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Create basic adversaries right when you need them. Instant Adversaries provides a quick and easy way to generate stats for NPCs and vehicles on the fly.
Pick the prime characteristic for the NPC.
Choose from a list of stats built around that characteristic, alter the list, or choose your own.
Select a list of skills for general character types, or customize as needed.
Pick a talent or two from a basic... [click here for more] |
EDGE Studio |
$1.99
|
This publication includes five how-to articles by LARPmeister William T. Thrasher on how to create a variety of fun props that can be used for LARPs, tabletop role-playing games, or decorations for your lair! They are:
Treasure on the Cheap, which includes instructions on how to make prop coins, gems, chests, and more.
Adding Some Bite To Your Game, a tutorial on how to create teeth... [click here for more] |
Skirmisher Publishing |
$1.99
|
This newest and best edition of Cthulhu Live includes a richly detailed and uniquely playable rules system that incorporates decades of best practices and refinements from hundreds of gamers worldwide.
Features of this self-contained live-action roleplaying game include:
All-new rules for skills, combat, Sanity, Magic, and Psychic powers.
Extensive information on organizing events, stagecraft... [click here for more] |
Skirmisher Publishing |
$9.99
|
An Ancient Text Revealed and Re-Examined
The story of Longinus is not a secret story, although some would hide it. But neither is it an open story. It requires study. It requires respect. To some it is the final source of wisdom, freedom, survival. To others it is an evil book, the source of all oppression. No matter what viewpoint you hold, the fact remains that the Testament of Longinus cannot... [click here for more] |
White Wolf |
$3.99
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Some claim the Final Nights, told of in hoary prophecies and dread-filled whispers, have finally come to pass. The signs and portents are loosed upon the land. And with them, the Sabbat wages its bloodiest assaults upon the Camarilla. Are they simply monsters who revel in the fear and violence of the night? Or do their monstrous ways hide something far deeper and far more sinister? No Mercy, No Surrender,... [click here for more] |
White Wolf |
$7.99
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For five centuries, the Camarilla has been the guiding force of Kindred society, pitting itself against any who would defy it. The curtain of the Masquerade has been drawn across the stage of the Kindred. Under this veneer of tradition and gentility, the Jyhad moves in point and bloody counterpoint. It is about elegance and predatory civilty, lies and secrecy. It is about a curtain ripped away for... [click here for more] |
White Wolf |
$7.50
|
Reaching Moon Megacorp’s Life of Moonson, Book One: The Characters contains fifty illustrated character sheets from the freeform live-action role-playing game (LARP) run at North American, British and Australian Gloranthan Conventions in the late nineties.
Take part in the Lunar New Year Ceremonies! Marvel at the glory and decadence of the Imperial Court! Witness the majesty... [click here for more] |
Chaosium |
$29.95 $24.95
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Reaching Moon Megacorp’s Life of Moonson, Book Two: The Freeform contains everything that none of the players knew before this fifty-player live-action role-playing game began: all of the rules, ability cards, secret plots and game directors' notes.
Witness economic devastation, sudden tragedy, military coups, the hunt for the Moon Child... and the Glorious Re-Ascent of Moonson!... [click here for more] |
Chaosium |
$19.95 $14.95
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Around this time every year, just as the leaves begun to change, Sir Arthur Westfield holds a grand salon at his manor of West End. The gathering always attracts a healthy mix of dilettantes, eccentrics, and academics. Often little more than a pretense for Westfield to show off his new acquisitions and oddities, it is also a chance for deals to be made. A renowned patron of the arts and sciences, many... [click here for more] |
Skirmisher Publishing |
$1.99
|
Wealth, Power, Immortality, Control
They have Traditions, blood bonds, scourges, and influence at every level of society. They have Vaulderie, packs, templars and the loyalty of thousands. They have it all, and for centuries they've used it to keep individual vampires from ever tasting true freedom. But cracks have formed in the great facade. Wolves wait at the door. No longer can the elders... [click here for more] |
White Wolf |
$7.99
|
Itras By: The Menagerie is a cabinet of curiosities for the surreal roleplaying game Itras By. New scenarios, setting elements, short games, tools, cards, articles to help your group fine-tune the game for your purposes.
Emily Care Boss from the foreword (abbreviated):
“The game captured something for me. A period, a mind-set, a feeling. Surrealism, German... [click here for more] |
Pro Indie / Vagrant Workshop |
$24.95 $14.95
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Once cavemen told stories of the day's hunt and of the things beyond the firelight. In these modern nights, we still tell stories of hunters - ones who shun sunlight and crave human blood for sustenance. What lies beyond the neon glow? What stories will you tell to keep the darkness at bay?
Under Tonight's Streetlights
This book combines new Thaumaturgy paths with extensive advice on creating... [click here for more] |
White Wolf |
$8.99
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MAN OR MACHINE?
Iteration X represents the cutting edge of artifice, material science and man-machine technology. The Clockwork Conventioneers may be considered killer cyborgs or emotionless drones by their peers, but in truth they're pioneers as well as warriors. The Iterators' tools and computers empower humans , overcome defects and enable people to do things that would be impossible... [click here for more] |
White Wolf |
$11.99
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So Many CharactersGreat Minds Eye Theatre games draw huge crowds, and entertaining stories can go on for a long time indeed. Such epic stories can give birth to a lifetime of memories, and you dont want those memories to be ones of mismanagement, incompatibility and headache. But whats a Storyteller to do? Managing either a long-running chronicle or a chronicle thats absolutely packed with interesting... [click here for more] |
White Wolf |
$6.99
|
Miskatonic University, that ivy league institution of higher learning that has produced many a fine young adult ready to shape the world the way they see fit. With diverse courses such as Peruvian Basket Weaving, Modern Occult Legends, and Ancient Languages, Miskatonic has a class for any student. And with the award-winning sports team, the Fighting Cephalopods, even the athletic scholar can find his... [click here for more] |
Skirmisher Publishing |
$2.99
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Paris at the end of the 19th century: a city of lights, music, excitement at the approach of the new century and aflame with the creative spirit of the Bohemian revolution. But for months the city has been locked in a state of fear as the brutal murderer known as the Raptor stalks the steep streets and narrow alleyways of the north-end hill neighborhood of Montmartre. Many refuse to leave their homes... [click here for more] |
Skirmisher Publishing |
$4.99
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Der Leere Blick ist eine deutschsprachige Version des "Sight Unseen"-Skripts für das Live-Action-Rollenspiel Cthulhu Live 3rd Edition und wurde für die Verwendung mit den Regeln dafür entwickelt. Dieses Skript kann auch leicht für andere Horror- und Mythos-orientierte Spiele wie Call of Cthulhu angepasst werden. Es ist ideal für... [click here for more] |
Skirmisher Publishing |
$2.99
|
The Kingdom of Jerusalem in 1190 is in dire peril. Saladin’s army has retaken Jerusalem. The crusader army is in tatters. The once-mighty Christian kingdoms of Palestine are crumbling.
In the easternmost provinces of the Christian kingdoms, the fortress of Li Vaux Moise has been under siege for three months. The defenders have tried to hold out, but the fortress is clearly about to fall, and the... [click here for more] |
Skirmisher Publishing |
$2.99
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When their ship is sunk by a freak storm. the survivors swim to the nearest land, a small island off the New England coast. Safe on land they feel that their troubles are over ... but they are wrong.
The Island is a Cthulhu Live live-action role-playing (LARP) game scenario for up to 13 players. It is set in 1947 and brings the characters face-to-face with their own twisted lineages and the madness... [click here for more] |
Skirmisher Publishing |
$2.99
|
A daily one-line journal with emotional tracker.
Made for psychic detectives. Used by all observant journallers.
This A5-sized Calibration Record includes:
2 informational pages consisting of…
Title page with space for your name and date issued
'How to use' guide on filling out your record and using... [click here for more] |
Aether Corp Games |
$2.00
|
Can we trust our senses? How do we know that what we see is real? Are our eyes inherently deceptive and prone to misdirection? If so, then such flawed organs must be removed, for only in blindness can one perceive the truth: that all the world is horror.
Sight Unseen is a LARP experience for like no other. When an assortment of Arkham citizens check into the local hospital for surgery, they... [click here for more] |
Skirmisher Publishing |
$4.99
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For three decades, Hobbsbad, New Mexico, has lived in fear of El Chupacabra, an unseen monster that comes in the night and feeds on blood. Every few years, the attacks become more frequent, and then stop just as quickly and mysteriously as they began. Nothing has been able to stop this malevolent creature. Now, one man has done the impossible and captured El Chupacabra alive, and tonight, he plans... [click here for more] |
Skirmisher Publishing |
$4.99
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Last autumn, Cyris Crane, brilliant businessman, loving father, world traveler, and one of the wealthiest and most respected men in Arkham, ventured into the Arkham hill country and disappeared in a sudden blizzard. Now, he has returned, much to the joy of his friends and family, and he has summoned them to his home to make a pronouncement to them ...
"The Return of Cyris Crane" is a LARP scenario... [click here for more] |
Skirmisher Publishing |
$1.99
|
A DramaSystem Companion
Kick your mastery of Robin D. Laws’ DramaSystem, the roleplaying game of epic interpersonal conflict, into high gear, with this essential companion volume. A fervent crowd of backers demanded it, and here it is — an imagination-stretching compendium of DramaSystem insights and ideas.
Blood on the Snow contains:
LARP rules from Emily Care Boss. Take the drama off... [click here for more] |
Pelgrane Press |
$20.95
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TOGA! TOGA! TOGA! But life in ancient Rome isn’t just one big party. The Second Triumvirate has been shattered and Rome is embroiled in civil war once again. Octavian has declared Marc Antony and his Egyptian queen, Cleopatra, enemies of Rome and the legions march south toward Alexandria. The situation seems dire for Marc Antony following destruction of his fleet at the Battle of Actium, but in... [click here for more] |
Skirmisher Publishing |
$3.99
|
Welcome to the New World Order.
It’s the autumn of 1991, and the world isn’t what it used to be. Saddam Hussein’s army lies in smoldering ruins. The Soviet Union is suffering its death throes. Germany has been reunified. Africa is aflame with small bush wars. Across the world, the balance of power is shifting. Old powers are dying out and the playing field of the future will be a chaos of warlords... [click here for more] |
Skirmisher Publishing |
$4.99
|
Tis a fair wind that rises when adventure is calling your name! Ahoy! Here be a treasure chest of maps and more than 100 adventures for adventurers from every nation (aye, and even the Secret Societies!) Whether 'tis for a friendly group around a tavern table or a room full of ladies and gentlemen in courtly attire, you'll find what you need between the pages of this book. And lest ye think... [click here for more] |
Chaosium |
$7.99
|
Set in Yugoslavia in 1943, during the height of World War II, this tense and exciting scenario focuses on the struggle between Allied and Axis special operations teams to seize control of information critical to control of the Balkans. Players can assume roles as military or civilian operatives in one of four opposing factions, the Office of Strategic Services (OSS), the SS Ahnenerbe occult operations... [click here for more] |
Skirmisher Publishing |
$3.99
|
Want to take your gaming group to the next level? Serve up a little Tooth or Truth!
Tooth or Truth is a fictional drinking game designed to encourage deeper roleplaying, more player interaction, and develop and strengthen bonds between characters and players alike. Using 25 questions, clever rules for dodging answers, and the threat of swallowing the tooth, this GM-less roleplaying supplement offers... [click here for more] |
Dawn Metcalf |
$2.99
|
Storyteller Secrets is a collection of original essays, guidance, design notes, advice, how-tos, recommendations and, yes, secrets to help Storytellers of Mind's Eye Theatre: Vampire The Masquerade get the most out of their games. ... [click here for more] |
By Night Studios |
$9.99
|
A Thousand Eyes in the Night
The Garou are not Gaia's only children. Gaia is mother to tricksters, heralds and hoarders of secrets - the Nuwisha, the Corax, the Bastet. While the proud werewolves strut and preen about their place as Gaia's protectors, the wise do so with an eye to the shadows. From the coyotes who make the proud stumble and the talkative ravens who carry news far and... [click here for more] |
White Wolf |
$8.99
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Finally, here are the rules for Mind's Eye Theatre players who have a little bit of a problem with commitment. You know the ones--the folks who can't decide if they want to be alive or dead. Now, with Liber des Ghouls, they can have the best of both worlds. Yes, as a ghoul you can have vampiric Disciplines and still get a tan! Never mind that silly little addiction to blood--for now. This 144-page... [click here for more] |
White Wolf |
$6.58
|
The dancing animal lawyer game returns! Sea Dracula Wave 2 features the same fantastic game with a brand new cover by Jake richmond. As a special bonus, this pdf includes a cover gallery featuring all 9 variant covers from the print edition of the game!
What is Sea Dracula?
Animal City is a magical town full of hardworking talking animals with crazy names and silly opinions. The city is famous... [click here for more] |
Atarashi Games |
$1.00
|
Gathered here for your edification and study are the thoughts on ruling of a half-dozen of the finest political minds the kindred have to offer. It is a dignified, reasoned collection of essays and notes intended to instruct ambitious Kindred in the tactics and techniques of successful, peaceful dominion.
"My only payment for the secrets I give you is your success, for it means that... [click here for more] |
White Wolf |
$6.58
|
Shipwrecked on a remote jungle island, the company of Heroes must deal with savage men and even more savage beasts to locate the legendary treasure left behind by the pirate known as The Eagle. ... [click here for more] |
Chaosium |
$3.99
|
STEP OUTSIDE REALITY
“Let him finish the ceremony, and then kill him.”
“Kill who?” Edward asked. Every eye turned towards him, and he flushed.
“Oh, dear,” he added awkwardly. “A faux pas. Was that some sort of secret language you were using?”
—from the Thought-Record of Cassius Quirinius
The Game of Powers expands the worlds and rules of Nobilis,... [click here for more] |
Jenna Katerin Moran |
$9.95
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Traditions and Technocrats How does the Technocratic Union function? What special talents and procedures do its operatives study? Who are the Disparates? Why is their magic apart from the Tradition Council? Marauders and Nephandi, Technocrats and Traditionalists, Disparate mages and the magical beings they encounter the magical world'smore than just the sum of the Council of Nine. Madmen and Malfeasance... [click here for more] |
White Wolf |
$7.99
|
The Magic Still Exists
From coral caves to sacred glades, from windswept peaks to shadowy streets, magic can still be found. Mermaids sing below the waves and the little people dance in the circles of their human neighbors. Some mortals even know the touch of the Fair Ones on their lives by the blood in their veins. But not all dreams are happy ones nightmares and creatures cluster... [click here for more] |
White Wolf |
$9.99
|
100 Overheard Saloon Talk The cowboy heroes enter the saloon and sit down at a table. As they wait on their drinks the group cannot help but to take in all the assortment of chatter that fills the air around them. There might be a few clues in all that talk… but what do they hear? This conversation list provides the Game Master with a variety of old west appropriate conversation.... [click here for more] |
Fishwife Games |
$1.00
|
We Have Met the Enemy...
The werewolves know that they are fighting an enemy that is mighty and implacable. The Wyrm reaches out everywhere, from corporate America where Pentex and its subsidiaries are ensconced to the werewolves' lost kin, the Black Spiral Dancers to the terrible spirits called Banes. The Garou fight desparately with every weapon they can, and they must not lose. They have... [click here for more] |
White Wolf |
$8.99
|
One Night, Many Stories.
Seven plotlines, dozens of NPCs, and multiple player handouts: Blood & Betrayal is a complete scenario for Mind's Eye Theatre: Vampire The Masquerade.
It contains everything that you need to prepare, manage, and run all the stories from the Blood & Betrayal premiere event hosted at the L.A.... [click here for more] |
By Night Studios |
$14.99
|
An Age of Romance and Gothic Elegance
From decadent dinner parties to foggy cobblestone streets, the world of the 19th century remains a place of superstition and mystery, where ancient legends mix with modern penny dreadfuls, and the most scientific minds still explore the spirit realm. Here the Kindred, long since banished to mere folklore, find themselves newly crowned celebrities,... [click here for more] |
White Wolf |
$11.99
|
From the Rivers Whisper
After the War of Rage, it was rumored that the Nagah, the wereserpent judges of the shapeshifters, had been slaughtered to extinction. Likewise, no one dared venture beneath the waves to see if the Rokea weresharks still lived. The two Breeds were mourned and forgotten, but their survivors were wrong. In the rivers, oceans and swamps, the dead are very much alive.
To... [click here for more] |
White Wolf |
$6.99
|
Won't You Come Into My Parlor? The vermin are always swept aside - few consider what they see. What does the rat see from his hiding-spot under the wharfs? What does the humble spider, spinning in the corner, overhear? No one asks and no one knows. The Ratkin continue their earth-wars from the shadows, and the Ananasi prepare for a time when balance will return. One day, these not-so-meek will inherit... [click here for more] |
White Wolf |
$8.99
|
During the terrible War of Rage, the Garou brought slaughter to their shapeshifting cousins - the mighty werealligators and the gentle werebears. The defeated breeds hid to avoid total annihilation and were eventually forgotten. Now, centuries later, they venture forth from their swamps and caves to a world that needs their help - now more than ever. But has time mended the wounds of the past or have... [click here for more] |
White Wolf |
$8.99
|
Sometimes magic items need a command word to activate them. This can always be assumed to have been spoken by a character or NPC, but it can be more interesting to say the actual word. Such words might also be scribbled down in various places or even overheard. Players may then wonder what it's for. Here is a collection of 520 different words, 20 for each letter of the alphabet, that can be used as... [click here for more] |
Azukail Games |
Pay What You Want
|
The Innsmouth Papers is a Lovecraftian letter-larp: a roleplaying game of Lovecraftian horror which you play by writing letters to one another. Together you will tell stories of investigation, exploration, unease, horror, and madness. At the end of it all, you will have a collection of letters as a physical reminder of this story. This book includes advice on safety and improvising content,... [click here for more] |
Malcolm Harbrow |
$3.50
|
Grinning Skull Studios brings you "The Bank of Grim: Victorian Era British Money" the printable prop money factory from the LARP Lab range.
Inside you will find the means to print an endless supply of authentic looking, British paper notes from the 19th Century. This product is ideal for those who play Victorian based RPG settings such as steampunk... [click here for more] |
Grinning Skull Studios |
$2.50
|
A list of non-threatening urban encounters suitable for any high, middle or low fantasy environment. They are system-neutral and meant to add spice to your world. Use them, expand them; ignore the ones you don't like and use another one. ... [click here for more] |
Transient Press |
Pay What You Want
|
100 Overheard Saloon Talk 2 The cowboy heroes enter the saloon and sit down at a table. As they wait on their drinks the group cannot help but to take in all the assortment of chatter that fills the air around them. There might be a few clues in all that talk… but what do they hear? This conversation list provides the Game Master with a variety of old west appropriate conversation.... [click here for more] |
Fishwife Games |
$0.67
|