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ANARCHY: The Role Playing Game
by dicegeeks

The United States burned in apocalyptic fire. Twenty cities seared to radioactive ash. Freezing winters and scorching summers force survivors into a brutal cycle of scavenging. Don some leather. Load your last bullet. The war for the roads has begun.

ANARCHY is a role-playing game of post-apocalyptic adventure based on the OpenD6 system.

ANARCHY: The Role Playing Game
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The Mutant Epoch RPG Expansion Rules

The Mutant Epoch RPG Expansion Rules


Rank up your post-apocalyptic adventures with all new character types, new skills, pre-game castes, remarkable mutations, cybernetic implants and devastating relic treasures! Add never before seen incredible excavators to your existing ruin exploring dig team, or face these new oddities as vile foes. This book is part two of the Hub Rules, and is a must-have, resource rich...   [click here for more]
Outland Arts  $19.99

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The Lazy DM's Companion

The Lazy DM's Companion


The Lazy DM's Companion is a 64 page book of guidelines and inspirational generators to help you build, prepare, and run awesome D&D games. Sitting alongside Return of the Lazy Dungeon Master and The Lazy DM's Workbook, the Lazy DM's Companion streamlines play and fires off your imagination to build awesome and unique worlds for you and your players to explore....   [click here for more]
SlyFlourish  $9.99

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Old-School Essentials Advanced Fantasy Referee's Tome

Old-School Essentials Advanced Fantasy Referee's Tome


The essential old-school game of fantastic adventure, monsters, and magic — expanded with advanced monsters and treasures! Referee's Tome of Monsters and Treasures This book contains full guidelines for creating and running adventures, over 300 fearsome monsters, and over 300 wondrous magic items. Simple rules let imagination and fast-paced action take the spotlight. Clear, modern...   [click here for more]
Necrotic Gnome  $15.00

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Mothership: Warden's Operations Manual

Mothership: Warden's Operations Manual


Winner of the 2019 Gold ENnie for Best Game! Winner of the Ramanan Sivaranjan Excellence in Gaming Best G** D*** Books of 2018 award! First Edition Core Rulebook The Warden's Operations Manual takes you from prepping your first session, to running it, to prepping the rest of your campaign in a simple, easy-to-read format. It's chock full of simple advice...   [click here for more]
Tuesday Knight Games  $20.00

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Fallout: The Roleplaying Game - Gamemaster's Toolkit (PDF)

Fallout: The Roleplaying Game - Gamemaster's Toolkit (PDF)


In 2077, the storm of nuclear war reduced most of the planet to cinders. From the ashes of nuclear devastation, a new civilization will struggle to arise, a civilization you will shape. Welcome to the Wasteland. Welcome to the world of Fallout. A post-nuclear roleplaying game needs the best storytellers and material to bring the Wasteland to life. With the Gamemaster...   [click here for more]
Modiphius  $10.00

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Secrets of the Weird Wizard

Secrets of the Weird Wizard


The Ultimate Guide for running Shadow of the Weird Wizard Games! The companion volume to Shadow of the Weird Wizard, this supplement includes everything you need to create and play through quests in the shadow of this strange and otherworldly wizard. To help you carry out this vital role, this book contains a staggering amount of information, covering rules and guidance for running...   [click here for more]
Schwalb Entertainment  $19.99

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Crucible of Legend

Crucible of Legend


The Exalted stand astride Creation, ready to remake the world in their own image. From the mightiest Solar to the lowliest Exigent, they are heroes one and all. Yet Creation is vast, and the stories it can hold innumerable. Herein are the tools of the forge where heroes are made, the grand crucible in which the story of the Exalted can be told.  Crucible of Legend presents Storytellers and...   [click here for more]
Onyx Path Publishing  $16.99

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Dungeon Master's Guide (1e)

Dungeon Master's Guide (1e)


The 1st Edition Dungeon Master's Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master's Guide. Herein you will find: Combat...   [click here for more]
Wizards of the Coast  $9.99

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Call of Cthulhu 7th Edition - Keeper's Rulebook

Call of Cthulhu 7th Edition - Keeper's Rulebook


Chaosium's Horror Roleplaying in the Worlds of H. P. Lovecraft The Old Ones ruled the earth aeons before the rise of man. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When...   [click here for more]
Chaosium  $27.95

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Dungeon Master Guide, Revised (2e)

Dungeon Master Guide, Revised (2e)


Here is the essential manual for the AD&D game Dungeon Master. All the information you need to create and run thrilling, swords-and-sorcery adventures is clearly laid out in the Dungeon Master Guide. Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging...   [click here for more]
Wizards of the Coast  $9.99

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HYPERBOREA Referee's Manual

HYPERBOREA Referee's Manual


HYPERBOREA 3E Referee's Manual ++++ HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters...   [click here for more]
North Wind Adventures  $12.00

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Game Master's Guide

Game Master's Guide


The Ultimate Game Master’s Toolbox Great storytellers make great stories. The Game Master’s Guide for the Tales of the Valiant roleplaying game contains everything Game Masters need to build deep narratives, exciting combats, and compelling adventures. Learn what your players enjoy, customize your game to their playstyles, and keep everyone engaged and enthusiastic. Start...   [click here for more]
Kobold Press  $34.99

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UNE, The Universal NPC Emulator (rev.)

UNE, The Universal NPC Emulator (rev.)


UNE is the Universal NPC Emulator. With just a handful of dice rolls, UNE can help create a surprising non-player character (NPC) with its own motivations. A few more dice rolls, and UNE can provide more direction to place the newly-created NPC smack dab in the center of the story. It can even help determine the NPC’s general mood towards the player characters. Best of all UNE...   [click here for more]
Conjecture Games  Pay What You Want

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SOLO RPG Framework and Toolbox - SPACE OPERA

SOLO RPG Framework and Toolbox - SPACE OPERA


The Solo RPG Framework and Toolbox - Space Opera is the all-in-one system agnostic solution to your space opera solo rpg needs. Within this framework you find a collection of procedures, generators and tools to smoothen the process of playing your favorite space opera rpg solo or cooperative. Included are gameplay procedures for approaching planets, leaving planets, city gameplay, exploration of...   [click here for more]
Late Night Typing  $2.99

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Esper Genesis 5E Master Technician's Guide

Esper Genesis 5E Master Technician's Guide


Make the Universe Your Own! The Master Technician's Guide is the third rulebook for Esper Genesis — the comprehensive sci-fi rules system for the 5th Edition of the world's greatest roleplaying game. This book provides game masters with the tools to create fun, exciting, heroic adventures set in their own sci-fi galactic setting. Create, Expand, and Upgrade! Inside...   [click here for more]
Alligator Alley Entertainment  $24.95

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Level Up: Trials & Treasures (A5E)

Level Up: Trials & Treasures (A5E)


Journeys, Treasure, and Mystery Await! This essential rulebook for Level Up: Advanced 5th Edition contains the full journey and exploration rules of the game, including details on regions, discoveries, and boons, dozens of exploration challenges, and rules for random encounters of all types. Not only that, Trials & Treasures also contains over 500 magic...   [click here for more]
EN Publishing  $24.99

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Delta Green: Handler's Guide

Delta Green: Handler's Guide


This massive, full-color volume is filled with deep resources just for the Delta Green game master. THE PAST: details on the world and history of Delta Green. THE UNNATURAL: details on the Cthulhu Mythos, from monsters to hypergeometry to the Great Old Ones, including rules for creating new threats. THE SCHISM: deep details on the Delta Green...   [click here for more]
Arc Dream Publishing  $29.99

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Interface Zero 3.0: The Game Master's Guide to 2095

Interface Zero 3.0: The Game Master's Guide to 2095


The job of the game master can be daunting. You have a story to tell, and to do so, you must wear many hats. You’re a storyteller, a world builder, a referee and more. While certainly a challenge, your job can be incredibly rewarding. There’s nothing like looking across the game table at a group of players on the edge of their seats waiting to see what happens next; nothing like listening to them...   [click here for more]
Gun Metal Games  $14.99

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Forbidden Rules

Forbidden Rules


Forbidden Rules provides a comprehensive set of variant and optional rules for use with Shadow of the Demon Lord, letting you reshape the game in a variety of different ways. Whether you’re looking for a points-based casting system or basic rules to kick off games beyond level 10, this supplement has it. Inside this book, you’ll find:   Dice rules that range from cooperative tasks...   [click here for more]
Schwalb Entertainment  $8.99

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Advanced Knavery

Advanced Knavery


Advanced Knavery introduces additional rules, tables, and items for Knave Second Edition, by Ben Milton. The rules presented here are also mostly compatible with other OSR systems, especially systems that offer slot-based encumbrance (Old-School Essentials, Lamentations of the Flame Princess, Shadowdark, etc.) The book includes: New PC Creation...   [click here for more]
Incante  $1.99

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Star Trek Adventures Gamemaster's Guide - PDF

Star Trek Adventures Gamemaster's Guide - PDF


THESE ARE THE VOYAGES… The Gamemaster’s Guide for the Star Trek Adventures roleplaying game presents a wealth of all-new information for new or novice Star Trek gamemasters, as well as for experienced gamemasters looking for additional guidance and new rules options to enhance their missions and campaigns. All content in this book is new and supplements...   [click here for more]
Modiphius  $18.00

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In Strange Aeons: Lovecraftian Numenera

In Strange Aeons: Lovecraftian Numenera


Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. That humanity’s desire to find our place in it is fruitless—that we have no place. We are insignificant and meaningless specks in the unfathomable reaches of both space and time, and there are entities in those reaches so monstrous and vast that should...   [click here for more]
Monte Cook Games  $2.39

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Into the Unknown - Book 4: Running the Game

Into the Unknown - Book 4: Running the Game


Into the Unknown is an Old School game that seeks to blend the Basic & Expert rules and style of play of the '80s with the current 5th edition ruleset of the world's most popular roleplaying game. This is Book 4, the Game Master's guide to running sandboxes and dungeon crawls in the Old School way. What does the Game have? The game is divided into five digest-sized...   [click here for more]
O5R Games  $5.99

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The GameMaster's Apprentice: Sci Fi

The GameMaster's Apprentice: Sci Fi


"Plot generators to maximum, chief!" The GameMaster's Apprentice: Sci Fi is a system-neutral deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs. This variant deck is aimed at science fiction of every kind, from shiny space operas to the grim, dark streets of a megacorp-dominated Earth. You can view the cards'...   [click here for more]
Larcenous Designs, LLC  $9.99

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Vampire Translation Guide

Vampire Translation Guide


Have you always wanted to include the Ravnos into your Requiem game? Or perhaps the Invictus into your Masquerade game? This guide will help you translate the feel and core elements from each version of Vampire into the other game system and background. This book includes: • Translations of all of the clans between versions of Vampire • Suggestions and ideas on how...   [click here for more]
White Wolf  $3.99

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Wares of Wonder

Wares of Wonder


Wares of Wonder Inside this guide you will find an array of new equipment items for use with Dragonbane.  - 8 magical items - 2 new suits of armor - 1 new clothing (falconer's glove) - 1 new animal (trained falcon and stats - 2 new weapons and 1 new shield - 2 new instruments - 24 new medicines - Rules for Non-Iron weapons & armor (bronze, silver & mithril) - Optional Rule...   [click here for more]
Emerald Mage Games  $2.50

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D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)

D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)


This is the 1983 edition of the D&D Basic Dungeon Master's Rulebook, part of the "BECMI edition" Red Box Set. Product History The D&D Basic Rules Set (1983) by Frank Mentzer was the third and final iteration of the boxed Basic Rules for Basic D&D. It was released in summer 1983. The Evolution of Basic D&D. By 1983, Basic D&D had gone through...   [click here for more]
Wizards of the Coast  $4.99

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Nerzugal's Game Master Toolkit

Nerzugal's Game Master Toolkit


This is the second Toolkit I have created to help out Game Masters new and old for 5E. Similar to the first, you will find fully detailed dungeons and one-shot adventures, most of which can be dropped in any traditional fantasy world with minimal effort. This Toolkit also comes with 100 new monsters as part of Nerzugal’s Extended Bestiary with numerous unique creatures as well as expansions upon...   [click here for more]
Nerzugal Role-Playing  Pay What You Want

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Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a sampling...   [click here for more]
Monte Cook Games  $0.79

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Savage Worlds Adventure Edition: World Builder and Game Master's Guide

Savage Worlds Adventure Edition: World Builder and Game Master's Guide


Want to create your own world? Looking for tips and advice from those who have been running Savage Worlds for over 15 years? The World Builder and Game Master’s Guide does all that and more! Inside you’ll find articles directly from Pinnacle’s staff, freelancers, and favorite Game Masters on such topics as: running Savage Worlds for All Ages, Risks &...   [click here for more]
Pinnacle Entertainment  $9.99

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Hopefinder Narrator's Guide

Hopefinder Narrator's Guide


Hopefinder is a Modern Zombie Apocalypse Survival Hack of Pathfinder Second Edition The world came to an end in October, 2022, when a parasitic plague caused the dead to rise up and consume the living. Within weeks the Z Plague spread to every corner of the globe and within six months the undead outnumbered the living. The year is 2032 and humanity is hanging on by a thread. You are the NARRATOR...   [click here for more]
Minotaur Games  $6.99

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Demon Storyteller's Guide

Demon Storyteller's Guide


Does the mouse in the maze think: “Today I shall try a different route. Go left instead of right. Chew through a wall. Refuse to run.”? Does it? I think not.  I think the mouse runs because it only knows the maze. It follows the corridors like a charge following a circuit. It knows all routes lead to the same end. You know it, too. You left,...   [click here for more]
Onyx Path Publishing  $14.99

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Realms of Peril - Game Master's Handbook

Realms of Peril - Game Master's Handbook


Halt! Who goes there? Tread no further, knaves! Turn back while you still can. For what lies inside this dusty tome is meant only for the most ambitious and committed among you. The secrets locked inside these passages reveal that which was not meant for mere mortals to behold. Flee now, and let there be a veil that shrouds the inner workings of the universe! Are you yet undaunted?...   [click here for more]
Spellsword Studios  $4.99

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Dreams And Machines: Gamemasters Guide (PDF)

Dreams And Machines: Gamemasters Guide (PDF)


Something is Waking on Evera Prime Dreams and Machines is a brand new tabletop roleplaying game where people come together to rebuild their world following a catastrophic war. The Dreams and Machines Gamemaster’s Guide PDF gives you the rules and tools to immerse yourself and your players into the history and setting of Evera...   [click here for more]
Modiphius  $18.00

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Savage Rifts: Game Master's Handbook (SWADE Edition)

Savage Rifts: Game Master's Handbook (SWADE Edition)


(This is the new, updated SWADE edition of the Rifts® Game Master's Handbook.)    WELL, THAT ESCALATED QUICKLY! Running Savage Rifts® is unlike any game you've ever run before: everything is bigger, faster, and over-the-top, with more adventure and threats thanks to the gaping holes in space-time that define the setting. The heroes of the setting are powered up and equipped with the...   [click here for more]
Pinnacle Entertainment  $9.99

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Listen Up You Primitive Screwheads!!!!!

Listen Up You Primitive Screwheads!!!!!


LISTEN UP, YOU WHINY SCREWHEADS!!! "Bob's super-Solo's killing everything he meets!" "My players always start the adventure in a bar!" "Why can't I get anyone to play Netrunners??" Does this sound like YOU? Refs. Let's be honest. You've heard this kind of whining before -- and aren't you sick of it? I mean just fed up to here ... so much that you wanted to leap across the table and kill the...   [click here for more]
R. Talsorian Games Inc.  $5.25

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Dungeon Master's Guide (3.5)

Dungeon Master's Guide (3.5)


Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game. The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's...   [click here for more]
Wizards of the Coast  $9.99

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Night Horrors: Enemy Action

Night Horrors: Enemy Action


"Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop trying, you drown....   [click here for more]
Onyx Path Publishing  $14.99

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Castles & Crusades Castle Keepers Guide

Castles & Crusades Castle Keepers Guide


This is the 4th printing! Also, please note that this PDF comes with both covers, the standard and the alternative cover, within the same PDF. The Castle Keepers Guide includes a host of new material for the role playing enthusiast; from world creation, to dungeon designs, managing non-player characters, character attributes at high levels, spell use and cost,...   [click here for more]
Troll Lord Games  $19.99

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Micro Chapbook RPG Deluxe Game Master's Guide

Micro Chapbook RPG Deluxe Game Master's Guide


STOP! DON’T BUY THIS BOOK! At least, not yet. The basic rules for the Micro Chapbook RPG system can be downloaded for FREE in any Micro Chapbook through DriveThruRPG.com. Each stand alone Chapbook includes the complete rules for you to play (and run) the game. With that in mind, this Deluxe Game Master’s Rulebook also contains the basic rules you need to play...   [click here for more]
Micro RPG  $1.99 $1.49

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Symbaroum - Game Master's Guide

Symbaroum - Game Master's Guide


It was dead silent in the ranks, so breathlessly tense that the creaking of our leather armor felt deafening; just as silent as our Davokar outpost had been for the past three weeks. Even the sellswords that our Lord had hired in an attempt to tip the scales in his favor seem to appreciate the gravity of the situation – they made up the rear of the column, atypically in line,...   [click here for more]
Free League Publishing  $19.98

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MythCraft: MythCrafter's Guide

MythCraft: MythCrafter's Guide


AN EPIC ROLE-PLAYING SAGA Craft Your Own Legendary Myths! The MythCrafter’s Guide equips you with the tools that you need to design exciting MythCraft campaigns. Full of tips, tricks, tools, and tables, this book will get your imagination pumping and will offer you guidelines as you create memorable adventures for your party of eager heroes. The MythCrafter’s Guide offers guidance...   [click here for more]
QuasiReal House  $30.00 $20.00

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Star Dogs - Referee's Handbook

Star Dogs - Referee's Handbook


The Star Dogs Referee’s Handbook is a collection of tools, tables, and generators for referees running a Science Fiction tabletop roleplaying campaign.  While it has been written for use with Star Dogs, it is system neutral and can be used with any Science Fiction tabletop ruleset.  The Star Dogs Referee’s Handbook contains:  Galaxy Sector Mapper and Stocker. Planet Generator. Outpost/Space...   [click here for more]
Gorgzu Games  $4.99

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Lasers & Liches: Game Master's Beats

Lasers & Liches: Game Master's Beats


Welcome to the Retroverse! An exciting new 5E universe from Lasers & Liches that resides in a place of half faded memories, barely remembered songs, lost childhood friends, outdated styles, abandoned dreams, lost playthings, vapor ware, and time corroded nostalgia. A place both strange and familiar. A place for adventure, friendship, chaos, and the magic of yesteryear. In short, a place that combines...   [click here for more]
Lasers & Liches  $35.00 $30.00

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Mutants & Masterminds Deluxe Gamemaster's Guide

Mutants & Masterminds Deluxe Gamemaster's Guide


THE GM'S BEST FRIEND The Deluxe Gamemaster’s Guide is an expanded resource creating exciting campaigns and worlds for the Mutants & Masterminds Superhero Roleplaying Game. In this book you’ll find a collection of useful tools and references for the M&M Gamemaster, including: Villains! Detailed information on how to create, design, and run villainous foes for your M&M...   [click here for more]
Green Ronin Publishing  $23.95

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Ruins of Symbaroum - Gamemaster's Guide

Ruins of Symbaroum - Gamemaster's Guide


With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world’s most popular roleplaying game rules! This beautifully illustrated, 200-page Gamemaster’s Guide offers inspiration, guidelines and optional rules that will help you when designing adventures and running game sessions in the world of Symbaroum using...   [click here for more]
Free League Publishing  $24.99

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Dark Heresy Second Edition: Game Master's Kit

Dark Heresy Second Edition: Game Master's Kit


The Dark Heresy Second Edition Game Master’s Kit is a vital resource for Inquisitors and Acolytes in their defense of Mankind. Within, Game Masters gain useful guidance and advice in crafting powerful Nemeses to act as recurring antagonists in campaigns across the ancient Askellon Sector. The kit also includes a brand new adventure that continues the action from the Dark Heresy Second Edition...   [click here for more]
Cubicle 7 Entertainment Ltd.  $12.50

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Micro Chapbook RPG: Advanced Dungeon Guide

Micro Chapbook RPG: Advanced Dungeon Guide


Are you wanting to take your Micro Chapbook RPG dungeons to the next level? With new more detailed dungeon generation options, new monster generation options, new tactical choices in battle, and a slew of randomized search tables, the Micro Chapbook RPG Advanced Dungeon Guide is sure to beef up your dungeon crawling game.  This Advanced Dungeon Rulebook contains all the rules for building complex...   [click here for more]
Micro RPG  $14.99 $4.99

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How to Game Master like a Fucking Boss

How to Game Master like a Fucking Boss


This is the accumulated wealth of my 30 years playing, designing, and (most importantly) Game Mastering paper & pencil roleplaying games.  I wrote a book that I would want to read, something I could refer back to again and again.  Not every suggestion or recommendation is worth its weight in gold, nor will they be to everyone's taste.  However, I believe there's enough personal wisdom shared...   [click here for more]
Kortthalis Publishing  $10.00

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Dungeon Master's Guide (4e)

Dungeon Master's Guide (4e)


The second of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D...   [click here for more]
Wizards of the Coast  $9.99

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