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MADCAP Gimmick Cards

MADCAP Gimmick Cards


These cards are for use with MADCAP: SCREWBALL CARTOON ROLE-PLAY Each card includes: A Gimmick, an upside and a downside for your character. Some of them are General gimmicks (for use in any game), while others are specific to a genre (Medieval, Wild West, Sci-Fi, Teen Mystery, Horror, Cyberpunk). Pass these out to the players to let them...   [click here for more]
Sanguine Productions  Pay What You Want

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Myth 2.0 - Hero Deck - Archer

Myth 2.0 - Hero Deck - Archer


The English Myth board game 2.0 Hero Deck for the Archer ...   [click here for more]
Ulisses Spiele  Pay What You Want

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Myth 2.0 - Hero Deck - Brigand

Myth 2.0 - Hero Deck - Brigand


The English Myth board game 2.0 Hero Deck for the Brigand ...   [click here for more]
Ulisses Spiele  Pay What You Want

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Myth 2.0 - Hero Deck - Soldier

Myth 2.0 - Hero Deck - Soldier


The English Myth board game 2.0 Hero Deck for the Soldier ...   [click here for more]
Ulisses Spiele  Pay What You Want

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Myth 2.0 - Item Decks

Myth 2.0 - Item Decks


The English Myth board game 2.0 Item Decks Please note, that these PoD cards are slightly smaller than the original item cards from the game (1.625" x 2.5", not 1.73" x 2.6").  ...   [click here for more]
Ulisses Spiele  Pay What You Want

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Blank Psionic Power Cards

Blank Psionic Power Cards


Psionic Power Cards Like Sorcerers and Wizards, Psions (and other Psionics) get tired of flipping through books to find their powers. What GM doesn't dread the question "what powers goes my guy know?" CandleLight Games has made it easy with Psionic Power Cards. Each sheet has 8 cards, front and back, to help you keep all of your information at your fingertips. Just use any pdf reader...   [click here for more]
CandleLight Games, LLC  Pay What You Want

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Mithril Lake Inspiration Cards

Mithril Lake Inspiration Cards

Wayward Rogues Publishing  Pay What You Want

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Ironsmith: African Mythology Flavor Pack (Physical Cards)

Ironsmith: African Mythology Flavor Pack (Physical Cards)


From Ironlands to Grasslands! Each Flavor Pack is a fan-made, unofficial supplement for the Ironsworn game system.  They are ~50 page books designed to reskin the setting of Ironsworn to get even more mileage out of Shawn Tomkin's wonderful game.  Each book contains lore for the reskinned regions, at least ten new assets, new quest starters and truths, new foes, and name oracles. This product is...   [click here for more]
Eric Bright  Pay What You Want

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Ironsmith: India Hindu Mythology Flavor Pack (Physical Cards)

Ironsmith: India Hindu Mythology Flavor Pack (Physical Cards)


From Ironlands to Tigerlands! Each Flavor Pack is a fan-made, unofficial supplement for the Ironsworn game system.  They are ~50 page books designed to reskin the setting of Ironsworn to get even more mileage out of Shawn Tomkin's wonderful game.  Each book contains lore for the reskinned regions, at least ten new assets, new quest starters and truths, new foes, and name oracles. This product is...   [click here for more]
Eric Bright  Pay What You Want

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Ironsmith: Japanese Mythology Flavor Pack (Physical Cards)

Ironsmith: Japanese Mythology Flavor Pack (Physical Cards)


From Ironlands to Firelands! Each Flavor Pack is a fan-made, unofficial supplement for the Ironsworn game system.  They are ~50 page books designed to reskin the setting of Ironsworn to get even more mileage out of Shawn Tomkin's wonderful game.  Each book contains lore for the reskinned regions, at least ten new assets, new quest starters and truths, new foes, and name oracles. This product is...   [click here for more]
Eric Bright  Pay What You Want

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Ironsmith: Norse Mythology Flavor Pack (Physical Cards)

Ironsmith: Norse Mythology Flavor Pack (Physical Cards)


From Ironlands to Icelands! Each Flavor Pack is a fan-made, unofficial supplement for the Ironsworn game system.  They are ~50 page books designed to reskin the setting of Ironsworn to get even more mileage out of Shawn Tomkin's wonderful game.  Each book contains lore for the reskinned regions, at least ten new assets, new quest starters and truths, new foes, and name oracles. This product is inspired...   [click here for more]
Eric Bright  Pay What You Want

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Ironsmith: South American Mythology Flavor Pack (Physical Cards)

Ironsmith: South American Mythology Flavor Pack (Physical Cards)


From Ironlands to Junglelands! Each Flavor Pack is a fan-made, unofficial supplement for the Ironsworn game system.  They are ~50 page books designed to reskin the setting of Ironsworn to get even more mileage out of Shawn Tomkin's wonderful game.  Each book contains lore for the reskinned regions, at least ten new assets, new quest starters and truths, new foes, and name oracles. This product is...   [click here for more]
Eric Bright  Pay What You Want

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Encounter Building Cards: Combat

Encounter Building Cards: Combat


Use to Play RPG Solo or as GM Inspiration The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine.  The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators...   [click here for more]
Eric Bright  Pay What You Want

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Encounter Building Cards: Decisions

Encounter Building Cards: Decisions


Use to Play RPG Solo or as GM Inspiration The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine.  The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators...   [click here for more]
Eric Bright  Pay What You Want

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Encounter Building Cards: Locations

Encounter Building Cards: Locations


Use to Play RPG Solo or as GM Inspiration The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine.  The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators...   [click here for more]
Eric Bright  Pay What You Want

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Encounter Building Cards: Traps

Encounter Building Cards: Traps


Use to Play RPG Solo or as GM Inspiration The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine.  The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators...   [click here for more]
Eric Bright  Pay What You Want

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Encounter Building Oracle Deck

Encounter Building Oracle Deck


Use to Play Solo or as GM Aid Click "Alternate Preview" above for the full rulebook or you can get the rulebook as a separate item for free on this page. The Encounter Building Oracle Deck is meant to replace (or at least help) the Game Master in any fantasy-based role-playing game by providing arbitration and creative prompts in any adventure you can imagine.  The system-less design of this deck...   [click here for more]
Eric Bright  Pay What You Want

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Age of Exploration Complete Bundle

Age of Exploration Complete Bundle


The printed version of this game is 72 cards in a tuck box All other materials are digital.  Choose one of Six elemental spell schools, and explore the bright and optimistic world of Alterra. The Print and Play Edition includes all spells, weapons, and treasure on illustrated cards, helping players visualize and plan their turns. This is the latest version of Age of Exploration. The downloadable...   [click here for more]
Age of Exploration  Pay What You Want

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Telken Lost Game Deck

Telken Lost Game Deck


All the cards you need to make your own characters in Telken Lost. Free rules and story available on our website. This deck is pay what you want. If you just want to try the game out, put $0 in the price field. You still need pay for printing and shipping, but nothing extra. Or, you can add a few dollars to support the games development. Once you have set a price for yourself, add to cart, you can...   [click here for more]
Telken Lost Games  Pay What You Want

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Emergence - A Telken Lost Story Deck

Emergence - A Telken Lost Story Deck


You wake up, remembering an old life; well lived but ended. What is this place? Why are you here? Explore the world of Telken Lost using the introductory story Emergence. Play one of four starter characters as they begin a new life in unexpected surroundings. ...   [click here for more]
Telken Lost Games  Pay What You Want

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