume III: Tools &Techniques goes even deeper into the territory of professional design with a dozen essays by an all-star lineup of industry veterans including:
Award-winning designer and publisher Wolfgang Baur
3rd Edition Dungeons & Dragons designer Monte Cook
4th Edition Dungeons & Dragons... [click here for more] |
Kobold Press |
$14.95
|
Game Master Journal:Goblin Journals
Book #5 in a series of books that help tabletop game masters create content for their quests.The Goblins Journalsl are a set of journals that help Game Masters and Players alike create content for their games. Game Masters Journals walk a Game Master through the creation of their own game sessions. It takes them step by step asking... [click here for more] |
GoblinsNest Games |
$2.99
|