Title |
Publisher |
Price |
Run D&D and other RPG Sessions Without the Stress - Second Edition of the Platinum Bestseller - PDF and EPUB
Are you a game master who’s short on time, overwhelmed by prep, or tired of burnout? The No-Prep Gamemaster is your solution.
This updated and expanded second edition of Matt Davids’ well-known guide offers a practical, inspiring approach to running unforgettable tabletop... [click here for more] |
dicegeeks |
$4.99 $2.99
|
Dive into Chasmfiend Volume 1!
Exclusive interviews, insights, and behind the scenes of Cosmere RPG at your fingertips!
Originally handed out at GenCon 2024, in this magazine you will find:
A MESSAGE FROM THE TEAM - A foreword from Stormlight RPG Lead Writer, Lydia Suen
MISTBORN PREVIEW - Deckbuilding Game preview and John D Clair interview, by Chris... [click here for more] |
Brotherwise Games |
$5.00
|
Return of the Lazy Dungeon Master is a book designed to help fantasy roleplaying Gamemasters get more out of their games by preparing less. Return of the Lazy Dungeon Master uses the experiences of thousands of GMs to help us focus on how we prepare our games, how we run our games, and how we think about our games.
Refined for five years after the release of the Lazy Dungeon... [click here for more] |
SlyFlourish |
$7.99
|
Tome of Adventure Design is a comprehensive, start-to-finish resource for designing fantasy adventures for your favorite tabletop role-playing game. It is system neutral, and can be used with virtually any fantasy game. This book includes random generation tables for almost every step of the design process: locations, villainous plots, designing new monsters, and bizarre environments in strange, unknown... [click here for more] |
Mythmere Games |
$22.50 $19.99
|
This unique new RPG guidebook is designed to transform gameplay in ways that empower players to create their own motivations and goals, then proactively pursue them – in effect, guiding the narrative of their characters, rather than having the Game Master do it. Traditional TTRPGs have for decades relied on reactive player responses in order to function. In other words, there is an evil wizard out... [click here for more] |
Topix Media Lab |
$14.99 $9.99
|
The Lazy DM's Companion is a 64 page book of guidelines and inspirational generators to help you build, prepare, and run awesome D&D games. Sitting alongside Return of the Lazy Dungeon Master and The Lazy DM's Workbook, the Lazy DM's Companion streamlines play and fires off your imagination to build awesome and unique worlds for you and your players to explore.... [click here for more] |
SlyFlourish |
$9.99
|
City Builder: A Guide to Designing Communities is a resource specifically designed to help storytellers create exciting and compelling urban areas and other sorts of communities and places within them. It is a universal sourcebook that can support the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy fiction or role-playing game setting.
This comprehensive, fully-illustrated... [click here for more] |
Skirmisher Publishing |
$24.99
|
When designing a fantasy setting, the biology of our home planet can serve as a wonderfully rich source for generating a new world and the creatures that inhabit it. But a world creator should not forget the fantasy aspect, or feel restricted to using Earth’s biosphere as an unyielding template. Several otherwise excellent resources all suffer from the flaw of using real-world ecology in fantasy... [click here for more] |
Skirmisher Publishing |
$4.99
|
OS-TSRPG is a guide to quickly and easily using, and retaining the flavor of, Old-School dungeon modules with a rules-light storytelling system! This can allow grognards to pull their old adventures off the shelf and run them for friends and family members who are not ever going to learn "Basic," "Expert," or "Advanced/1E" rules, and for newer gamers to enjoy the stories associated with retro... [click here for more] |
Skirmisher Publishing |
$4.99
|
Sleepy Hollow
A Tabletop Roleplaying Game Of Early 19th Century Folk Horror
Wilkum: Dear Travelers
It is the early 19th Century in the new country of The United States of America, and the Village of Sleepy Hollow is shrouded in mystery and superstition. Twenty years have passed since the fateful night when Ichabod Crane vanished, leaving only whispers of the... [click here for more] |
Kids in the Attic |
$19.95
|
 CHARACTER CRUCIBLES: Designing Meaningful Character Development A Guide to RPG Character Development for Game Masters and Players
Transform your campaigns from simple adventures into profound journeys of growth and discovery. Character Crucibles teaches you to create the moments that players remember forever — not because of what their characters accomplished,... [click here for more] |
OnixUA |
$10.90 $8.90
|
You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result?
It's time to unleash the Lazy Dungeon Master.
Written in the style of Sly... [click here for more] |
SlyFlourish |
$5.99
|
 A Comprehensive Guide to Creating Dynamic Fantasy Cities
Transform your fantasy cities from simple backdrops into living, breathing campaign centerpieces that respond to player actions and drive memorable storytelling. Urban Foundations provides Game Masters with the tools to create authentic urban environments without overwhelming complexity.
In this 52-page guide, you'll... [click here for more] |
OnixUA |
$4.90
|
 Many GMs struggle to build their own campaigns. However, How to Create Your Own RPG Campaign was designed to solve this very problem. It's another title in the 'Create Your RPG' series, providing detailed guidance to help you construct your campaign. This book clearly explains campaign structure, character progression systems, and other essential elements in straightforward terms. ... [click here for more] |
thiagogomes |
$3.00
|
"Gnome Stew has hit another home run for the Game Master. Never Unprepared has earned a permanent place in my GM toolbox, right along side the likes of Robin’s Laws of Good Game Mastering, Hamlet’s Hit Points, Play Dirty, Eureka, and Masks. Highly recommended." -- RoleplayDNA review
2013 Origins Award nominee for Best Game-Related Publication - 2013 ENnie Award nominee for Best... [click here for more] |
Encoded Designs |
$9.95
|
Solo PbtA is a comprehensive guide to enjoying any Powered by the Apocalypse (PbtA) game in solo play. The book demystifies the notion that these games require a group, providing strategies, tools, and techniques and techniques for emulating the role of the Master of Ceremonies (MC) or Game Master (GM) and experience immersive narratives... [click here for more] |
Basunat |
$4.95
|
Ichabod Crane’s Field Guide to Uncanny Creatures
A Bestiary For The Sleepy Hollow Tabletop Roleplaying Game Of Early 19th Century Folk Horror
Every corner of Sleepy Hollow whispers of strange beings that lurk in the darkness—creatures of myth, shadow, and nightmare. From the eerie folklore of the Hudson Valley to the forgotten legends of Pennsylvania, these... [click here for more] |
Kids in the Attic |
$9.95
|
Run Your Best Campaign Yet
Whether you’re a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by expert gamemasters help construct your campaign from the ground up—and keep your players engaged until the dramatic conclusion.
Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for... [click here for more] |
Kobold Press |
$12.99
|
You may be new to solo roleplaying or an old hand, either way we all run our solo games our own unique ways. This does mean that we rarely get to see how other people are doing it. This books contains tips and advice that I have picked up over the years that I have incorporated into my own play. Some of these may be new to you, some you may accept as obvious truths. Each of these work for me, and... [click here for more] |
Parts Per Million |
$7.99
|
 Easier Adventure Writing (...and how to sell them)
There are plenty of books about making adventures. They are often filled with tables for random names, places, monsters, NPCs, and storyline elements. This is not one of those books.
This is about writing adventures that are good enough to sell. It discusses different adventure formats, from one-page adventures to mega-dungeons, and the different... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
Hex Flower Cookbook | Hex Flower Game Engines - an overview and some thoughts.
In this document I hope to share some of the things I’ve learnt about Hex Flower Game Engines and their design.
This document is not intended to be prescriptive, but it might be a good jumping off point if you are interested in the topic and/or want to make your own Hex Flowers. ... [click here for more] |
Goblin's Henchman |
Pay What You Want
|
The Longest Night - Holiday Special
A Folk Horror Holiday Supplement For The Sleepy Hollow Tabletop Roleplaying Game Of Early 19th Century Folk Horror
As winter’s chill grips the Hudson Valley, the longest nights of the year descend upon Sleepy Hollow, bringing with them a season of eerie beauty and haunting traditions. The Longest Night invites... [click here for more] |
Kids in the Attic |
$9.95
|
How to Write Adventure Modules that Don’t Suck
Over the last 15 years, Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers. Each article gives a different perspective... [click here for more] |
Goodman Games |
$15.00
|
The Essential Elements for Building a World
Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again.
Now,... [click here for more] |
Kobold Press |
$14.99
|
 Invisible Game Master is a medium-complexity GM emulator designed for solo roleplayers who seek deeper storytelling without the heavy machinery of intricate systems. It offers a streamlined, elegant way to replace the Game Master in any setting or RPG.
I remember the first time I dared to play truly solo with nothing but an oracle sheet and my dice. My heart pounded—no safety... [click here for more] |
Basunat |
$4.95
|
 Have you ever found yourself craving a deep, imaginative role-playing experience, but faced the familiar challenges of coordinating schedules, finding a consistent group, or simply lacking the extensive free time a full campaign demands? The world of tabletop RPGs is boundless, but its traditional formats often come with logistical hurdles. This book offers a liberating solution: Solo... [click here for more] |
Basunat |
$3.95
|
The Solo RPG Framework and Toolbox - Space Opera is the all-in-one system agnostic solution to your space opera solo rpg needs.
Within this framework you find a collection of procedures, generators and tools to smoothen the process of playing your favorite space opera rpg solo or cooperative.
Included are gameplay procedures for approaching planets, leaving planets, city gameplay, exploration of... [click here for more] |
Late Night Typing |
$2.99 $2.39
|
“Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review
2015 Golden Geek Award nominee for Best Supplement and Best Artwork & Presentation
Improvisation... [click here for more] |
Encoded Designs |
$9.95
|
Great moments don't just happen on their own.
GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories.
But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a sampling... [click here for more] |
Monte Cook Games |
$0.79
|
“If you’re planning on running a campaign, you’ll want this book.” — Critical Hits review
2014 ENnie Award nominee for Best Aid/Accessory - 2013 Golden Geek Award nominee for Best Supplement
Do you ever wish you had a guide to help make running ongoing campaigns easier and more fun? Then you need Odyssey: The Complete Game Master's Guide to Campaign Management—to... [click here for more] |
Encoded Designs |
$11.95
|
See Your Stories Like Never Before
Hamlet's Hit Points presents a toolkit that helps make storytelling in any RPG easier and more fun by classifying story beats and letting you track their ups and downs from hope to fear and back.
Armed with these tools, you'll be equipped to lay compelling track for an emotional roller-coaster that will keep everyone at your game table involved, excited,... [click here for more] |
Pelgrane Press |
$9.95
|
UPDATED VERSION: Now with bookmarks and updated info.
Discover the Magic of Solo RPG Journaling
Unleash your creativity and immerse yourself in a world of adventure with Solo RPG Journaling: The Art of Being Your Own Storyteller. This comprehensive guide is designed for beginners, offering everything you need to begin your own solo RPG journeys.... [click here for more] |
Basunat |
$4.95
|
LISTEN UP, YOU WHINY SCREWHEADS!!! "Bob's super-Solo's killing everything he meets!" "My players always start the adventure in a bar!" "Why can't I get anyone to play Netrunners??" Does this sound like YOU? Refs. Let's be honest. You've heard this kind of whining before -- and aren't you sick of it? I mean just fed up to here ... so much that you wanted to leap across the table and kill the... [click here for more] |
R. Talsorian Games Inc. |
$5.25
|
You may be new to solo roleplaying or an old hand; either way, we all run our solo games uniquely. This means that we rarely see how other people are doing it. This book contains tips and advice that I have picked up over the years that I have incorporated into keeping my game notes. I talk about analog, pen and paper methods, online, digital, and mobile tools, and about using audio, video, and VTTs... [click here for more] |
Parts Per Million |
$7.99
|
This is Free Trader Beowulf, calling anyone … Mayday, Mayday. A box emblazoned with those words went on sale for the first time on July 22, 1977, at the Origins III Game Fair, heralding the advent of the Traveller roleplaying game from GDW. It wasn’t the first science-fiction roleplaying game, but through its innovative design and through the development of its evocative universe... [click here for more] |
Mongoose |
$30.00
|
Horror seems like it should be ideal for roleplaying games, we have all the monsters you could dream of in your worst nightmares.
The reality is often disappointment. Players brought up on killing all monsters are just not scared by things that go bump in the night.
This book is a collection of tips, advice, and examples on running scarier horror games.
This book grew out of a run of blog articles... [click here for more] |
Parts Per Million |
$7.99
|
 DRAW STEEL!
You are about to dive into the first issue of the first fanzine for Draw Steel. The zine is modeled after the old Dragon and Dungeon magazines and it provides content for directors and players. In this first issue, you will find -
9 Sidekick Retainers - "They can do everything that you can do, only slower."
The Lieutenant (the Ambusher, the Bastion,... [click here for more] |
Abol Tabol |
$4.99
|
 Al diseñar un entorno de fantasía, la biología de nuestro mundo natal puede proporcionar un recurso increíblemente rico para generar un nuevo mundo y las criaturas que lo habitan. Pero un creador de mundos no debe olvidar el aspecto fantástico ni sentirse limitado a utilizar la biosfera de la Tierra como una plantilla inflexible, ya que, por lo demás, recursos excelentes suelen adolecer precisamente... [click here for more] |
Skirmisher Publishing |
$2.99
|
 A Word Before the Dust Swallows You
There’s no one left to tell the stories. Not properly. Not like they used to, back when we had libraries, historians, a goddamn calendar. Out here, everything is decay and memory and the way your breath tastes like blood and iron when the wind shifts wrong. But still—we remember. In fragments. In firelight. In scars.
Wasteland World was... [click here for more] |
Basunat |
$4.95
|
The ideas and tips in this book are about making it easier to facilitate great shared stories, not through even more GM prep, but improv techniques, applying story crafting ideas from film, TV, and books to roleplaying games.
The typical GM has enough to do bringing the setting to life, playing everyone and thing the characters meet, and being the arbiter of the rules. You do not need even more prep... [click here for more] |
Parts Per Million |
$7.99
|
Dungeons Are Half the Game.
You can’t control what players are going to do. That’s half the fun. But you can control where they do it. That’s a whole other half! The Kobold Guide to Dungeons gives both new and experienced Game Masters over 100 pages of insight and ideas into making dungeons great.
In-depth essays from industry luminaries teach you... [click here for more] |
Kobold Press |
$19.99 $12.99
|
Easier RPG Publishing 2025
Hints, Tips, and Thoughts on Publishing on DriveThruRPG
Note: Buying this title as the PDF will also give you the 2023 and 2024 versions of the PDF if you interested in how the publishing process is evolving.
This book was born out of the DriveThruRPG.com Pocketquest game jam. That is an annual game jam intended to bring new people into publishing. I found... [click here for more] |
Parts Per Million |
$7.99
|
S.PETERSEN’S FIELD GUIDE TO LOVECRAFTIAN HORRORS A Field Observer’s Handbook of Preternatural Entities and Beings from Beyond The Wall of Sleep "With its clear visuals and hard-won information, this guide has saved my bacon on more thanvone occasion!"
—Ernest P. Wilderbeast, Visiting Professor of Preternatural Studies Miskatonic University Weird shapes in the park? Odd rumbling... [click here for more] |
Chaosium |
$17.95 $9.49
|
In this 38-page supplement – designed to be used
with Old-School Essentials – you will find:
• 2 brand new adventuring classes: the Wildling Warrior and the Zealot.
• A complete list of 58 Spells for the Drow Class
• Character Backgrounds: Add more flavour and variability to each character at character creation.
• Complete rules for Psionics: A set of rules based on the... [click here for more] |
PBernardo |
$5.00
|
 Transform your games from simple adventures into unforgettable moral journeys
Are your players tired of black-and-white morality? Do you want to create moments they'll discuss for years, not just days? The Moral Compass is your essential guide to crafting ethical dilemmas that challenge both characters and players alike.
What's Inside:
Comprehensive Theory to Practice -... [click here for more] |
OnixUA |
$9.90
|
 What lurks in the shadows between heroic deeds isn't just darkness, but possibility.
Fear Foundation is an essential 142-page toolkit for Game Masters seeking to elevate their fantasy campaigns through the careful application of horror elements. This comprehensive, system-neutral guide bridges psychological theory and practical application, providing everything needed to craft experiences... [click here for more] |
OnixUA |
$14.99 $12.99
|
 Emergent Narrative: Solo RPG
Have you ever felt the pull of a tabletop RPG, the thrill of adventure, but found yourself without a group ready to embark? Or perhaps you've yearned for stories that feel truly your own, unfolding in ways even you couldn't predict? If so, you've likely sensed the magic waiting within the world of solo role-playing games. And... [click here for more] |
Basunat |
$4.95
|
 "OS-TSRPG" ist eine Anleitung zum schnellen und einfachen Benutzen alter Dungeon-Abenteuer-Module und zum Beibehalten ihres speziellen Flairs mit einem regelleichten Erzählspielsystem! Dies kann es alten Rollenspiel-Hasen ermöglichen, ihre alten Abenteuer aus dem Bücherregal zu ziehen und sie für Freunde und Familienangehörige zu leiten, die niemals die Regeln von „Basic“, „Expert“ oder... [click here for more] |
Skirmisher Publishing |
$3.99
|
Welcome to an UNOFFICIAL buyer's guide to the game of RuneQuest and its setting, Glorantha.
Have you ever been surprised to discover a product you can buy for RuneQuest or Glorantha that you hadn't previously even known existed? Did you know that you can still get brand-new copies of that Gloranthan fanzine that quit publishing 15 years ago? Have you ever bought a RuneQuest... [click here for more] |
Chaosium |
$2.49
|
Embark on a Cosmic Odyssey: "Beyond the Horizon: The Ultimate Guide to Playing Mongoose Traveller"
Your Gateway to the Stars Awaits!
Dive into the universe of Mongoose Traveller with "Beyond the Horizon: The Ultimate Guide to Playing Mongoose Traveller" by Frank Succardi. This indispensable 40-page guide is the quintessential companion for every spacefarer, whether... [click here for more] |
CyborgPrime Publishing |
$7.99
|