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Polyhedral will be a quarterly magazine which takes a modern approach to RPG content, paying homage to the formats of roleplaying magazines of yesteryear.
Each issue will showcase the games we play and the people who play them.
Issue 0 serves to introduce you to the content we both plan on having and want submitted to the magazine.
Contents:
Adventures
Fields of Fire - A 5e and OSE One Shot
Articles
Chaos... [click here for more] |
Polyhedral Press |
Pay What You Want
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In the first issue of Tsunami Quarterly Review, you will find the following great features:
RPG Crucible: Told by the Victor: Advice on building backstory that leaves room for suprises!
Are Gamemasters Playing Too?: A philosophical look at the GM's role in the game.
Tsunami City Project: Fourteen fantastic city locations discussed on Metagamers... [click here for more] |
PT Publishing |
FREE
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The first new Hideouts & Hoodlums product of 2012 from Great Scott! Games is the 6th issue of The Trophy Case! It's got new flying and movement rules, the beginning of the aviator class, more of "The Vindicators" fiction, more comic book reviews (this time, Feature Comics), more ready-made Supporting Cast Members, and -- cut from Supplement III: Better Quality --suggestions for gaming in aerial,... [click here for more] |
Great Scott! Press |
Pay What You Want
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It's here! The Fall 2011 issue of The Trophy Case offers detailed analysis from a live H&H game session, new variant and house rules, a big review of another game called Dicey Tales, a map, previews of Supplement III: Better Quality, adventure seeds, more Captain America comic book reviews, and ready-made Supporting Cast Members! It's the first issue under the new Great Scott! Games label,... [click here for more] |
Great Scott! Press |
Pay What You Want
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What is this?
This pamphlet is a list of battlefield modifiers you can use to inspire you when making encounters for your tabletop game. Apply one or a few to each fight to multiply the tactical options available to you and your players.
What this pamphlet is not:
This pamphlet is not a list of feats, combat modifiers for players, tactical options, or spells. It is also not tied to any particular... [click here for more] |
Gamer's Rites LLC |
FREE
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The Trophy Case newsletter returns with new stuff for the Aviator, Mysteryman, and Scientist classes, a big interview with upcoming module writer Steve Lopez, Golden Age hero write-ups, and comics! Your quarterly dose of HIDEOUTS & HOODLUMS goodness is still all free! ... [click here for more] |
Great Scott! Press |
Pay What You Want
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The Trophy Case newsletter ain't a newsletter anymore -- it's a 20-page 'zine! This time we've got contributions from five different authors, including new mobsters and stats for Nazis, rules for adjusting H&H to the Silver Age, an in-depth look at a classic Captain Marvel adventure, 100 random clues, an optional skill system for H&H, and a special 7-page 1940 Duluth Gazeteer, complete enough... [click here for more] |
Great Scott! Press |
Pay What You Want
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The Trophy Case 'zine is back with a special fan fiction-themed issue. But if fanfiction's not your thing, don't despair; this issue still has pure H&H goodness, including an alternate hand-to-hand combat system for you to try, two new mobsters (that are on your side!), and a sneak peek at what Supplement IV will look like! All this, and you still get some great Golden Age public domain artwork... [click here for more] |
Great Scott! Press |
Pay What You Want
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