Title |
Publisher |
Price |
 Death Comes For Us All
In the Sixth World, death is fact of life. Some meet it way too soon, while others avoid it for way too long. And only a lucky few manage to go peacefully when their time does come. Regardless of when one is supposed to meet their maker, there are those in the shadows who are experts in arranging that meeting. Their methods may range from brutal and loud, to the silent and efficient.... [click here for more] |
Catalyst Game Labs |
$4.99
|
 The Shadows are in a Fix
In the Seattle shadows, fixer Brynne Taggart is known as one of the best, the kind of fixer you want on your side rather than against you. But something has gone sideways and now she’s disappeared. Her mentor, the legendary fixer Saint James, needs a team to turn over every stone in the sprawl and if necessary crack some skulls (or spill some blood) in order to find... [click here for more] |
Catalyst Game Labs |
$5.95
|
A Fighting Chance
Combat is no stranger in the shadows; someone’s always working on new ways to eliminate their opponents. Maybe it’s the adept martial artist who’s pushing their body and power the breaking point Maybe it’s the local street samurai who just got some upgraded ’ware and is looking to settle some long-overdue scores. Maybe the mercenary just got a new gun, and their... [click here for more] |
Catalyst Game Labs |
$19.99
|
 Cinders of War
Sixth World business goes way beyond “buy low, sell high.”
In the wake of a recent shadow war, the corporate landscape has been forever altered. There were winners, losers, and people who felt lucky just to break even. Giants fell, others rose from the ashes like a phoenix, while still others remained in the shadows because this game is never over; the rules simply shift. ... [click here for more] |
Catalyst Game Labs |
$19.99
|
Dream it, be it
The Sixth World is wild and weird, but it doesn’t have to be wilder or weirder than you.
If you can dream it, the Sixth World Companion helps you play it. With alternate character creation methods, new metatypes, a whole slew of qualities, and even some rules variations, Sixth World Companion brings dozens of options to your game... [click here for more] |
Catalyst Game Labs |
$19.99 $16.99
|
 Ready to Rock
An up-and-coming rocker needs a team to handle two jobs. A dear friend has gone dark, and the next concert venue has burned down. Things haven’t been coming up Swango recently but that the perfect time to bring in some outside talent to rock the opposition. Explosions, assassins, and rock ‘n’ roll are sure to happen. But that was bound to happen because … This … is …... [click here for more] |
Catalyst Game Labs |
$5.95
|
FACE THE FACTS
It’s the extraction where the previously unwilling target leaves the building with you, arm in arm. It’s the Lone Star cop who starts as an arresting officer and ends as a contact. And it’s corp suit who always lets their old friend into the office for a drink and a chat.
That’s just a small sample of a face’s work. They can get into a top-secret lab with a badge someone... [click here for more] |
Catalyst Game Labs |
$19.99
|
BUILD A BETTER YOU
You sculpt your body the same way you sculpt marble—cut away all the wrong parts until what you are left with is purely, utterly you. You, but faster. You, but stronger. You, but smarter.
If you’re going to take on the powers of the Sixth World, you will need to be every bit of yourself that you can muster. Cyberware, bioware, geneware, and more can help you build the self you... [click here for more] |
Catalyst Game Labs |
$19.99
|
THE MIDNIGHT HOUR
The Doomsday Clock is ticking, and most don’t even know it.
There’s a war raging within the shadows, metahumans against monsters.
And this isn’t just a reckoning; this is the endgame …
Most look the other way, but others have chosen to act. Some follow the enemy ever deeper into the shadows to uncover their darkest secrets. Others struggle to expose the conspiracies... [click here for more] |
Catalyst Game Labs |
$19.99
|
PRESERVING DISORDER
The old law enforcement motto of “to serve and protect” is a long-dead joke in the Sixth World. The idea of due process is more of a suggestion, and rights are only afforded to those with nuyen, power, or both. Those who challenge the status quo, on the other hand, are crushed. This has tarnished the gleaming star that once symbolized justice and service. And yet, there are... [click here for more] |
Catalyst Game Labs |
$19.99
|
 Shady Business
The shifting shadows of Seattle need the skills of a talented team of shadowrunners in the new season of Shadowrun Missions. An up-and-coming fixer needs specialists to get some data concerning the death of a friend. The runners need to break into a new business, find some data chips, and get the paydata. On the way to the business, a member of one of the Seattle Triads calls... [click here for more] |
Catalyst Game Labs |
$5.95
|
 Claws in the Dark
The Seattle Underground is a civilized place as long as you keep to the Mall. It’s also one of the best ways to smuggle goods into the city if you head into the unmapped regions. Mr. Johnson’s had a few smuggling teams go missing while hauling in some illicit goods. He needs a team of trailblazers to clear a path back up north. But those darker paths hold dangerous secrets.... [click here for more] |
Catalyst Game Labs |
$5.95
|
 Getting Paid to Get Paid
When a dirty fixer’s been making waves, the community finds a way to police their own. Ms. Johnson hires the team to do work for another fixer in town and report back on what he’s been up to. No need to double cross. No need to do any wetwork. Just get paid to do some other jobs from some small time fixer. What shadowrunner has ever turned down some free money?... [click here for more] |
Catalyst Game Labs |
$5.95
|
THE ENDLESS FRONTIER
Digital cowpokes, bit jockeys, and light riders will all tell you that the Matrix is the last bastion of freedom in the world, the only place where you can go toe to toe with the most powerful people around and have a chance of taking them down. It’s the last frontier, the Wild West, the great wide open.
It may be open, but it’s far from empty. Artificial intelligences, protosapient... [click here for more] |
Catalyst Game Labs |
$19.99
|
 Code Black in the Trauma Ward
When a shadowrunner is injured on a run, it’s often up to their team to pull their hoop outta the fire. But when a runner’s whole team is gone and he’s the only survivor, they’re going to need some extra special help. Mr. Johnson hires you to break into a DocWagon hospital to get his guy out before Lone Star hauls him in for some intense conversations.... [click here for more] |
Catalyst Game Labs |
$5.95
|
Power Surge
The power to shape the world can also tear it apart. The power to summon spirits and gain allies can also conjure enemies and lead to your own destruction. And the power to fill objects with magic is also the ability to make them blow up in your face.
Shadowrunners learn about power the hard way—by being on the wrong end of it. That means they often gather it to them however they can,... [click here for more] |
Catalyst Game Labs |
$19.99
|
Critters Call
The howl that cuts through the night. The bared fangs in a dark corridor. The talons piercing exposed flesh.
All these haunt shadowrunners’ nightmares. You can always try to reason with or buy off other people, but critters? Critters just come at you, relentless and hungry. Whether they’re used as corporate security or something you run into in the wild, they can be a tremendous... [click here for more] |
Catalyst Game Labs |
$19.99
|
Jump In
In the Sixth World, you can go from home to work to stores and back home again without touching a steering wheel or pushing a pedal, letting your vehicle and the networks it is hooked into do all your driving for you.
But why would you want to do that?
The accelerating jump of a vehicle when the clutch engages at just the right point, the smell of burning rubber, the sound of a thrumming... [click here for more] |
Catalyst Game Labs |
$19.99
|
The Animal Within
Metahumanity is great, but what if they could do more? What if they could breathe water like a fish, balance like a cat, or pound things like a gorilla? Shifters know the answer to those questions, because they do those things. Manifesting animal traits, shifters have a range of powers, appearances, and weaknesses, making them a fascinating part of the shadows.
Bestial... [click here for more] |
Catalyst Game Labs |
$4.99
|
The Meaning of Fear
As a rule, shadowrunners aren’t afraid of things that go bump in the night—because usually, it’s them. They know, though, that they aren’t the only thing to worry about. The universe and the metaplanes have things they can’t imagine, things they shouldn’t imagine, because even thinking about them can drive you insane.
Some of those things are coming.
Scotophobia... [click here for more] |
Catalyst Game Labs |
$19.99
|
THE SHADOW CAPITAL
Join spies, smugglers, liars, cheats, killers, thieves, rebels, anarchists, gangers, thugs, hoods, outlaws, low-lifes, hackers, con artists, hustlers, and more as they gather and try to climb to the summit of the shadowrunning world. In Seattle, the gold glitters brighter and the dungeons are darker, meaning the shadows in between are the widest and most intense in the world.
As... [click here for more] |
Catalyst Game Labs |
$19.99
|
 Seeing the Invisible
You’ve heard of Voodoo—but do you really know what it is? That Old Voodoo brings this tradition fully into the Sixth World, providing information about how this set of beliefs finds a place in the ever-changing post-Awakening world. With background on this tradition, enchantments, rituals, critter stats, quality paths, and more, this book provides a grounding... [click here for more] |
Catalyst Game Labs |
$5.99
|
Night Music
New Orleans moves from night to night—the day is just a brief break between the times when the real action happens. Once the sun goes down, jazz spills into the streets, spirits walk free, and people indulge in all manner of semi-legal and illegal activities.
It’s a prime sprawl for crime, and there’s money to be made in the shadows. But first, shadowrunners need to know... [click here for more] |
Catalyst Game Labs |
$4.99
|
Live a Little!
When the job is done and the battle won, or at least when you’ve managed to not entirely bleed out, it’s good to have a place to go. Lifestyles of the Shadowy & Infamous provides rules to flesh out your doss, making it truly what you want it to be. Do you want someone to tidy up the place while you’re away? A place with extra privacy, whether it be physical, Matrix,... [click here for more] |
Catalyst Game Labs |
$3.99
|
Explorers Needed
Do you have heart? Courage? The ability to remain unfazed in the face of the incredibly bizarre? Then the metaplanes are waiting for you.
Gateways to different metaplanes have appeared across the Sixth World, opening travel to a wider range of people than before. That means there are more chances to encounter strange spirits, weird artifacts, and other people exploring what is out... [click here for more] |
Catalyst Game Labs |
$19.99
|
 FLY TO THE SUN
Can you negotiate a multi-million-nuyen deal while calmly sipping a martini? Do you know how to make money on the stock market with just about any insider info you hear? Most importantly, can you maintain your poise while the most powerful people in the Sixth World stare you down?
You’re about the find out. The Grand Tour is underway, and Mr. Johnson is holding a spot on it for you.... [click here for more] |
Catalyst Game Labs |
$19.99
|
 War and Chess have always been linked. Both rely on the moving of pieces and assets to achieve victory. Ares Macrotechnology has long had a connection to both war and Chess. For decades they’ve supplied weapons and engaged in numerous shadow wars while their leadership embraced the stratagems of Chess. But now, they’re putting those ideas to the test and taking part in the final battle of the biggest... [click here for more] |
Catalyst Game Labs |
$5.95
|
IN THE SHADOW OF DRAGONS
Shadowrunners know that the most dangerous position to have in the Sixth World is being perceived as a threat by the powerful. Drakes are the perfect example—their power is considerable, which means they almost always have someone after them. They often end up seeking protection by serving dragons and doing their bidding—which means they represent dragons’ interests in... [click here for more] |
Catalyst Game Labs |
$3.99
|
C’est La Guerre
“Paris is not a city; it’s a world.”
The vastness of Paris beckons. A world of plots, schemes, money, power, and beauty. A world shadowrunners could get lost in—permanently, if they’re not careful.
With alliances shifting and plots forming in the most elite parts of the city, Paris is a hotbed of shadow action. Final Bets gives players a chance to show that they... [click here for more] |
Catalyst Game Labs |
$19.99
|
ON THE PRECIPICE
The Sixth World feels like it’s perpetually in the middle of slow-motion collapse, disaster after disaster threatening to bring parts or all of it down. So it’s critical to know what might push some of these disasters over the edge, turning slow motion into a full-on downward plunge.
Falling Point profiles ten people and organizations standing on a precipice.... [click here for more] |
Catalyst Game Labs |
$19.99
|
Know and Go
You know the basic advice—shoot straight, conserve ammo, etc.—but that’s far from the only things runners need to know. How to you get into where you’re not supposed to be? How to you stay unseen in spots with a thousand eyes watching? And how do you break the law regularly without being caught?
Shoot Straight provides runner-to-runner advice in a range of areas,... [click here for more] |
Catalyst Game Labs |
$19.99
|
CORP REPORT
You can be proactive, shift paradigms, think outside the box, and set aggressive agendas all you want—the megacorporations of the Sixth World are still going to disturb your plans, ruin your day, and screw up the world. They are shadowrunners’ employees and adversaries, the source of cash and the source of despair. Shadowrunners need to know them—because knowing your enemy is the... [click here for more] |
Catalyst Game Labs |
$19.99
|
STRONG CHARACTERS
Shadowrunners come in all shapes, sizes, and skill sets. Some of them do things you immediately know will be useful. For others—
well, let’s say their usefulness sometimes sneaks up on you.
Shadow Cast embraces the full range of Shadowrun characters and invites you to do the same. It explores twenty different character archetypes, looking at how each... [click here for more] |
Catalyst Game Labs |
$19.99
|
 As the war with the Disians engulfs the world’s shadows, the Sixth World’s defenders are nearing their breaking point. As pieces are moved on the metaphorical chessboard, the Disians and their allies initiate their final gambit to end the conflict. But the defenders still have moves of their own left to play. One such operation is to send a group of elite shadowrunners into the twisted heart of... [click here for more] |
Catalyst Game Labs |
$5.95
|
Infinite Weapon
Shoot straight, conserve ammo—shadowrunners often think about threats in terms of guns and bullets. That’s thinking too small. Why shoot someone when you can drain their entire bank account without coming anywhere near them?
Or you can burn whatever ID they’re using, forcing them to restrict their movements and travel? Or you can broadcast their current location to all their... [click here for more] |
Catalyst Game Labs |
$19.99
|
Just because you’re out of office, doesn’t mean you’re out of the game.
The year is 2080 and the United Canadian and American States is going through some rough times. An entire army corps has gone missing, rolling blackouts threaten the stability of the nation, and Detroit almost became Bug City 2.0.
Without any real mandate (or authority) UCAS President Angela... [click here for more] |
Catalyst Game Labs |
$17.95
|
DO THE COLLAPSE!
Some are careful, others are chaotic. Some are new, others old. Some are ruthlessly calculating and logical, others have only the barest acquaintance with sanity. But they’re all in the shadows, they’re all dangerous, and they’re all things you need to know.
Collapsing Now details ten organizations poised to make an impact on the ever-shifting structures of the Sixth... [click here for more] |
Catalyst Game Labs |
$19.99
|
It's What You Know
Powerful financiers have been sent to prison for sending inside information to investment bankers so they could trade based on things they weren’t supposed to know. Government officials have resigned because the answer to the question “What did they know and when did they know it” turned out to be bad for them.
Information is power, and lately the Sixth World has been full... [click here for more] |
Catalyst Game Labs |
$19.99
|
 ALL LINED UP
Your eyes have to be everywhere. In front. In back. On the Matrix. On the astral. Threats come from every possible direction and dimension, and runners who don’t keep an eye on every possible danger end up falling to the one they neglected.
The threats are lined up in Denver, a city ruled by a dragon and home to one of the greatest outlaw tech archives in the world. Shadows are aligning... [click here for more] |
Catalyst Game Labs |
$19.99
|
WHAT WILL YOU DO?
The power to shake cities, nations, even corporations is out there, contained in a compact code. What would you do if you could control it? Wield it? Or destroy it? Where would you direct the power? Who would you save, and who would you doom?
Shadowrunners are used to reacting and surviving. The larger choices, things like the flow of billions of nuyen, or shifts in the highest levels... [click here for more] |
Catalyst Game Labs |
$19.99
|
EXECUTE.
Authorization granted.
Maneuver AF2B9.
Go dark.
Eliminate.
Those words set a plan in motion, but what plan? Something’s about to go down in Barcelona. Someone is marked for death. But who’s the target, and who’s pulling trigger?
Assassins Night is a campaign for Shadowrun, Sixth World where players can dive in and get involved in intrigue, action, and a plot that... [click here for more] |
Catalyst Game Labs |
$19.99
|
 The Ultimate Escape
Getting out from under the thumb of the megacorps isn’t easy, but sometimes the circumstances are bad enough that people will do anything to make it happen. Twenty-year-old aidoru star Asada Yui wants to get out of the grind of being in the spotlight, but her corporate masters don’t want to let her go. She’s willing to do a lot to gain her freedom, including hiring... [click here for more] |
Catalyst Game Labs |
$5.95
|
ROLL OUT!
Do you need a new ride? Maybe a motorcycle? A sports truck? How about a tankette? Or maybe you could use something on the water, ranging from a lifeboat to a container vessel. Or you could move to the skies in a t-bird, ’copter, or your own badass personal jetpack. And drones? They’re here, too, from tunnel crawlers to lethal flyers.
This card deck gives players and gamemasters alike... [click here for more] |
Catalyst Game Labs |
$9.99
|
 Cross and Doublecross
Mr. Johnson has been working overtime on their scheme this time. There is a prototype to steal, there are people to frame, and there is the whole delicate balance of Neo-Tokyo etiquette to navigate. Skilled runners can make some valuable contacts and a fine amount of nuyen. Less-skilled runners might find themselves on a flight out of town in short order—possibly in a pine box... [click here for more] |
Catalyst Game Labs |
$5.95
|
ArmsFest 2081 ist die englische Version von ArmsFest 2081- Austria Edition
ArmsFest 2081
Once again, the 6th worlds foremost firearms convention has come to Seattle to present a plethora of new weapons, the likes of which have not been seen before.
This premium brochure was handed out to VIP visitors of ArmsFest 2081 and has now found its way... [click here for more] |
Catalyst Game Labs |
$9.35
|
 The Bullet of Shame
The beauty of Neo-Tokyo is, you don’t have to physically hurt someone to really damage them. The power of shame and social standing is so great that sometimes presenting the right facts in the right situation (or wrong situation, depending on your perspective) is enough to ruin someone. It requires more finesse than just filling a room with bullets, but isn’t that the mark of... [click here for more] |
Catalyst Game Labs |
$5.95
|
 Cradle Will Rock
Shadowrunners are used to handling valuable packages, but one that needs to be fed every few hours or it screams uncontrollably is a new one. This is not just an ordinary baby, though, and lots of people would like to take care of it—though their definitions of “take care” come with varying degrees of menace. The runners will have to maneuver the Neo-Tokyo scene carefully to... [click here for more] |
Catalyst Game Labs |
$5.95
|
 Life and Love
The definitions of life and love change in the Sixth World based on who you talk to. There is a wider range of sapience than people in the previous century dreamed of, and regardless of the forms they come in, when two minds meet, they can forge a connection. Shadowrunners are going to have to deal with wrinkles in the processes of life and love they might not have considered,... [click here for more] |
Catalyst Game Labs |
$5.95
|
Introducing the next stage in Shadowrun character growth for Sixth Edition. Making a lifestyle into something else, make it a Life! in style
Life in Style is a new way to look at not only lifestyles in the Shadowrun universe, but a new way of looking at purchasing power and the tools of negotiation that come with it. With Life in Style, the idea of a Lifestyle... [click here for more] |
Catalyst Game Labs |
$12.00
|
Diverse worlds require a diversity of options and opportunities. Equally diverse beings expand the opportunity of enjoyment for players and gamemasters alike.
Exotics brings to your gaming table the options for three additional character types; Shapeshifters – Sapient animals, critters, that can assume the forms of metahumanity and more when given the chance to do so. Drakes – An alternative... [click here for more] |
Catalyst Game Labs |
$10.00
|