Some Ship Combat Rules is an 6-page zine detailing a soft sci-fi, action heavy approach to ship to ship combat in the Mothership Sci-Fi Horror RPG. The idea behind these rules is that each player will have an opportunity to do something to influence the combat situation. The rule set is intentionally loose to allow for player and warden creativity. There... [click here for more]
Start your journey into an expansive, Nausicaa-inspired fantasy campaign setting ruled by giant Magic Cicadas, for the Mothership Sci-Fi Horror RPG 1E. Unleash imaginative magic spells and harness ancient relics to survive the summer of the Century Brood.
Journey into the Deadlands with an unexpected visit to the Stange House -- a haunted house, which slips through time and space. Under... [click here for more]
Start your journey into an expansive, Nausicaa-inspired fantasy campaign setting ruled by giant Magic Cicadas, for the Mothership Sci-Fi Horror RPG 1E. Unleash imaginative magic spells and harness ancient relics to survive the summer of the Century Brood.
Make your way from above the acid clouds through the heart of the Century Brood to the polluted farmland below. Cloud Empress: Last... [click here for more]
Start your journey into an expansive, Ennie award-winning Nausicaa-inspired fantasy campaign setting ruled by giant Magic Cicadas, for the Mothership Sci-Fi Horror RPG 1E. Unleash imaginative magic spells and harness ancient relics to survive the summer of the Century Brood.
"Cloud Empress is a startling vision bursting with imagination and wonder. watt has pulled off something truly... [click here for more]
Life After Creation
Characters using this Lifepath system do not jump immediately into play after they finish the final character creation steps on their sheet.
Instead, characters go through terms of service that will grant improved Stats and Saves, additional Skills, and life altering events.
Who Is This For? The lifepath system is meant for... [click here for more]
You awaken on a strange planet with no memory of arriving there. In fact, you have no memories at all. There is only one option: repair the ship and escape. The crew of the Almayer must brave xenocultists, extradimensional abominations, and more to leave the planet. Those brave enough to try will find a number of misfortunes await them, but with enough determination, perhaps they will escape.
Explore... [click here for more]