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Gregorius21778: Excerpts of the Radioactive Spellbook

Gregorius21778: Excerpts of the Radioactive Spellbook


This is an excerpt of an The Radioactive Spellbook, a PDF supplement of mine. It will give you a good idea about what to expect from the the release. And even if you are not interested in it at all, this freebee will give you a few technology related spells to incorporate in your games. Enjoy! ...   [click here for more]
Kai Pütz a.k.a Gregorius21778   FREE 

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Mutant Future Movement Reference Sheet

Mutant Future Movement Reference Sheet


Mutant Future Movement Reference Sheet Need to easily convert Mutant Future movement speeds from rounds to hourly rates? This sheet was created as part of the Going Postal Vehicles of the Aftermath Supplement but was worth sharing all on its own. If you find it useful, feel free to check out our other Mutant Future supplements. Going Postal Vehicles of the Aftermath ...   [click here for more]
The Knotty-Works   FREE 

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Mutant Future Mutant Lord Screen Inserts

Mutant Future Mutant Lord Screen Inserts


Mutant Future Mutant Lord Screen Inserts A set of 10 sheets that may be used in a custom GM screen that accepts inserts to easily access important game information for the Mutant Future Roleplaying Game. The PDF includes three different backgrounds that can be accessed by turning adobe layers on and off including a full color background, grey-scale background, and a black and white background. Sheets...   [click here for more]
The Knotty-Works   FREE 

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Mutant Future: Revised Edition (no-art version)

Mutant Future: Revised Edition (no-art version)


  The sinister and sadistic bleating of spidergoats echoes in the night, a complementary chorus to the rustling of an unfortunate victim caught in their webs. In deep, dank caves to the north, corrupted humans take communion with an unspeakably evil abomination they worship as a god. Shrill cries from the fields can only mean the vomit flies are back, molesting your livestock.  ...   [click here for more]
Goblinoid Games   FREE 

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Post Apocalyptic Equipment Cards Vol 3

Post Apocalyptic Equipment Cards Vol 3


Post Apocalyptic Equipment Cards, Volume III This third set of cards designed for use with the Mutant Future game created by Goblinoid Games, though easily adaptable to other OCR type game systems for sci-fi or sci-fantasy type settings. The Print and Play PDF consists of four face sheets, four backing sheets (alternating) with the face sheets consisting of six cards each. Also, the PDF version consists...   [click here for more]
The Knotty-Works  Pay What You Want

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Space Age Sorcery Version 1.5

Space Age Sorcery Version 1.5


Space Age Sorcery (1.5) was first made available from the Hereticwerks blog in 2013, now the free pdf lives again here at DriveThruRPG/RPGNow. We hope you enjoy it. The Revised & Expanded Version of Space Age Sorcery (v. 2.0) will be coming soon in both hardcover and softcover formats. ...   [click here for more]
Hereticwerks   FREE 

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Tactical Map For Starships & Spacemen 2e

Tactical Map For Starships & Spacemen 2e


For close encounters a free tactical starship combat map for Starships and Spacemen 2e. Recommended for scaling at 30,000 miles/km per hex down to 10,000 miles/km per hex. Whatever best works for your needs.  ...   [click here for more]
Luminous Design   FREE 

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The Dreams of Ruin

The Dreams of Ruin


The Dreams of Ruin They come from the abyss between the worlds; from the foul darkness of the planes of evil. A twisted enchanted forest that consumes whole worlds; an ancient, endless curse that yearns unceasingly for expression. The Dreams of Ruin are a unique element of dimensional terror for Labyrinth...   [click here for more]
TG Ventures Opportunity Vehicle I LLC   FREE 

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The Lucanii Drift - Player Starmaps

The Lucanii Drift - Player Starmaps


The Lucanii Drift - Player Starmaps  Inside this book: Layout of Sector Maps 15 Sector Maps The Lucanii Drift - Starships & Spacement Campaign sold separately on DriveThruRPG.com. ...   [click here for more]
Kitsune Press   FREE 

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Пустоши, выпуск 3, пустота

Пустоши, выпуск 3, пустота


Космический выпуск русского OSR-фэнзина «Пустоши». Что же ждёт читателей под могучей обложкой? А вот: Полноценная, но минималистичная игра «Астроимператор Чёрной звезды», 2,5 модуля, готовых для игры из коробки, Набор...   [click here for more]
Ransvind   FREE 

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Conspiracy Theories A SURVIVE THIS!! Zine:  Issue 2:  Frostbitten

Conspiracy Theories A SURVIVE THIS!! Zine: Issue 2: Frostbitten


Welcome! Come in. Have a seat by the fire and settle in for the 2nd issue of Conspiracy Theories - A Survive This!! Zine devoted to uncovering all the dark secrets that lay buried at Bloat Games headquarters.   Each issue will add new adventure seeds, bizarre new npcs / creatures, and ever evolving new campaign content, all connected to the Survive This!! line of games.     Our...   [click here for more]
Bloat Games  $0.29

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Gregorius21778: 50 Radioactive Curses

Gregorius21778: 50 Radioactive Curses


50 Radioactive Curses provides some ideas and examples for curses in a post-apocalyptic world that knows true magic. Each and all of the following examples could be caused by a Bestow Curse spell in an OSR game, and all of them are compatible with Labyrinth Lord(tm), Mutant Future(tm) and thereby Mutants & Mazes ™. They are by no means balanced, and the GM should chose wisely which...   [click here for more]
Kai Pütz a.k.a Gregorius21778  $0.50

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PC6 - The OSR Android

PC6 - The OSR Android


The OSR Android is a character class designed to allow the playing of a player character android, a human like robot. Although not generally found in the usual fantasy world, androids do have a way of popping up thanks to crashed spaceships and long lost civilizations. Although primarily intended for first advanced edition, it also contains tables for other popular versions: original edition, basic...   [click here for more]
Jeremy Reaban  Pay What You Want

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Threat Record Vol. I, Issue #3

Threat Record Vol. I, Issue #3


Threat Record Magazine is growing! Still a standard bearer for the amazing 4C System, Threat Record is now expanding its coverage to include great game information from other open gaming systems including OpenD6, Mutant Future, Labyrinth Lord, and many, many more! This issue of Threat Record has a focus of cyber-ware, and spy tech at its core. You are introduced to special Team 37, a group of NPC...   [click here for more]
Keck Publishing  $0.50

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Shallows & Sharks: Old School Mutant Apocalypse Version

Shallows & Sharks: Old School Mutant Apocalypse Version


Just when you thought it was safe to adventure again in the water.... Shallows & Sharks: Old School Mutant Apocalypse Version presents a half dozen predators for your Mutant Future game, including these monsters: * The cryo-shark, a cold-blooded killer * The dune maw, voracious burrowing predator * The shark bot, still following its programming * The shock shark, electrified...   [click here for more]
Spes Magna Games  $0.70

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Table Scraps Issue 1

Table Scraps Issue 1


Table Scraps Issue #1 Welcome to Table Scraps, a new series of supplements for the Mutant Future role-playing game by Goblinoid Games. Table Scraps is a two page supplement that will include various items for use in the Mutant Future game. This issue introduces the Radioactive Skeleton, the Rad Suit, the delicious and dangerous Fuzzwhat cactus, and a couple new weapons to boot. The PDF is book-marked...   [click here for more]
The Knotty-Works  $0.79

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Table Scraps Issue 2

Table Scraps Issue 2


Table Scraps Issue #2 Welcome to Table Scraps, a new series of supplements for the Mutant Future role-playing game by Goblinoid Games. Table Scraps is a two to three page supplement that will include various items for use in the Mutant Future game. This issue introduces the Grim Fringers, a savage biker gang that lives in the wastelands. Note that some of the stats given use the vehicle rules found...   [click here for more]
The Knotty-Works  $0.79

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Table Scraps Issue 3

Table Scraps Issue 3


Table Scraps Issue #3 Welcome to Table Scraps, a new series of supplements for the Mutant Future role-playing game by Goblinoid Games. Table Scraps is a three to three page supplement that will include various items for use in the Mutant Future game. This issue introduces new rules for black powder weapons, a comprehensive list of black powder weapons and bombards for your post apocalyptic pirate...   [click here for more]
The Knotty-Works  $0.79

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Table Scraps Issue 4

Table Scraps Issue 4


Table Scraps Issue #4 Welcome to Table Scraps, a new series of supplements for the Mutant Future role-playing game by Goblinoid Games. Table Scraps is a three to four page supplement that will include various items for use in the Mutant Future game. This issue introduces house rules and several new pre-apocalyptic weapons including sonic blasters and chain saws. The PDF is book-marked and includes...   [click here for more]
The Knotty-Works  $0.79

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100 Oddities for a Wasteland

100 Oddities for a Wasteland


Welcome to 100 Oddities for a Wasteland, the sixth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games, in whatever way you like.  Previous volumes in this series — including 100 Oddities for a Creepy Old House, 100 Oddities for a Graveyard, 100 Oddities for a Thieves’ Guild,...   [click here for more]
Skirmisher Publishing  $0.99

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Books of the Wastes (Mutant Future)

Books of the Wastes (Mutant Future)


Knowledge is Power! One of my favorite aspects of the post-apocalypse genre is the idea of discovering what was lost and building a new future out of the ashes of the old. Books would be a key part of any attempt to rebuild the shattered world and they were always one of my favorite treasure items in PA games. I also liked the idea of adding "feat like" abilities to Mutant Future but under the control...   [click here for more]
Vigilance Press  $0.99

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Creatures of the Wastelands: Random Encounters

Creatures of the Wastelands: Random Encounters


Creatures of the Wastelands: Random Encounters contains 15 random encounter tables designed for use with Goblinoid Games' Mutant Future post-apocalyptic role-playing game. These tables incorporate monsters primarily from the Skirmisher Publishing book Creatures of the Wastelands: A Menagerie of Mutants & Mutations, a licensed supplement to Mutant Future,...   [click here for more]
Skirmisher Publishing  Pay What You Want

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Going Postal - Scum and Villainy (The Igornamota)

Going Postal - Scum and Villainy (The Igornamota)


Going Postal! Welcome to the eleventh issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This issue introduces a new monster suitable for long term annoyance of player characters. The Igornamota are evil by every sense of the word but at the same time can offer services to player characters willing to deal with the devil. Whether you are seeking...   [click here for more]
The Knotty-Works  $0.99

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Going Postal - Tech Bites (Microbots)

Going Postal - Tech Bites (Microbots)


Going Postal! Welcome to the ninth issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This issue introduces the Microbots, small robots that were designed for specific tasks ranging from surveillance to playing games. Guidelines are given for designing such robots and several examples are given from The Explorer to the Stabilizer. The PDF is...   [click here for more]
The Knotty-Works  $0.99

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Mutation Artifacts

Mutation Artifacts


Mutation artifacts are devices created both by those who lived before the cataclysm and wasteland dwellers that modify mutations. This mini-sourcebook describes two-dozen sorts of such items and includes four new mutations.  Contents of this publication are stat’ed for a “Basic” version of the OGL/d20 system and is compatible with any games that use it, especially ones like the Mutant...   [click here for more]
Skirmisher Publishing  $0.99

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New Golems of the Labyrinth

New Golems of the Labyrinth


Of all the creatures found guarding hoards of lost treasure, Golems — constructs created by powerful spell casters from specific sorts of materials — are among the most interesting and dangerous. Some might even constitute treasure in and of themselves.  Golems crafted from materials like clay, flesh, stone, iron, amber, bone, bronze, and wood are familiar to the players of OGL-based games,...   [click here for more]
Skirmisher Publishing  $0.99

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Post Apocalyptic Equipment Cards Vol 1

Post Apocalyptic Equipment Cards Vol 1


Post Apocalyptic Equipment Cards, Volume I The first set of cards designed for use with the Mutant Future game created by Goblinoid Games, though easily adaptable to other OCR type game systems for sci-fi or sci-fantasy type settings. The Print and Play PDF consists of four face sheets, four backing sheets (alternating) with the face sheets consisting of six cards each. Also, the PDF version consists...   [click here for more]
The Knotty-Works  $0.99

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Post Apocalyptic Equipment Cards Vol 2

Post Apocalyptic Equipment Cards Vol 2


Post Apocalyptic Equipment Cards, Volume II This second set of cards designed for use with the Mutant Future game created by Goblinoid Games, though easily adaptable to other OCR type game systems for sci-fi or sci-fantasy type settings. The Print and Play PDF consists of four face sheets, four backing sheets (alternating) with the face sheets consisting of six cards each. Also, the PDF version consists...   [click here for more]
The Knotty-Works  $0.99

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Post Apocalyptic Equipment Cards Vol 4

Post Apocalyptic Equipment Cards Vol 4


Post Apocalyptic Equipment Cards, Volume IV This fourth set of cards designed for use with the Mutant Future game created by Goblinoid Games, though easily adaptable to other OCR type game systems for sci-fi or sci-fantasy type settings. The Print and Play PDF consists of four face sheets, four backing sheets (alternating) with the face sheets consisting of six cards each. Also, the PDF version consists...   [click here for more]
The Knotty-Works  $0.99

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Realm of the Technomancer

Realm of the Technomancer


"It's Mutant Future™ mayhem!" "No, it's a Labyrinth Lord™ dungeon crawl!" Relax, guys, you're both right! REALM OF THE TECHNOMANCER challenges players of both campaign types with an unusual dimensional crossover adventure, presented in a unique back-to-back format. Just open the side you want to use tonight! Something new has invaded an important underground complex......   [click here for more]
Catthulhu  Pay What You Want

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Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2

Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2


The age chart is a powerful tool for Mutant Lords who want to scale monster encounters with the powers and artifacts of the player characters. These charts describe how a creature’s characteristics change over its lifespan, using three columns: the age of the creature, its hit dice, and notes. Notes might include damage, mutations, drawbacks, or anything else that affects the creature in and out...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #11: Optional Combat Rules

Wisdom from the Wastelands Issue #11: Optional Combat Rules


In almost every roleplaying game, one of the biggest aspects is combat. Mutant Future is no exception, for, in many ways, combat could be considered one of the game's most crucial aspects - next to mutations! In this spirit, here are several new optional rules a Mutant Lord can use to expand the combat possibilities in his or her game. Wisdom from the Wastelands is dedicated to providing...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations

Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations


Gut worms and intestinal bacteria, athlete’s foot fungus, toxoplasmosis protozoa, lycanthropy and Rage and vampire viruses. Whether biological fact or fictional terror, we are surrounded (and colonized) by parasitic lifeforms, some of which evolved to become a necessary part of us — while others affect our behavior, or become our nightmares. Parasite mutations were originally introduced in the...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #13: Medical Devices

Wisdom from the Wastelands Issue #13: Medical Devices


Fantasy has spells and potions to heal injuries and resurrect the dead. Science fantasy has similar ways of curing what ails, but through technology. Although the Mutant Future core book describes a plethora of drugs, there were only a handful of medical devices available as technological treasure. This issue provides several new pieces of medical equipment that Mutant Lords can use as rewards,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #14: Aggregates

Wisdom from the Wastelands Issue #14: Aggregates


Having another creature living on or inside your body is not a thought most would enjoy. Nor is the idea of having the same type of creature living inside a child and grandchild, joining generation after generation, until, over time, the two species gradually merge. But, this already happens. Humans and termites rely on intestinal bacteria to aid digestion, lichen are the synthesis of fungus and algae,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #15: Robots Part 1

Wisdom from the Wastelands Issue #15: Robots Part 1


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. This is the first of four robot-themed issues, and presents eight new robots, as well as several new weapons and accessories. Only a few of the robots in this article have precise dimensions; the examples here are intended as types, not specific...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #16: Robots Part 2

Wisdom from the Wastelands Issue #16: Robots Part 2


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this second installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #17: Artifact Conditions

Wisdom from the Wastelands Issue #17: Artifact Conditions


Artifacts play a key role in Mutant Future. Like magical items in fantasy games, artifacts are treasures sought by adventuring parties that brave the mutant-infested ruins of the Ancients’ world. But often these treasures are in less than pristine condition due to factors such as age, neglect, or misuse. Wisdom from the Wastelands is dedicated to providing useful information, game...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #18: Robots Part 3

Wisdom from the Wastelands Issue #18: Robots Part 3


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this third installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are intended...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #19: Robots Part 4

Wisdom from the Wastelands Issue #19: Robots Part 4


Robots are just as important to Mutant Future as are biological creatures. They can be antagonists, sources of information, or even slave labor. In this fourth installment of author Derek Holland’s robot-themed issues there are new forms of locomotion, new accessories and weapons, and some additional rules.  Wisdom from the Wastelands is dedicated to providing useful information,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits

Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits


Welcome to the inaugural issue of Wisdom from the Wastelands! This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general, and to fans of Goblinoid Games’ Mutant Future RPG in particular. The rules it contains are compatible with this game and with any others...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #20: Mutation Modifiers

Wisdom from the Wastelands Issue #20: Mutation Modifiers


Just as a single change to a stock creature can result in a very different and distinct entity, mutation modifiers can expand the scope and variety of Mutant Future mutational powers, altering them slightly with bonuses or penalties. With little or no tweaking, these modifiers can also be applied to supernatural powers — such as spell-like abilities — used in games from other genres.  Wisdom...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons

Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons


Although most Ancients considered melee weapons like swords, axes, maces, spears, and even exotic ranged weapons such as bolas and shuriken to be archaic, some did practice the use of such weapons, and there were inevitably high-tech versions of them. This issue deals with these modern melee weapons, describes alternate methods of creating them, and introduces some new weapons.  Wisdom from the...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #22: Personal Shields

Wisdom from the Wastelands Issue #22: Personal Shields


Force screens were developed for individuals from all walks of life, to guard them from all manner of threats. There were simple fields that warded users from the insults of weather and city life, those that protected police against small caliber firearms, and those used in military powered armor systems and combat vehicles. All shields operate on the same basic mechanic: they project a protective...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #23: Sea Monsters

Wisdom from the Wastelands Issue #23: Sea Monsters


Despite much of the planet being covered by ocean, sea monsters have oddly been absent from all editions of the game that inspired Mutant Future. Such a vast area, in a variety of latitudes and conditions, provides a huge playground in which to design creatures. As a result, sea monsters could be anything from kaiju crabs to a form of bacteria that converts biological mass to various...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #24: Weapon Modifications

Wisdom from the Wastelands Issue #24: Weapon Modifications


This issue presents technologies and items for making Mutant Future weapons more lethal and combat more colorful. These additions include expanded range rules, new ammunition types for both modern firearms and archaic missile weapons, and many new ways for your group to satisfy their inner gunsmiths.  Wisdom from the Wastelands is dedicated to providing useful information, game content,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #25: Metamorphosis I

Wisdom from the Wastelands Issue #25: Metamorphosis I


In poetry, the transformation from caterpillar to butterfly describes how something ugly becomes uniquely beautiful. But in nature metamorphosis is common as living things change forms over their life cycles. And this change is not just traditional fairy tale beauty: maggots become flies, tadpoles become frogs, and chest bursters become alien warriors. The eight creature sets in this issue show how...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #26: Energy Weapons

Wisdom from the Wastelands Issue #26: Energy Weapons


The latest installment in our popular series on leading edge military technology and combat rules, this issue brings five deadly weapon systems and several new combat “conditions” to your gaming table. As a warning, Mutant Lords should use this equipment with care — some of these systems are extremely powerful. Even those weapons that do not appear lethal can devastate specific target...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #27: Metamorphosis II

Wisdom from the Wastelands Issue #27: Metamorphosis II


Once again we bow to the wisdom of the Ancient philosophers, who recognized that the only constant in life (aside from death and taxes) was change, change, change. Metamorphosis can take very strange twists — and even have multiple stages. The six creature sets included in this issue show how very dissimilar creatures can be the same species, just young or mature forms.  One of the most...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #28: Nanotechnology I

Wisdom from the Wastelands Issue #28: Nanotechnology I


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. The first in our series on nanotechnology, this issue...   [click here for more]
Skirmisher Publishing  $0.99

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