Title |
Publisher |
Price ▲ |
A simple, system agnostic supplement for running hacking in cyberpunk, sci-fi and modern games.
It makes hacking a group activity with depth, but avoids relying on skill checks or a complex mini-game played by one player.
GMs make a system map and players play a risk/reward game to navigate it!
... [click here for more] |
Murkdice |
FREE
|
Gioco di ruolo Fantascienza classico. La razza umana è impericolo un'enorme flotta entra nel sistema solare. Un avanscoperta si avvicina a Marte la base in costruzione lancia l'allerta. Sul posto una vecchia nave scuola di scorta ai cargo la Bartimeus. Serviranno sei mesi alla flotta per arrivare a Marte, nove per l'arrivo del grosso apparso sui satelliti. In prima linea la vecchia nave scuola con... [click here for more] |
Qwein |
FREE
|
One-page character sheet meant for MOON'S HAUNTED - the fantasy adventure roleplaying game of dungeon delving and monster hunting on the Moon.
Keep track of your adventures, including the ever important equipment loadout, allowing you to measure your Mass at a glance. ... [click here for more] |
Metal Ostrich Games |
FREE
|
Novas & Nebulae is a rules-lite RPG for playing old-school-influenced sci-fi adventures. Fly among the stars, explore the expansive universe, fight aliens or don't, the choices are all yours! Be careful, though. The 'verse is as unforgiving as it is large...
Adding and subtracting rules to taste is expected and even encouraged, but not... [click here for more] |
Sub-class Act |
FREE
|
Post Apocalyptic Equipment Cards, Volume III
This third set of cards designed for use with the Mutant Future game created by Goblinoid Games, though easily adaptable to other OCR type game systems for sci-fi or sci-fantasy type settings. The Print and Play PDF consists of four face sheets, four backing sheets (alternating) with the face sheets consisting of six cards each. Also, the PDF version consists... [click here for more] |
The Knotty-Works |
Pay What You Want
|
Super Astra is a self-consciously old-school role playing game. It draws inspiration from Traveller and early editions of Dungeons and Dragons. Play rewards cleverness but doesn’t leave players with homework. Character creation uses an innovative system that can used as players sit at the table but also generates interesting individuals that players are excited to play. ... [click here for more] |
Sleeper Lot Games |
Pay What You Want
|
The Lucanii Drift - Player Starmaps
Inside this book:
Layout of Sector Maps
15 Sector Maps
The Lucanii Drift - Starships & Spacement Campaign sold separately on DriveThruRPG.com. ... [click here for more] |
Kitsune Press |
FREE
|
Once, the Orion Arm was humanity's plaything, the Earth Alliance expanding by leaps across interstellar space. But as happens with all our species creates, it was destroyed through greed and lust for power and spite. A thousand years on, space is still dark, but light sometimes flickers for a while in a little corner here or there. The dream of the Alliance dies hard, and over and over one world or... [click here for more] |
Baggage Books |
FREE
|
The cabalistic and powerful Computarchs built the WorldNet, governed its growth, established its laws and conventions, and seemingly retired from their world altering creation. They left their tools and programs scattered throughout the vast network. Some have been found by seekers such as yourself and have been passed down from generation to generation. Collectively these pieces of software are... [click here for more] |
Horseshark Games |
Pay What You Want
|
Base of Operations provides easy base creation rules for players to easily build functional bases for their PCs. Rules are provided to build city, wasteland, and starship/space station bases. Over 40 types of facilities, ranging from armories to xeno-biology labs, are provided to choose from!
This ruleset is written as concisely as possible, to make sure the PCs actually use it! ... [click here for more] |
TheNatOne |
Pay What You Want
|
THE ROBOT HORDE OF THE NIPPON EMPIRE ATTACKS!
On the icy world of Khalkin Gol, the beleaguered forces of the Galactic Republic of China (GRC) must fend off the Laser Bots of the Dai Nippon Teikoku. But what is the GRC hiding on this fringe world? And why is the United Kingdom of Planets sending its crack Space Operations Executive teams into the chaos?
Last Transmission is a White Star compatible,... [click here for more] |
Mystic Bull Games |
$0.75
|
Blank Templates for creating maps and recording information for your personal Battleaxes & Beasties (or other TTRPG) Campaign.
These are blank pages, for you to print out and put into a notebook to keep track of your game. We've included a blank page in PDF Form fill, and the one page that is used to record area data also has a form fill option. The rest is old-school pencil (or pen) and paperwork.... [click here for more] |
Sleeping Griffon Productions |
$5.99 $0.80
|
Do you need something for your new players to read that gives enough detail that they know what they're doing but not so long that they actually read it? How to Play Death in Space is the answer!
This document is designed as a quick primer that Game Masters (GMs) can send to new players (or new players can obtain themselves) before their first session. Players who read through this before... [click here for more] |
KJJ Publications |
$0.99
|
Mutation artifacts are devices created both by those who lived before the cataclysm and wasteland dwellers that modify mutations. This mini-sourcebook describes two-dozen sorts of such items and includes four new mutations.
Contents of this publication are stat’ed for a “Basic” version of the OGL/d20 system and is compatible with any games that use it, especially ones like the Mutant... [click here for more] |
Skirmisher Publishing |
$0.99
|
Post Apocalyptic Equipment Cards, Volume I
The first set of cards designed for use with the Mutant Future game created by Goblinoid Games, though easily adaptable to other OCR type game systems for sci-fi or sci-fantasy type settings. The Print and Play PDF consists of four face sheets, four backing sheets (alternating) with the face sheets consisting of six cards each. Also, the PDF version consists... [click here for more] |
The Knotty-Works |
$0.99
|
Post Apocalyptic Equipment Cards, Volume II
This second set of cards designed for use with the Mutant Future game created by Goblinoid Games, though easily adaptable to other OCR type game systems for sci-fi or sci-fantasy type settings. The Print and Play PDF consists of four face sheets, four backing sheets (alternating) with the face sheets consisting of six cards each. Also, the PDF version consists... [click here for more] |
The Knotty-Works |
$0.99
|
Post Apocalyptic Equipment Cards, Volume IV
This fourth set of cards designed for use with the Mutant Future game created by Goblinoid Games, though easily adaptable to other OCR type game systems for sci-fi or sci-fantasy type settings. The Print and Play PDF consists of four face sheets, four backing sheets (alternating) with the face sheets consisting of six cards each. Also, the PDF version consists... [click here for more] |
The Knotty-Works |
$0.99
|
Once, the Orion Arm was humanity's plaything, the Earth Alliance expanding by leaps across interstellar space. But as happens with all our species creates, it was destroyed through greed and lust for power and spite. A thousand years on, space is still dark, but light sometimes flickers for a while in a little corner here or there. The dream of the Alliance dies hard, and over and over one world or... [click here for more] |
Baggage Books |
$0.99
|
Gut worms and intestinal bacteria, athlete’s foot fungus, toxoplasmosis protozoa, lycanthropy and Rage and vampire viruses. Whether biological fact or fictional terror, we are surrounded (and colonized) by parasitic lifeforms, some of which evolved to become a necessary part of us — while others affect our behavior, or become our nightmares. Parasite mutations were originally introduced in the... [click here for more] |
Skirmisher Publishing |
$0.99
|
Fantasy has spells and potions to heal injuries and resurrect the dead. Science fantasy has similar ways of curing what ails, but through technology. Although the Mutant Future core book describes a plethora of drugs, there were only a handful of medical devices available as technological treasure. This issue provides several new pieces of medical equipment that Mutant Lords can use as rewards,... [click here for more] |
Skirmisher Publishing |
$0.99
|
Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. This is the first of four robot-themed issues, and presents eight new robots, as well as several new weapons and accessories. Only a few of the robots in this article have precise dimensions; the examples here are intended as types, not specific... [click here for more] |
Skirmisher Publishing |
$0.99
|
Artifacts play a key role in Mutant Future. Like magical items in fantasy games, artifacts are treasures sought by adventuring parties that brave the mutant-infested ruins of the Ancients’ world. But often these treasures are in less than pristine condition due to factors such as age, neglect, or misuse.
Wisdom from the Wastelands is dedicated to providing useful information, game... [click here for more] |
Skirmisher Publishing |
$0.99
|
Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this third installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are intended... [click here for more] |
Skirmisher Publishing |
$0.99
|
Robots are just as important to Mutant Future as are biological creatures. They can be antagonists, sources of information, or even slave labor. In this fourth installment of author Derek Holland’s robot-themed issues there are new forms of locomotion, new accessories and weapons, and some additional rules.
Wisdom from the Wastelands is dedicated to providing useful information,... [click here for more] |
Skirmisher Publishing |
$0.99
|
Welcome to the inaugural issue of Wisdom from the Wastelands! This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general, and to fans of Goblinoid Games’ Mutant Future RPG in particular. The rules it contains are compatible with this game and with any others... [click here for more] |
Skirmisher Publishing |
$0.99
|
Just as a single change to a stock creature can result in a very different and distinct entity, mutation modifiers can expand the scope and variety of Mutant Future mutational powers, altering them slightly with bonuses or penalties. With little or no tweaking, these modifiers can also be applied to supernatural powers — such as spell-like abilities — used in games from other genres.
Wisdom... [click here for more] |
Skirmisher Publishing |
$0.99
|
Although most Ancients considered melee weapons like swords, axes, maces, spears, and even exotic ranged weapons such as bolas and shuriken to be archaic, some did practice the use of such weapons, and there were inevitably high-tech versions of them. This issue deals with these modern melee weapons, describes alternate methods of creating them, and introduces some new weapons.
Wisdom from the... [click here for more] |
Skirmisher Publishing |
$0.99
|
Despite much of the planet being covered by ocean, sea monsters have oddly been absent from all editions of the game that inspired Mutant Future. Such a vast area, in a variety of latitudes and conditions, provides a huge playground in which to design creatures. As a result, sea monsters could be anything from kaiju crabs to a form of bacteria that converts biological mass to various... [click here for more] |
Skirmisher Publishing |
$0.99
|
This issue presents technologies and items for making Mutant Future weapons more lethal and combat more colorful. These additions include expanded range rules, new ammunition types for both modern firearms and archaic missile weapons, and many new ways for your group to satisfy their inner gunsmiths.
Wisdom from the Wastelands is dedicated to providing useful information, game content,... [click here for more] |
Skirmisher Publishing |
$0.99
|
In poetry, the transformation from caterpillar to butterfly describes how something ugly becomes uniquely beautiful. But in nature metamorphosis is common as living things change forms over their life cycles. And this change is not just traditional fairy tale beauty: maggots become flies, tadpoles become frogs, and chest bursters become alien warriors. The eight creature sets in this issue show how... [click here for more] |
Skirmisher Publishing |
$0.99
|
The latest installment in our popular series on leading edge military technology and combat rules, this issue brings five deadly weapon systems and several new combat “conditions” to your gaming table. As a warning, Mutant Lords should use this equipment with care — some of these systems are extremely powerful. Even those weapons that do not appear lethal can devastate specific target... [click here for more] |
Skirmisher Publishing |
$0.99
|
Once again we bow to the wisdom of the Ancient philosophers, who recognized that the only constant in life (aside from death and taxes) was change, change, change. Metamorphosis can take very strange twists — and even have multiple stages. The six creature sets included in this issue show how very dissimilar creatures can be the same species, just young or mature forms.
One of the most... [click here for more] |
Skirmisher Publishing |
$0.99
|
Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. The first in our series on nanotechnology, this issue... [click here for more] |
Skirmisher Publishing |
$0.99
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To mangle a paraphrase from John Donne, no mutant is an island — unless your mutant is an island. And even then it probably does not live entirely alone. Whether you are part of a community or a party of adventurers, Ancient philosophers from the Liver Pool had it right: everyone gets by with a little help from their friends. When two or more different species help each other, the cooperation... [click here for more] |
Skirmisher Publishing |
$0.99
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Like a fine wine, some monsters improve with age, and it is to them that this second thematic issue of Wisdom from the Wastelands is devoted! An age chart can be a wonderful tool for Game Masters who want to scale monster encounters so that they are commensurate with the powers and artifacts possessed by the player characters. A chart of this sort is made up of three columns, one each for the... [click here for more] |
Skirmisher Publishing |
$0.99
|
Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. This issue features a host of tiny tools and toys you... [click here for more] |
Skirmisher Publishing |
$0.99
|
Continuing with the examination of this hi-tech subject that we started in issues #28 and #30 of Wisdom from the Wastelands, this third installment in our nanotechnology series presents many new nanites and a new terror weapon, the Converted, that Mutant Lords can unleash upon their players. Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly... [click here for more] |
Skirmisher Publishing |
$0.99
|
Shape changing is a fascination crossing time, culture, and genre: Greek gods and mythic Indian monsters, vampires, were-creatures, spirit and shadow beings all captivate and intrigue with their metamorphoses. Shapeshifting in Mutant Future is no different; one of the most interesting and useful powers, it provides a player character with new abilities and opportunities a single body cannot.... [click here for more] |
Skirmisher Publishing |
$0.99
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The science fiction equivalent of magical potions and elixirs, drugs and medications are similarly treasured. Because of widespread use by the Ancients, chemical compounds of all sorts can be found almost anywhere: in ruined bases, villains' caches, or within the junk hoarded by mutant monsters. These potent pharmaceuticals can bring a character back from the brink of death, or provide enough of an... [click here for more] |
Skirmisher Publishing |
$0.99
|
No matter what your choice of post-apocalyptic game, plants usually get the hind bud. And, unfortunately, Mutant Future is no exception. Although the core rulebook has example mutant plants and many plant mutations, there just are not enough of either. This is especially true considering that our world has many more plants than animals.
Wisdom from the Wastelands is dedicated... [click here for more] |
Skirmisher Publishing |
$0.99
|
Although some might treat plants as a monotony of greenery and stalks, there is actually a great deal of variety within their kingdom. The previous two issues in our plant series discussed organisms derived from a more “normal” botany, and this one takes a flying leap into the wa-hoo aspects. There are many weird and wonderful things you can do to play with this diversity, from alien plants, to... [click here for more] |
Skirmisher Publishing |
$0.99
|
Radiation. For many in a post-apocalyptic world, the word conjures burning thoughts of flesh-corrupting terror; for others, the tingling aura of mutation-granting nirvana. In the core Mutant Future rules this damage/mutation mechanic is cut and dried: you get crispy and a roll to save — fail enough times you get dead or sprout something. This first installment of a two-part series makes things... [click here for more] |
Skirmisher Publishing |
$0.99
|
Like magical weapons in fantasy games, high-technology firearms are treasures that adventurers seek out with great eagerness in the post-apocalyptic world. No matter how cool a weapon is, however, players will always be looking for something better to use against the many hazards that populate the science fantasy post-apocalyptic wastes, and this third issue of Wisdom from the Wastelands is... [click here for more] |
Skirmisher Publishing |
$0.99
|
Over time, mutations can become consistent, creating unique species and new creatures — for example, birds evolving from dinosaurs. But Mutant Future races need not be consistent, or even physical creatures. Two years ago, Wisdom from the Wastelands Issue #4 introduced a number of new racial possibilities for player characters. We continue that project here, with several... [click here for more] |
Skirmisher Publishing |
$0.99
|
As one of technology’s four horsemen, radiation is an important factor in post-apocalyptic and sci-fi games: hazard, theme, bringer of mutation, waster of civilizations. The game mechanics assume a single kind of radiation, which reacts in a single way with the human, animal, or mutant plant body. But in real life, this isn’t the case. Radiation comes in different forms, with different intensities... [click here for more] |
Skirmisher Publishing |
$0.99
|
Excalibur. Mjolnir. Aegis. The Millennium Falcon. The Eiffel Tower. A red shirt. A sonic screwdriver. The Horn of Roland. The Spear of Destiny. Whether from myth, history, fiction, fantasy, or actual real life, weapons and armor, personal objects, vehicles and buildings all can become iconic, even legendary and use such advanced technology that they appear to be magical. Wisdom from the Wastelands’... [click here for more] |
Skirmisher Publishing |
$0.99
|
As a weary game master, nearing the end of a long session and faced with a sudden, sticky conundrum, have you ever looked across at a table full of your eager/irate/meddlesome players (taut with the expected wisdom of your decision), and thought: “Man ... I wish there was a rule for this”? For many of these unexpected cases, now there is. This issue of Wisdom from the Wastelands introduces... [click here for more] |
Skirmisher Publishing |
$0.99
|
Following a theme begun in Wisdom from the Wastelands Issues #39 and #42, this issue of Wisdom from the Wastelands focusing on superscience artifacts coalesces around things alien — whether otherworldly, extra-planar, or just plain weird. Whether derived from myth, history, fiction, fantasy, or real life, weapons and armor, personal objects, vehicles and buildings can all become iconic,... [click here for more] |
Skirmisher Publishing |
$0.99
|
Using their expertise in biotechnology, the Ancients created or recreated many new species for use as pets or livestock. Ever-popular dinosaurs were among the first large, complex creatures brought back in the lab. This was not cloning or “de-extinction” in the strictest sense, but rather a combination of genetic archaeology and reinterpretation, and the Ancients designed the animals for their... [click here for more] |
Skirmisher Publishing |
$0.99
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The unique items in this issue of Wisdom from the Wastelands are so advanced they appear magical to post-apocalyptic peoples. Although intended for use with Mutant Future, these items could easily be used in other science-fiction or fantasy games. Each has a history that will hopefully enrich, inspire, and possibly drive your own gaming story and, if desired, could become a central plot... [click here for more] |
Skirmisher Publishing |
$0.99
|