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HYPERBOREA 3E Referee's Manual (2025 Update)

HYPERBOREA 3E Referee's Manual (2025 Update)


HYPERBOREA 3E Referee's Manual 2025 Update ++++ HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player...   [click here for more]
North Wind Adventures  $12.00

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Engines of Babylon

Engines of Babylon


The Cold Stars Await Your Tread Engines of Babylon gives you all the tools you need to add custom vehicles and low-tech system ships to the free Stars Without Number game system. Whether as trophies of fabulous adventuring wealth or as savage harbingers of a hostile power, you'll find everything from gravitic yard skiffs...   [click here for more]
Sine Nomine Publishing  $6.99

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Letters from the Dark Vol. VIII: Lucky Stars

Letters from the Dark Vol. VIII: Lucky Stars


One giant leap! The quiet mountain village of Kosmograd has been overrun by fanatical gold prospectors. Ever since the mining began, villagers have fallen ill, disappeared, and experienced strange visions… Unbeknownst to the people of Kosmograd, something far more precious than gold lies beneath Korolev Pass. Here’s a hint: it’s 600 feet long and powered by a Nova-class fusion core! This third-party...   [click here for more]
Chris Powell  $8.99

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Modern Necessities: Professional Edition - Compatible with OSE

Modern Necessities: Professional Edition - Compatible with OSE


Modern Necessities: Professional Edition is a 3rd party supplement for Old-School Essentials that adds rules, classes, equipment and more to run your campaigns in any modern setting, including those that mix the contempary with magic and monsters.  The book includes the following across 169 pages: 20 modern themed classes, from soldiers and hitmen to detectives and hackers. Rules for giving modern...   [click here for more]
The Scrying Dutchman  $14.99

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Ray Guns & Ruins

Ray Guns & Ruins


This dual-themed sourcebook is devoted to both descriptions and statistics for ray guns of all sorts, military and civilian, and material that can be used to make wastelands and ruins themselves, and not just their inhabitants, significant and interesting. Items of the latter sort include spontaneously-generated technology that can be used as rewards or dangers, ideas on how to spice up ruins with...   [click here for more]
Skirmisher Publishing  $2.99

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Umerican Survival Guide, Chase cover (DCC)

Umerican Survival Guide, Chase cover (DCC)


The Umerican Survival Guide A Gonzo Post-Apocalyptic Campaign Setting and Sourcebook based on the articles of Crawling Under a Broken Moon Foretold in the ancient calendars, early in the 21st century a rogue object from deep space hurtled near the Earth and struck the Moon. Its impact caused catastrophic destruction around the globe, ripping the very fabric of time and space itself; yet mankind still...   [click here for more]
Shield of Faith Studios  $6.99

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Maximum Mutagenesis (DCC)

Maximum Mutagenesis (DCC)


Maximum Mutagenesis An Umerican Mutation Sourcebook May the ever present holy glow warm your marrow as you travel down the irradiated paths of Umerica! Within these twisted pages you will find: Getting the Glow - Looking to get mutated? Here is a list of what you need and where you might find it. Lesser Mutations - A new form of simple mutations to inflict upon hapless wastelanders! Three new...   [click here for more]
Shield of Faith Studios  $7.99

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Twisted Menagerie Manual (DCC)

Twisted Menagerie Manual (DCC)


The Twisted Menagerie Manual A gonzo post-apocalyptic monster book for Umerica or other weird realms. The wild and weird world of Umerica is a dangerous place filled with murderous creatures. It’s a good thing too since XP does not grow on trees! Within these pages dwell a cornucopia of crafty creatures to cram your campaign with consternation and paralyze your party with panic. Each one listed with...   [click here for more]
Shield of Faith Studios  $7.99

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The Umerican Road Atlas (DCC)

The Umerican Road Atlas (DCC)


The Umerican Road Atlas A Gonzo Post-Apocalyptic Campaign Sourcebook Join us as we explore the glowing highways and byways of Umerica and those that ride upon them. Within these irradiated pages you will find: Over a baker’s dozen of new Interesting Places to Die for you to inflict upon your players. The amusing Roadside Attraction Generator, useful for creating truly terrifying tourist traps. The...   [click here for more]
Shield of Faith Studios  $7.99

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Quantum Flux: Unique Superscience Artifacts

Quantum Flux: Unique Superscience Artifacts


With his second law, that “any sufficiently advanced technology is indistinguishable from magic,” Arthur C. Clarke articulated a concept that could have been a shadowy undercurrent in the wider consciousness for centuries, possibly even millennia. All the items in this book were designed with two ideas in mind: they were created using Ancient technology so advanced that it seems like magic and...   [click here for more]
Skirmisher Publishing  $5.99

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Artifacts of the Wastelands

Artifacts of the Wastelands


One way to make a modern, sci-fi, or post-apocalyptic game your own is with artifacts. A game master could expand the types of items a party might find, imagining what technology would be available generations in the future, where even potentially mundane objects might enter the realms of the fantastic.  This publication delves into four very different kinds of technology. Cloaks include several...   [click here for more]
Skirmisher Publishing  $1.99

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Xboat No. 5

Xboat No. 5


Welcome to Xboat! This is a science fiction fanzine, with most of the material suggested by fans who love Traveller. It's about discussion, example, and bold ideas. Great Content... Each issue is 24 half-pages (5.5 x 8.5).  Xboat No. 5 includes these articles: * A short adventure by Chad Russell * The Heavy Tracked ATC, profiled and illustrated to inspire. *...   [click here for more]
Robert Eaglestone  $3.99 $2.50

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Spaceships of the Galaxy - A STAR DARK Supplement

Spaceships of the Galaxy - A STAR DARK Supplement


This supplement for STAR DARK - my sci-fi space opera supplement for the Shadowdark RPG - features additional starships from starfighters to tramp freighters and capital class warships. It also includes guidelines for upgrading ships and guidelines to determine the cost of your own ship creations. So get into the cockpit and head for the stars! ...   [click here for more]
Late Night Typing  $2.49 $1.99

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Umerican Survival Guide, Delve cover (DCC)

Umerican Survival Guide, Delve cover (DCC)


The Umerican Survival Guide A Gonzo Post-Apocalyptic Campaign Setting and Sourcebook based on the articles of Crawling Under a Broken Moon Foretold in the ancient calendars, early in the 21st century a rogue object from deep space hurtled near the Earth and struck the Moon. Its impact caused catastrophic destruction around the globe, ripping the very fabric of time and space itself; yet mankind still...   [click here for more]
Shield of Faith Studios  $6.99

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FULL AUTO - Driving Rules for CY_Borg

FULL AUTO - Driving Rules for CY_Borg


Vehicle rules for the WRECKLESS. Jailbreak your ride and take to the streets with the FULL AUTO vehicle rules for Cy_BORG.  Drive fast and loose with engaging rules for abstract play. Crunchy enough to keep things interesting. Lightweight enough...   [click here for more]
Roll The Bones  $4.00 $3.99

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Umerica Unnatural (DCC)

Umerica Unnatural (DCC)


Umerica Unnatural A Gonzo Post-Apocalyptic Campaign Sourcebook Are the twisted wilds and wastes of Umerica not weird enough for you? This tome has everything you need to spice up your gonzo post apocalyptic campaign!  A complete psionic system with seven disciplines of mental mayhem to massacre mutant monsters with. 18 new Wizard and Cleric spells, levels 1-5, capable of wrecking the most carefully...   [click here for more]
Shield of Faith Studios  $7.99

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The Living Building

The Living Building


“Just after dawn, a village scout dashed from the forest carrying a wondrous, and perhaps even terrifying, story of a huge, circular shell with a door, a massive coiled building that sprang up during the night. And it is still growing … ” Whether from forgetfulness, mental blockage, or intrusions of the dread “real life,” every storyteller has probably experienced that sinking, not-so-prepared...   [click here for more]
Skirmisher Publishing  $2.99

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Crawling Under a Broken Moon Compilation (DCC)

Crawling Under a Broken Moon Compilation (DCC)


Contained within this mighty tome is all 18 issues of the Crawling Under a Broken Moon zine. Each issue is chock full of post-apocalyptic goodness set in the weird and wild world of Umerica! What you will find inside: Over 70 new post-apocalyptic monsters to plague your players. Two full adventures and several adventure locations set in Umerica. 15 new PC classes - Aetherian Hero, Battle Chanter,...   [click here for more]
Shield of Faith Studios  $11.99

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Slave-Drones of the Fantas-Ti-Plex (DCC)

Slave-Drones of the Fantas-Ti-Plex (DCC)


AN ODD UMERICAN 0-LEVEL FUNNEL ADVENTURE FOR EXPERIENCED JUDGES WELCOME TO THE FANTAS-TI-PLEX! A lovely underground dystopian complex ruled by the ever beneficent Autocrat. Here all drones live in peace and prosperity, because the Autocrat says so. I mean, why would any of the drones doubt him, EVER. It is a perfect place to barely live and no one would EVER want to leave, right? Slave-Drones of the...   [click here for more]
Shield of Faith Studios  $3.99

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Xboat No. 1

Xboat No. 1


Welcome to Xboat! This is a science fiction fanzine, with most of the material suggested by fans who love Traveller. It's about discussion, example, and bold ideas. Great Content... Each issue is 24 pages (5.5 x 8.5) and has content such as: * Starships profiled and illustrated to inspire. * Equipment. Various types, ready to use. * Characters.  Detailed for...   [click here for more]
Robert Eaglestone  $3.99 $3.00

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Killer of Giants, an Umerican adventure (DCC)

Killer of Giants, an Umerican adventure (DCC)


AN UMERICAN SURVIVAL GUIDE ADVENTURE FOR 3+ LEVEL CHARACTERS The protections surrounding an ancient military base, home to the fabled “Killer of Giants”, are down! The denizens of Umerica have flocked to the base to grab what they can and establish dominance over this post-apocalyptic treasure trove. Why let everyone else have all the fun? Your party of daring adventurers will discover: Dozens...   [click here for more]
Shield of Faith Studios  $3.49

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Xboat No. 4

Xboat No. 4


Welcome to Xboat! This is a science fiction fanzine, with most of the material suggested by fans who love Traveller. It's about discussion, example, and bold ideas. Great Content... Each issue is 24 half-pages (5.5 x 8.5).  Xboat No. 4 includes these articles: * A Starship (the Hopper-Bastien scout/courier) profiled and illustrated to inspire. * Character generation...   [click here for more]
Robert Eaglestone  $3.99 $3.00

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Mutation Artifacts

Mutation Artifacts


Mutation artifacts are devices created both by those who lived before the cataclysm and wasteland dwellers that modify mutations. This mini-sourcebook describes two-dozen sorts of such items and includes four new mutations.  Contents of this publication are stat’ed for a “Basic” version of the OGL/d20 system and is compatible with any games that use it, especially ones like the Mutant...   [click here for more]
Skirmisher Publishing  $0.99

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The Children of the Sun, an Umerican Gazetteer (DCC)

The Children of the Sun, an Umerican Gazetteer (DCC)


WELCOME TO THE KINGDOM OF THE SUN! Herein lies a detailed treatise on what was once the Valley of Mexico, where the People of the Sun forgo the use of all technology and return to the way of life led by the tribes that dwelt there thousands of years ago. Rules for creating People of the Sun characters, including new occupations and two new classes: The Half-Blood and the Jaguar Knight Information...   [click here for more]
Shield of Faith Studios  $3.49

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Wisdom from the Wastelands Issue #52: Nanotech Undead

Wisdom from the Wastelands Issue #52: Nanotech Undead


In the Ancients’ movies and literature, undead were often created by magic, curses, or other supernatural phenomena. The hideous and terrifying creatures now stalking the wastelands are closer to another theme from the ancestors’ popular culture: technology run amuck, the escaped infectious creations of mad scientists. But the Ancient biotech engineers were not usually mad, and the infections did...   [click here for more]
Skirmisher Publishing  $2.99

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Wisdom from the Wastelands Issue #3: High-Tech Weapons

Wisdom from the Wastelands Issue #3: High-Tech Weapons


Like magical weapons in fantasy games, high-technology firearms are treasures that adventurers seek out with great eagerness in the post-apocalyptic world. No matter how cool a weapon is, however, players will always be looking for something better to use against the many hazards that populate the science fantasy post-apocalyptic wastes, and this third issue of Wisdom from the Wastelands is...   [click here for more]
Skirmisher Publishing  $0.99

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UX02: Mind Games

UX02: Mind Games


Within this tome you will find... DCC Rules for Psionics powers and those that use them The Psion - A PC class that harnesses the power of the mind to crush their enemies.  A full write up of how Psionics work in DCC, including psionic dueling rules! A comprehensive list of Psionic powers for all levels of play. Over 50 powers in total. New Psionic items, including the powerful and proud psychic...   [click here for more]
Shield of Faith Studios  $2.99

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Last War: Flank Work

Last War: Flank Work


War With a Side of War A side mission system for sending spare crew models on special sorties for unique rewards!  Formatted to fit on a single playing card (2.5" x 3.5")! For use in any Last War game where you may want to field a smaller number of models (such as a 3 or 4 player game). 12 rewards including 8 unique items, weapons and balloons! Last War is a small-scale Skirmish...   [click here for more]
400 Billion Suns  $0.99 $0.66

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Wisdom from the Wastelands Issue #33: Drugs

Wisdom from the Wastelands Issue #33: Drugs


The science fiction equivalent of magical potions and elixirs, drugs and medications are similarly treasured. Because of widespread use by the Ancients, chemical compounds of all sorts can be found almost anywhere: in ruined bases, villains' caches, or within the junk hoarded by mutant monsters. These potent pharmaceuticals can bring a character back from the brink of death, or provide enough of an...   [click here for more]
Skirmisher Publishing  $0.99

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Wasteland Degenerates: Jumper Cable Edition

Wasteland Degenerates: Jumper Cable Edition


"Tomorrow is nothing, today is too late; the good lived yesterday." - Marcus Aurelius Welcome to the gas-guzzling, high octane post-apocalyptic hack of Cy_Borg, about miserable, radiated scum struggling to survive in tomorrow's unforgiving carcass! What you'll find in this chonky 76-page zine :  d6 classes d12 weapons d6 armors d20...   [click here for more]
Wasteland Degenerates LLC  $14.99

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New Golems of the Labyrinth

New Golems of the Labyrinth


Of all the creatures found guarding hoards of lost treasure, Golems — constructs created by powerful spell casters from specific sorts of materials — are among the most interesting and dangerous. Some might even constitute treasure in and of themselves.  Golems crafted from materials like clay, flesh, stone, iron, amber, bone, bronze, and wood are familiar to the players of OGL-based games,...   [click here for more]
Skirmisher Publishing  $0.99

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Last War: Bacon.Cabin.Magic.

Last War: Bacon.Cabin.Magic.


War Never Ends New content to carry into the endless trenches of Forbidden Psalm: The Last War. This is an expansion, core rules are required to play. Prepare for the fog! In this expansion you will find: 9 8 new Bunker Upgrades 9+1 new Secret Weapons of War 4 new Mercenaries 1 new monster, Flare Phantoms 1 Special Mission. Operation BACON.CABIN.MAGIC Last...   [click here for more]
400 Billion Suns  $4.25 $3.33

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Wisdom from the Wastelands Issue #8: Diseases & Medical Options

Wisdom from the Wastelands Issue #8: Diseases & Medical Options


During the final wars that destroyed the Ancients’ civilization, some of the most horrifying weapons unleashed were terrible biological diseases and plagues. Such diseases were great equalizers, their viruses and bacteria striking down unlucky victims regardless of wealth, ethnicity, or homeland. Although the Mutant Future core book touches on optional rules regarding diseases and their effects,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #31: Nanotechnology III

Wisdom from the Wastelands Issue #31: Nanotechnology III


Continuing with the examination of this hi-tech subject that we started in issues #28 and #30 of Wisdom from the Wastelands, this third installment in our nanotechnology series presents many new nanites and a new terror weapon, the Converted, that Mutant Lords can unleash upon their players. Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #30: Nanotechnology II

Wisdom from the Wastelands Issue #30: Nanotechnology II


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. This issue features a host of tiny tools and toys you...   [click here for more]
Skirmisher Publishing  $0.99

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Download Terror - A CY_BORG Cyber Crawl

Download Terror - A CY_BORG Cyber Crawl


Download Terror is a third-party psychological horror adventure supplement for CY_BORG rooted in classic OSR dungeon crawls, but with a grimey futuristic cyberpunk spin. ...   [click here for more]
NeonoN  $6.97

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Wisdom from the Wastelands Issue #9: High-Tech Weapons 2

Wisdom from the Wastelands Issue #9: High-Tech Weapons 2


The second installment of our weapon-themed series, this issue picks up where Wisdom from the Wastelands Issue #3:High-Tech Weapons left off and presents more than a half-dozen new sorts of combat systems for both players’ and Mutant Lords’ enjoyment! Armaments covered include Antimatter Bombs, Bead Guns, Desiccators, EMP Weapons, Grenade Launchers, Plasma Projectors, and Screamers,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #28: Nanotechnology I

Wisdom from the Wastelands Issue #28: Nanotechnology I


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. The first in our series on nanotechnology, this issue...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits

Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits


Welcome to the inaugural issue of Wisdom from the Wastelands! This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general, and to fans of Goblinoid Games’ Mutant Future RPG in particular. The rules it contains are compatible with this game and with any others...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #50: Artifact Quality

Wisdom from the Wastelands Issue #50: Artifact Quality


Fantasy games thrive on magical weapons and items, giving players something to shoot for — and to shoot with. These are rewards for overcoming obstacles and defeating monsters, both reflecting and boosting the characters’ growing power and expertise. To provide your science fiction game with similar options, this issue describes a system for including equipment of exceptional quality. While your...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation

Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation


As one of technology’s four horsemen, radiation is an important factor in post-apocalyptic and sci-fi games: hazard, theme, bringer of mutation, waster of civilizations. The game mechanics assume a single kind of radiation, which reacts in a single way with the human, animal, or mutant plant body. But in real life, this isn’t the case. Radiation comes in different forms, with different intensities...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #48: Unique Superscience Artifacts IV

Wisdom from the Wastelands Issue #48: Unique Superscience Artifacts IV


The unique items in this issue of Wisdom from the Wastelands are so advanced they appear magical to post-apocalyptic peoples. Although intended for use with Mutant Future, these items could easily be used in other science-fiction or fantasy games. Each has a history that will hopefully enrich, inspire, and possibly drive your own gaming story and, if desired, could become a central plot...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #49: Unique Superscience Artifacts V

Wisdom from the Wastelands Issue #49: Unique Superscience Artifacts V


With amazing powers, terrible mutants, and scientific advancements available only in our collective imagination, Mutant Future stretches the bounds of conception. From a foundation of Clarke's Second Law and Goblinoid Games' supplement Realms of Crawling Chaos, we present superscience artifacts, devices that are one step beyond and seemingly magical even to characters familiar with wondrously...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #38: Radiation Sickness

Wisdom from the Wastelands Issue #38: Radiation Sickness


Radiation. For many in a post-apocalyptic world, the word conjures burning thoughts of flesh-corrupting terror; for others, the tingling aura of mutation-granting nirvana. In the core Mutant Future rules this damage/mutation mechanic is cut and dried: you get crispy and a roll to save — fail enough times you get dead or sprout something. This first installment of a two-part series makes things...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #44: Unique Superscience Artifacts III

Wisdom from the Wastelands Issue #44: Unique Superscience Artifacts III


Following a theme begun in Wisdom from the Wastelands Issues #39 and #42, this issue of Wisdom from the Wastelands focusing on superscience artifacts coalesces around things alien — whether otherworldly, extra-planar, or just plain weird. Whether derived from myth, history, fiction, fantasy, or real life, weapons and armor, personal objects, vehicles and buildings can all become iconic,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons

Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons


Although most Ancients considered melee weapons like swords, axes, maces, spears, and even exotic ranged weapons such as bolas and shuriken to be archaic, some did practice the use of such weapons, and there were inevitably high-tech versions of them. This issue deals with these modern melee weapons, describes alternate methods of creating them, and introduces some new weapons.  Wisdom from the...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #26: Energy Weapons

Wisdom from the Wastelands Issue #26: Energy Weapons


The latest installment in our popular series on leading edge military technology and combat rules, this issue brings five deadly weapon systems and several new combat “conditions” to your gaming table. As a warning, Mutant Lords should use this equipment with care — some of these systems are extremely powerful. Even those weapons that do not appear lethal can devastate specific target...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #47: Underwater Rules

Wisdom from the Wastelands Issue #47: Underwater Rules


Water covers over 70% of Earth’s surface, so it is likely that many adventures will take the occasional aquatic turn. This could happen in the wilds, on the open ocean, or down in inky subterranean depths. Mid-exploration, an evil game master might even open the water valves in an underground tunnel or inundate some ruins below a destroyed dam. A naive player could believe the worst thing about a...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #42: Unique Superscience Artifacts II

Wisdom from the Wastelands Issue #42: Unique Superscience Artifacts II


Excalibur. Mjolnir. Aegis. The Millennium Falcon. The Eiffel Tower. A red shirt. A sonic screwdriver. The Horn of Roland. The Spear of Destiny. Whether from myth, history, fiction, fantasy, or actual real life, weapons and armor, personal objects, vehicles and buildings all can become iconic, even legendary and use such advanced technology that they appear to be magical. Wisdom from the Wastelands’...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #24: Weapon Modifications

Wisdom from the Wastelands Issue #24: Weapon Modifications


This issue presents technologies and items for making Mutant Future weapons more lethal and combat more colorful. These additions include expanded range rules, new ammunition types for both modern firearms and archaic missile weapons, and many new ways for your group to satisfy their inner gunsmiths.  Wisdom from the Wastelands is dedicated to providing useful information, game content,...   [click here for more]
Skirmisher Publishing  $0.99

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