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Sinuous, powerful, and mysterious, Nagas are a diverse class of magic-wielding reptilians that might be highly intelligent or nearly bestial, good or evil, and monstrously huge or merely man-sized."Bestiarum Vocabulum: Nagas & Magics" includes detailed entries for a dozen very different sorts of Nagas, along with colorful new spells and a variety of magic items related to these strange and... [click here for more] |
Skirmisher Publishing |
$2.99
|
Shlorping across the wet dungeon floor, moist and drooling, the second official Black Pudding zine collection is now available in pungent print!
This collection features everything from BP issues 5-8. Here be monsters, magic swords, spells, character classes, character sheets, adventures, and more! All content is compatible with your old school game of choice, if that game was published in the 70s... [click here for more] |
Random Order Creations |
$5.00
|
It glorps! It shlorps! It absolutely bevoorps! It is the first official Black Pudding zine collection, available in glorious print!
This collection features everything from the first four issues of Black Pudding, a zine of OSR RPG gaming goodies. Monsters, spells, character classes, character sheets, adventures, and more!
The materials from each issue are presented... [click here for more] |
Random Order Creations |
$5.00
|
The oozing shlorp splats like a wet flop on the cold dungeon flagstones. The snortled smell of voop assaults your nostrils… will you survive this moist, fermented freak show? Grab your two-handed vorpal glaive and find out!
Here comes Black Pudding issue 8… replete with rotting monsters, over-powered swords, puzzling spells, tanks, and a bunch of character classes for your old school dungeon... [click here for more] |
Random Order Creations |
Pay What You Want
|
His rowan pipe of smoking still smoking, the wizard oozes out of a portal to Hell, his mission complete. Now to towel off and read the latest Black Pudding zine!
In this glorpy issue is a small assortment of character classes, such as the eyeball, as well as a few new monsters, such as the incredibly handsome grave crusader. Following that… a gazetteer of the world of Yria, one... [click here for more] |
Random Order Creations |
Pay What You Want
|
One way to make a modern, sci-fi, or post-apocalyptic game your own is with artifacts. A game master could expand the types of items a party might find, imagining what technology would be available generations in the future, where even potentially mundane objects might enter the realms of the fantastic.
This publication delves into four very different kinds of technology. Cloaks include several... [click here for more] |
Skirmisher Publishing |
$1.99
|
Green Devil Face #1 is a funhouse dungeon adventure by James Edward Raggi IV featuring over 50 detailed areas to be used as-is, or custom-fitted for your traditional fantasy game. The dungeon itself is a collection of deadly traps, wild encounters, and unlikely situations, roughly themed to be poking fun at the traditional gaming scene. In this adventure, players can: • See a microscopic basilisk... [click here for more] |
Lamentations of the Flame Princess |
$1.99
|
You steel your nerves and step forward, ignoring the pungeant stench of mildew that emanates from the wet dungeon walls. Just then, ahead and to your right, it comes horchling and shlerking forward, plopping with inhuman hunger...
In this issue of Black Pudding you shall be thrilled to witness 24 more pages (well, 28 counting covers) of old school RPG goodness, this time in the... [click here for more] |
Random Order Creations |
Pay What You Want
|
Green Devil Face goes Community! A variety of traps, challenges, and tests of bravery from a number of authors come together between two perilous covers! Included in this issue: • The Eyes of Parsifur and Dunsane by Kent • Doppelganger Trap Room by Akseli Envall • Mummy Tar Trap Room of Death by Akseli Envall • Temple of Water by Akseli Envall • The Pylis Prison by J. Brian "Trollsmyth"... [click here for more] |
Lamentations of the Flame Princess |
$1.99
|
“Just after dawn, a village scout dashed from the forest carrying a wondrous, and perhaps even terrifying, story of a huge, circular shell with a door, a massive coiled building that sprang up during the night. And it is still growing … ”
Whether from forgetfulness, mental blockage, or intrusions of the dread “real life,” every storyteller has probably experienced that sinking, not-so-prepared... [click here for more] |
Skirmisher Publishing |
$1.99
|
A variety of traps, challenges, and tests of bravery from a number of authors come together between two perilous covers! Included in this issue: • Pool of Fideceal: A Vexing Dungeon Furnishing by Alfred John Dalziel • The Heat of Greed by Andreas Davour • The Hypercube of Doom by Andreas Davour • Sparkling in the Night by Andreas Davour • The Zigzag Path of Doom by Akseli Envall •... [click here for more] |
Lamentations of the Flame Princess |
$1.99
|
For all levels, all classes, all who dare.
Shake your old school campaign to its foundations with the ultimate magic item …
THE OLDSKULL DECK OF STRANGEST THINGS is a deluxe supplement detailing the hundreds of effects created by a Tarot-inspired minor artifact. Profusely illustrated throughout with beautiful card motifs, and with printable color... [click here for more] |
Kent David Kelly |
$2.99
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A handy index of over 500 B/X monsters. Essential stats are presented for each monster in a convenient table format.
The monsters in the Index include creatures from several sources. Some creatures have been converted from 1st Edition Advanced or other compatible rule sets as required. Each monster has two-letter code to help identify the original source book.
The PDF has been produced as reward... [click here for more] |
Gold Piece Publications |
$2.00
|
Mutation artifacts are devices created both by those who lived before the cataclysm and wasteland dwellers that modify mutations. This mini-sourcebook describes two-dozen sorts of such items and includes four new mutations.
Contents of this publication are stat’ed for a “Basic” version of the OGL/d20 system and is compatible with any games that use it, especially ones like the Mutant... [click here for more] |
Skirmisher Publishing |
$0.99
|
In the Ancients’ movies and literature, undead were often created by magic, curses, or other supernatural phenomena. The hideous and terrifying creatures now stalking the wastelands are closer to another theme from the ancestors’ popular culture: technology run amuck, the escaped infectious creations of mad scientists. But the Ancient biotech engineers were not usually mad, and the infections did... [click here for more] |
Skirmisher Publishing |
$2.99
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Like magical weapons in fantasy games, high-technology firearms are treasures that adventurers seek out with great eagerness in the post-apocalyptic world. No matter how cool a weapon is, however, players will always be looking for something better to use against the many hazards that populate the science fantasy post-apocalyptic wastes, and this third issue of Wisdom from the Wastelands is... [click here for more] |
Skirmisher Publishing |
$0.99
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Of all the creatures found guarding hoards of lost treasure, Golems — constructs created by powerful spell casters from specific sorts of materials — are among the most interesting and dangerous. Some might even constitute treasure in and of themselves.
Golems crafted from materials like clay, flesh, stone, iron, amber, bone, bronze, and wood are familiar to the players of OGL-based games,... [click here for more] |
Skirmisher Publishing |
$0.99
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The science fiction equivalent of magical potions and elixirs, drugs and medications are similarly treasured. Because of widespread use by the Ancients, chemical compounds of all sorts can be found almost anywhere: in ruined bases, villains' caches, or within the junk hoarded by mutant monsters. These potent pharmaceuticals can bring a character back from the brink of death, or provide enough of an... [click here for more] |
Skirmisher Publishing |
$0.99
|
During the final wars that destroyed the Ancients’ civilization, some of the most horrifying weapons unleashed were terrible biological diseases and plagues. Such diseases were great equalizers, their viruses and bacteria striking down unlucky victims regardless of wealth, ethnicity, or homeland.
Although the Mutant Future core book touches on optional rules regarding diseases and their effects,... [click here for more] |
Skirmisher Publishing |
$0.99
|
Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. This issue features a host of tiny tools and toys you... [click here for more] |
Skirmisher Publishing |
$0.99
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The second installment of our weapon-themed series, this issue picks up where Wisdom from the Wastelands Issue #3:High-Tech Weapons left off and presents more than a half-dozen new sorts of combat systems for both players’ and Mutant Lords’ enjoyment! Armaments covered include Antimatter Bombs, Bead Guns, Desiccators, EMP Weapons, Grenade Launchers, Plasma Projectors, and Screamers,... [click here for more] |
Skirmisher Publishing |
$0.99
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Continuing with the examination of this hi-tech subject that we started in issues #28 and #30 of Wisdom from the Wastelands, this third installment in our nanotechnology series presents many new nanites and a new terror weapon, the Converted, that Mutant Lords can unleash upon their players. Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly... [click here for more] |
Skirmisher Publishing |
$0.99
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Welcome to the inaugural issue of Wisdom from the Wastelands! This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general, and to fans of Goblinoid Games’ Mutant Future RPG in particular. The rules it contains are compatible with this game and with any others... [click here for more] |
Skirmisher Publishing |
$0.99
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Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. The first in our series on nanotechnology, this issue... [click here for more] |
Skirmisher Publishing |
$0.99
|
With amazing powers, terrible mutants, and scientific advancements available only in our collective imagination, Mutant Future stretches the bounds of conception. From a foundation of Clarke's Second Law and Goblinoid Games' supplement Realms of Crawling Chaos, we present superscience artifacts, devices that are one step beyond and seemingly magical even to characters familiar with wondrously... [click here for more] |
Skirmisher Publishing |
$0.99
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As one of technology’s four horsemen, radiation is an important factor in post-apocalyptic and sci-fi games: hazard, theme, bringer of mutation, waster of civilizations. The game mechanics assume a single kind of radiation, which reacts in a single way with the human, animal, or mutant plant body. But in real life, this isn’t the case. Radiation comes in different forms, with different intensities... [click here for more] |
Skirmisher Publishing |
$0.99
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Following a theme begun in Wisdom from the Wastelands Issues #39 and #42, this issue of Wisdom from the Wastelands focusing on superscience artifacts coalesces around things alien — whether otherworldly, extra-planar, or just plain weird. Whether derived from myth, history, fiction, fantasy, or real life, weapons and armor, personal objects, vehicles and buildings can all become iconic,... [click here for more] |
Skirmisher Publishing |
$0.99
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The unique items in this issue of Wisdom from the Wastelands are so advanced they appear magical to post-apocalyptic peoples. Although intended for use with Mutant Future, these items could easily be used in other science-fiction or fantasy games. Each has a history that will hopefully enrich, inspire, and possibly drive your own gaming story and, if desired, could become a central plot... [click here for more] |
Skirmisher Publishing |
$0.99
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Radiation. For many in a post-apocalyptic world, the word conjures burning thoughts of flesh-corrupting terror; for others, the tingling aura of mutation-granting nirvana. In the core Mutant Future rules this damage/mutation mechanic is cut and dried: you get crispy and a roll to save — fail enough times you get dead or sprout something. This first installment of a two-part series makes things... [click here for more] |
Skirmisher Publishing |
$0.99
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Although most Ancients considered melee weapons like swords, axes, maces, spears, and even exotic ranged weapons such as bolas and shuriken to be archaic, some did practice the use of such weapons, and there were inevitably high-tech versions of them. This issue deals with these modern melee weapons, describes alternate methods of creating them, and introduces some new weapons.
Wisdom from the... [click here for more] |
Skirmisher Publishing |
$0.99
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The latest installment in our popular series on leading edge military technology and combat rules, this issue brings five deadly weapon systems and several new combat “conditions” to your gaming table. As a warning, Mutant Lords should use this equipment with care — some of these systems are extremely powerful. Even those weapons that do not appear lethal can devastate specific target... [click here for more] |
Skirmisher Publishing |
$0.99
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Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this third installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are intended... [click here for more] |
Skirmisher Publishing |
$0.99
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This issue presents technologies and items for making Mutant Future weapons more lethal and combat more colorful. These additions include expanded range rules, new ammunition types for both modern firearms and archaic missile weapons, and many new ways for your group to satisfy their inner gunsmiths.
Wisdom from the Wastelands is dedicated to providing useful information, game content,... [click here for more] |
Skirmisher Publishing |
$0.99
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Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. This is the first of four robot-themed issues, and presents eight new robots, as well as several new weapons and accessories. Only a few of the robots in this article have precise dimensions; the examples here are intended as types, not specific... [click here for more] |
Skirmisher Publishing |
$0.99
|
Excalibur. Mjolnir. Aegis. The Millennium Falcon. The Eiffel Tower. A red shirt. A sonic screwdriver. The Horn of Roland. The Spear of Destiny. Whether from myth, history, fiction, fantasy, or actual real life, weapons and armor, personal objects, vehicles and buildings all can become iconic, even legendary and use such advanced technology that they appear to be magical. Wisdom from the Wastelands’... [click here for more] |
Skirmisher Publishing |
$0.99
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Robots are just as important to Mutant Future as are biological creatures. They can be antagonists, sources of information, or even slave labor. In this fourth installment of author Derek Holland’s robot-themed issues there are new forms of locomotion, new accessories and weapons, and some additional rules.
Wisdom from the Wastelands is dedicated to providing useful information,... [click here for more] |
Skirmisher Publishing |
$0.99
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Fantasy has spells and potions to heal injuries and resurrect the dead. Science fantasy has similar ways of curing what ails, but through technology. Although the Mutant Future core book describes a plethora of drugs, there were only a handful of medical devices available as technological treasure. This issue provides several new pieces of medical equipment that Mutant Lords can use as rewards,... [click here for more] |
Skirmisher Publishing |
$0.99
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Artifacts play a key role in Mutant Future. Like magical items in fantasy games, artifacts are treasures sought by adventuring parties that brave the mutant-infested ruins of the Ancients’ world. But often these treasures are in less than pristine condition due to factors such as age, neglect, or misuse.
Wisdom from the Wastelands is dedicated to providing useful information, game... [click here for more] |
Skirmisher Publishing |
$0.99
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As a weary game master, nearing the end of a long session and faced with a sudden, sticky conundrum, have you ever looked across at a table full of your eager/irate/meddlesome players (taut with the expected wisdom of your decision), and thought: “Man ... I wish there was a rule for this”? For many of these unexpected cases, now there is. This issue of Wisdom from the Wastelands introduces... [click here for more] |
Skirmisher Publishing |
$0.99
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Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this second installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are... [click here for more] |
Skirmisher Publishing |
$0.99
|
Force screens were developed for individuals from all walks of life, to guard them from all manner of threats. There were simple fields that warded users from the insults of weather and city life, those that protected police against small caliber firearms, and those used in military powered armor systems and combat vehicles. All shields operate on the same basic mechanic: they project a protective... [click here for more] |
Skirmisher Publishing |
$0.99
|
In almost every roleplaying game, one of the biggest aspects is combat. Mutant Future is no exception, for, in many ways, combat could be considered one of the game's most crucial aspects - next to mutations! In this spirit, here are several new optional rules a Mutant Lord can use to expand the combat possibilities in his or her game.
Wisdom from the Wastelands is dedicated to providing... [click here for more] |
Skirmisher Publishing |
$0.99
|
Wizardzine #1: The Ocean Deeps
Each issue of Wizardzine dives deep into a topic of arcane interest, charting previously obscure occult waters to provide rich and inspiring detail for use in any campaign.
The theme of issue #1 is the magic of the vast, landless oceans and the abyssal depths of the seas.
30 new spells, including boiling sphere, conjure land,... [click here for more] |
Necrotic Gnome |
$5.00
|
A Myriad of Magic Items is a collection of new and unusual magic items designed for use with Labyrinth Lord, but readily useable with any Old School RPG.
A Myriad of Magic Items contains a total of 80 new magic items, including three of four special items for each of the following classes:
Assassins Barbarians (and Berserkers)... [click here for more] |
James Mishler Games |
$3.00
|
Diamonds can be your best friend. So pretty, so much easier to carry than hundreds of heavy coins, and everybody wants to trade for them. Same goes for rubies, sapphires, and emeralds too, not to mention the over 100 other types of valuable stones detailed in this exhaustive 12-page supplement for any game. GEMS, the first All the Treasures of the World resource kit from Faster Monkey Games,... [click here for more] |
Catthulhu |
$0.99
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This is a modern list of useful items that could be found by players scavenging for supplies from corpses, vehicles and buildings following an apocalyptic event. Most of these items are useful, although sometimes they may not be specifically useful for characters and in some cases the use is largely as oddly-shaped treasure. The items are less advanced than the high tech equipment from the core rulebook,... [click here for more] |
Azukail Games |
$1.00
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Impress the barmaid when you casually lay your hand on the bar and your massive gold ring catches the torchlight. Command respect from shopkeepers as your half-dozen silver armbands advertise your wealth. Gain an audience with the Baron when they notice your bronze medal of valor from the hand of the King himself. Everyone who's anyone wears jewels, from the mightiest ruler with his crown of nineteen... [click here for more] |
Catthulhu |
$0.99
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FOSSIL (Fantasy Old School System Index Lite) is a bare bones OSR system that is roughly compatible with B/X rules and retroclones. This first booklet covers character generation and advancement.
The booklet is just 12 small pages (landscape DL 210x105mm) yet includes everything needed to generate and equip a B/X character. It also includes advancement rules to tenth level, combat and damage tables,... [click here for more] |
Gold Piece Publications |
$1.00
|
30 Magical Items of Armor is a collection of protective gear that the GM may present to the players as a reward for quest, as the center main item of a dungeon raid, part of a monsters hoard or as a special item in the possession of a main NPC and adversary.
Send the heroes out to return the lost Lionfather, reward them with a suit of True Dragonscale, have them face... [click here for more] |
Kai Pütz a.k.a Gregorius21778 |
$0.75
|
54 pages of community-created, bio-sorcery weirdness.
Contains:
One full adventure: The Submerged Spire of Sarpedon the Shaper, by Ben Laurence.
Two one-page adventures by Alex Schröder and Anders Hedenbjörk Lager.
25 new monsters.
7 new magic items.
6 new spells.
Much of the content can be dropped into any campaign without the need for further material, however reference is sometimes made to the... [click here for more] |
Necrotic Gnome |
FREE
|