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Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore?
Key highlights:
Harness your full personal capability using keyword association
Write fast - as quickly as in 10-15 minutes from scratch to gaming table
Be more varied than ever - avoid cliched anti-climatic story arcs
How to run... [click here for more] |
ThinkDifferent |
Pay What You Want
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**DONATIONS WELCOME, EVEN 10 CENTS GOES A LONG WAY!**
In this small 14 page adventure module, help the small village of Bull's Creek and a druidic grove when a powerful nature spirit gets sick and lashes out. Can your players stand up to the sickness that seeks to kill not only the organism that is the forest but, everyone else around too?
Secret Grove of the Forest Goddess- a 5e SRD adventure for... [click here for more] |
James Grammaticus |
Pay What You Want
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**DONATIONS WELCOME, EVEN 10 CENTS GOES A LONG WAY!**
In this small 20 page adventure module, discover an island infested with giant spiders and hope that you don't get caught too deep in their web...
Spider Isle- a 5e SRD adventure for levels 4, 7 or 10.
In James Grammaticus' Dungeon Short series, James explores fantasy worlds and settings in short bite-sized one shot adventures that be used... [click here for more] |
James Grammaticus |
Pay What You Want
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 **DONATIONS WELCOME, EVEN 10 CENTS GOES A LONG WAY!**
In this small 20 page adventure module, centered around an archaeological dig, revisit Bull Creek and find out the secret behind what really lies in the hero Vertrixx Mazilaxx's sarcophagus. To do so, you'll have to meet up with master archaeologist Geranimus to delve deep into the ground. On the surface, politics boil and tensions between species... [click here for more] |
James Grammaticus |
Pay What You Want
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"In ages past, a mad wizard kept all sorts of strange beasts as pets and playthings..."
Puzzles are a mainstay of classic fantasy adventures, and when you can include one in your own adventure, your players face another challenge to enjoy and overcome. Unfortunately, not everyone has the ability/time to create their own puzzles and many commercial adventures simply don't include them.
On the... [click here for more] |
Above Average Creations |
Pay What You Want
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 ALL ORIGINAL ART! ALL ORIGINAL MONSTERS!
A CORN MAZE DUNGEON CRAWL FULL OF ABERRATIONS...AND CIVIL WAR RE-ENACTORS!
The Horror at the Harvest Time Hoedown is an original and over-the-top comedic horror adventure for a level 5 group of adventurers. The adventure features corn monsters, Cornfederate civil war re-enactors, and bitter satire from a jaded ethicist...
Also, did I mention... [click here for more] |
Wolfenrat Games |
Pay What You Want
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 **DONATIONS WELCOME, EVEN 10 CENTS GOES A LONG WAY!**
In this small 25 page Gothic Horror adventure module, find the secret of the small village of Vaukelberg, where disappearances have led to a mysteriously empty town. Something is buzzing in the wheat fields, and the adventurers may not be hardy enough to survive the horrible Vander Cainse's idea of Perfect Corruption.
Perfect Corruption- a 5e... [click here for more] |
James Grammaticus |
Pay What You Want
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Polyhedral will be a quarterly magazine which takes a modern approach to RPG content, paying homage to the formats of roleplaying magazines of yesteryear.
Each issue will showcase the games we play and the people who play them.
Issue 0 serves to introduce you to the content we both plan on having and want submitted to the magazine.
Contents:
Adventures
Fields of Fire - A 5e and OSE One Shot
Articles
Chaos... [click here for more] |
Polyhedral Press |
Pay What You Want
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Most likely, if you’re reading this, you’re a gamer. And I hope a dictionary of every term in gaming interests, and even helps you. But it isn’t really for you, it’s for your friend. That one who is a little interested in playing, and has tried a few sessions but has never been able to get into it. It’s written for your partner, who you always ask to join you in that next game you’re starting... [click here for more] |
Straight Path Games |
Pay What You Want
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 The scroll puzzle format is particularly well-suited to treasure maps because the picture revealed by completing the puzzle is the reward itself. Check out this treasure map for yourself before getting the generator to make treasure map puzzles that fit your world better. ... [click here for more] |
Mind Weave RPG |
Pay What You Want
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Hey Creators, do you need a logo to show you're 5e compatible? Feel free to use this one- it's released under both OGL and CC-BY, so knock yourselves out; I'd just appreciate a small shout-out in your credits :D ... [click here for more] |
Morgajel |
Pay What You Want
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This simple digital puzzle has a small hook to help insert it in your world and run a puzzle that should be enjoyable for the whole party. There are 3 versions of the puzzle to help suit the difficulty to your party. ... [click here for more] |
Mind Weave RPG |
Pay What You Want
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 This simple digital puzzle presents a puzzle to find a secret entrance into an abbey of friars who venerate Friar Pedro who stopped the bandit El Margato, including art courtesy of Frascico Goya. ... [click here for more] |
Mind Weave RPG |
Pay What You Want
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The first new Hideouts & Hoodlums product of 2012 from Great Scott! Games is the 6th issue of The Trophy Case! It's got new flying and movement rules, the beginning of the aviator class, more of "The Vindicators" fiction, more comic book reviews (this time, Feature Comics), more ready-made Supporting Cast Members, and -- cut from Supplement III: Better Quality --suggestions for gaming in aerial,... [click here for more] |
Great Scott! Press |
Pay What You Want
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It's here! The Fall 2011 issue of The Trophy Case offers detailed analysis from a live H&H game session, new variant and house rules, a big review of another game called Dicey Tales, a map, previews of Supplement III: Better Quality, adventure seeds, more Captain America comic book reviews, and ready-made Supporting Cast Members! It's the first issue under the new Great Scott! Games label,... [click here for more] |
Great Scott! Press |
Pay What You Want
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The Trophy Case newsletter returns with new stuff for the Aviator, Mysteryman, and Scientist classes, a big interview with upcoming module writer Steve Lopez, Golden Age hero write-ups, and comics! Your quarterly dose of HIDEOUTS & HOODLUMS goodness is still all free! ... [click here for more] |
Great Scott! Press |
Pay What You Want
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The Trophy Case newsletter ain't a newsletter anymore -- it's a 20-page 'zine! This time we've got contributions from five different authors, including new mobsters and stats for Nazis, rules for adjusting H&H to the Silver Age, an in-depth look at a classic Captain Marvel adventure, 100 random clues, an optional skill system for H&H, and a special 7-page 1940 Duluth Gazeteer, complete enough... [click here for more] |
Great Scott! Press |
Pay What You Want
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The Trophy Case 'zine is back with a special fan fiction-themed issue. But if fanfiction's not your thing, don't despair; this issue still has pure H&H goodness, including an alternate hand-to-hand combat system for you to try, two new mobsters (that are on your side!), and a sneak peek at what Supplement IV will look like! All this, and you still get some great Golden Age public domain artwork... [click here for more] |
Great Scott! Press |
Pay What You Want
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