Title |
Publisher |
Price |
More Options for Ironsworn: Starforged Oracles!
A coilbound version is available elsewhere since DTRPG can't do coilbound. Contact me or check my Play Every Role website if you're interested in it, but the PDF is only available here on DriveThruRPG.
This supplement adds two additional tables for nearly every table in the Ironsworn: Starforged core rulebook effectively tripling your options. ... [click here for more] |
Eric Bright |
Pay What You Want
|
All of Ironsmith Consolidated!
All of the Ironsmith supplements have been consolidated into a single book that is the same 6 x 9 size of the original Ironsworn books. Both the PDF and POD are Pay What You Want. If you already donated through the previous Ironsmith releases, please don't pay me again! Take the PDF for free and at cost for the POD. The production cost should be around $11 for the POD,... [click here for more] |
Eric Bright |
Pay What You Want
|
New Assets for Ironsworn: Starforged!
This supplement adds in 32 new assets that you can use to create characters. Inside you'll find:
Modules - Aeroponics, Armory, Drones, External Refit, Holodeck, Stabilizers, Tractor Beam
Support Vehicle - Aquatic HOV
Paths - Constable, Cosmic Constructor, Enhanced, Linguist, Logistician, Precog, Psionic, Quantum Tunneler, Rebel, Rocketeer, Scientist, Security... [click here for more] |
Eric Bright |
Pay What You Want
|
Build Cultures for Humanity and Aliens in Ironsworn: Starforged!
With humanity spread across the Forge, new and diverse cultures can be found in every new sector you explore. This supplement will help you design those cultures using six dimensions found in real academic research as well as government type, societal flaws, and traditions.
On top of that, you can now create your own alien civilizations!... [click here for more] |
Eric Bright |
Pay What You Want
|
Drive a Combat Mech in Ironsworn: Starforged!
This supplement adds in a new resource (wealth) and customizable mechs that you can continue to upgrade as you play. Inside you'll find:
New World Truths
Two new assets (Mech Printer and Wealth Management)
Four mech chassis with their own abilities
Weapons, armor, sensor, and utility modules for mechs
You also get mech character sheets, print n' play... [click here for more] |
Eric Bright |
Pay What You Want
|
Adventure starters for Ironsworn with universal compatibility instructions
By integrating the design philosophy of Dungeon World campaign fronts and the elegant mechanics of Ironsworn for quests and expeditions, the Quest Fronts magazine takes the best of both systems to offer you adventure starters that... [click here for more] |
Ludic Pen |
Pay What You Want
|
More Options for Ironsworn Oracles!
UPDATED: Now includes the original Ironsworn oracles thanks to Shawn's updated license! Also, a spiralbound copy of this 90+ page book is available on other sites. Check my website for details.
This supplement adds two additional tables for every table in the Ironsworn core rulebook effectively tripling your options. Where normally you would roll your... [click here for more] |
Eric Bright |
Pay What You Want
|
Use to Play Solo or as GM Aid
Click "Alternate Preview" above for the full rulebook or you can get the rulebook as a separate item for free on this page.
The Encounter Building Oracle Deck is meant to replace (or at least help) the Game Master in any fantasy-based role-playing game by providing arbitration and creative prompts in any adventure you can imagine. The system-less design of this deck... [click here for more] |
Eric Bright |
Pay What You Want
|
Defy the Legends (or DTL) is a tabletop roleplaying game designed by James Grammaticus and Lydia Scott. Inspired by 3.5e, Defy the Legends is a setting agnostic, balanced dungeon-crawler, combat based TTRPG for all of your fantasy TTRPG campaign needs. The system features 35 balanced player classes, over 1200 monsters, hundreds of pages of unique spells and a fully functioning item economy with crafting... [click here for more] |
James Grammaticus |
Pay What You Want
|
An all-ages storytelling roleplaying game inspired by the movies of the 80's and shows such as Stranger Things.
I originally designed this as a game to play with my daughter who was really wanting to try gaming but was a bit too young to take in all of the mechanics. It then developed into this, which was playtested in both a school and at a few small, daring tables.
It's designed to be child-friendly... [click here for more] |
77studios |
Pay What You Want
|
More Options for Ironsworn Sites!
This title is for the PHYSICAL CARDS ONLY for the Ironsmith: Sites supplement which includes ten additional themes, ten additional domains, two blank themes, and two blank domains as follows:
Themes
Contested
Firstborn-Touched
Floating
Flooded
Frozen
Jurassic
Maddening
Mystical
Time-Touched
Volcanic
Domains
Belly of the Beast
Desert
Eyrie
Jungle
Sea Voyage
Settlement
Shipwreck
Tundra
World... [click here for more] |
Eric Bright |
Pay What You Want
|
Use to Play RPG Solo or as GM Inspiration
The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators... [click here for more] |
Eric Bright |
Pay What You Want
|
TTRPGs are storytelling, acting, and logic games where the players take on roles in the fiction as part of engaging with the game.
There are a lot of them.
This is a guide to making your own.
It is not a step by step assembly manual. It covers personal theory and experiences, and some elements of it are apt to get outdated pretty quickly (publication date 2024!)
However, if you want to do some... [click here for more] |
Richard Kelly |
Pay What You Want
|
Use to Play RPG Solo or as GM Inspiration
The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators... [click here for more] |
Eric Bright |
Pay What You Want
|
Use to Play RPG Solo or as GM Inspiration
The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators... [click here for more] |
Eric Bright |
Pay What You Want
|
Remember the good old days, when roleplaying games were in person, dice rolls were physical, and the finale of every dungeon wasn't a teleconference bug? Those days aren't back, but Quaranzine is here to help. This volume is meant for those judges, scattered across the planes, whose noble spirits have been tested by their social distancing, and are ready to game for a great cause:... [click here for more] |
The Social Distance Collective |
Pay What You Want
|
Use to Play RPG Solo or as GM Inspiration
The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators... [click here for more] |
Eric Bright |
Pay What You Want
|
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well, fear not! That’s where the One-Pager line comes in. This compilation gives you, the time-crunched GM, the system-neutral tools to effortlessly add verisimilitude and detail to your adventure.
Use the material herein either before or during play... [click here for more] |
Raging Swan Press |
Pay What You Want
|
Defy the Legends (or DTL) is a tabletop roleplaying game designed by James Grammaticus and Lydia Scott. Inspired by 3.5e, Defy the Legends is a setting agnostic, balanced dungeon-crawler, combat based TTRPG for all of your fantasy TTRPG campaign needs. The system features 35 balanced player classes, over 1200 monsters, hundreds of pages of unique spells and a fully functioning item economy with crafting... [click here for more] |
James Grammaticus |
Pay What You Want
|
White Box: Unearthed Trove is a supplement for White Box and is compatible with any other Swords & Wizardry game. It adds:
Three new character classes: the Assassin, the Illusionist and the Ranger. Each of them is designed to be simple and in the same fashion as the original... [click here for more] |
Fen Orc |
Pay What You Want
|
Hello Explorers!
Welcome to the 40th anniversary year of Star Frontiers and issue 35 of the Frontier Explorer. This issue starts with a throwback to the early days of the game with an article by Richard Rose about one of the first ships he designed even before he had the Knight Hawks rules. He also gives us a Knight Hawks adventure later in the issue.
Tom Verreault continues the starship theme... [click here for more] |
Frontier Explorer |
Pay What You Want
|
Defy the Legends (or DTL) is a tabletop roleplaying game designed by James Grammaticus and Lydia Scott. Inspired by 3.5e, Defy the Legends is a setting agnostic, balanced dungeon-crawler, combat based TTRPG for all of your fantasy TTRPG campaign needs. The system features 35 balanced player classes, over 1200 monsters, hundreds of pages of unique spells and a fully functioning item economy with crafting... [click here for more] |
James Grammaticus |
Pay What You Want
|
Hello Explorers!
Welcome to issue 27 of the Frontier Explorer. Our new author in this issue is Jerry Boucher, who also drew the absolutely amazing cover image for the issue. The cover is a callback, albeit from the sathar side, of the classic Elmore painting that graces the cover of the original rules. His article looks at the construction and use of the sathar weapons.
In addition to Jerry’s... [click here for more] |
Frontier Explorer |
Pay What You Want
|
Hello Explorers!
Welcome to issue 32 of the Frontier Explorer. We start off with a “Blast from the Past” and a play report of an old Star Frontiers game from decades ago. The “Blast from the Past” series presents articles found on dead Star Frontiers websites or other places from before the magazine started and the early days of the game. This issue has three such articles, the a-ready... [click here for more] |
Frontier Explorer |
Pay What You Want
|
Hello Explorers!
Welcome to issue 26 of the Frontier Explorer. This is a more typical grab-bag issue with no particular theme, although it definitely leans heavily to the weapons and equipment direction. We have articles by two new authors this issue: Nick Landry and John Blaylock, with articles on portable power sources and energy weapons, respectively. I think we can expect to see more articles... [click here for more] |
Frontier Explorer |
Pay What You Want
|
This booklet provides the necessary instructions to help convert system-agnostic game statistics expressed in the Calidar books. It also gives an introductory overview of the Calidar Universe and its "known world," the Great Caldera.
In a fantasy setting designed without core rules from a specific role-playing game, there lies a challenge in describing creatures, spells,... [click here for more] |
Calidar Publishing |
Pay What You Want
|
Hello Explorers!
Welcome to issue 33 of the Frontier Explorer!
This issue begins with another blast from the past with an old web article by Andrew Campbell on the use of solar sails on ships in the Frontier. Oscar Rios gives us a vrusk name generator as well as a system brief on the Solar Minor system. We finish off the Radiation in the Frontier series by Joseph Cabadas and Jerry Boucher details... [click here for more] |
Frontier Explorer |
Pay What You Want
|
Hello Explorers!
Welcome to issue 36 of the Frontier Explorer. While it wasn’t intended, this issue ended up with a Knight Hawks theme with details on a number of different ships and lots of rules related to starships.
Steven Parenteau gives us two different ships with deck plans along with an article about a small PSA inspired by thinking about life onboard those starships. Tom Verreault gives... [click here for more] |
Frontier Explorer |
Pay What You Want
|
Hello Explorers!
Welcome to issue 24 of the Frontier Explorer. Now that Spacefleet has cleared out the recent sathar incursion, we can start publishing again.
This issue picks up right where we left off including some articles that were ready to go but didn’t make it into issue 23. All of the usual articles (Jurak Hangna, comics, etc) are here along with articles about derlict spaceships, and... [click here for more] |
Frontier Explorer |
Pay What You Want
|
Hello Explorers!
Welcome to issue 28 of the Frontier Explorer. In this issue we have a grab bag of articles including more installments of the Things That Go Boom! series, this time on landmines, a new, optional ruleset for combat and actions, a look back at an old Star Frontiers Choose Your Own Adventure book, and a review of a White Star module.
A fun item is this issue is our Create a Character... [click here for more] |
Frontier Explorer |
Pay What You Want
|
Hello Explorers!
Welcome to issue 23 of the Frontier Explorer. This issue focuses on Clarion Station and all the things to see and do there. As part of our Warriors of White Light challenge, we have a couple of articles detailing the home of the Clarion Royal Marines. The other feature article in this issues is one detailing a conversion of the Star Frontiers races to the new FrontierSpace RPG.... [click here for more] |
Frontier Explorer |
Pay What You Want
|
Hello Explorers!
Welcome to issue 34 of the Frontier Explorer.
As a nod to the Halloween season, this issue starts us off with a look at the Archetypes of Horror and how to use them in a Star Frontiers, an article my Tom Verreault. We also welcome a new author, Ken Wang who details out a spacer organization, original designed for the Cepheus Engine, but that can be dropped into any sci-fi setting.... [click here for more] |
Frontier Explorer |
Pay What You Want
|
Hello Explorers!
The Frontier Explorer presents
The Sathar Destroyer Technical Manual
The Sathar! They have repeatedly invaded the Frontier and their deadly red ships have always remained a mystery. Rumors abound that top secret UPF files exist giving details on sathar ship interiors and details of the sathar culture and military. No UPF official has ever admitted to the existence... [click here for more] |
Frontier Explorer |
Pay What You Want
|
Hello Explorers!
Welcome to issue 29 of the Frontier Explorer. We kick off the issue with a new ship by a new author, Shawn Starky, detailing a small hull size 4 freighter. We are also introducing a new series, “An Alternate Frontier,” by another new author, Richard “GreyMyst” Farris. The first article, Electrochemical Slugthrowers, looks basic projectile weap-ons and provides a variety of... [click here for more] |
Frontier Explorer |
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|
Hello Explorers!
Welcome to issue 22 of the Frontier Explorer. This issue sports and amazing cover image by Chris Walton. Inside, you’ll find a variety of articles include some character archetypes, new equipment, new creatures, and rules for constructing space stations. This issue also contains some early information on a new game FrontierSpace by DWD Studios that will see some coverage in... [click here for more] |
Frontier Explorer |
Pay What You Want
|
Remember the good old days, when roleplaying games were in person, dice rolls were physical, and the finale of every dungeon wasn’t a teleconference bug? Those days aren’t back, but QuaranZine is here to help. This volume is meant for those judges, scattered across the planes, whose noble spirits have been tested by their social distancing, and are ready to game for a great cause:... [click here for more] |
The Social Distance Collective |
Pay What You Want
|
Hello Explorers!
Welcome to issue 30 of the Frontier Explorer! This issue introduces two new authors RJ McDonough and Oscar Rios. RJ talks about the “Art of the Crossover” and bringing outside resources into your game while Oscar gives us a couple of new equipment articles, one on needler weapons and a second on restraints.
This issue brings back our “Frontier in Miniature” series looking... [click here for more] |
Frontier Explorer |
Pay What You Want
|
Hello Explorers!
And welcome to issue 25 of the Frontier Explorer – The Summer of Sathar. When we put out the call for articles in issue 24, we had so many sathar submissions that we decided to do another issue dedicated to the arch enemy in the Star Frontiers setting. This issue contains articles covering topics such as sathar biology, vehicles, robots, weapons, creatures, and social structure. ... [click here for more] |
Frontier Explorer |
Pay What You Want
|
Hello Explorers!
Welcome to issue 31 of the Frontier Explorer! This issue introduces a new author, Michal Lausier, who provides us a Traveller short story, Bones and Mortar. Oscar Rios provides us with ten standard sathar NPCs you can drop into your campaign. We also have another needler article following the one last issue, this time, converted to the “Alternate Frontier” setting that Richard... [click here for more] |
Frontier Explorer |
Pay What You Want
|
The Game Master is a book about roleplaying games. It is intended for game masters from the aspiring novice trying to figure out how to launch their first campaign to the veteran who wants to discover how to consistently produce games that work and avoid train-wreck campaigns. It aims to foster a deeper appreciation of the unique nature of RPGs as both a dynamic literary form and a type of... [click here for more] |
Tobiah Panshin |
Pay What You Want
|
PRICE REDUCED!
I've realized I'm not in this for the money. I'm thankful I still have a job during this crazy pandemic and just want people to enjoy my products at their table so I've lowered this product to a PWYW title. Please download and enjoy!
Finding a Shelter in the Post-Apocalyptic Storm
The Encounter Building Post-Apocalypse Enclaves deck gives you 50 ready made enclaves to use with your... [click here for more] |
Eric Bright |
Pay What You Want
|
The mythical Generation Stone is apparently real, and is the cause for the events in The Return of Zaltec.
You are a treasure hunter seeking the Stone, and the incredible power it is said to possess.
Zaltec II: The Generation Stone is
a graphical gamebook;
a solo RPG
an escape-room-esque puzzle book
... [click here for more] |
Insert Name Here |
Pay What You Want
|
This Conversion Guide is an indispensable referee’s companion as Calidar sourcebooks are otherwise system-neutral. It provides all game statistics written for OSRICTM game mechanics. This supplement covers the three books in Calidar’s Alfdaín arc:
CAL3 “AlfdaínAscendant” Gazetteer
PG1 “Players’ Guide to Meryath”
CA3 “Adventures in Alfdaín”
Each... [click here for more] |
Calidar Publishing |
Pay What You Want
|
This product is a deck of 100 cards. Each card contains tabular entries similar to the various d-100 tables used by GM emulators. With this deck you can speed up your solo RPG experience by replacing table lookups (and increasingly, looking up which table) with a simple card draw. Each card contains:
A FATE accelerated approach
A Roll of the Fudge dice
An NPC demeanor and meaning
An NPC Adjective
An... [click here for more] |
Etoyoc Heavy Industries |
Pay What You Want
|
Capsule is a collaborative storytelling game in the format of a journal. In this game, you will write journal entries from the point of view of a character as they experience new situations and people with the help of the game’s story prompts: tarot cards.
To play this game, you will need:
1-4 players, including yourself
The notebook pages included in this book (you can print these and bind them,... [click here for more] |
Owl Knight Games |
Pay What You Want
|
Whimsy Cards are a narrative accessory that allow players to add to the story of any tabletop roleplaying game. Distribute one card to each player at the start of play. Players may use them at any time by revealing a card and describing how the current scene or situation changes as a result. The Gamemaster is allowed to suggest modifications and even veto the use of the card, but he... [click here for more] |
Nocturnal Media |
Pay What You Want
|
Hello Explorers!
Welcome it issue 21 of the Frontier Explorer. This time around we have another spaceship themed issue and you might just recognize the cover image. As we are celebrating the Star Frontiers 35th Anniversary I thought I’d use the iconic Knight Hawks cover image for this issue.
The issue contains a pair of new ships along with a redesign of the venerable assault scout with updated... [click here for more] |
Frontier Explorer |
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|
Hello Explorers!
Issue 20 of the Frontier Explorer is now available. This issue marks five years of publishing the Frontier Explorer (how time flies). Together we’ve produced over 800 pages and over 400,000 words of content and by the looks of it we are still going strong.
This issue is primarily focused on creatures and races. What is a science fiction game without more races and creatures... [click here for more] |
Frontier Explorer |
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|
Hello Explorers!
Issue 19 of the Frontier Explorer is now available. This year is the 35th anniversary of Star Frontiers and issue 19 takes us back to where we all started, Volturnus, Planet of Mystery. We have a number of articles looking at equipment, adventures, and background material about the planet.
In addition we have a number of our regular features, more robot articles, a debut article... [click here for more] |
Frontier Explorer |
Pay What You Want
|
This Conversion Guide is an indispensable referee’s companion as Calidar sourcebooks are otherwise system-neutral. It provides all game statistics written for Labyrinth LordTMBasic Roleplaying mechanics. This supplement covers the three books in Calidar’s Alfdaín arc:
CAL3 “AlfdaínAscendant” Gazetteer
PG1 “Players’ Guide to Meryath”
CA3 “Adventures... [click here for more] |
Calidar Publishing |
Pay What You Want
|