Title |
Publisher |
Price |
Mythic Game Master Emulator Second Edition
Play any role-playing game solo or without a Game Master!
Mythic's oracle-style question resolution system revolutionized solo role-playing. The Second Edition of the Mythic Game Master Emulator updates the ground-breaking 2003 ruleset with essential new additions, a wide range of options to customize your adventures, and numerous refinements.
Mythic... [click here for more] |
Word Mill Games |
$14.95
|
Hostile Solo is a stand-alone solo roleplaying game set in a grim and gritty future, inspired by movies like Outland, Alien, Dark Star, Pitch Black, Event Horizon and The Thing. It allows a single player to create and play the roles of a group of blue-collar workers out in deep space, overcoming difficult challenges and facing unknown terrors. Although the name and the cover art suggest that the... [click here for more] |
Zozer Games |
$19.99
|
Welcome, Hero! Come and discover a galaxy where the war for peace, justice, and equality rages on.
Thank you for coming. You are greatly needed. The evil Galactic Consortium is on the rise, and we desperately need your help to fight their growing oppression and champion LGBTQ+ and transgender rights across the entire quadrant. You are our only hope!
In this book you will find:
The... [click here for more] |
Micro RPG |
$3.99 $1.99
|
The bestselling solo journaling & tabletop roleplaying game that helps you mine your world’s hidden gems, uncovering details & stories that breathe life into your fiction
Have you ever dreamt of stepping into your fictional world, feeling the sun on your skin, tasting the alien fruit, hearing the whispers of your own creation?
Journey makes that dream a reality.
I’m Luke, a solo journaling... [click here for more] |
Graycastle Press |
$9.99
|
Solo Game Guide for Savage Worlds
This supplement provides a 15-page toolbox for a solo player to play their own Savage Worlds Wild Card through a series of adventures without a GM.
This booklet provides some simple and common solo roleplaying tools and tunes them to work the way that Savage Worlds works. Ak the questions you ask the GM become more likely to be 'yes' the dice you roll step up through... [click here for more] |
Pinnacle Entertainment |
$3.99
|
Now a DriveThruRPG Platinum Best Seller!!! Thank you from the bottom of our hearts for your support! <3
This Engine is a system I would describe as a true "Ask the GM" system. --- DTRPG Review
[I]f this is what the future of solo looks like, it is very promising indeed. --- /r/Solo_Roleplaying comment
Motif Story Engine is a solo play oracle, an add-on solo RPG system.
It... [click here for more] |
Thought Punks |
$20.00 $12.00
|
Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. It is a game filled with grassy fields, mossy shrines, herds of chubby bumblebees, opossums in sundresses, salamanders with suspenders, starry night skies, and the most beautiful sunsets you can imagine.
You might be a tamarin who dances with small and forgotten gods,... [click here for more] |
Possum Creek Games |
$20.00
|
A good heist requires an immense amount of careful setup. Details about the security, the target, the way in and the way out, the crew, the tools needed, all of those need to be studied and planned for extremely carefully in order to make success as likely as possible.
You have none of that.
There’s a big fancy estate up on that hill that you know has to be full of all... [click here for more] |
Seamus Conneely |
$9.99
|
You may be new to solo roleplaying or an old hand, either way we all run our solo games our own unique ways. This does mean that we rarely get to see how other people are doing it. This books contains tips and advice that I have picked up over the years that I have incorporated into my own play. Some of these may be new to you, some you may accept as obvious truths. Each of these work for me, and... [click here for more] |
Parts Per Million |
$7.99
|
OLD SCHOOL SOLO
Old-School Essentials version
This solo roleplaying supplement is written specifically to feel like natural OSR RPG rules. If you are comfortable with rolling to see if you encounter a wandering monster and then rolling to see what it is, then you can work these rules! Most of the rules in this add-on rulebook condense down into just four tables, the rest of the content is all supporting... [click here for more] |
Parts Per Million |
$4.99
|
SOLO is a solo add-on for Cepheus Engine and the 2D6 SF roleplaying game that it is based on.
If your players are out of town, or you want to experience your own sci-fi setting ‘from the inside’, SOLO is the answer. This isn’t the usual collection of random word tables - instead it presents an array of game types and campaign styles that you can play solo,... [click here for more] |
Zozer Games |
$9.99
|
OSR Solo rules
These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master.
The game you will get using these rules will be a sandbox style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate level would be helpful.
No DM?
The normal cycle of play is that the... [click here for more] |
Parts Per Million |
$4.99
|
Players Guide to Solo Roleplaying
Using Cepheus Engine for Solo Play.
Solo roleplay is put forward as being for anyone who wants to play when there is no one else available. Most solo tools are actually built with the Game Master in mind. GMs are naturally more used to improvising entire scenes, creating NPCs on the spot, and having to grab random tables to create content on the fly. These are not... [click here for more] |
Parts Per Million |
$4.99
|
It’s the year 3985.
Civilization and humanity as we know it has long since been destroyed. Engulfed in the fiery flames of atomic war while the rest of us were later killed by radiation poisoning, mutations, or the walking rotting dead that attacked any living thing.
Any remnants of the technological advancements we once knew have now vanished. . . turned to dust . . . or... [click here for more] |
Micro RPG |
$9.99 $2.24
|
Too Many Games
Too many games get bought and never played. With these rules, you will be able to play Stars Without Number without a GM. Grab the rulebook off the shelf. Make yourself a character and start playing. This book is an interactive set of solo rules that guide your improvisation and acts as a GM for your adventures. In place of the common lists of words, this booklet uses... [click here for more] |
Parts Per Million |
$4.99
|
THIS IS 1.75 EDTION and the MOST CURRENT CORE RULEBOOK!
Welcome to the new edition!
Micro Chapbook RPG: Basic Edition is a fantasy solo roleplaying game designed for the solo gamer (but is compatible with cooperative play and traditional play as well). Take on the role of an adventurer, delving into dungeons, killing monsters, gathering gold, and becoming the hero of the town! These... [click here for more] |
Micro RPG |
$3.74 $2.24
|
You may be new to solo roleplaying or an old hand; either way, we all run our solo games uniquely. This means that we rarely see how other people are doing it. This book contains tips and advice that I have picked up over the years that I have incorporated into keeping my game notes. I talk about analog, pen and paper methods, online, digital, and mobile tools, and about using audio, video, and VTTs... [click here for more] |
Parts Per Million |
$7.99
|
Forbidden Hero - Solo Roleplaying in the Forbidden Lands
This booklet brings GM-less play to Forbidden Lands
This booklet combines two simple game mechanics and some advice on structuring a game for solo play, to give you the option of picking up and playing Forbidden Lands at any time.
This book requires you to have both the players handbook and gamemasters guide, as it will direct you to specific... [click here for more] |
Free League Publishing |
$4.95
|
Our story begins in a sprawling old house outside time and space, where it’s always September 15th and there’s always room for a new visitor. A teen girl sits on the windowsill, reading a well-worn paperback and listening to the splashy-crashy rain come down. She's alone in the world, but soon enough the strangers who reside here will become her closest friends, family, and mentors.
If... [click here for more] |
Possum Creek Games |
$25.00
|
Extended Solo Rules
Twilight:2000
I do not often write solo tools for games that already have solo supplements available. It is almost unheard of for me to write solo tools for a game with solo tools in the core rules. Yet, here I am doing just that.
I have had people commenting on things I post, talking to me on Discord, or at cons asking for expanded solo rules for Twilight2000.
One of the most... [click here for more] |
Free League Publishing |
$4.95
|
... [click here for more] |
Two Cat Club |
$4.95
|
Dungeon Crawl Solo
Solo Roleplaying Rules for Dungeon Crawl Classics and Hubris
This solo roleplaying supplement enables playing Dungeon Crawl Classics without a Judge. The rules are split into three sections. It is an excellent companion to quickstart your way into Dungeon Crawl Classics.
Part 1: This deals with solo playing and the basic yes-no question. These are handled with... [click here for more] |
Parts Per Million |
$4.99
|
What if The Hitchhikers Guide To The Galaxy was an RPG?
Space Aces: Voyages In Infinite Space puts an entire boundless universe at your intrepid crew's fingertips. It will take you on a grand adventure through a giant galactic sandbox set in a Saturday morning cartoon galaxy that is huge and vibrant and hilarious and heart-warming.
Exactly HOW MUCH... [click here for more] |
T-Rex Games |
$24.99 $14.99
|
The Micro Sci-Fi RPG system is an ultra-simple dark sci-fi roleplaying game that is designed specifically for solo play. Take on the role of a lone space traveler, scouting away missions, killing aliens, gathering credits, and becoming an interplanetary hero! These basic rules are the definitive rules for the system and are all you need to play any adventure for the system. They are considered the... [click here for more] |
Micro RPG |
$12.99 $3.74
|
Blurred Lines is a solo RPG inspired by the Giallo horror cinema and Michelangelo Antonioni's Blow-Up.
Play as a crime photographer and hunt down a serial killer. In the game you visit places and take pictures revealing it's content turn after turn investigating the suspicious sights you find. It uses a d10, a deck of cards, a map of a real city of your choice and a lot of post-its.... [click here for more] |
Lantern's Faun |
$15.00 $9.00
|
Now an Electrum Best Seller! Thank you for your support!
Motif Character Engine is a companion product to the Motif Story Engine
It provides a dice system and guidance for emulating characters and players
Enhance your solo and GM-less experiences!
Add characters to your main group with ease.
Emulate players to round out parties and play groups.
More easily... [click here for more] |
Thought Punks |
$7.50 $4.50
|
The Deck of Destiny is a storytelling compendium designed for solo-RPG players, but the adventures within can also be easily adjusted for groups and co-operative play. Make ability checks, fight or flee, and discover secrets which take you closer to your goal. Four campaigns sit inside a single publication: a post-apocalyptic wasteland; a celestial... [click here for more] |
The Desperate DMs |
$7.99 $4.99
|
Baron Munchausen's tales of his extraordinary adventures are legendary: riding cannonballs through the sky, sailing to the Moon, meeting gods, escaping from the Turkish army on half a horse, and many more.
Can you outdo the Baron's storytelling? You can try!
Challenge your friends to tell the most extraordinary stories, interrupt to challenge or correct their boasts, and describe your own amazing... [click here for more] |
Magnum Opus Press |
$9.95 $8.95
|
The Covetous Poet's Adventure Creator and Solo GM Guidebook is a supplement for roleplayers who would like to write their own adventures, or play their favorite roleplaying games solo.
The first section of the book, the Adventure Creator, will guide you through the process of creating your own RPG storyline using a pre-prepared act structure. The Story Charts found in the middle of the book contain... [click here for more] |
Covetous Poet Publishing |
$10.00
|
Why You Need This Book
Because all role-playing is improv and whether you are playing solo or more commonly as GM to a group of players, there are times when you will have to improvise. These tools will guide you through the improv with prompts to inspire your imagination. They will allow you to spin stories and create plots that you had not even considered, without... [click here for more] |
ZWEIHANDER Games |
$4.95 $3.50
|
Solo Dungeon World
Playing Dungeon World without a Gamemaster
This booklet allows you to play Dungeon World without a gamemaster. These rules use a simplified yes-no mechanic designed to encourage the use of gamemaster moves.
Adventure and the Campaign Front is a central element of these rules. As you play the Fronts will be built up based upon the choices you make and how your game unfolds.
Although... [click here for more] |
Parts Per Million |
$4.99
|
Starswoosh: An Ironsworn Starforged quick reference for your eBook reader
What's inside?
Starforged Moves, Oracles and Assets
A Character Sheet for tablets/readers with PDF annotation functionality
Designed for a great overview of all the 200+ pages of content. See all Moves... [click here for more] |
gamesbyfelix.com |
$2.49 $1.99
|
Welcome back, traveler!
This supplement for the bestselling worldbuilding tool and solo roleplaying game Journey doubles the list of Aspects available to players in one handy document! In Journey, Aspects are the interesting and granular details that explorers will 'zoom in' on while exploring, adding a depth of detail and sense of life to the worlds they have created. This expansion offers a whole... [click here for more] |
Graycastle Press |
$4.95
|
Do you want to play FATE?
Do you want to learn how the game plays?
These rules replace the need for a GM allowing you to run the game that you want to play. Solo campaigns can be sweeping adventures limited only by your imagination. This booklet will unleash your adventures.
No experience necessary!
Solo is a perfect way to learn... [click here for more] |
Parts Per Million |
$4.99
|
These look great! Alan Bahr (Gallant Knight Games)
Traditionally roleplaying games have been for 2 or more players as you need a GM and at least one player. These rules break that dependence on a GM and allow you to have solo role-playing adventures using Tiny Dungeon.
Two simple tables allow you to answer the sorts of questions you would ask your GM and entirely new worlds... [click here for more] |
Gallant Knight Games |
$3.99
|
Now a Silver Best Seller! Thank you for your support!
Motif World Engine is a companion product to the Motif Story Engine
It provides guidance and flavors for generating worlds and settings "the Motif way" using a d6 based oracle system.
Enhance your session zero and prep experiences!
Generate seeds for enemies, loot, vehicles, and more!
Guidance for worldbuilding... [click here for more] |
Thought Punks |
$15.00 $7.50
|
These rules add solo adventuring to the world of Symbaroum.
The booklet covers playing through published adventures and sandbox-style play. Normal solo tools provided include oracles for answering questions and themed tools for adventuring in Ambria and the Davokar forest.
I have also included advice on how to make solo adventures survivable without breaking the game balance.
DriveThruRPG... [click here for more] |
Free League Publishing |
$4.95
|
This rules supplement is aimed at any and all BRP Basic Roleplaying games, including Call of Cthulhu and Runequest, and anything else that is independently produced using the SRD.
The book contains a d100 oracle, a selection of muses or spark tables, advice on improv gaming and solo playing adventure/mystery games.
Solo rules are a great way to turn any rulebook into a quickstart for the... [click here for more] |
Parts Per Million |
$4.99
|
GLIDE is a solo (and cooperative) sci-fi tabletop RPG adventure game inspired by the world of Frank Herbert's Dune.
Players take the role of a Seeker; a member of a collective group of nomads, traders, ecologists, and hopefuls that have come together with the common goals of rebuilding the planet Eridoor. Seekers navigate the desert wastes for scrap left behind by the... [click here for more] |
Sleepy Sasquatch Games |
$10.00
|
Low Stakes
A Game to Play in the Shadows
In Low Stakes, you portray a gothic horror monster (like a vampire, werewolf, or ghost) or one of their human friends sharing a home with other monsters in the modern day. As it turns out, you're not very good at it.
In this GM-less RPG, you'll engage in sitcom-style shenanigans as you and your friends guide your characters... [click here for more] |
NerdBurger Games |
$9.99 $5.99
|
NOTE: A NEW EDITION OF THE RULES IS OUT! CHECK IT OUT HERE!
Brutal, dark, and unforgiving, a villain’s life is never an easy one.
The Micro Chapbook RPG system is an ultra-simple roleplaying game that can be played solo or with a traditional GM if you so wish. The EVIL EDITION is the second Deluxe Core Rulebook for the dark fantasy version of the system.
The... [click here for more] |
Micro RPG |
$1.68 $1.01
|
Icarus is a collaborative storytelling game about how great civilizations fall, written and designed by first-time designer Spenser Starke. This collaborative storytelling game begins with Icarus: A city-nation of your design.
At the height of its power, your city of Icarus has decided to erect a massive, ever-growing monument in the... [click here for more] |
Hunters Entertainment |
$8.99 $5.39
|
Utopia is a neo-futuristic roleplaying game, drawing on elements of cyberpunk and speculative science fiction. In Utopia, you will make some decisions about your setting, create a character with goals and ambitions and work to achieve those goals, while dealing with whatever challenges the world throws at you.
SOLO PLAY - GM-LESS GROUP PLAY - GM'D PLAY
What is Utopia?
The world of... [click here for more] |
Utopia RPGs |
$15.00
|
A Lonely Death (in space)
COMPATIBLE WITH DEATH IN SPACE
These solo rules are designed to get you started in solo play, using Death in Space from Stockholm Kartell.
These solo rules use a simple 2d6 yes-no oracle and a d20 muse to handle questions and answers. In addition, a number of simple techniques are used to give the impression of NPC AI, by creating fast behavior profiles that influence oracle... [click here for more] |
Parts Per Million |
$4.99
|
Rogue Handler
Solo Roleplaying in a World of Conspiracy and Cosmic Horror
This supplement makes solo roleplaying most d100 Modern Setting Cthulhu Mythos games a real possibility. These rules add a simple yes-no oracle, for answering questions, along with a set of guidelines for evolving mysteries to be solved as you play. This as-you-play method means that you will not know what is going on until your... [click here for more] |
Parts Per Million |
$4.99
|
Some say the gods expelled the grotesque and the weak from their ranks at the beginning of time, denying them entrance to the lofty heavens. Demons all of them, they fled to remote places where they had palaces built in which they could dwell and prosper in the glittering shadows, and that among these places, the 1001 Pagodas of Doom of the Yellow Springs Island are supreme, sheltering countless... [click here for more] |
Kabuki Kaiser |
$4.00
|
This book contains two games of belonging outside belonging. Dream Askew explores the story of a queer enclave amid the collapse of civilization. Dream Apart explores the story of a Jewish shtetl in a fantastical version of nineteenth-century Eastern Europe.
Both games are about a marginalized group of people living together in precarious community. They... [click here for more] |
Buried Without Ceremony |
$8.00
|
Solo Core
Solo Playing 2D20 System Games
I am best known for creating solo tools that fit a specific game and setting. I like the seamless feel of solo tools and game rules working together as part of the same system. So what am I doing writing something that goes against that philosophy? The 2D20 System Reference Document, published by Modiphius, contained all the core rules for the underlying 2D20... [click here for more] |
Parts Per Million |
$4.99
|
Tilt offers a different take on odds based oracles. Its aim is to help you generate obstacles that encourage problem solving using the resources available to you in your RPG of choice. This is achieved with a simple mechanic that answers Yes and No questions but has a twist of its own. You will find guidelines and examples on how best to achieve this type of play.
In addition to the oracle, included... [click here for more] |
Little Dreamer |
$3.75 $2.25
|
a Solo Gamebook Adventure
a short, mysterious and fun interactive novel.
The Horror of the Lighthouse is a 72-section, 132 paged, fully illustrated interactive piece of mystery to be solved by YOU! Is works as an introduction to gamebooks, or as a fun, short game for the experienced gamebook nerd. Either way - this is a fun book for any reader of interactive fiction.
72... [click here for more] |
PenguinComics |
$9.95
|