Title |
Publisher |
Price |
 THE STILLWAKE AFTERMATH
The Story:
The Stillwake, a deep-space transport vessel, has gone dark. Unbeknownst to the crew, a passenger commandeered the ship's engine to conduct a forbidden ritual, summoning extraplanar entities for study.
The players arrive to find a trail of blood-slicked, empty escape pods leading to the derelict vessel. Its comms, beacon, and engines are offline. Only the faint... [click here for more] |
Void Ink |
$4.99
|
 Available in physical format from the Tuesday Knight Games store!
Fire Sale is a pamphlet module for the Mothership Sci-Fi Horror RPG about looting valuable, dangerous items from a labyrinthine corporate vault and getting out alive. It's designed as a one-shot for 3-5 players.
You and your crewmates are smuggled into the bowels of this top-secret facility with... [click here for more] |
Joshua Kramer |
$3.97
|
 Dry Dock 72 - A trifold module for Mothership RPG.
There are a lot of horror trifold modules for Mothership, so I wanted to try something different and make a small adventure full of deadly combat.
This module is about a group of Teamsters that has seized Dock 72 along with a ship loaded with Sycorax and hostages. They demand control over the distribution of the drug—and are willing to pay a high... [click here for more] |
Void Ink |
$4.99
|
 Channeling the second book included with all Game Designers’ Workshop games, Advanced Rules is a 114-page wire-bound text-only zine of house rules for the Mothership Sci-Fi Horror RPG from the Mothership community with a focus on rules adapted from RV Games online magazine, The Adventure Gaming Periodical.
Included in Advanced Rules
Solo and Wardenless Play Guidelines by Violet Ballard
Some... [click here for more] |
RV Games |
$15.00
|
 Geological Survey Base Theta-339, resting on an asteroid in the belt surrounding the Red Dwarf Star Malmok-57, mysteriously went quiet 2 months ago. Your objective; to discover the cause and recover any personnel and/or data of importance that remains in the camp. The Problem: the asteroid field is too active for your ship to pilot in, so you and the rest of the mission crew have been launched onto... [click here for more] |
Thorium 90 Productions |
$1.99
|
This pamphlet is a supplement to the character creation process in Mothership. As your players roll up characters, use the tables inside the pamphlet to determine how they know each other.
When a character dies and must be replaced, use the tables on the back of this pamphlet to determine what one (or more) of the surviving characters have in common with the newcomer.
Perfect for printing at home!... [click here for more] |
Jade Becker |
Pay What You Want
|
 A dead burned out star impossibly trillions of years old. A leftover miracle that has survived both the previous existence and the birth of ours. The Black Sun is a unique treasure, or perhaps curse, discovered by accident. Research Base Onyx rests a safe distance from the site of the anomalous Dark Star, close enough to maintain contact with Ground Base, where 6 intrepid researchers dig and study... [click here for more] |
Thorium 90 Productions |
$9.99
|
 You wake from cryo, immediately aware that something is off. Space doesn't feel like space. Your ship unmoving, stuck in hyperspace, attached to Their Ship. Do you meet Them? DO you work with Them to figure out what is going on? to solve the mystery of how and why you are where you are? Why they are here as well?
You hear all sorts of crazy stories about what goes on in hyperspace while the sleepers... [click here for more] |
Thorium 90 Productions |
$1.99
|
 Welcome to Station A-44582, The Astro Plaza! Your shopping extravaganza among the stars! Bringing the comforts of The Core to the far reaches of The Rim!
Sitting in the Stratobar on the Astro Plaza, the Megacorps' gem in Rimspace, awaiting well known fixer and information broker Otep Dechaun, who rumor says has a pretty big score under his belt for the right price. Information in hand, little expecting... [click here for more] |
Thorium 90 Productions |
$2.99
|
 People are going missing in Rezvar and no one knows why. The city sits behind the wall of a prehistoric dam and serves as a vital caravan stop for travelers making their way across the blue deserts of Vaarn. The masses are ruled by Plumber-Banker cartels and extorted by splicer street gangs. In this chaos, a cyborg cult gains popularity and its devotees leave the city for their citadel in the wilderness.... [click here for more] |
Robert Swanson |
$5.99 $4.99
|
Finally, a little downtime! You’ve been assigned to make an appearance with one of your corporate higher-ups at some kind of art gala on the tiny desert world of Täea. It’s not quite shore leave and it means baby-sitting your boss’s boss for a while. But you’ve been assured there’s nothing bigger than your fingernail living on the planet, and any criminals in attendance are presumably of... [click here for more] |
Bene Factum Games |
Pay What You Want
|
Get equipped for the run on Galloway station.
Terravast's new flat mule expansion backpack will help you and your team make the best on your reclamation run on Galloway Station on Kara-9.
Don't leave anything behind with Terravasts new expansion pack.
This player companion for the Reclaimer adventure will help your players navigate the station and have the best run possible.
Flat mule expansion... [click here for more] |
World Zero |
Pay What You Want
|
 The cargo hauler Red Fortitude, bounces from colony to colony station to station on the Rim, shunting whatever cargo they can get a contract for from point A to point B. When a pre jump tradition goes wrong on the ship, some of the crew become exposed to...well...something. No one can figure out what it is, where it came from or how it got loaded on, but deadlines are deadline and the affected crew,... [click here for more] |
Thorium 90 Productions |
$1.99
|
 Deep in the Hekate sector, a Pure Transmission orbital broadcast facility orbits an ice moon. The Crew has been hired by the radical anarchist group Analog Survey to infiltrate the station with a stolen company shuttle. They are to broadcast a coded message via cassette tape to other guerilla operatives. With permission to use any means necessary, it should be a simple job, but that's... [click here for more] |
Joshua Justice |
$4.00
|
 They Won't Cage Us is a 24-page heist adventure compatible with the Mothership Sci-Fi Horror Roleplaying Game. This adventure also includes a player-facing A3 map of the Ashgate Prison Construction for maximum heist planning.
The Lowdown
Thanks to a guard on the inside, we got some blueprints of the Ashgate Prison currently under construction on Broyitov IV , a planet in your system with a thin but... [click here for more] |
Tim Obermueller Games |
$10.00
|
Presenting yet another Hekate class for use in any Mothership RPG session. Originally conceived for a home game, this class is designed as a futuristic analogue for the New Age gurus, snake oil salesmen and religious cultists of modern America. The release comes with everything needed to create a character: stat/save modifiers, skill bonuses, a unique trauma response and d10 loadouts to outfit... [click here for more] |
Joshua Justice |
$1.00
|
 Your ship is on route to a mining colony on the barren dwarf planet Kipsin-9 near the edge of chartered space. Omnisynth Solutions treats its employees like indentured labor, never paying enough to escape an ever-growing debt needed to pay for the bare necessities of life at the commissary. If a future of debt slavery wasn't bad enough, the situation is made even worse by the continuous outbreaks of... [click here for more] |
Thorium 90 Productions |
$4.99
|
 Sure, the Company has unionized employees, but sometimes The Company needs labor right now and going through HR is tedious and time-consuming. And sometimes you need your players to be trapped by crushing wage slavery as well as under demonic influence. Team Temps is the solution to your gaming needs.
Play it with your friends in Mothership or any other d100 pen and paper rpg with some modification.... [click here for more] |
Dim & Perilish Adventures |
$2.50
|
This is an in-universe recruiting pamphlet for the Interstellar Sex Workers Union, the ISWU.
This product is based on the Mothership® Sci-Fi Horror Role Playing Game, published by Tuesday Knight Games. This product is published under license. MOTHERSHIP® is a registered trademark of Tuesday Knight Games. All rights reserved. For additional information, visit www.tuesdayknightgames.com or contact... [click here for more] |
RV Games |
Pay What You Want
|
 The hotly awaited companion piece to S.O.U.L. Drive is now available. Fly in people! Light rules for combat! General issues facing people who decide to fly a person through space!
Contains Art, a Chart, and Body Parts! Experience the horror of being inside a living creature deciding to procreate!
Play it with your friends in Mothership or any other d100 pen and paper rpg with some modification.
Soul... [click here for more] |
Dim & Perilish Adventures |
$2.50
|
![BioCryo Bundle [BUNDLE]](https://d1vzi28wh99zvq.cloudfront.net/images/23916/517249-thumb140.png)
This special bundle product contains the following titles:
Bio-Drones & Cryo-Clones, a Mothership RPG adventure Regular price: $11.00 Bundle price: $10.61 Format: PDF
Become the mutant in this 48pg biopunk facility-crawl zine for Mothership RPG Exploring Chen's Mountain Bunker, Bio-Drones & Cryo-Clones drops unsuspecting PCs smack center... [click here for more] |
5 Million Worlds Press |
$14.00 $13.50
|
*INCOMING TRANSMISSION* DOWNLINK has deployed
DOWNLINK is a guide for converting the incredible content of MOTHERSHIP RPG for use with TRAVELLER RPG! This guide is formatted to be a pamphlet to easily fit in with your other Mothership material. DOWNLINK is designed to not only convert your Mothership material on the fly, but also allow the warden and players to... [click here for more] |
Arcane Sword Press |
FREE
|
 BEWARE WHAT YOU WAKE IN THE DARK
Mist & Sorrows is a fantasy themed hack of Mothership, and is built around the "Panic Engine" designed by Tuesday Knight Games. It maintains a "just enough" approach to the rules, allowing players to focus on the narrative of the game until real risks must be taken.
Players have 6 simple classes to choose from, along with a handful of... [click here for more] |
Hilander RPGs |
Pay What You Want
|