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Uncommon Courage

Uncommon Courage


In a world beset in deepening shadow, with the constant threat of rampaging beastmen, ravenous ogres gorging themselves on whatever they can catch, and weird monsters creeping in the gloaming searching for prey, the gentle and bucolic halflings seem almost out of place. A people famous for their good-natured manners and peace-loving ways, as well as their uncanny luck, halflings have done their best...   [click here for more]
Schwalb Entertainment  $2.99

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Dread Hauntings

Dread Hauntings


Dread Hauntings delves deep into the spirits haunting the lands of Rûl, offering new insights into existing spirits, while presenting a host of new spirit enemies you can use to torment the player characters. Armed with the information in this supplement, spirits can become a truly terrifying threat in your Shadow of the Demon Lord games! To make the fullest use of this supplement,...   [click here for more]
Schwalb Entertainment  $2.49

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City of Thieves

City of Thieves


Lands in Shadow for Shadow of the Demon Lord! Along the southernmost reach of the Crescent Bay, a jumbled city covers a narrow, jagged peninsula, like a scab that just won't heal right. The city of Pruul was once a shining jewel with great wealth, power, and influence that equaled or even exceeded the other cities of the Confederacy of the Nine, of which it is a member. But the city's relentless...   [click here for more]
Schwalb Entertainment  $1.99

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You Will Feel a Slight Pinch

You Will Feel a Slight Pinch


You Will Feel a Slight Pinch introduces a new and sinister villain to the world of Demon Lord, one who poses incredible danger to the good people of Gateway and, perhaps, the lands beyond: Doctor Touch. In this supplement, you’ll find details on the character’s history, how he fits into the setting, and a survey of his ambitions, all to spark ideas for building adventures centered on him....   [click here for more]
Schwalb Entertainment  $1.99

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Necessary Sacrifices (Novice)

Necessary Sacrifices (Novice)


Life on the edges of the Empire offers none of the protections enjoyed by people who live within the bounds of civilization. The roads in this wilderness wind through a countryside overrun with terrible monsters, foul beastmen, and other horrors. Any stand of trees might shelter a band of brigands. The burned-out hulks of farmhouses and abandoned carriages offer testimony to what happens to those who...   [click here for more]
Schwalb Entertainment  $2.49

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Unholy Champions of the Demon Lord

Unholy Champions of the Demon Lord


Unholy Champions of the Demon Lord reveals six vile demons conjured from the imaginations of six talented supporters of the Shadow of the Demon Lord Kickstarter campaign. Each demon acts as the seed for an entire campaign, a terrifying monstrosity with which you can test the mettle of your groups in the last days of a dying world. ...   [click here for more]
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Curse the Light

Curse the Light


The ancient enemies of the genies, foes of the faeries, and masters of dark and terrible magic, trolls changed the course of history through their efforts to triumph over their enemies, but paid the ultimate price for their success. Now a people driven into the darkness, shunned and hated, they raise their fists to the sun and hatch diabolical plots in the depths. Curse the Lightreveals new...   [click here for more]
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Praise his Name

Praise his Name


The tiny town of Woodbury, a mere flyspeck place in the Empire’s dingy backwaters, has a new god and not the same one as followed by people most other places. Thanks to a scoundrel’s scheme to enrich himself at the expense of the gullible folk, a dreadful entity has grown from a nebulous idea into a monstrous thing that watches over all and everyone for any sign of error, any sign of misdeed. Now,...   [click here for more]
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Demonic Solo Rules for Shadow of the Demon Lord

Demonic Solo Rules for Shadow of the Demon Lord


Requires Shadow of the Demon Lord from Schwalb Entertainment. This supplement contains 12 pages of rules, tips, and tables for running a sandbox Shadow of the Demon Lord game without a GM. The rules are fully tailored to the tabletop role-playing game and require a d20 and d6. Mechanics are provided for answering simple questions in a variation of the yes/no format. A complex question mechanism...   [click here for more]
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An Accursed Trio

An Accursed Trio


An Accursed Trio reveals new relics for Shadow of the Demon Lord that serve as rewards for groups exploring the lands of Rûl and also shed light on the world and its secrets. Whether used as treasure or threats, these relics are a perfect addition to any Demon Lord campaign. Included in this supplement are the Endblade, Fate Stealer, and the Jester's Cap. ...   [click here for more]
Schwalb Entertainment  $1.49

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Nessus: City of Decay

Nessus: City of Decay


City of Decay details the tragedy that befell Nessus, the First City, revealing the wonders and wealth the city held before its catastrophic collapse. In these pages, you’ll find details on the city as it stands now, covering the various locations of import, along with notable peoples, adventure ideas and more to make this strange and haunted place the perfect backdrop for your adventures...   [click here for more]
Schwalb Entertainment  $3.99

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Blood Will Run (Novice)

Blood Will Run (Novice)


A Poisoned Pages Adventure for Novice Characters Darkness has come to Cheqwood, a mere speck of a town on the edges of an enchanted wood, a place steeped in the old magic of the fey folk that now stands on the precipice of annihilation thanks to the attentions of the devils and their cruel machinations. With beastmen stalking the countryside, ghosts loosed from the Underworld to haunt the lands...   [click here for more]
Schwalb Entertainment  $1.49

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Weight of the Underworld

Weight of the Underworld


Lands in Shadow for Shadow of the Demon Lord! Everyone dies. For some death marks the end, but for mortals, death means passage to the Underworld, a realm of glooms and sorrow ruled by Father Death to purge the souls of their memories and loose them into the world once more. In Weight of the Underworld, writer and designer Steve Dee (The Flute of Farewell and Freeholds of...   [click here for more]
Schwalb Entertainment  $1.49

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Grim Journeys

Grim Journeys


Logistics make the impossible possible. The unsung heroes of all expeditions are those who handle the logistics. This supplement introduces paths and rules that handle the logistics of traveling and exploring the lands of Rûl. Quartermaster - A new set of roguery talents for those who always want to come prepared. Luggage - A set of Tradition talents for...   [click here for more]
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Power in a Name

Power in a Name


Discover the Power in True Names! A true name is a secret word that both grants and expresses the essence of the thing or being it names. True names grant form and reflect identity. Without a name, the creature or object would unravel, returning to the primordial chaos from which the genies made creation. Since true names are so integral to existence, learning a true name grants considerable power...   [click here for more]
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Ancestral Shadows

Ancestral Shadows


Ancestral Shadows provides new shadows for your campaign, following the same style as the shadows found in Hunger in the Void. Each shadow focuses on a different playable ancestry and provides a backbone for creating a chaotic and unstable world ripe for the Demon Lord to devour. Provided herein are ideas that hope to inspire your campaign, alongside some new rules, a new path, new corruption mechanics,...   [click here for more]
Schwalb Entertainment  $3.99

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Day of Drudge

Day of Drudge


They truly believed the Empire would last forever. The Royal Family. The court. The generals. The commoners who smiled in public but complained under their breaths. All lived comfortably as the Empire held back demons, the undead, and countless monstrosities. They began to think the Empire was unbeatable. They got comfortable. They forgot about the orcs. And so, one bright and sunny morning in Caecras,...   [click here for more]
Schwalb Entertainment  $2.00

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Beyond the World's Edge

Beyond the World's Edge


Go Beyond the Edge of the World! What’s beyond the Auroral Ocean? Where did the human conquerors come from? Is there anything north of the Desolation? What awaits those who set sail across the Nyxian? The answers to these questions and more are contained inside this expansion to the world of Shadow of the Demon Lord. Each chapter goes beyond the edge of the map, offering a plethora of strange...   [click here for more]
Schwalb Entertainment  $9.99

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Lords of the Barrows

Lords of the Barrows


Though the First People have vanished from the face of Rûl, their monuments remain. From the Northern Reach to the tangled woodlands of Balgrendia, one can find weathered monoliths scrawled with runes, standing stones arranged in circles, and other ancient markers that hint at the societies that once thrived in these lands. But the darkest and most sinister of these edifices are undoubtedly the barrows,...   [click here for more]
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Franz Havorks' Beastman Bestarium

Franz Havorks' Beastman Bestarium


Disguised. Deadly. Disgusting. Dire. Doom! Franz Havorks' Beastman Bestarium introduces eight new beastmen, each with four subtypes, and twelve bosses to torment your players and the doomed world of Shadow of the Demon World! Ratlings: diminutive cowardly sneaks that even the Fomori bullies. Ynnub: small hare-like creatures, but vicious and bloodthirsty. Duguzz:...   [click here for more]
Schwalb Entertainment  $9.99

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Finduviel's Emporium

Finduviel's Emporium


"Welcome to my Emporium! Whatever your needs, I have something to fill it. You might even find some new needs while browsing my wares. Step right in!" - Finduviel Finduviel's Emporium introduces new weapons and new weapon properties, new tables for generating enchanted objects, and optional rules for crafting, modifications, and repairs. Basic Melee Weapons Harpoon, lasso,...   [click here for more]
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Murder by Numbers

Murder by Numbers


In a world awash with magic—both beneficial and foul—and seemingly ruled by the whims of powers beyond the pale, some cults defy these explanations of the universe. Some believe that people, be they mortals, gods, or even demons, are subject to an even greater truth.      Known by many names—the Samaian Cult, the White and Silent Monks, or the Strangers—the followers of the philosopher...   [click here for more]
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City of Blood

City of Blood


You hear the roar of the crowd before you can see any but the tallest towers. Closer, you see the city's new outer walls, still half-built and swarming with workers sweating in the swampy humidity. Humans, dwarfs, orcs, and others besides, slaves and free, clamber over scaffolding as the black stone walls rise. Another cacophonous roar splits the air as you pass through the gate, its basalt exterior...   [click here for more]
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Freeholds of Nar

Freeholds of Nar


Lands in Shadow for Shadow of the Demon Lord! On the Empire’s northeastern edge, perched on the giant rocks that tumbled down into the swirling waters of the Auroral Ocean can be found the Freeholds of Nar. Once a string of fortresses belonging to the doughty dwarfs who mined, prying gold and jewel from the stone’s tight grip. The wealth unearthed and the skill of the artisans established...   [click here for more]
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Forgeborn & Magicmade

Forgeborn & Magicmade


Monstrous Pages! From animated brooms zipping through the air to menacing suits of armor, lurching forward to bash intruders, from mechanical steeds to dancing statues, slithering rugs and aggressive wardrobes—all these, and so many more, represent constructs, a creature made by imbuing an ordinary object with magic to grant it locomotion and purpose, creating the semblance...   [click here for more]
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Layer of Eggs

Layer of Eggs


The Layer of Eggs introduces an entirely new adversary for use with Shadow of the Demon Lord. Here, I reached out to the incredibly talented Kim Van Deun to illustrate a creature from her imagination and then I created a story around the creature including the mechanics needed to use the thing in the game. What Kim turned over was a bizarre eyeless humanoid spider thing with a ring of teeth...   [click here for more]
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Kingdom of Sails

Kingdom of Sails


Lands in Shadow for Shadow of the Demon Lord! Five days sailing east of the Northern Reach’s city of Gateway, if the wind favors you, there rises the first of a series of sixteen islands arrayed over the Auroral Ocean in a massive crescent that stretches southwards over hundreds of miles. The cultures across the islands are diverse, with a few seemingly having little in common, yet they...   [click here for more]
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Maze of the Goblin King

Maze of the Goblin King


Welcome to a new Lands in Shadows supplement for Shadow of the Demon Lord! The Maze of the Goblin King details the twists and turns, the monsters and mayhem, and difficulties and dangers of the famous labyrinth!  This supplement comes with new ancestries, new paths, and new spells for your Shadow of the Demon Lord game. It has new locations, tables for randomizing your maze, and a complete Starting...   [click here for more]
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City of Gold

City of Gold


All gold flows from Kem, thus giving it the name "City of Gold." No other city—no province or even kingdom, for that matter—can claim a level of wealth comparable to that possessed by Kem, and the infamous financial power known as the Vault based there. Kem's influence reaches everywhere, from the Crusader States bounding the Desolation in the north to the holdfasts of Blötland in the far south....   [click here for more]
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City of Death

City of Death


Lands in Shadow for Shadow of the Demon Lord! The northernmost city of the Confederacy, Azl, the City of Death stands commands fear and respect for it is a place where doom stalks the streets, where the Black Hand can snuff out a life for any reason and at any time. In this ten page gazetteer, you will find everything you need to explore this grim community, whether you are visiting its streets...   [click here for more]
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False Lives

False Lives


In the years leading up to the orc uprising, the Empire saw incredible innovation, as constructs and other mechanical beings emerged. Although their creation was prohibitively expensive for large-scale manufacturing, wealthy individuals could commission such wondrous devices to toil in mines, haul cargo off and onto ships, and perform whatever other labors they commanded. In Lij, clockworks joined...   [click here for more]
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Grand Duchy

Grand Duchy


An ancient land, both prosperous and regressive, nestles against the Shield Mountains to the west and the shattered remains of the Empire to the east. A collection of small fiefdoms, long set in their ways and suspicious of change, the Grand Duchy of the West has long been considered a backwards, rustic, and ignorant place. Serfs toil in the fields and mines, hunt and grow rice in the dangerous, brackish...   [click here for more]
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Borderlands of Tear

Borderlands of Tear


Lands in Shadow for Shadow of the Demon Lord! The last conquest of a dying empire stands between two arms of the Shield Mountains. A province forged from necessity, its territory drenched in blood spilled across countless battles fought over the long years since mortals first stumbled across this land, the Borderlands of Tear stand as a reminder of the Empire that was, and what could be once...   [click here for more]
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Shadow of the Demon Lord: Player's Guide

Shadow of the Demon Lord: Player's Guide


The End Starts Here! Sometimes the world needs heroes, but sometimes, the world takes anyone it can get. Whether you’re playing an unhinged wizard armed with dark magic or a valiant champion fighting in the name of the New God, a shifty-eyed changeling, or a malicious goblin, in these dark times, all must come together if the Demon Lord would be stopped. Now is your time to make a difference,...   [click here for more]
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Grim Expeditions

Grim Expeditions


Unearth secrets and explore the ruins of the past. Unleash your inner explorer and embark on a journey through the mysteries of Rûl with Grim Expeditions. Grim Expeditions introduces new talents and paths for those who want to explore the lost and forgotten past of Rûl. Treasure Hunter: A set of roguery talents for those who specialize in finding valuable treasure. Archaeology...   [click here for more]
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A Land Divided

A Land Divided


Long before the Empire, created by the Kalasans after they stormed Rûl and wrested it from the clutches of the dread Witch-King, whose wicked legions had overwhelmed and plunged the continent into darkness, an ancient people known as the Edene ruled over the land. Like the Kalasans so many centuries after them, the Edene were also bold conquerors who arrived on the shores of the continent, fleeing...   [click here for more]
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Journeys in Shadow

Journeys in Shadow


This unofficial installment of Poisoned Pages adds new options for your Shadow of the Demon Lord games, especially those that focus on overland travel, long journeys, traversing lethal terrain, making camp, and simulating the stressors of adventuring life. It's a little bit Darkest Dungeon, a little bit Forbidden Lands all brewed to work in your travels throughout...   [click here for more]
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From Beyond this World

From Beyond this World


It usually begins with random dissections of farm animals, such as pigs, cattle, and even horses. After that, the children go missing—the foolish or the unwanted, the strays and orphans who won’t be quickly missed. Soon, though, they’re found in the same condition as the mutilated livestock, precisely divided into so many oddly shaped parts, spread out and arranged in mysterious patterns, the...   [click here for more]
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Low Country

Low Country


An imperial backwater by almost any definition, Low Country earns its importance by being the Empire's breadbasket. Widely regarded as a sleepy place where little happens, Low Country hides its share of secrets and intrigues, especially now as the Empire unravels. Thanks to the tireless efforts of halfling settlers, Low Country has shaken off its origins as an uninhabited wilderness to become an agricultural...   [click here for more]
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Catastrophic Magic

Catastrophic Magic


Flexible, but dangerous magic! Catastrophic Magic details a more flexible magic system where there's no more need to keep track of the number of castings per spell. Instead, it introduces a casting challenge roll. Fail the casting challenge roll and face catastrophic consequences. Existing rules are modified to fit with this new system. Featuring...   [click here for more]
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Wee Folk

Wee Folk


Faeries come in all shapes and sizes, with dispositions that cover the spectrum from friendly to malicious. Best known are the dreaded hags nursing their spite and bitterness in seclusion, the magnificent lords and ladies of the hidden kingdoms, and cruel harpies and dreaded sirens who lure people to their dooms, but their ranks also include a raft of lesser beings of wildly varied form and capability....   [click here for more]
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In the Emperor's Secret Service

In the Emperor's Secret Service


In the Emperor's Secret Service reveals a clandestine organization founded to look after the Empire's interests. Called the Compact, this group strives to maintain stability and stay ahead of the Empire's enemies. With the Empire in turmoil and the Orc King Drudge seated on the Alabaster Throne, the Compact struggles to put right what has gone horrifically wrong. With this supplement,...   [click here for more]
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Paths of War

Paths of War


War has never been so much fun! Paths of War introduces eight new martial paths for your Shadow of the Demon Lord games. The Bannerman, a support path that provides great benefits to the group. The Spell Guardian and the Spell Striker. One, an expert at defending with both skill and magic. The other utilizes magic for great offensive...   [click here for more]
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The Knife in Your Hand (Novice)

The Knife in Your Hand (Novice)


A Shadow of the Demon Lord Adventure for Novice Characters The legend of the Beast of Valderhalen Hollow is a tale long told, but rarely told the same. In some versions, the Beast is a horrific monster that captures and devours the good-hearted, the kind, the innocent. In others, the Beast is a savior, a true protector of the very things it is so wrongly accused of devouring. And in...   [click here for more]
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Trapped in Bone and Flesh

Trapped in Bone and Flesh


Trapped in Bone and Fleshreveals the ghastly details about those accursed undead who can still remember the lives they once lived. Usually found in the service of necromancers, death lords, and other foul practitioners of the dark arts, these vile minions vent all their hatred against the living. As has been done with other creatures in the Monstrous Pages series, this supplement scrutinizes...   [click here for more]
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Forces of Nature

Forces of Nature


Monstrous Pages for Shadow of the Demon Lord! Unthinking and uncaring, giants are more forces of nature than villains. Birthed long ago in the time of the Troll King, the consensus among the learned is that giants were enslaved, bred, created, or otherwise spawned to serve as war machines during the Troll Wars. Untouched by the degradations...   [click here for more]
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Genius Loci

Genius Loci


Genius Loci examines the origins of the genies, their significant role in the creation of reality and the multiverse, and their present, deplorable state. Like all entries into the Monstrous Pages series, the aim of this supplement is to add depth and character to iconic creatures from Shadow of the Demon Lord to help you develop them more fully part of your game. Genius...   [click here for more]
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Denizens of Filth

Denizens of Filth


The cities and towns of Rûl are islands of civilization that provide a refuge from the horrors in the uninhabited parts of the land. Behind their walls and barred gates, citizens feel safe from what lurks outside. Content in their homes, few of them realize that the tunnels and sewers under their feet teem with sinister creatures and foul abominations that wallow in the filth, looking for the right...   [click here for more]
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He Sees You When You're Sleeping (Expert)

He Sees You When You're Sleeping (Expert)


The Demon Lord’s shadow looms over Urth, growing stronger with each passing day, and every terrible deed and sacrifice performed in his name. As winter falls across the lands, old legends stirred by the Shadow come to life once more. Ancient evils that few remember rise again to resume their nocturnal wanderings, spreading darkness, suffering, and death wherever they roam.      Written for a...   [click here for more]
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Blood Bath at Rodrekr's Drift

Blood Bath at Rodrekr's Drift


Blood Bath at Roðrekr’s Drift is an adventure for expert characters, the sixth chapter in the Thought & Memory Saga. The polar night has descended on the World’s Edge, and foul orcneas are abroad. Armed with only rumour and hearsay, the characters must track down the Sökkvabekkr archive and prevent a deadly incursion. In doing so, they find themselves drawn into the...   [click here for more]
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