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Your Characters Should Have Character With the world in ruin, how do you sort friend from foe? How can the Exalted stand up and be counted, their worth and deeds displayed to all before them? On new character sheets, of course! White Wolf continues its support the new Exalted Second Edition rules with this indispensable collection of character sheets. The pad contains 1 copy of each... [click here for more] |
White Wolf |
FREE
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True Wisdom Requires Knowledge The world of Exalted is a treacherous one, and the Threshold teems with danger. It springs from the alien might of spirits and the machinations of the Dragon-Blooded, from the raw power of elementals and the ancient fury of the Lunar Exalted. Whatever road the newly reborn Solar Exalted walk, they face many challenges. True Strength Requires Wisdom... [click here for more] |
White Wolf |
$9.99
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Lords of Chaos Once, the great lords of madness fielded an army vast beyond all reckoning. They scoured the corners of chaos for warriors to throw against the hateful edifice of shaped reality. When the wards around Creation wavered during the Great Contagion, the Fair Folk rushed forward to ensure cataclysm… and were defeated. Princes of the Wyld Now, in... [click here for more] |
White Wolf |
$9.99
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The Life of a Sailor is Jade and Glory
The seas of Creation are a great road on which the riches of a hundred nations and the Realm itself travel. Yet they are also a place of grave danger, full of pirates, reefs and alien and unpredictable spirits of the waves. Many seek their fortunes there but few survive to enjoy them.
His Death Is Blood in the Wine-Dark Sea... [click here for more] |
White Wolf |
$9.99
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Merchant Princes of Creation
Many hate and revile them, yet none turn away from their visits. They are members of the Guild, a mercantile organization whose caravans and trading ships cross the face of Creation. They care not for the will of princes or Exalts, but only for profit. Some despise it, while others idolize it, but in truth, the Guild cares not if it is loved or hated, so long as those who... [click here for more] |
White Wolf |
$8.99
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The Deadly Lintha FamilyThe Lintha are the South's most infamous bucaneers, a deadly gang of pirates so daring as to war with the pirate-lords of the Coral Archipelago to the north and to attack as far east as Chiarscuro, all the while under the attention of three imperial fleets and countless local navies. All those who enter the Family are bound... [click here for more] |
White Wolf |
$11.99
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We Have Been Slaves too Long Proud and skillful warriors, descended from a war-god by blood and marriage, the inhabitants of Harborhead have never been easy for the Realm to govern. These unExalted persist in slaveholding, and the Cult of Ahlat has prospered for centuries despite the stern warning of the Immaculates. Now, with the disappearance of the Empress, the people of Harborhead... [click here for more] |
White Wolf |
$9.99
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The Champions of Unconquered Sun Elemental forces of destruction, the Dawn Caste of the Solar Exalted are the mailed right fist of the Unconquered Sun. Yet these peerless warriors are not mere bloodthirsty killers. With their mighty war-arts and terrible visages, the Dawn Caste brings the light of the Unconquered Sun into the dark places. Know fear, you who would stand against the... [click here for more] |
White Wolf |
$8.98
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The Prophets of Unconquered Sun Spiritual pilgrims, the Zenith Caste of the Solar Exalted are the hands and voice of the Unconquered Sun. Yet these stalwart heroes are more than mere priests and propagandists. With their crusading hearts and invincible strength, the Zenith Caste is amighty force for righteousness in the world. Those who would make it a place of misery and pain should... [click here for more] |
White Wolf |
$8.98
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The Savants of Unconquered Sun Craftsmen and cunning men, these are the meddling sorcerer-servants of the Unconquered Sun. Yet the Twilight Caste is more than mere magicians and scholars. These Exalted form a mighty force for enlightenment in a benighted world. Those who would trick the masses and lock away wisdom should fear, for these savants have come to deliver knowledge to the... [click here for more] |
White Wolf |
$8.98
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The Assassins of Unconquered Sun Thieves, tricksters and deadly killers, the Night Caste of the Solar Exalted are the wickedly cunning spies of the Unconquered Sun. Yet these shadowy avengers are more than mere cutthroats. With their dark powers and incredible skills, the Night Caste is a silent force for righteousness. Those who would scheme to evade the power of the sun should fear,... [click here for more] |
White Wolf |
$8.98
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The Ivory Children of PasiapArchitects and martial artists, the Aspects of Earth are the spiritualists and builders of the Dragon-Blooded Host. Yet, these rugged Exalts are far more than mere craftsmen. With their superhuman endurance and their devotion to the Dragon of Stability, Aspects of Earth are the strong foundation of the Dragon-Blooded and... [click here for more] |
White Wolf |
$11.98
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The Scarlet Offspring of HesieshSocialites and military-style fighters without peer, the Aspects of Fire are the shimmering embers of the Dragon-Blooded Host. Yet, these visionaries do far more than make love and war. With their incredible battle skills and their vibrant personalities, the Children of Hesiesh are the beating heart of Dragon-Blooded society and the driving impulse of... [click here for more] |
White Wolf |
$11.98
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The Ebon Offspring of Daana’d Sailors, spiritualists and businessmen without compare, the Aspects Water are the tidal vortices of the Dragon-Blooded host. Yet bureaucrats and sailors do far more than trade at foreign ports to increase the wealth of the Dynasty. With their skill at business, their eagle and their mastery of the waves, the Children of Daana’d are bookkeepers... [click here for more] |
White Wolf |
$11.99
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FROM THE LONG NIGHT
The Kindred: predators and monsters to the last. A race of biblically cursed parasites, these vampires hide among humanity, eking out a damned existence under the eyes of God and the noses of mortals. Each night, the Kindred steal forth to take the sustenance they need for their continued survival - human blood.
...TO THE FINAL NIGHTS
The Art of Vampire:... [click here for more] |
White Wolf |
$14.95 $7.99
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A 64 page sourcebook with a Changeling:The Dreaming storytellers screen. The Book of Storytellers Secrets offers new material to enliven and enrich the world of changelings. Learn the secrets of creating paths and uncover new Bunk and Nightmares.... [click here for more] |
White Wolf |
$9.99
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Shield your cryptic die rolls and notes from prying players' eyes, and have the wisdom of the Lost available at a glance.
With this beautiful slice of the Hedge between Storyteller and players, the game table will have that extra touch of dangerous fae beauty ... [click here for more] |
White Wolf |
$1.99
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This free companion kit contains larger versions of the nine map segments that appear in Damnation City, pp. 184–195, plus two bonus maps.... [click here for more] |
White Wolf |
FREE
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The Night has Many Tales
From the infernal Baali, to the Lhainnan witches and the morbid faith of the Road of Bones, the Dark Medieval hides many secrets. Not all vampires hail from the 13 clans and not all follow the five great roads.
All Told by Firelight
The Dark Ages: Vampire Storytellers Companion gives you access to secrets and advice to enrich stories and make them easier to... [click here for more] |
White Wolf |
$8.99
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Awake, Arise
The seals of Armageddon are sundered, and the damned have shaken off their chains. While the lords of the Abyss marshal their forces and rekindle ancient ambitions, they are unaware that darker forces wait in remote parts of the world. The Earthbound have slumbered for centuries, waiting for their opportunity to enslave mankind, and the demons are the key. Caught up in... [click here for more] |
White Wolf |
$9.99
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Strange Encounters The Vigil brings no easy explanations — every night is a new mystery, a bizarre creature, an unknown terror. But hunters are humans, and humans must categorize — they take notes, keep journals, snap pictures and attempt to illustrate the horrors they meet on the hunt. By doing so, hunter cells try to find patterns, solve enigmas, and most important of all, keep hold... [click here for more] |
White Wolf |
$8.99
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A Player aid for Mage: The Ascension, this 78-card Tarot deck is suitable for stand-alone use or in conjunction with chronicles and contains lavish, full-color art commissioned specifically for this deck.
Includes instructions on standard Tarot readings as well as using the cards as a Storytelling tool for chronicles.
Note, this is a recreation of the original deck using the print on demand options... [click here for more] |
White Wolf |
FREE
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A Player aid for Mage: The Awakening, this 78-card Tarot deck is suitable for stand-alone use or in conjunction with chronicles and contains lavish, full-color art commissioned specifically for this deck.
The Free Rulebook PDF is a PDF version of the instruction booklet that was included with the original printing of the tarot cards. It contains instructions on standard Tarot readings as well as... [click here for more] |
White Wolf |
FREE
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The time before our time was not a time of senseless natural struggle and reptilian rage, but a time of myth and sorcery. It was a time of legend, when heroes walked Creation and wielded the very power of the gods. It was a time before the world was bent, a time before the magic of Creation lessened, a time before the souls of men became the stunted, withered things they are today.
The Making of... [click here for more] |
White Wolf |
$1.99
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Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character.
This is a deck of... [click here for more] |
White Wolf |
$20.04
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Stolen Lives in a world with unique Rules Imagine a world where the truth is obscured and all is not what it seems. That works well for players, but can be a disaster for the Storyteller! This Storyteller Screen lays out vital rules for the Storyteller to reference at a glance. Play Aid for Promethean: The Created. This screen includes all the necessary charts and reference tables from the Promethean:... [click here for more] |
White Wolf |
$1.99
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Interested in using our Storytelling Adventure System format for your own chronicles? Then download this free SAS Support Kit. It has a few pages of suggestions on how to write stories in the SAS format (culled from the same document that White Wolf freelancers get to write our professional SAS stories), and dozens of sheets and forms for you to print up and fill out, covering all of the World... [click here for more] |
White Wolf |
FREE
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REALITY OVERTHROWN!
Their heritage is magic, their quest truth. They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science and faith. For centuries, they have battled to define existence and lead huamnity to an enlightened age. Now in an age when technology is humanity's magic, the magicians of yesteryear's mystic Traditions fight for survival... [click here for more] |
White Wolf |
$7.99
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Red in Tooth and Claw
Nine feet of killing power. The sleep lines of a predator. The fangs and claws of a monster. The ancient weapons of a millennia-old culture. The Trappings of shamanism. The Tools and weapons of the modern world. It's impossible to look on a Garou and see it for anything other than what it is - one of Gaia's Warriors, a fusion of man and beast that's greater than... [click here for more] |
White Wolf |
$14.95 $7.99
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An Ancient Text Revealed and Re-Examined
The story of Longinus is not a secret story, although some would hide it. But neither is it an open story. It requires study. It requires respect. To some it is the final source of wisdom, freedom, survival. To others it is an evil book, the source of all oppression. No matter what viewpoint you hold, the fact remains that the Testament of Longinus cannot... [click here for more] |
White Wolf |
$3.99
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There When You Need it There's nothing more frustrating for a Werewolf: The Forsaken Storyteller than searching for that one rule during a game. Well, that and needing to use a Gift and not having enough Essence. At least we can solve the first one. Here's everything you need in one place. Just a Claw Away White Wolf introduces this useful reference tool for Werewolf Storytellers. ... [click here for more] |
White Wolf |
$1.99
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Kit contains a player's screen, character sheets for both Wraiths and Shadows, and "Certificate of Death". ... [click here for more] |
White Wolf |
$6.00
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