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Path of the Adept

Path of the Adept


A New Road to Magical Mastery! Magical mastery stands at the end of many different roads. Some follow the path of scholarship, a road requiring exhaustive analysis of arcane methodology established by innovators hundreds, even thousands of years ago. Others reach their goal by pledging their lives to a great power, one of those gods or god-like beings who grant magical abilities to favored...   [click here for more]
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Villains Codex: Domina Callaria

Villains Codex: Domina Callaria


Diabolical Villains for Shadow of the Demon Lord! Long ago, she was Lavinia of the Grove—a healer, a scholar, and keeper of forbidden horticultural lore. When her order was betrayed and burned for heresy, Lavinia vanished into myth. In truth, she crossed into a realm beyond decay and time, merging her essence with a sentient plant known as the Callaria Genitrix. From...   [click here for more]
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Weird Ancestries

Weird Ancestries


Mysterious janni and fierce sphinxes. Flighty sprites and diminutive dragonets—and many more. These remarkable peoples from all corners of the known world have one thing in common: They’re ready to make your campaigns even more unique and memorable. At last, a collection of characters as fantastical as the world of Shadow of the Weird Wizard! Weird Ancestries gives you the rules...   [click here for more]
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Orc Wars: Whatever it Takes

Orc Wars: Whatever it Takes


Orc Wars: Part 3 A Shadow of the Demon Lord Adventure for Expert Characters After seizing the Alabaster Throne, the orc king Drudge turned his attention to wreaking unholy vengeance upon the Empire. As news of the uprising in Caecras spread, orcs throughout Rûl cast off their thralldom, abandoning their toils to embrace freedom for the first time....   [click here for more]
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Rage of the Goblin King: Five Temples of Fetch

Rage of the Goblin King: Five Temples of Fetch


Thieves in Sea Hold! A rash of robberies in Sea Hold convinces the city’s movers and shakers to pool their resources and offer a substantial reward to anyone who catches the thieves. All the hubbub masks activities in the city by a shadowy organization devoted to the god of thieves. The characters have a chance to gain the reward, but also to unmask a hidden faction that might become...   [click here for more]
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Honor in Life, Glory in Death

Honor in Life, Glory in Death


Secrets of the Dwarfs Revealed! For too long have the dwarfs stood apart from the world’s strug- gles. In their isolation, they found themselves fighting disastrous wars alone against vile orcs, evil humans, trolls, and monsters from the depths of the earth. As their holdfasts fall, the king- doms crumble—and the dwarfs emerge onto the world’s stage to find places for themselves...   [click here for more]
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Dungeon of the Damned: Crypt of the Dead Dreamer

Dungeon of the Damned: Crypt of the Dead Dreamer


Dungeon of the Damned: Part 4 An Expert Adventure for Shadow of the Demon Lord The Mad Wizard made enemies wherever he went. So dire was his reputation that ordinary people avoided him. Even his colleagues barely tolerated his eccentricity, many despising him in secret. For all that his misanthropy soured relationships and set him on a path of isolation—if you...   [click here for more]
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Children of the Hive

Children of the Hive


Victims of the Demon Lord for Shadow of the Demon Lord Giant, sapient insects living in vast, underground kingdoms? Ludicrous! Or so say most people who have yet to come face to face with one of the Yerath. Considering all the other people running around Rûl, doubting the existence of bipedal cockroaches seems a bit unlikely. People, though, demonstrate again and again...   [click here for more]
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Occult Philosophy

Occult Philosophy


Become a Master of Magic! The biggest, most extensive, most ambitious release for Shadow of the Demon Lord so far, Occult Philosophy kicks down the doors and unleashes over 800 spells into your games. With new options for the 39 existing traditions plus the brand-new Madness tradition, this book is a must have for master, novices, and, yes, even expert fans of...   [click here for more]
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Blightscars: The Black Door

Blightscars: The Black Door


Beware the Black Door! Blightscars: The Black Door reveals an evil location ideal for use in your Shadow of the Demon Lord games. This supplement showcases an even darker side of the Men of Gog and introduces a place whose existence poses as a grave danger to the world as any other. What lurks beyond the Black Door? What evils stir? Read on and find out!...   [click here for more]
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Book of Salvation: Faerie Friends

Book of Salvation: Faerie Friends


Book of Salvation: Faerie Friends introduces the lutins, a new ancestry for use in Shadow of the Demon Lord. These good-hearted faeries work with mortals rather than against them by teaching and aiding in whatever they can. The Book of Salvation series belongs to the BlackStar line of products shining lights into Shadow of the Demon Lord’s most strange and interesting...   [click here for more]
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Uncanny Arcana

Uncanny Arcana


Poisoned Pages for Shadow of the Demon Lord You can find magic just about anywhere in the world described in Shadow of the Demon Lord. The game makes it easy to choose and cast just about any kind of spell imaginable. As of this writing, we’re closing in on the game’s 10-year anniversary. Although I’m committed to not releasing a new edition, I recognize that even this robust magic system could...   [click here for more]
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Demon Lord's Companion

Demon Lord's Companion


Fight the Shadow or Fall! As the Demon Lord’s influence creeps across the land, it touches more people, awakening in them crippling dread, tempting them to commit unspeakable acts, or to rise up and take a stand and fight back against the spreading darkness. In the end times, all must choose a side, to save the world or watch it burn. The Demon Lord’s Companion reveals new options...   [click here for more]
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With a Faerie, Hand in Hand

With a Faerie, Hand in Hand


From the Hidden Realms Come the Faerie Folk! From lands beyond reality’s borders, the faeries have emerged. Immortal folk—fair and foul, noble and wicked, kind and cruel— they have lived apart from the mortal peoples for ages. In these troubled times, they have taken notice of events unfolding outside their hidden realms and seen that the time is right for...   [click here for more]
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Return of the Witch-King: Crisis at Vanguard

Return of the Witch-King: Crisis at Vanguard


Return of the Witch-King: Part 4 With each passing decade, the horrors of the last undead invasion of the Northern Reach fade a bit more. As bizarre as it might seem, there are now those who deny it ever happened at all. The defenders standing guard on the walls of the citadels that overlook the Desolation know better, though, that the quiet enjoyed in recent years hides the...   [click here for more]
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Northern Reach: Part 5

Northern Reach: Part 5


Lands of Shadow for Shadow of the Demon Lord When travelers think about the Northern Reach, visions of wilderness dotted with a few bright points of civilization spring to mind. Nowhere does the vision match reality better than in the Midcountry, sometimes called the Untamed West or the Old Lands. Here stand the rugged settlements of those who hoped for freedoms unavailable anywhere else and...   [click here for more]
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Dungeon of the Damned: Halls of Death

Dungeon of the Damned: Halls of Death


Dungeon of the Damned: Part 3  An Expert adventure for Shadow of the Demon Lord Constructed by one of Rûl’s most notorious wizards, the Dungeon of the Damned travels from place to place. Its old wooden doors, bearded with rusting nails, scraps of paper, and dire warnings, appear without rhyme or reason and then disappear. Through the doors, adventurers...   [click here for more]
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Glory to the High One

Glory to the High One


Refugees spilling into the borderlands carry the faith of their ancestors with them into these strange new lands. Although far removed from their religion’s birthplace, the High One shines light on the faithful. Will the Church survive in this place, or will it fade like so many other religions of the past? In Glory to the High One, you will find everything you need to know...   [click here for more]
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Demon Lord's Companion 2

Demon Lord's Companion 2


The Fight Continues! The Demon Lord’s weapons are many, and its agents have spread across the world, sowing chaos and despair wherever they go. As the world trembles before the dark one’s imminent arrival, new peoples join the struggle, coming forth to lend aid to the beleaguered defenders. Demon Lord’s Companion 2 reveals new secrets about peoples, magic, and development opportunities...   [click here for more]
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The Scientific Method

The Scientific Method


Your mind is destined for greatness and has no need of ‘words of power’ that mages and their ilk rely on. All you need is your brain, some elbow grease, a lot of time, and much needed funding. The Scientific Method introduces the scientist as an optional novice path. All great institutions on Rûl study the sciences in some form or fashion but the studies have largely melded with Technomancy...   [click here for more]
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Terrible Beauty

Terrible Beauty


Heed the Call of the Faerie Queen! All across Urth stand doorways to hidden places. These are the realms of the faerie, entire worlds of magic and wonder, fear and horror. No friends to mortals, the faeries abandoned Urth long ago, leaving their homelands to humankind to do with as it wished. Now, with the Demon Lord’s shadow casting a pall across the land, the faeries have begun to return from their...   [click here for more]
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Guardians of the Cosmic Egg

Guardians of the Cosmic Egg


New Victims of the Demon Lord for Shadow of the Demon Lord! When you consider all the different people crowding Rûl and other lands on planet Urth, it’s a wonder there’s room for anyone else. People representing every deity’s half-baked idea seem to have a place here, from faeries in all their variation to elementals, whose weirdness manifests most clearly in their...   [click here for more]
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Dead by Dawn (Starting)

Dead by Dawn (Starting)


A Starting Adventure for Shadow of the Demon Lord Even as the darkness from the Void casts its shadow across Urth, there are other dangers found lurking in the gloamings of the world. Some perils seek to entrap the innocent. Some are never defeated, their evils only delayed for a time. And at least one hungers for blood and meat to sustain its immortality....   [click here for more]
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Wicked Cults: Seekers of the Sleeping God

Wicked Cults: Seekers of the Sleeping God


Wicked Cults: Seekers of the Sleeping God explores a that sprang from the Oceanus's dying faith. These deranged devotees gather new converts to the worship pf something profane and monstrous. The supplement presents this group as an antagonist as well as an organization the player characters might serve and includes rules for the Shadow of the Demon Lord, membership benefits, and a new...   [click here for more]
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Northern Reach: Part 1

Northern Reach: Part 1


The Empire reached across the Shield Mountains to claim the lands beyond as its final expansion, adding to its territory nearly half of its lands again. The Northern Reach, a place thick with old magic, faerie ruins, and strangeness, a place bordering a desert so vast, so toxic that none have ever explored it fully, this final province offered granted the Empire a buffer to the darkness beyond its...   [click here for more]
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Northern Reach: Part 4

Northern Reach: Part 4


Lands of Shadow for Shadow of the Demon Lord On a high hill, just north of the Shield Mountains, stands the capital of the Northern Reach. The hill climbs from the relatively flat land in the northeast to a peak at the southwest, where the ground drops away to form a sheer cliff hundreds of feet tall. The towers of the wealthy crown the summit while the rest of the city’s population make...   [click here for more]
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Evil Relics: The Bronze Man

Evil Relics: The Bronze Man


Evil Relics: The Bronze Man introduces a new and dangerous relic for use in your Shadow of the Demon Lord adventures. Like other entries in this series, the object presented here offers many grand and exciting powers, yet at a price of one’s body, mind, and, perhaps, soul. Whether you wish to feature the relic in a one-off adventure or make it the centerpiece of an entire campaign,...   [click here for more]
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Shadow of the Demon Lord Compendia Core for Foundry VTT

Shadow of the Demon Lord Compendia Core for Foundry VTT


Shadow of the Demon Lord Compendia - Core for Foundry VTT The end is just the beginning... Sometimes the world needs heroes. But in the desperation of these last days, the world will take anyone it can get: heroes, blackguards, madmen, and whoever else is willing to stand against the coming darkness. Will you fight the demons or will you burn it all down and dance among the ashes? Who will you become...   [click here for more]
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Rage of the Goblin King: The Lost Tomb of Agramaad

Rage of the Goblin King: The Lost Tomb of Agramaad


Rage of the Goblin King: Part 1 The Rage of the Goblin King Begins! As new heroes at the beginning of their journey to fame, the group finds a map they believe leads to a fabulous treasure hoard. Legend claims the place holds a fortune—enough to let the characters spend the rest of their days in comfort. They need only follow the map’s directions,...   [click here for more]
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Return of the Witch-King: Falling Tears

Return of the Witch-King: Falling Tears


Return of the Witch-King: Part 1 The Return of the Witch-King Begins! King Drudge cannot allow any distraction in his bid to conquer the Empire, especially one created by another claimant to the Alabaster Throne. Horus, heir to the Empire, poses such a threat. After brutal fighting, the orcs have crossed over into Tear and ransacked the countryside. Doom...   [click here for more]
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Return of the Witch-King: For the Good of All

Return of the Witch-King: For the Good of All


Return of the Witch-King: Part 3 Crossings has a problem. It seems the city always has some sort of problem, but now the city has a new problem or, more precisely, new problems. If only the city leaders could figure out the nature of the threat and the people behind it, they could solve it on their own. All they have, though, are weirdos roaming the streets shouting about...   [click here for more]
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Northern Reach: Part 2

Northern Reach: Part 2


The Northern Reach stands as one of the last frontiers of the civilized world, a region hardly tamed before the Empire collapsed into ruins and the dark days threatened to swallow all. The first gazetteer covering the Northern Reach explored a bit of history and the agricultural Lowlands, who feed the rest of the province as well as the lands to the south. As important as the Lowlands are to the Empire,...   [click here for more]
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Bred for Battle

Bred for Battle


Paths of Shadow for Shadow of the Demon Lord Grizzled veterans of countless campaigns, brutish barbarians spilling out from the hinterlands, peerless champions fighting for a noble cause, or hard-bitten mercenaries who have seen it all: these character concepts describe just a few of the possible types of warriors one might find in Shadow of the Demon Lord games. Although...   [click here for more]
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Northern Reach: Part 3

Northern Reach: Part 3


The Northern Reach offers much to see and to explore, but of all the features found in the province, the Fall commands attention. An enormous cliff that extends some five hundred miles, from the Iron Peaks on the edges of the Desolation, south, where it curves around Sixton and vanishes into the Tumbledowns. At a mile high in many places, it’s no wonder people include the Fall as one of the great...   [click here for more]
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Paths of Iron

Paths of Iron


Paths of Iron introduces a set of expert and master paths that focus on iron and steel. The bulwark masters forging armor and bestowing on it special properties, while the fae scourge seizes upon faeries’ innate aversion to the metal and develops combat techniques to exploit iron’s influence on them. With the options presented in this supplement, your character can take the steps along...   [click here for more]
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Paths of Science

Paths of Science


Paths of Science adds new expert paths for characters ready to embark on scientific careers, such as a plague doctor, a maker of monsters, or even a reanimator. It also expands on the options for rogues with a set of new roguery talents that exploit scientific discovery. Seize the power of science to confront the terrors of the Void! ...   [click here for more]
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Paths of Conflict

Paths of Conflict


Whether you stand with the Orc King or with the Cult of the New God, demand for warriors has never been greater. Paths of Conflict presents a selection of weapon-focused expert paths that will help you achieve glory in Shadow of the Demon Lord. You can blast a hole through your enemies with pistols, shriek as you hack them apart with an axe, or, like a surgeon with a scalpel, take...   [click here for more]
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Return of the Witch-King: You Shall Not Take These Noble Souls

Return of the Witch-King: You Shall Not Take These Noble Souls


Return of the Witch-King: Part 2 Tear has fallen and the orcs march on, gathering their numbers to invade the Holy Kingdom and take their revenge against the priests who enabled the atrocities perpetrated against their kind. People flee the growing violence, some headed south to Low Country, but many think to put the mountains between themselves and the horrors visiting their homelands...   [click here for more]
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Dark Deeds in Last Hope (Starting)

Dark Deeds in Last Hope (Starting)


Start your new campaign here! Dark Deeds in Last Hope is an adventure for starting characters. As with all starting adventures, it provides the origin story for the group of characters that will venture into the world and fight against the encroaching darkness. Unlike other starting adventures, this one provides a bit more guidance to help novice Game Masters get their start. However,...   [click here for more]
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Tombs of the Desolation

Tombs of the Desolation


THE DREAD OF THIS DESOLATION The Desolation stretches beyond the Northern Reach, a blighted place, poisoned by dark magic and infested with undead. Fools and heroes alike test their mettle against the dangers this land poses, forcing them to contend with blood-thirsty vampires or dust storms of apocalyptic proportions. This sourcebook reveals one of the most dangerous places in the lands of Rûl, providing...   [click here for more]
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Orc Wars: Hell in Caecras

Orc Wars: Hell in Caecras


Orc Wars: Part 2 A Shadow of the Demon Lord Adventure for Novice Characters The whole world has gone insane. The orcs threw off their chains, murdered the Emperor, sacked the capital, and butchered its citizens. The orc general Drudge named himself king and rallied the orcs from across the Empire to join his campaign of vengeance against the authors...   [click here for more]
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Tales of the Demon Lord

Tales of the Demon Lord


The End Starts Here The signs are everywhere. The mad prophets shriek dire warnings on the streets of Crossings, while strange monsters roam the lands beyond the city’s walls. Strange cults flourish in the lawless wilds, while the undead muster in the desert wastes to the north. The end is near, but is it too late to stop it? Tales of the Demon Lord presents eleven adventures set...   [click here for more]
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With Gnashed Teeth and Howling

With Gnashed Teeth and Howling


One would be a fool to cross the Salt Barrens, sure—but only a bigger fool would stay behind to face the troubles blighting the Old Country. In With Gnashed Teeth and Howling, the group braves the perils of the Salt Barrens to escape the war, disease, and chaos ravaging their homeland. Death walks at their side, however; companions young and old, healthy and infirm are disappearing, being whisked...   [click here for more]
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In Pursuit of Power

In Pursuit of Power


Magicians display the widest range of capabilities of all characters who follow novice paths, thanks to the spells they learn from the magical traditions they discover. One magician might delve into the darkness of Necromancy, creating undead thralls to protect and accompany her on her adventures, while another could pick up a sword and find the magic in it, discovering the Battle tradition to enhance...   [click here for more]
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Hunger in the Void

Hunger in the Void


The Void Hungers The world of Urth and the entire universe stand in the shadow of a dread power, a force of destruction beyond imagining. The Demon Lord, also called the Hunger in the Void, the Devourer in the Dark, and the One Foretold, draws nearer to the world, causing plagues and blights, war and upheaval, all of which harken the end times. In this supplement for Shadow of the Demon...   [click here for more]
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Natural Born Scoundrels

Natural Born Scoundrels


Cutthroat killers, confidence artists, daring scouts, and bold adventurers: rogues can be all these and more. Natural Born Scoundrels explores the rogue path in depth and expands the options available to players who choose it for their characters. Inside this supplement, you will find rules for playing academics, darksouls, and dogmatists, along with all the old favorites. In addition, this...   [click here for more]
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Paths of Horror

Paths of Horror


The Mother of Monsters stops and clutches at her distended belly. She screams as something wet falls out from her, a slithering mass of tissue and eyes, sopping with gore, a faint mewling cry escaping through its thin lips. Elsewhere, the catastrophist cackles with glee as the building housing the cultists collapses on their heads, killing everyone inside and causing no little mayhem in the surrounding...   [click here for more]
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Uncertain Faith

Uncertain Faith


The Secrets of the Gods Revealed! For as long as humankind has lived on Urth, people have looked outside themselves for explanations of why they exist and what purpose they ultimately serve. They find the gods in the sky, in the earth, and even in the creatures around them. Uncertain Faith delves into the secrets of the major cults found in and around the Empire, providing players and...   [click here for more]
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Dungeon of the Damned: Gallery of Groans

Dungeon of the Damned: Gallery of Groans


Dungeon of the Damned: Part 2  A Novice adventure for Shadow of the Demon Lord You survived the first level of the Dungeon of the Damned. You secured the key that opened the way to the horror below. Do you have what it takes to descend into the depths and confront the horrors locked away by the Mad Wizard himself? Will you have the skill and stamina to survive...   [click here for more]
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Rage of the Goblin King: Everything is Ruined

Rage of the Goblin King: Everything is Ruined


Rage of the Goblin King: Part 2 The Rage of the Goblin King Continues! Everything is Ruined continues the Rage of the Goblin King campaign that began with The Lost Tomb of Agramaad. After a humiliating loss of their hard-won treasure, the characters find themselves much removed from the scene of their defeat,...   [click here for more]
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