Title |
Publisher |
Price |
Hex Flower Cookbook | Hex Flower Game Engines - an overview and some thoughts.
In this document I hope to share some of the things I’ve learnt about Hex Flower Game Engines and their design.
This document is not intended to be prescriptive, but it might be a good jumping off point if you are interested in the topic and/or want to make your own Hex Flowers. ... [click here for more] |
Goblin's Henchman |
Pay What You Want
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5.19th Edition is a 5th-Edition subsystem intended to accelerate gameplay, bring excitement to otherwise stagnant or rough parts of games, and introduce many new classes, monsters, races, and more! This booklet is a quick reference book used as an introduction to the 5.19 system, as a quick handbook to hold onto at the table to reference rules quickly, and as an evolving manual as more 5.19 content... [click here for more] |
Logan Laidlaw |
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|
The Book of Worlds is a comprehensive guide to building fantasy worlds.
Starting from scratch, this book will show you how to map continents, design cities, build adventuring regions, and more. You may also generate characters, civilizations, religions, magical systems, dungeons, creatures, natural wonders, dynamic plots, and other elements to create your own lore and adventure-filled world.... [click here for more] |
Sam Smith |
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|
"When a traveller in north central Massachusetts takes the wrong fork at the junction of the Aylesbury Pike just beyond Dean’s Corners he comes upon a lonely and curious country."
- The Dunwich Horror
This issue of the Arkham Gazette was developed as a 'proof' of concept' test to see if the idea for a magazine focused on the Lovecraft Country setting for The Call of Cthulhu... [click here for more] |
Sentinel Hill Press |
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|
Welcome one and all to the latest issue of Tabletop SPIRIT Magazine - it’s not been the easiest issue to compile given the multiple pressures of Christmas and New Year: tight deadlines coupled with a lack of daylight and some overly long working hours seem to have combined to make for a tough few months at this end, but it’s quite gratifying to feel there’s finally light at the end of the... [click here for more] |
Stormcat Publications |
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|
Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore?
Key highlights:
Harness your full personal capability using keyword association
Write fast - as quickly as in 10-15 minutes from scratch to gaming table
Be more varied than ever - avoid cliched anti-climatic story arcs
How to run... [click here for more] |
ThinkDifferent |
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|
24XX is the free version of the rules used by the 2400 series of RPGs, with advice on how to adapt these files for your own game. The SRD is released under a Creative Commons Attribution 4.0 license. Materials include:
Plain text system reference document (SRD)
PDF versions for layout reference
Affinity Publisher version for use as template
Vector... [click here for more] |
Pretendo Games |
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|
Stakes For Tabletop Roleplaying gives a listing for a variety of actions that characters might undertake in a game, a complex of possible interesting outcomes for those actions, and sample 'perks' for the specialist. It is intended mainly for the following:
For Tenocha, Shamblington, and other games from Levi Kornelsen, these are ready-made expansions to the action available.... [click here for more] |
Amagi Games |
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|
It’s been an interesting year thus far here at TSM towers, but we’re pleased to welcome you back and to introduce the all-new, revamped, slightly re-jiggedTabletop SPIRIT Magazine!
In many ways, this is something of a transitional issue and we’re trying to make TSM more accessible to all, and yet continue bringing you “more of the same, but different”... I hope you like what we’ve... [click here for more] |
Stormcat Publications |
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|
This is my ongoing attempt to make the average GMs life a lot easier! This consolidates the most common info into one convenient booklet, with some handy minimal handouts to give to players. Please provide feedback, suggestions, and reviews here or on the Dungeon World Discord server (discord.me/page/dungeonworld) (@Sentinel Greg)
included -
-... [click here for more] |
Sentinel Sheets |
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|
 This 2023/24 extensive 106 page checklist and price guide provides the reader with valuable information regarding all known Fighting Fantasy books, collectables and related merchandise. Includes foreign books and lots of other new bonus material. Red text denotes additions and amendments.
Although the odd gem can still be found, it covers everything from 1982 through to 2023. It reflects 20+ years... [click here for more] |
Fighting Fantasy Collector |
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|
The RPG Handbook is a system-free guide to playing tabletop roleplaying games (RPGs). The RPG Handbook looks at:
Inviting new players to try out tabletop RPGs.
Getting kids involved in trying out imaginative games.
Emphasizing deeper character development.
Making it easy to run and vary solo and team RPG gameplay.
Turning players into GMs - and GMs into games designers.
Offering GMs the means to rapidly... [click here for more] |
Dragonfly |
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|
The Sorte deck is a variation on the Tarot deck designed to be a core element of Vodacce culture, but there's no reason it can't also serve as an actual divinatory aid in the real world. Presenting an analysis of the symbolism in each of the 78 cards, along with four suggested spreads with which to use them, Strega's Loom provides an essential guide to the meanings and uses of the Sorte... [click here for more] |
Chaosium |
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|
This guide covers the very basics of the USA's intellectual property law, as applied to roleplaying games. The guide covers copyrights, trademarks, patents, and how they apply in the RPG world. The guide then goes over a few types of pre-existing material that creators can leverage in their own creations without incurring legal liability, such as stock characters and publicly-licensed content.
It's... [click here for more] |
Omnichromatic Pirate Unicorn Games |
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|
This 2022 extensive 102 page checklist and price guide provides the reader with valuable information regarding all known Fighting Fantasy books, collectables and related merchandise. Now includes foreign books and lots of other new bonus material. Red text denotes additions and amendments.
Although the odd gem can still be found, it covers everything from 1982 through to 2022 for the 40th Anniversary.... [click here for more] |
Fighting Fantasy Collector |
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|
The Game Master is a book about roleplaying games. It is intended for game masters from the aspiring novice trying to figure out how to launch their first campaign to the veteran who wants to discover how to consistently produce games that work and avoid train-wreck campaigns. It aims to foster a deeper appreciation of the unique nature of RPGs as both a dynamic literary form and a type of... [click here for more] |
Tobiah Panshin |
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|
First published in 1820, The Legend of Sleepy Hollow is a haunting tale set in a small, eerie village nestled along the banks of the Hudson River. The story follows Ichabod Crane, a superstitious schoolteacher with dreams of wealth, who arrives in the quiet, mist-shrouded town of Sleepy Hollow. There, he competes for the hand of Katrina Van Tassel, the beautiful daughter of a wealthy farmer,... [click here for more] |
Kids in the Attic |
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|
Good vs. evil is cliche, boring, and predictable. It's a simplistic plot device for children's fairy tales, not epic world-building campaigns. You can add considerably more depth to your factions with just a couple simple techniques discussed within. (5 pages) ... [click here for more] |
Anachromystic |
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|
25 years ago, James 'Grim' Desborough and Steve Mortimer wrote The Munchkin's Guide to Powergaming. Little did they know this would start an incredibly profitable chain of events for Steve Jackson Games.
Being young, stupid, and needing the money, the contract wasn't exactly the best. In the intervening years, SJG has made millions of dollars from spin-off products while Grim and Steve have made a... [click here for more] |
Postmortem Studios |
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|
 Taking TTRPGs from "educational" to "classroom ready"
With a wider community acceptance of the idea that games provide players with benefits to skill development, many publishers are releasing "educational" TTRPGs.
However, for these games to be widely accepted in a classroom setting and to actually be accessible to educators who are stretched on time and resources, it’s important to make sure... [click here for more] |
TTRPGkids LLC |
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|
So you want to make a tabletop roleplaying game? Awesome! You're following in a long tradition of making tabletop roleplaying games. Let me save you most of the time and glitches with Master, the world's first tabletop roleplaying game system creator!
Master's two years of development, playtesting, and hassle should leave you with only months, weeks, or even days... [click here for more] |
Noah Kastin |
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|
Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release.
The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone.... [click here for more] |
Magnum Opus Press |
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|
Lars Christiansen’s Tabletop World Layout And History Generator, or LCTWLHG for short, is a tool that aims to game-ify the process of worldbuilding, letting creators visualize their world as it evolves through its history. ... [click here for more] |
Lars Christiansen |
Pay What You Want
|
Fire forged it. Time forgot it. Magic haunts it. Welcome to Ashrum—an ancient volcano's crater where five realms clash in the shadow of destiny.
From the barbarian stronghold of Bruma, Rolaf the Unyielding watches over a land where danger lurks in every crevice. In the west, dwarven Crag-Dwellers brave the Devil's Canyons, where raging rivers carve paths through stone and mist conceals both fortune... [click here for more] |
Coyote custom |
Pay What You Want
|
Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release.
The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone.... [click here for more] |
Magnum Opus Press |
Pay What You Want
|
There are a lot of different ways that you can create flesh out a campaign and this is one of my favorite ones. With a Tarot deck and a bit of thought, a GM can churn out a multitude of facets for sessions and campaigns. The GM's Tarot Guide is a collection of spreads for various aspects of GM prep. From one-off NPCs to the entire world and scope of the campaign. The only things that limits you are... [click here for more] |
Mad Pierrot Games |
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|
 TABLETOP INSIDER
Das Mephisto Magazin für Tabletop-Spiele und Miniaturen Ausgabe 00 Jan/Feb 2009
Hordes: Legion of Everblight Taktikführer & Szenario. Nach dem Circle of Orboros und den Skorne, erfahren Sie im dritten Teil unserer Taktik- und Turnier-Reihe alles über die Legion of Everblight für Privateer Press' Hordes.
Hordes: Drachenherz Szenario.... [click here for more] |
Verlag Martin Ellermeier |
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|
Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release.
The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone.... [click here for more] |
Magnum Opus Press |
Pay What You Want
|
Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release.
The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone.... [click here for more] |
Magnum Opus Press |
Pay What You Want
|
 It's that time of year again for another issue of Tabletop SPIRIT Magazine, and this time we've got an extra-special bumper selection of stuff for you to enjoy, including the results of our first ever major Reader's Survey, a look at several RPG Starter Sets, talk about boardgames based on heavy metal bands and their music, how to get your boardgame design onto Board Game Arena, an interview with Nick... [click here for more] |
Stormcat Publications |
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|
Are you tired of having to memorize pages and pages of tedious information just to run a small dungeon? Or maybe tired of writing down names for a zillion NPCs just to get your players through a market area? Yeah, me too. I hate memorizing stuff, and I hate prep work that's too long, so in the course of 25 years, I've learned a thing or two on how to prep, what to prep, and what to leave to the... [click here for more] |
Steampop Games |
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|
The Exploration Codex! A system neutral book for fantasy RPGs. This book contains sections on:
Building Your World Map Making Generating Continents Hex Grids And You No Effort Node Maps Random Encounters Biomes Travel Cities & Metropolises Towns & Villages Forests & Woods Swamps & Marshlands Deserts & Desolate Lands Tundras & Taigas Mountains & Peaks Rainforests... [click here for more] |
mucker71 |
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|
Does it sometimes seem that nothing is OK? Are you fed up of being made to feel guilty? Do you just want to enjoy games without all the politics?
In these eight essays on social interaction, politics, magic, mental health, conflict and sex in role-playing games, game designer Howard Ingham talks around the politics and ethics of creating fictional people in... [click here for more] |
Howard David Ingham |
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|
The Encyclopedia Chessica: Maxxia's Grand Game
In "The Encyclopedia Chessica," readers are taken on an unparalleled journey through the game of Chess as it has evolved on Maxxia. Not only does this tome bring to light the traditional variants of chess we know and love but also showcases unique games that have been influenced by the vast array of cultures, magic, and... [click here for more] |
Rutibex |
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|
In „Spieler machen Leute“, seinem Buch in der Reihe „Handbücher des Drachen“, hat Lars-Hendrik Schilling ausführlich dargestellt, wie man beim Erstellen von Charakteren neue Wege gehen und ihnen deutlich mehr Tiefe geben kann. In diesem PDF findet ihr 16 weitere NSC-Beschreibungen, die Mithilfe der im Buch vorgestellten Methoden erstellt wurden. Ideal, um die Methoden noch weitergehend im... [click here for more] |
Ulisses Spiele |
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|

Hello again, and yes, we're still celebrating 5 years of Tabletop SPIRIT Magazine, although this issue comes at you straight from SPIEL Essen (or thereabouts), so we're hoping you'll love it.
What's going on in this issue, then?
Well, we have a couple of reports / photo blogs from Spiel Essen, as well as a dedicated (and extended) Snapshots section looking at all the goodies you can look forward... [click here for more] |
Stormcat Publications |
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|
Most likely, if you’re reading this, you’re a gamer. And I hope a dictionary of every term in gaming interests, and even helps you. But it isn’t really for you, it’s for your friend. That one who is a little interested in playing, and has tried a few sessions but has never been able to get into it. It’s written for your partner, who you always ask to join you in that next game you’re starting... [click here for more] |
Straight Path Games |
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|
 Practical advice on coming up with adventure ideas and making the best out of a 3 hours game. ... [click here for more] |
Artikid Arts |
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|
 Yup it's time for another issue of Tabletop SPIRIT Magazine, and we seem to have something of a racing and speed-based theme running through this issue (sorry!)
We also have a real jet pilot flying high with Sky Team, an aircraft piloting game, which is something we know you won't want to miss!
Throw in our usual selection of great articles, regular features, and interviews, and... [click here for more] |
Stormcat Publications |
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|
 ¿Cansado de tener que memorizar páginas y páginas de información tediosa solo para dirigir una pequeña mazmorra? ¿O tal vez estás cansado de escribir nombres para un trillón de NPC solo para que tus jugadores pasen por un área de mercado? Sí, yo también.
Odio memorizar cosas, y odio el trabajo de preparación que se torna demasiado largo, así que en el transcurso de 25 años, he aprendido... [click here for more] |
Steampop Games |
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|
On my upcoming series I will do some theory of designing game books.
This includes:
- writing clues
- mapping it out
- game rules
- riddle design
- creative dice alternatives
- sorting/shuffling the sections
- using counter
- timing and timer
- …
This is my first pdf upload due to testing things out. The book is only an example.
... [click here for more] |
Blue Awesome Strawberry Publishing |
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|
This free reference focuses on the experimental design of a two-trait system for roleplaying games.
Think Slayer / Wanderer, Warrior / Nun, Old / Guard, or in the case of the Draculola game, which you can buy here, Kid / Monster. Each trait represents a thematic element of the game, something that matters when players roll to determine an outcome. Other aspects of the game aid thematic... [click here for more] |
Chris S Sims |
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|
Get an exclusive glimpse into the artwork behind The Book of Terniel adventure.
Inside you'll find:
34 pages of beautiful artwork and related concept art
Interviews with each of our artists
A "behind the scenes" look at what went into each piece
... [click here for more] |
Embers Design Studios |
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|
 Tämä opas on koottu kasaan ja toimitettu Limun Ropellukset -blogin saman nimisestä kirjoitusten sarjasta, eli Aloittelevan luolamestarin oppaasta. Oppaan synty on ollut osa erittäin miellyttävää löytäretkeä, jonka tarkoituksena on ollut ymmärtää alkuperäisen Dungeons & Dragons -roolipelin henkeä ja tyyliä. Aloin itse pelaamaan roolipelejä aikana jolloin muodissa olivat... [click here for more] |
D-oom Products |
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|
 Il documento originale è stato reso disponibile da Levi Kornelsen tramite licenza CCBY 4.0
Concetti Fondamentali del Gioco di Ruolo da tavolo è esattamente quel che dice il titolo - un riassunto di ciò che comunemente avviene in un gioco di ruolo da tavolo.
Il documento contiene:
Una descrizione chiara di cosa sia e come funzioni la narrazione... [click here for more] |
Artikid Arts |
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|
 Have you ever wanted to form inseparable bonds with your fellow players, yet searched long and futilely for the magic that causes such bonds to spring into existence? Ah, good reader, the answer is Deep Affection. A simple, 1-page document that can be printed out and used as a GM screen (or even used in other products due to CC-BY!), this game allows you to get to the heart of what all... [click here for more] |
Noah Kastin |
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|
 FORMAÇÃO DE RPGISTAS Este projeto surgiu em um conjunto entre Sesc, Lampião Game Studio e RPGWord com o objetivo de apresentar para as pessoas o RPG, a partir das explicações do que é jogo até as formas de criar e publicar seus próprios jogos. As dez oficinas de formação de jogadores, mestres e criadores de RPG foram ministradas através de aulas estruturadas, jogos de RPG e criação guiada... [click here for more] |
RPGWorld |
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|
You're independent game designers trying to get you work to be noticed in a saturated market: craft on ! ... [click here for more] |
De Reel |
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|
A handful of easy roleplaying techniques. ... [click here for more] |
De Reel |
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|
How a grimdark campaign should feel? Scrolls of Kadath shall be your guide!
Death? Suffering? Misery? We have all the good stuff here!
This zine is everything that I wanted to say to all the GM's out there. I always loved grimdark, dark fantasy and sword and sorcery, and now they can think in not so usual ways with me.
Hope you enjoy it!!... [click here for more] |
Lucas Vaz |
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|