Title |
Publisher |
Price |
How to Make a Fantasy Sandbox!
Starting in 2009, I wrote a series of 24 posts on the Bat in the Attic Blog covering the different aspects of creating a hexcrawl formatted setting. Now that the blog posts are completed, I have combined and rewritten these posts into a single book. In addition to advice about creating your setting, the posts flesh out the Isle of Pyade into a small setting that... [click here for more] |
Bat in the Attic Games |
$14.99
|
 Howls in the night. Ravaged farms. A dark power stirs.
In the Northern Hills, the peaceful life of herders is shattered by a series of brutal nocturnal attacks. The signs are clear: claws, blood, and something no one dares to name. The orcs—once a constant threat—have vanished... and in their place, a new terror is rising.
An investigative and narrative-driven adventure that... [click here for more] |
Bigio Forge |
Pay What You Want
|
 A Comprehensive Guide to Creating Dynamic Fantasy Cities
Transform your fantasy cities from simple backdrops into living, breathing campaign centerpieces that respond to player actions and drive memorable storytelling. Urban Foundations provides Game Masters with the tools to create authentic urban environments without overwhelming complexity.
In this 52-page guide, you'll... [click here for more] |
OnixUA |
$4.90
|
 CHARACTER CRUCIBLES: Designing Meaningful Character Development A Guide to RPG Character Development for Game Masters and Players
Transform your campaigns from simple adventures into profound journeys of growth and discovery. Character Crucibles teaches you to create the moments that players remember forever — not because of what their characters accomplished,... [click here for more] |
OnixUA |
$10.90 $8.90
|
Behind every throne lurks a shadow court...
In the flickering shadows beyond torchlight and behind respectable facades, a second world exists in every fantasy realm — a world with its own unwritten laws, complex hierarchies, and unique economies. The criminal underworld thrives in these spaces, threading through society like dark roots beneath seemingly pristine soil.
Underworld... [click here for more] |
OnixUA |
$4.90
|

Create magical systems with depth, coherence, and authenticity that truly belong in your world.
Arcane Foundations provides Game Masters, players and worldbuilders with everything needed to craft magic that feels both wondrous AND logical — magic that enhances your setting and captivates your players.
What You'll Find Inside This 76-Page Guide:
Origins & Sources... [click here for more] |
OnixUA |
$6.90
|
 Justice is blind, but in a realm of illusions, invisibility, and polymorph spells, the law must see through many veils.
Ever wondered what happens when a wizard teleports into a bank vault? How dragon territorial claims are legally enforced? Or what penalties apply when your party's familiar is caught stealing spell components?
The Arcane Statutes provides the definitive... [click here for more] |
OnixUA |
$3.90
|
Any GM can design a basic dungeon. A dedicated GM takes the extra time to craft exciting, logical and challenging dungeons that are so much more than a series of rooms stuffed full of monsters and treasure.
Be Awesome At Dungeon Design comprises over 200 pages of dungeon design advice from ENnie Award winning designer Creighton Broadhurst. Handling such subjects as a dungeon’s purpose,... [click here for more] |
Raging Swan Press |
$5.95
|
 Transform your games from simple adventures into unforgettable moral journeys
Are your players tired of black-and-white morality? Do you want to create moments they'll discuss for years, not just days? The Moral Compass is your essential guide to crafting ethical dilemmas that challenge both characters and players alike.
What's Inside:
Comprehensive Theory to Practice -... [click here for more] |
OnixUA |
$9.90
|
 Introduction: The Magic of Solo RPG’ing
Welcome, fellow adventurer, to the wondrous world of solo RPG gaming. Whether you’ve stumbled upon this guide out of curiosity, a longing for adventure, or a deep-seated love for storytelling, know that you are in the right place. Here, you will discover the joy, freedom, and endless possibilities that solo RPG gaming offers.
In a world that often feels... [click here for more] |
Original Frontiers |
$2.99
|
 Do you ever wish you just had a little something to send to your players new to Forbidden Lands? Something that summarizes the things they need to know to play but not so detailed they don't read any of it? The Forbidden Lands Player's Quickstart is the answer!
This document is designed as a quick primer that GMs can send to new players (or new players can obtain for themselves) before... [click here for more] |
Free League Publishing |
$0.99
|
Don't you wish you could draw those really cool fantasy-style maps to use in your game? Well, you can! This step-by-step guide shows you how to use the most basic of equipment to create brilliant fantasy maps even if (like the author) you have no artistic talents at all.
Your scenarios and game resources will never look the same again! ... [click here for more] |
Draken Games |
$1.50
|
Any GM can design a basic village. A dedicated GM, however, takes the extra time to craft exciting, logical and flavoursome villages that are so much more than a general store, village inn and some dreary peasant huts. Be Awesome at Village Design comprises village design essays by ENnie Award winning designer Creighton Broadhurst and a suite of tables designed to help the busy GM quickly and easily... [click here for more] |
Raging Swan Press |
$3.99
|
 Have you ever looked at a battle map and thought “This looks great, but how do I use it”? As a novice game master, I found myself asking this question often. Battle maps that are designed to look as detailed as possible are often difficult to use in practice.
If that problem sounds relatable, then this guide is for you! Follow the instructions to quickly create maps that will engage your players... [click here for more] |
Elcathiar Studio |
$12.00
|
This book is designed to help narrator's, DM's and game designers who are happy with the lore of their games make suitable and fitting feats to fit within their games and be more closely personalised to the characters needs.
You can design and make a huge variety of feats using the drag and drop system that will work with advanced 5th edition products as well as basic 5e products.
The rules also... [click here for more] |
Homebrew and Hacking |
$11.00
|
Inside this 150-page tome you will learn how to:
Sculpt a continent
Design a nation
Plan a city or village
Create a Pantheon
And build your owm fantasy world!
Over its eighteen chapters, this book walks you through the steps needed to create a fantasy world for your roleplaying game, from the initial brainstorming to the niggling details. Included is advice on geology & climate, culture &... [click here for more] |
5 Minute Workday Publishing |
$4.00
|
This concise first volume of Worldbuilding For Writers, Gamers and Other Creators provides straightforward guidance on how to model the astronomical elements of an Earth-like planet for your storyworld setting. Author and storyworld creator Matthew Wayne Selznick ("Brave Men Run -- A Novel of the Sovereign Era") explains the science and helps you through the (basic) math required to:
Select... [click here for more] |
MWS Media |
$2.99
|
Lao Tzu said, “A journey of a thousand miles begins with a single step.” But the journey of imagination begins with a single idea—one that can shape entire worlds, if you so choose. And no one knows that better than bestselling fantasy author Richard C. White, who brings his expertise for world building to this reference guide for writers interested in crafting their own storytelling environments.... [click here for more] |
Starwarp Concepts |
$4.99
|
 Quest for Story! Quest for Adventure!
Learn to build sharper, more rewarding Gloranthan scenarios.
Robin D. Laws returns from the other side with tips, tricks and structures to make your adventures as open and wild as the world of Glorantha itself.
Master the power of the Core Activity, the underlying action that propels your heroes into mystery and danger.
Heighten the excitement with... [click here for more] |
Tentacles Press |
$8.00
|
The One Page Worldbuilder is a streamlined, step-by-step tool designed to help you build the foundation of your world—whether for a game, novel, script, or any creative project. With just four structured modules, it takes you from a blank page to a solid framework, guiding you through the key pillars of worldbuilding: Inspiration, Purpose, Cornerstones, and... [click here for more] |
Mindgame |
Pay What You Want
|
Do you need something for your new players to read that gives enough detail that they know what they're doing but not so long that they actually read it? How to Play Mork Borg is the answer!
This document is designed as a quick primer that Game Masters (GMs) can send to new players (or new players can obtain themselves) before their first session. Players who read through this before their... [click here for more] |
KJJ Publications |
$0.99
|
These are a set of HOUSE RULES for world’s greatest role playing game that you can use to make new-school feel more like old-school.
Here’s a few topics we cover:
Ability Scores
Alignment
Classes
Encumbrance
Healing
Stealth
Initiative
Undead
Broken Spells
Cantrips
Magic Items
Called Shots
Morale
Critting/Fumbling
Shield Walls
Mounted Combat
And much more!
All the rules have one... [click here for more] |
Castle Clark |
$5.99
|
Your PCs have final emerged from the dungeon laden with loot prised from the clutches of their slain foes. Heroically returning to civilisation, they find a tavern, divide up their loot and relax. Then they ask “So what are the people like here, anyway?” At this point, the GM likely panics and either replies “nothing special” or improvises a series of similar, one-dimensional (and ultimately... [click here for more] |
Raging Swan Press |
$5.99
|
Ever wondered what it takes to make it as a freelancer?
Want to improve your homebrew adventures? The KOBOLD Guide to Game Design distills years of professional experience into a collection of design wisdom that can improve your game and vastly increase your odds of selling a magazine article, adventure, or complete game design.
Includes tips from Keith Baker, Wolfgang Baur, Ed Greenwood,... [click here for more] |
Kobold Press |
$14.95
|
The RPG Handbook is a system-free guide to playing tabletop roleplaying games (RPGs). The RPG Handbook looks at:
Inviting new players to try out tabletop RPGs.
Getting kids involved in trying out imaginative games.
Emphasizing deeper character development.
Making it easy to run and vary solo and team RPG gameplay.
Turning players into GMs - and GMs into games designers.
Offering GMs the means to rapidly... [click here for more] |
Dragonfly |
Pay What You Want
|
Included in the Symbaroum Core Rulebook is a simple template for designing suitable challenges for a group of newly created player characters. Here follows a more detailed model on what the GM should keep in mind when designing combat challenges, based on the player characters’ Competence Level and the intended Difficulty of the fight.
This document ends with a list of pre-made... [click here for more] |
Free League Publishing |
Pay What You Want
|
Game Design Secrets You Need to Know! The practical side of success as a game designer is revealed in these dozen essays by two professionals, including
How to pitch your work
How to survive a killer deadline,
How to make an impression with magic items
How to set up a mystery.
Learn what makes a good playtest,
What makes a design matter to a wide audience,
And many more!
With insights won... [click here for more] |
Kobold Press |
$9.99
|
 The Hero Resource Sheet 1.0 is a curated list of weblinks for aspiring game masters, story tellers, and writers. Inside you will find: - Over 50 links to free and useful resources
- Categories such as creative resources, system specific, and tools at the table
- Hyperlinks that will allow you to navigate directly to the listed site
- Over 1000 hours saved effort and countless inspiring tools Grab... [click here for more] |
Totem |
Pay What You Want
|
A basic GM advice column for running prehistoric animals. One of my three entries to Wayfinder #22. The other two entries will be published in it. ... [click here for more] |
Druid GM Designs |
Pay What You Want
|
 In Tabletop Tips we will explore a compilation of articles organized in easy to follow chapters to help protect your Creations and to help streamline the configuration of and support for your creative process. With the rise of AI we have to make certain changes as industry professionals to protect our creations as well as to safeguard the creative process. The tools that are outlined below not only... [click here for more] |
McNabb Games |
$9.99 $4.95
|
Marster the art of game design! The Kobold Guide to Game Design Volume III: Tools &Techniques goes even deeper into the territory of professional design with a dozen essays by an all-star lineup of industry veterans including:
Award-winning designer and publisher Wolfgang Baur
3rd Edition Dungeons & Dragons designer Monte Cook
4th Edition Dungeons & Dragons... [click here for more] |
Kobold Press |
$14.95
|
Tales of Thundering Heroism
Welcome to Exemplars & Eidolons. Within these few pages you’ll find a game of titanic heroes and glorious paragons, living legends of every stripe banding together to accomplish deeds of deathless fame. Using the basic framework of classic old-school gaming you’ll fashion fresh exemplars of daring to battle foes far beyond the... [click here for more] |
Sine Nomine Publishing |
FREE
|
 Do you ever wish you just had a little something to send to your players new to Forbidden Lands? Something that summarizes the things they need to know to play but not so detailed they don't read any of it? The Forbidden Lands Player's Quickstart is the answer!
This document is designed as a quick primer that GMs can send to new players (or new players can obtain for themselves) before... [click here for more] |
Free League Publishing |
$0.99
|
Written by the Usherwood Adventures publisher/designer/author James D. Kramer with the complete InDesign novice in mind, this book is intended to help you get started creating professional documents in InDesign; focusing the skills you need to get up and running quickly, without getting bogged down in a lengthy explanations that makes your eyes glaze over.
The package you will download contains a... [click here for more] |
Usherwood Publishing |
$1.00
|
TTRPGs are storytelling, acting, and logic games where the players take on roles in the fiction as part of engaging with the game.
There are a lot of them.
This is a guide to making your own.
It is not a step by step assembly manual. It covers personal theory and experiences, and some elements of it are apt to get outdated pretty quickly (publication date 2024!)
However, if you want to do some... [click here for more] |
Richard Kelly |
Pay What You Want
|
 This document is for DMs and GMs of any system, who want to put a spin on their next campaign setting. The American healthcare system would be an interesting addition to most flavors or genres of tabletop role-playing games. While I can only speak for myself, I am not a fan of the healthcare system and have often daydreamed about reforming or completely dismantling it. This document will... [click here for more] |
How to Homebrew |
$4.99
|
 Personal growth sounds like a lot of work, but it can be fun with the BOSS mod system. This system fuses Jungian psychology, MBTI, and other personality models with role-playing games. This book is filled with abilities, pre-made characters, quests, and techniques to help you "gear up" with mental fortitude. Dive into a journey of self-discovery, take on your personal dragons head first, and get... [click here for more] |
BOSS mod |
$0.99
|
How to best describe Landscapes?
It’s important to give your audience (readers or fellow gamers) a sense of place. That is, a landscape they can identify with and/or visualize.The difficulty here is placing a feature, a moment or a mark on the landscape that's memorable and (more importantly) indigenous to the landscape. This is exactly what these cards... [click here for more] |
Conflict Games, LLC |
$0.99
|
When you play games often, and especially when you play many different games, at some point you might notice that the playing routine starts to get really similar and linear each time you play. Player behavior as well as your own behavior as a game master can easily become all too uniform if you do not vary the game experience enough. This book covers suggestions for many different techniques that,... [click here for more] |
Avalon Game Company |
$5.99
|
Gods. Spirits. Demons. Supernatural entities, or maybe mere myths. Omnipotent creators, powerful beings who occasionally interact with lesser ones, or impersonal concepts. Saviors, benevolent helpers who offer illumination or practical assistance, aloof observers, petty mischief-makers, or evil presences. Whatever they are, humankind has always been obsessed with them and with their demands: compliance... [click here for more] |
Avalon Game Company |
$5.99
|
Whether You Are Celebrating International Talk Like a Pirate Day or Plan to Shuck it All and Go On Account
Let Simple Simon Teach You the Pirate Patois
And You'll be Ready to Rob Galleons in No Time Here's Some of What Ye'll Learn
Pirate Basics
An Advanced Nautical Vocabulary
Lingo From the Gun... [click here for more] |
Black Shark Enterprises |
Pay What You Want
|
 Embark on a linguistic adventure with Voice of the Soirna: A Guide to Dolarian, your gateway to the enchanting world of Dolarian, an open-source fantasy constructed language (conlang). Designed for both novice and experienced language enthusiasts, this book provides all the essential tools you need to effortlessly master Dolarian.
Inside, you'll find:
User-Friendly Lessons:... [click here for more] |
Elven Foundry |
$17.61
|
 Embark on a linguistic adventure with Voice of the Soirna: A Guide to Dolarian, your gateway to the enchanting world of Dolarian, an open-source fantasy constructed language (conlang). Designed for both novice and experienced language enthusiasts, this book provides all the essential tools you need to effortlessly master Dolarian.
Inside, you'll find:
User-Friendly Lessons:... [click here for more] |
Elven Foundry |
$5.87
|
 Walkthrough: World of Warcraft MMORPG
Even if you aren't a member of a current raid team, this is a great chance to gear yourself up and apply to a raid, to kick your character’s power level up a notch, or to dose that Alt of yours item level on the cheap.
I’ve read a lot of different guides on the Timeless Isle, but none of them worked as a good ‘one... [click here for more] |
DemOniX LLC Publishing |
$1.95
|
 Included with this title are Templates and Module Layouts that are compatible with the 4d6 TTRPG system and affinity publisher. Feel free to use thee layout templates to help streamline your creative endeavors but please leave the proper credit tag with attribution to the original layout creator.Also included are the open source font files and images necessary for the layout. ... [click here for more] |
McNabb Games |
$9.99 $4.95
|
Making 5th Edition Accessible for All
A free, comprehensive braille conversion of the 5th Edition System Reference Document (SRD) for players and content creators.
We believe everyone should be welcomed at TTRPG tables. This project is our commitment to accessibility and inclusivity, providing the core rules in braille for the first time in history!
What's Included:
Players... [click here for more] |
Wyrmworks |
FREE
|
![A Classic Medieval RPG [BUNDLE]](https://d1vzi28wh99zvq.cloudfront.net/images/26840/484566-thumb140.png)
This special bundle product contains the following titles:
Champion's Dungeon Regular price: $2.95 Bundle price: $2.00 Format: PDF Within the city of Mizsar, there exists an organization known as the Heroes' Guild, which is responsible for recruiting new adventurers. However, anyone who wishes to become an adventurer must face a deadly test known... [click here for more] |
thiagogomes |
$11.60 $8.70
|
Any GM can design a basic dungeon. A dedicated GM takes the extra time to craft exciting, logical and challenging dungeons that are so much more than a series of rooms stuffed full of monsters and treasure. Be Awesome At Dungeon Design comprises eight dungeon design essays by ENnie Award winning designer Creighton Broadhurst. Handling such subjects as a dungeon’s purpose, design, ecology, dressing... [click here for more] |
Raging Swan Press |
FREE
|
 Il culto di Cutullo non cresce tramite grandi rivelazioni o invasamenti mistici, ma si propaga come un fastidio sociale e molle. Gli adepti si reclutano tra conoscenti, colleghi o vicini, di solito con un approccio passivo-aggressivo tipo:
“Ti va di venire stasera a un incontro? È rilassante, si gorgoglia e si medita su un mollusco eterno.”... [click here for more] |
Pietro Rotelli |
$1.76
|
This special bundle product contains the following titles.
Homebrew and Hacking: Crafting Heritages and Cultures Regular price: $11.00 Bundle price: $10.00 Format: PDF This book is designed to help narrator's, DM's and game designers who are happy with the lore of their games make suitable and fitting heritages and cultures to fit within their games.
You can... [click here for more] |
Homebrew and Hacking |
$44.99 $20.00
|