What is an appropriate place for a pirate? It might be a tropical island, a hidden cove, or a smoky tavern. The place might be somewhere in the real world, or in a fantasy setting. Over a dozen authors wrote descriptions of 18 different places, fans chose their favorite, and all these pirate places are now available to you!
The Warlock’s Journal is an interdimensional book that moves through the... [click here for more]
Avast, me hearties! Be ye pirates in need o’ isles to explore? Here be some scribings, tellin’ a bit o’ some islands far and wide. Any master o’ a game involvin’ sea journeyin’ can make use o’ these bits o’ description. They be useful in a game o’ fantasy or a game in what some be callin’ the “real world.”
This be not tellin’ all about one single island,... [click here for more]
In this three-part example, we go through the different procedures described in When Sea Is Calling: A Guide for Nautical Adventures.
In this first part, we generate a pirate ship and its captain. A sea map (with the help of Sandbox Generator) and encounters will be generated in parts 2 and 3.... [click here for more]
In this three-part example, we go through the different procedures described in When Sea Is Calling: A Guide for Nautical Adventures.
In this second part, we generate a pirate ship and its captain. Encounters will be generated in part 3.... [click here for more]
In this three-part example, we go through the different procedures described in When Sea Is Calling: A Guide for Nautical Adventures.
In this third part, we generate four encounters at sea and provide an example of naval combat.... [click here for more]