A dead burned out star impossibly trillions of years old. A leftover miracle that has survived both the previous existence and the birth of ours. The Black Sun is a unique treasure, or perhaps curse, discovered by accident. Research Base Onyx rests a safe distance from the site of the anomalous Dark Star, close enough to maintain contact with Ground Base, where 6 intrepid researchers dig and study... [click here for more]
Fire Sale is a pamphlet module for the Mothership Sci-Fi Horror RPG about looting valuable, dangerous items from a labyrinthine corporate vault and getting out alive. It's designed as a one-shot for 3-5 players.
You and your crewmates are smuggled into the bowels of this top-secret facility with no gear, weapons, or tools of any kind. It will be up to you to... [click here for more]
People are going missing in Rezvar and no one knows why. The city sits behind the wall of a prehistoric dam and serves as a vital caravan stop for travelers making their way across the blue deserts of Vaarn. The masses are ruled by Plumber-Banker cartels and extorted by splicer street gangs. In this chaos, a cyborg cult gains popularity and its devotees leave the city for their citadel in the wilderness.... [click here for more]
Your ship is on route to a mining colony on the barren dwarf planet Kipsin-9 near the edge of chartered space. Omnisynth Solutions treats its employees like indentured labor, never paying enough to escape an ever-growing debt needed to pay for the bare necessities of life at the commissary. If a future of debt slavery wasn't bad enough, the situation is made even worse by the continuous outbreaks of... [click here for more]
The cargo hauler Red Fortitude, bounces from colony to colony station to station on the Rim, shunting whatever cargo they can get a contract for from point A to point B. When a pre jump tradition goes wrong on the ship, some of the crew become exposed to...well...something. No one can figure out what it is, where it came from or how it got loaded on, but deadlines are deadline and the affected crew,... [click here for more]
They Won't Cage Us is a 24-page heist adventure compatible with the Mothership Sci-Fi Horror Roleplaying Game. This adventure also includes a player-facing A3 map of the Ashgate Prison Construction for maximum heist planning.
The Lowdown
Thanks to a guard on the inside, we got some blueprints of the Ashgate Prison currently under construction on Broyitov IV , a planet in your system with a thin but... [click here for more]
Deep in the Hekate sector, a Pure Transmission orbital broadcast facility orbits an ice moon. The Crew has been hired by the radical anarchist group Analog Survey to infiltrate the station with a stolen company shuttle. They are to broadcast a coded message via cassette tape to other guerilla operatives. With permission to use any means necessary, it should be a simple job, but that's... [click here for more]
Presenting yet another Hekate class for use in any Mothership RPG session. Originally conceived for a home game, this class is designed as a futuristic analogue for the New Age gurus, snake oil salesmen and religious cultists of modern America. The release comes with everything needed to create a character: stat/save modifiers, skill bonuses, a unique trauma response and d10 loadouts to outfit... [click here for more]
This is an in-universe recruiting pamphlet for the Interstellar Sex Workers Union, the ISWU.
This product is based on the Mothership® Sci-Fi Horror Role Playing Game, published by Tuesday Knight Games. This product is published under license. MOTHERSHIP® is a registered trademark of Tuesday Knight Games. All rights reserved. For additional information, visit www.tuesdayknightgames.com or contact... [click here for more]