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Desperate Measures

Desperate Measures


A Shadow of the Weird Wizard Quest for Novice Heroes! When the crops fail, when bandits make off with the scant supplies you had to see you through the lean times, when you have eaten all the shoes and belts and bark from the trees, what would you do to survive? Would you let hunger enfold you in its killing embrace, or would you do the unthinkable and feed upon your own...   [click here for more]
Schwalb Entertainment  $1.99

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One Bad Apple

One Bad Apple


A Shadow of the Weird Wizard Quest for Novice Characters Something has happened to the village blacksmith. Known as an agreeable, friendly man, eager to lend a hand to the good people of Two Forks, his sudden, violent outburst has left the community in chaos. Last night, with no provocation, he assaulted his neighbor, Ruprecht Allson, and he might have killed him had not...   [click here for more]
Schwalb Entertainment  $1.99

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Paths of Battle

Paths of Battle


     Paths of Battle continues the Paths of Shadow series, which was launched to examine and expand on the expert paths presented in Shadow of the Demon Lord. This supplement focused on paths allowing characters to develop their martial skills, and presents again the berserker, fighter, paladin, and ranger, each gaining new background options to help players better fit them...   [click here for more]
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Soldiers of Fortune

Soldiers of Fortune


Soldiers of Fortune presents three new expert paths for characters with a martial bent. The bloodletter is a vicious brute who revels in carnage, while the commander can devise battle plans to secure a decisive victory. And for those who prefer to take shots from the back ranks, the targeter can transform any character into a deadly archer. To use this supplement, you need Shadow of the...   [click here for more]
Schwalb Entertainment  $1.49

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A Season of Hunger

A Season of Hunger


A Shadow of the Weird Wizard Quest for Novice Characters The people of Stillwater have a goblin problem. For weeks, the goblins and the villagers have been contesting with each other, the vil- lagers to keep their homes and the goblins to drive them out. Goblins snoop around, steal small things, terrorize livestock, and paint foul graffiti on the walls of businesses...   [click here for more]
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Forest of Hooks

Forest of Hooks


To many, the forest is succor. It offers shelter, fuel, and food. It’s mysterious and magical, full of playful wonder. It protects, beautifies, and exudes life. Of course, it harbors dangers and wild beasts, but the benefits far outweigh the risks. However, with the hateful rot spreading through the world and the bleeding of the borders between reality, the Void, and the faerie realms, one forest...   [click here for more]
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Paths of Power

Paths of Power


A field of magical energy envelops Urth and spreads out across the cosmos. A residual force left from the act of creation that brought this reality into being, this energy is the cause of nearly all the strangeness found in the world: from the bizarre monsters spawned within the foul slicks pooling in caves deep under Blötland to the hidden kingdoms of the faeries; it is responsible for the floating...   [click here for more]
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Hired Help

Hired Help


Hired Help takes the hireling rules presented in Shadow of the Demon Lord and develops them further to provide groups with the tools they need to create interesting, compelling, and useful companions. This supplement introduces guidelines for hiring, loyalty, and morale, offers ways to vary the numbers and grant new talents, traits, and more, while also providing tools for building...   [click here for more]
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Blightscars: The Sky Grave

Blightscars: The Sky Grave


A new scourge comes to the lands of Rûl. Spawned somewhere in the south, this floating island drifts northward. Although bizarre floating rocks exist elsewhere in the known world, most hang above the Desolation. The Sky Grave, as it has come to be known, creeps inexorably to some distant destination. As it travels, dark winged things drop down to snatch up the living who fall under its shadow....   [click here for more]
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Death Metal

Death Metal


þegar úlfurinn er við dyrnar þínar er best að kjarnorka hann úr sporbraut   "When the Wolf is at your door, it is best to nuke it from orbit" This Death Metal supplement is a first: a crossover event. While it introduces new paths, new lore and new spells to When the Wolf Comes, it also ties nuclear Norse mayhem into your other Schwalb Entertainment...   [click here for more]
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Of Monstrous Mien

Of Monstrous Mien


Monstrous Pages for Shadow of the Demon Lord! The misbegotten hybrids of strange unions, the results of bizarre conjurations, creatures warped through experimentation, alchemical effluvia, or the corrupting taint of the Void, monsters are often unique beings. Few monsters are members of entirely new species though some species have their origins in such beasts. Usually prone to...   [click here for more]
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Best Left Buried

Best Left Buried


A Shadow of the Demon Lord adventure for Novice Characters It takes a certain sort to live a stone’s throw away from the Desolation. The climate’s shit, with temperatures hot enough to boil one’s little gray cells in the brain pan, rain scarcer than a beardless dwarf, and then there’s the undead. Best guess is that there’s a million of them crawling around in the sandy wastes...   [click here for more]
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Heaven's Sent

Heaven's Sent


So much time has passed since the sylphs flew across the heavens, hanging the stars in the firmament and shepherding the clouds, that many believed them an extinct people. For those who know where to look, though, contradictory evidence is widespread: ancient cities hidden in high mountains; dark specks drifting high in the air, pinned to the sky by magic long lost; sightings of flying people; and...   [click here for more]
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Night Terrors

Night Terrors


When the bloodsucking giants descended from the mountains to either side of the Arrach Dell, the wise people fled and the rest vanished, leaving their squalid hamlets empty, abandoned, and all too quiet. The last person to try to stake a claim on the Old Marsh Tower was never seen again, though his unsettled henchmen reported hearing strange flapping sounds from the upper chambers. And who could forget...   [click here for more]
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Book of Salvation: Paragons of Virtue

Book of Salvation: Paragons of Virtue


Book of Salvation: Paragons of Virtue explores the metaphysical concepts underpinning the reality in which Urth finds itself and how ideas about virtue manifest as forces for goodness in the world. In particular, the following pages detail the four eudaemons, supernatural entities that incarnate the four fundamental virtues: Prudence, Temperance, Courage, and Justice. While not gods themselves,...   [click here for more]
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Blood Scions

Blood Scions


Blood Scions introduces a new ancestry for Shadow of the Demon Lord: the dhampir. These mortals carried the polluted blood of Gog in their veins, specifically the blood of vampires. Although not undead, they share much in common with their unliving kin. And now, you can create your own scion of corrupted blood to undertake adventures in the last days of Urth! ...   [click here for more]
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In Plain Sight

In Plain Sight


Cats have always lived in Nessus and the plague that drove most folks from the city passed over the cats, leaving them unharmed, if starved for the human companionship they might have enjoyed in better times. And when people started drifting into the city, working to pry the ruins from nature’s grip, the cats did what cats always do, they adapted. People expected the cats to prosper with regular...   [click here for more]
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Pare the Flesh

Pare the Flesh


A Shadow of the Demon Lord Adventure for Expert Characters! Sixton has trouble enough without the recent rash of unsolved murders plaguing its poorest district. The killings have been going on for months, but the victims lacked the status or wealth to warrant much effort by the constabulary to investigate the matter. Now that a young noble, a scion of an important family, has been...   [click here for more]
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Curse of the Spider Wood

Curse of the Spider Wood


As one of the last places to be encroached upon by civilization, much of the Northern Reach still remains unexplored, untouched, and wild. Many areas within it are dangerous simply by virtue of their isolation and the quirks of their landscape, but a few places are even more so, harboring old evils and a darkness that stained the world so long ago only the most ancient and studied historians and scholars...   [click here for more]
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Wretched and Unclean

Wretched and Unclean


Monstrous Pages for Shadow of the Demon Lord! They come in the night, the wretched and unclean, an unholy mob intent on murder and plunder. Their white bodies, eyes dark with hate, appear human, but they surrendered their humanity long ago and now are little more than monsters. The troglodytes steal supplies, carry off victims, and butcher everything...   [click here for more]
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Anything for Love

Anything for Love


Terrible monsters creep in the shadows, all over the world. Some, driven by very particular needs, have a clear modus operandi that allows those with knowledge to identify them by the aftermath of their deeds. Others are less readily identifiable—and some are not monsters at all, or not completely. Events beyond control, and motives no one would condemn, have led some to cross the...   [click here for more]
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A Glorious Death

A Glorious Death


Find Your Doom in the Frozen Wastes! South, beyond the Empire’s borders, lies a land trapped in ice and snow, a land where people in whom the blood of giants flows, where strange monsters come boiling up from the depths of the earth, spawned by the ichor of gods. It is a place of violence, struggle, and death. It is also a place where heroes are forged on the anvil of adversity. Now you...   [click here for more]
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Shadow of the Weird Wizard Screen (PDF)

Shadow of the Weird Wizard Screen (PDF)


Now, with this handy three-panel PDF, you have the reference materials to make running Shadow of the Weird Wizard even easier than before. This download includes three panels of handy tables and three panels of art. POD version is coming soon for use with The World’s Greatest Screen (landscape) from Hammerdog Games.   ...   [click here for more]
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Children of the Earth

Children of the Earth


The spread of the Demon Lord’s shadow has triggered calamities and catastrophes that have upset the natural order of things, such that havens have become tombs, cities awash with blood, and monsters loosed in the countryside. No longer can people huddle in the dark; the time for hiding has come to an end, for the Demon Lord will devour all as it destroys the world. So, as the salamanders have begun...   [click here for more]
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Tooth and Claw

Tooth and Claw


Poisoned Pages for Shadow of the Demon Lord We all wear masks. We wear them to conceal our true selves, to become what others expect us to be, navigating the murky waters of social interaction to forge relationships, find love, and avoid enemies. For most of us, masks conceal uncertainties and doubts, ambitions and desires, and all the little secrets that make up what...   [click here for more]
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A Year Without Rain (Starting/Novice)

A Year Without Rain (Starting/Novice)


An adventure for starting characters   The killings begin as the drought afflicting the town of Asylum threatens to stretch into another year. Townsfolk, dead and dry as shed snakeskins, their bodies papery and crumbling, turn up night after night. Who or what is killing the good people of Asylum is what the player characters must discover in this adventure. The characters eventually...   [click here for more]
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Men of Gog

Men of Gog


Men of Gog draws the curtain back from the infamous Men of Gog to explore their complex history and brutal legacy. This book serves as the definitive guide to all things related to the Men of Gog, revealing their origins, their rise to power and conquest of much of Rûl, their spectacular defeat and fall, and the growing threat of their return. You’ll discover information on what they left...   [click here for more]
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The God Below

The God Below


An adventure for novice characters   Strange gods aren’t unusual in the darkness cast by the shadow of the Demon Lord. New faiths appear regularly. Most fade away on their own, or, in the most repugnant cases, their adherents are hunted and murdered by the good folk they offended or endangered. The God Below is an adventure for a group of novice characters....   [click here for more]
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The Slaver's Lash

The Slaver's Lash


An adventure for starting characters   The emperor’s death and the subsequent collapse of the Empire loosed rampaging bands of orcs into the Empire’s provinces. While many of these orcs seek the freedom long denied to them, others see opportunity for vengeance, wealth, and power. In this adventure, a band of orc slavers has moved into the Northern Reach, plundering frontier...   [click here for more]
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Ghosts in Machines

Ghosts in Machines


New Victims of the Demon Lord Souls bound to mechanical bodies, clockworks are among the strangest of the people living in and around the Empire. Ghosts in Machines builds on the information presented in Shadow of the Demon Lord by providing you with 16 delicious pages packed with information on this popular ancestry. You'll find the...   [click here for more]
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Good Luck and Bon Voyage

Good Luck and Bon Voyage


A Shadow of the Demon Lord adventure for Starting Characters A simple ocean voyage takes a turn for the worse when a passenger ends up missing. The players must search the ship and question the other passengers and crew, but what they don’t realize is that they are on the clock. Every moment the search continues, evil seeps into the murky waters around the ship, eventually leading...   [click here for more]
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Ghastly Gourmands

Ghastly Gourmands


Monstrous Pages for Shadow of the Demon Lord Many perils await the travelers who venture beyond the villages and towns speckling the countryside. Among the greatest and most dangerous of these are ogres. Great, lumbering brutes driven by a need to gorge themselves on living flesh and warm blood, they constantly roam, seeking to stuff their gigantic maws with any creature too slow...   [click here for more]
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SotDL Freeport Companion

SotDL Freeport Companion


The Shadow Falls on Freeport! For years, Freeport has been one of fantasy gaming’s most distinctive cities, a riotous city filled with pirates, orcs, and vile cults. More importantly, Freeport has always been a door to adventure. And now, Freeport comes to the world of Urth and the Demon Lord who threatens to unravel creation. The Shadow of the Demon Lord Freeport Companion...   [click here for more]
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Only Human

Only Human


More Victims for the Demon Lord! Of all the ancestries available for play in Shadow of the Demon Lord, humans are described as the most numerous and diverse. They are also the easiest to understand. The main rulebook presents everything you need to create a human character for the game with enough variation from the human tables to make each character distinct. However, Rûl is a big...   [click here for more]
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Scions of the Betrayer

Scions of the Betrayer


Thousands of years ago on the continent of Rûl, the son of the Faerie Queen Titania defied his mother’s will by involving himself and his faerie followers in mortal affairs, allying with the First People to wage war against the invading Edene. Forever condemned by Titania as a traitor to faeriekind, the Betrayer, as he came to be known, turned to the Devil to bargain for his aid in defeating the...   [click here for more]
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Heirs of Eremea

Heirs of Eremea


A Wicked Cult for Shadow of the Demon Lord The instability caused by a crumbling Empire enables fringe religions, dubious ideas, and strangeness to thrive. An old religion has resurfaced in Old Edene, and the faith has shown itself hostile to the Cult of the New God and anyone in the province its people decide don’t belong. This surging faith’s political ambitions threaten to destabilize the entire...   [click here for more]
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Horrific Parasites

Horrific Parasites


Monstrous Pages for Shadow of the Demon Lord Lurking in dark alleyways or hiding in plain sight on bustling streets, the enigmatic and damned creatures known as harvesters stalk and murder the innocent to fulfill peculiar needs. Named for their acts of killing and surgically removing organs, bones, and skin from their victims, harvesters have been horrific parasites on civilization...   [click here for more]
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Paths of the Godless

Paths of the Godless


If any place needs heroes, it is the world of fire and blood. In these godless lands, people cast aside their morals, the revulsion that keeps normal folk from doing terrible things. Why? Survival demands it. If you want to keep Old Man Hunger at bay, you got to do things you don’t want to do. It’s become a dog-eat- dog world out there. No one’s gonna look out for you other than you. Sometimes,...   [click here for more]
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Battle Scars

Battle Scars


Appalling Injuries for Shadow of the Demon Lord! As Unhinge the Mind expanded the rules for insanity and madness, Battle Scars provides a set of optional rules that amplify the existing damage rules to present a grittier game, where injuries sustained in the course of an adventure can have lasting consequences. The rules do not simplify the game or make it any easier...   [click here for more]
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Evil Relics: Hide of Astrophon

Evil Relics: Hide of Astrophon


An Evil Relic for Shadow of the Demon Lord In the time of Gog’s first invasion, Ashrakal the WitchKing’s followers included many notables—heroes to their allies, wicked, abhorrent villains to their victims. Among this cast of unsavory characters, few stood as high or in as much esteem as Astrophon, for was it not he who slew Parcledian, champion of Edene’s God-Queen? Did he...   [click here for more]
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Magnum Opus

Magnum Opus


Flesh is weak. Flesh is fleeting. Flesh is failure. To pursue the Magnum Opus is to cast aside your mortal shell and embrace something far greater. Whether through alchemical transmutation, mechanical reconstruction, undeath, or sheer monstrous will, you will remake yourself into something… different. Something better. This supplement for Shadow of the Demon Lord...   [click here for more]
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Born to Kill

Born to Kill


Victims of the Demon Lord Born to Kill joins the other installments of the Victims of the Demon Lord by presenting orcs in all their blood-soaked glory. In the following pages, you’ll find more information about the orcs’ origins, their place in their world, and how they won their liberation. Furthermore, Born to Kill offers variant character...   [click here for more]
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Oddities, Artifacts, and Esoterica

Oddities, Artifacts, and Esoterica


You know you have it somewhere. You root around in your backpack, pushing aside a crusty loaf of bread, a tin of ham older than you are, a few nails, the whetstone you always mean to use, and, by damn, that bottle of oil you picked up at Crossings last fall. You remember putting the cursed thing in your bag and you’ve been hauling it around for what seems like your whole life, yet when you need it,...   [click here for more]
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Snot and Stitches

Snot and Stitches


New Victims of the Demon Lord Snot and Stitches peers into the stinking and strange world of the goblins, revealing their origins and how they fit into the world. This supplement also offers detailed character creation rules to help you develop intricate backgrounds for your goblin characters, as well create a unique appearances and bizarre behaviors for goblins....   [click here for more]
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Shadow of the Demon Lord Compendia Demon Lord's Companion for Foundry VTT

Shadow of the Demon Lord Compendia Demon Lord's Companion for Foundry VTT


Shadow of the Demon Lord Compendia - Demon Lord's Companion for Foundry VTT As the Demon Lord’s influence creeps across the land, it touches more people, awakening in them crippling dread, tempting them to commit unspeakable acts, or to rise up and take a stand and fight back against the spreading darkness. In the end times, all must choose a side, to save the world or watch it burn. The Demon...   [click here for more]
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Paths of Shame

Paths of Shame


Paths of Shame presents new options for players who want to carve out a life of notoriety, without a care for what society thinks. Here the focus is on the despised: cowards, tricksters, brutes and ne'er do wells, from malcontents who have turned their back on the gods to simple criminals who seek shortcuts to wealth. Be warned, in the Vikingverse, the life of an outlaw is a grim one....   [click here for more]
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Not Today, Death

Not Today, Death


Robberies, assaults, and other crimes occur with unfortunate regularity in Eastport, but rarely do such happenings reach above the pirate rabble to touch the city’s elite. When Kytemnesis Goverbandy discovers he has been robbed, he turns to the best to find and return his stolen property. In Not Today, Death, the characters scour Eastport for the missing treasures. The rewards for success...   [click here for more]
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Kingdom of Skulls

Kingdom of Skulls


A dire realm ruled by the dreaded Dark Lady, the Kingdom of Skulls controls a bleak landscape infested with ghouls, undead, and Gog's vile descendants. Few have ever dared approach this land, let alone venture beyond its borders, but in these desperate times, some believe that escape from the annihilation promised by the Destroyer of Worlds might be found in this most unlikely of places. Kingdom...   [click here for more]
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A Land of Dreams and Darkness

A Land of Dreams and Darkness


A Land of Dreams and Darkness details one of the most terrifying regions on the continent: Balgrendia. A place made infamous for the horrid things it spawns, for the trackless forests blanketing its lands, and the deep divisions that have at times plunged the country into civil war, Balgrendia offers a land ripe for exploration, with dangers aplenty and secrets to unearth. Like other installments...   [click here for more]
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Drawing of the Druids

Drawing of the Druids


Shadow of the Weird Wizard Quest for Expert Heroes Fear settles over the Keep at World’s Edge, that last outpost of civilization on the Climb before the New Lands. Around the Keep, for months, friends and loved ones have been disappearing. With no clear culprit, people invent monsters to explain the crisis: Ogres lumber up and down the hills in darkest night, searching...   [click here for more]
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