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Rediscover the earliest days of GURPS (even before the first Basic Set), from 1986 to 1993. You'll see historically significant reflections and rules additions, plus plenty of nostalgic content. A great deal for any GURPS aficionado!
In this bundle, you'll get the complete PDF collection of all 30 issues of Roleplayer at a 50% discount! ... [click here for more] |
Steve Jackson Games |
$30.00
|
The first 30 issues of Pyramid Magazine were packed with 1990s gaming intel. Get this bundle, and you'll see ads from that era, plus nostalgic content for GURPS, Ogre, Toon, In Nomine, and plenty of titles from outside SJ Games. Articles include: Details on a new bloodline... [click here for more] |
Steve Jackson Games |
$75.00
|
Storm Dungeons, Slay Monsters, Seize Treasure
A fun hack 'n' slash campaign challenges heroes with clever dungeons. To get the most out of your fantasy adventures, you need a game that lets you customize and perfect characters, monsters, treasures, and traps.
That's where the ready-to-play Dungeon Fantasy Roleplaying Game comes in. It harnesses the customizing power of the... [click here for more] |
Steve Jackson Games |
$40.00
|
With GURPS, you can be anyone you want - an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades.... [click here for more] |
Steve Jackson Games |
$25.00
|
GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine. Use all types of weapons from clubs to lasers . . . magic and martial arts . . . psionics and superpowers.
Create exactly the character you want to play . . . your favorite fictional hero, or your own invention. Choose from over 400 advantages and... [click here for more] |
Steve Jackson Games |
$30.00
|
The TFT Companion is a collection of articles, starting with Steve Jackson’s original designer’s notes and errata published in The Space Gamer in 1980. It includes a collection of optional rules, expansions, and adventures created by fans for the magazines of the day, and closes with a collection of the articles posted online as part of the TFT... [click here for more] |
Steve Jackson Games |
$11.00
|
Old-school roleplaying at its dungeon-crawling finest. The Fantasy Trip is easy to learn and fast to play – but it's been out of print for almost 40 years. Now it's back!
This set includes:
Two complete mini-games: Melee for fighter combat, Wizard for sorcerous contests. Combine them for all-out battle! Each mini-game contains its own rules, maps, counters,... [click here for more] |
Steve Jackson Games |
$35.00
|
"Clean, fast, and deadly." – David Ritchie, Ares Magazine #1, March 1980
A classic game of fantasy combat. Create characters in just a few minutes – then send them into the arena. Winners become stronger and faster for the next battle. Losers die.
Each counter in this fast-moving game is a single warrior. Players choose weapons and tactics for their fighters,... [click here for more] |
Steve Jackson Games |
FREE
|
The magic companion to Melee . . . sorcerous combat, in the arena or in the dungeon.
Create your wizard, choose his spells, and go into combat. Zap your foes with fireballs or lightning. Summon giants, dragons, and wolves to destroy them all. Or be subtle and entangle them with magic rope and Sticky Floor spells. Successful wizards gain skill and power. Losers die.
This is the basic... [click here for more] |
Steve Jackson Games |
$7.50
|
Ardonirane, Jewel of the Red Plains
In Death Test, you met the Thorsz, the ruthless warlord of a busy merchant city. This book is a guide to that city: Ardonirane.
Learn its history. How did the Thorsz reach power? What are his goals, and why does he rule with an iron hand? Why has he not married? And what may happen next month and next year?
In this book, you'll find:
Dozens... [click here for more] |
Steve Jackson Games |
$15.00
|
The mighty Thorsz is hiring guards. But the test is a killer. You have to make it through his labyrinth full of traps, monsters, and other would-be guards!
These adventures can be played by a single player or a group of up to four. You can even play with a GM, but you don’t need one . . . these are “programmed adventures” that take you through the labyrinth. Your choices – and whether you... [click here for more] |
Steve Jackson Games |
$10.00
|
This PDF contains five new adventures for The Fantasy Trip.
Old School Adventure, by Steve Jackson
The Paradise Vault, by Howard Kistler
Darkness, by Tony R. Van Liew
The Shining Tower, by David L. Pulver
Amazons of the Sky Turtle, by Henry Cobb
And an afterword, with further game notes, by Steve Jackson
... [click here for more] |
Steve Jackson Games |
$25.00
|
At Your Fingertips (And Away From Prying Eyes!)
The Dungeon Fantasy Roleplaying Game is designed to run quickly, but why not step up your game? The Dungeon Fantasy GM Screen pulls together key information for the GM who likes to keep the action moving. Say goodbye to page-flipping for important tables and modifiers!
This sturdy... [click here for more] |
Steve Jackson Games |
$11.00
|
A World of Magic
Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm!
Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history... [click here for more] |
Steve Jackson Games |
$25.00
|
The Future is Alive
"Who needs chrome, pal? Meat is where it's at now. Mother Nature always did it best - she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all."
It's the technology of the posthuman age: biotech! Upgrade your old body with steroids and smart drugs, transplants, and viral nano . . . or... [click here for more] |
Steve Jackson Games |
$25.00
|
Are You Looking For a Good Fantasy?
Fantasy - from ancient myths to popular films, stories of heroes and magic have captured the human imagination. Now GURPS offers roleplayers a comprehensive guide to the entire Fantasy genre. Building on the flexible, streamlined Fourth Edition rules, it helps you develop a campaign to explore the world of your favorite book or... [click here for more] |
Steve Jackson Games |
$25.00
|
In a world . . . where the line between evil and honor is drawn by a bullet, only one supplement dares to lay down the law of the gun: GURPS Gun Fu.
GURPS Gun Fu has everything you need for action-packed cinematic GURPS gunplay:
A description and explanation of what the gun fu genre is and how to emulate it.
Rules... [click here for more] |
Steve Jackson Games |
$11.00
|
It's All Here!
From the Industrial Revolution to the Digital Age, GURPS High-Tech lets you outfit adventurers of all stripes, be they a pioneer party just trying to survive or a SWAT team taking down bad guys. Its meticulously researched TL5-8 hardware includes:
Weapons. Descriptions and stats for hundreds of historical weapons - small arms (from muskets... [click here for more] |
Steve Jackson Games |
$28.00
|
The creative spark finds life in wires and silicon!
Behold, the power of invention, made possible by power itself! Amp up your modern and recent-history campaigns with two centuries of electrical innovations, courtesy of GURPS High-Tech: Electricity and Electronics. Expanding on the information found in GURPS High-Tech, this supplement includes an unparalleled assortment... [click here for more] |
Steve Jackson Games |
$11.00
|
It's back . . . and the fear has grown!
GURPS Horror, Fourth Edition, is the latest incarnation of one of the most popular GURPS supplements ever . . . and now it's been given a new lease on unnatural life by horror master Kenneth Hite. Its time-tested advice on running scary campaigns has been expanded to include current trends and tropes,... [click here for more] |
Steve Jackson Games |
$20.00
|
Infinite Worlds . . . Infinite Adventure!
The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us.
The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and they... [click here for more] |
Steve Jackson Games |
$25.00
|
GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition.
The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with... [click here for more] |
Steve Jackson Games |
FREE
|
Welcome to the Past!
GURPS Low-Tech covers the basic tools used by historical adventurers from the Stone Age to the Age of Sail -- and still used by modern survivalists and post-apocalypse survivors when the high-tech toys fail.
Weapons and armor from antlers and rawhide to warhammers and heavy mail; adventure and travel gear from simple stone knives to early submarines;... [click here for more] |
Steve Jackson Games |
$20.00
|
Magic is Everywhere
Completely revised and updated for GURPS Fourth Edition, this PDF combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic!
Within these virtual pages, crackling with mystic energies, you'll find:
The core magic system for... [click here for more] |
Steve Jackson Games |
$25.00
|
Fighting Around the World
Every culture has warriors who hone their strength, tactics, and aggression to a deadly edge. Legionaries, knights, samurai, fencers, wrestlers . . . all are martial artists. GURPS Martial Arts gives you the tools to create and play these dedicated fighters:
Descriptions and statistics for over 100 fighting styles of all kinds.
Nearly 100... [click here for more] |
Steve Jackson Games |
$28.00
|
GURPS Martial Arts is renowned as the most complete treatment of high-kick hijinks ever seen in a gaming system. But with that comes some complexity and the possibility of more page-flipping than back-flipping.
Enter . . . the GURPS Martial Arts Techniques Cheat-Sheet! This document summarizes all the combat techniques from the hardcover, making it easy for everyone at... [click here for more] |
Steve Jackson Games |
FREE
|
Save the World . . . or Destroy It!
GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!
Written by GURPS... [click here for more] |
Steve Jackson Games |
$25.00
|
Behold the power of the mind! GURPS Psionic Powers takes the freeform options of GURPS Powers and turns them into ready-to-use packages of psychic strangeness. You can use the abilities as presented, confident that they are built from -- and entirely compatible with -- the rest of the GURPS Fourth Edition character-creation... [click here for more] |
Steve Jackson Games |
$13.00
|
The Future Is Yours!
It's the ultimate toolkit for building strange new worlds and alien civilizations. GURPS Space puts campaign-planning advice and space science at your fingertips, so you can create a setting that is plausible and fun!
Does your game feature gritty asteroid miners, or blaster-waving fighter jocks? Choose the space travel and technology that give the right... [click here for more] |
Steve Jackson Games |
$25.00
|
Three, two, one . . . Blast off!
GURPS Spaceships is the long-awaited companion to GURPS Space, presenting rules for TL7-12 spacecraft, from tiny lifeboats to giant dreadnoughts. It covers spaceship design, travel, and operations, along with a (mapless) space combat system.
The ship design and operation rules in GURPS Spaceships... [click here for more] |
Steve Jackson Games |
$12.00
|
As Real as a Fistful of Steel!
The smell of black powder and cordite. The momentary blinding of a muzzle flash. The deafening roar of a close-quarter shot. Forget the movies; true shooting is exciting enough for a thousand stories -- if you live long enough to tell the tale.
GURPS Tactical Shooting does for life-like shooting what GURPS Martial Arts... [click here for more] |
Steve Jackson Games |
$14.00
|
Feel the Power!
Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes:
Minor tweaks for the spell-based magic of the Basic Set:... [click here for more] |
Steve Jackson Games |
$30.00
|
Weapons, Vehicles, and Gadgets
GURPS Ultra-Tech is the sourcebook for science-fiction technology, from the near future to the farthest reaches of the imagination. It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character... [click here for more] |
Steve Jackson Games |
$25.00
|
Undead, Infected, or Just Plain Cursed?
So . . . you think you know zombies. Are you sure? You want to be certain about something like chopping off an arm after a crazy person gets bitey, and it would be most unfortunate if you were looking out for the walking dead when a little kid with a fever lunged for your brains. If only there were a guide to all this stuff!
GURPS... [click here for more] |
Steve Jackson Games |
$20.00
|
Quick Quest 1: Tipping the Scales features a goblin sorceress and her dragon friend who have stolen a valuable Lens. Can you get it back . . . in one piece?
Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.
You can use a Quick Quest in... [click here for more] |
Steve Jackson Games |
$3.50
|
In Quick Quest 2: A Moveable Feast, your party is investigating an orcish outpost and encounters two very unusual pets . . .
Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.
You can use a Quick Quest in several ways:
As a stand-alone adventure for... [click here for more] |
Steve Jackson Games |
$3.50
|
In Quick Quest 3: The Unself King – The Charnel Maiden, the Mother of Despair, and the Drear Crone are all figures of horror. Now they are together, working to unleash something far worse.
Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.
You can use a... [click here for more] |
Steve Jackson Games |
$3.50
|
A collection of new adventures for use with The Fantasy Trip Legacy Edition!
This package includes:
One 64-page book packed with five adventures:The Chaos Triads, by Steven Marsh.
The Curse of Katiki-Mu, by Robert Saint John.
Fire in the Temple, by David L. Pulver.
The Clockwork Tower, by Greg Poehlein.
Tomb of the Wizard-King,... [click here for more] |
Steve Jackson Games |
$25.00
|
Adversaries contains 24 orc fighter cards, 9 octopus fighter cards, 25 skill cards (use to turn any fighter card into a talented character), 24 double-sized wizard cards including nonhumans, and 70 double-sized creature cards for The Fantasy Trip.
The digital version also includes four additional extra adversary cards courtesy of the backers of Four Perilous Journeys... [click here for more] |
Steve Jackson Games |
$10.00
|
Whether you're a Game Master or a solo player, you'll love what's in this box . . . lots of journals to record your adventures, and lots of cards!
• Player's Pack – A set of 13 combat option cards (perfect for new players), one blank fighter card, one blank wizard card, and one character journal which serves as an expanded character sheet where you can record both game stats and campaign... [click here for more] |
Steve Jackson Games |
$30.00
|
Labyrinths contains 62 hex-shaped cards to quickly build labyrinths for The Fantasy Trip.
The digital version also includes a Labyrinth journal where you can pre-plan adventures . . . or record your histories.
For everything here – and more, check out the full Decks of Destiny set! ... [click here for more] |
Steve Jackson Games |
$8.00
|
Rumors and Treasures contains 60 rumor cards with ready-to-use adventure ideas for The Fantasy Trip, as well as 100 treasure cards perfect for rewards and enticements.
The digital version also includes a Rumors journal and a Treasures journal, where you can record usage of the cards, plus eight additional rumor and treasure cards courtesy of the backers of Four Perilous... [click here for more] |
Steve Jackson Games |
$8.00
|
Monsters and Treasure!
Old-school dungeon-crawling is at its best in The Fantasy Trip. This book covers roleplaying, character creation and experience, and advanced magic and combat rules for players who already have Melee and Wizard. First released in 1980 and unavailable for decades, In the Labyrinth is back in a new, expanded, and improvedion... [click here for more] |
Steve Jackson Games |
$18.00
|
The year is 1877. The place is the American West . . . but haunted by the forces of darkness. Undead gunslingers . . . hostile Indian spirits . . . strange cults . . . and, worst of all, the sinister Reckoners. The Civil War drags on, while federal agents and Texas Rangers struggle to deal with eldritch menaces while hiding the awful truth from the public Back East.
Deadlands, from Pinnacle/Great... [click here for more] |
Steve Jackson Games |
$13.00
|
The future is back!
From 1983 through 1993, Autoduel Quarterly published fiction set in the Car Wars universe. Collected for the first time, here are all 30 stories from that era, including the original illustrations.
From neo-noir to humor to tragic to action, Autoduel Tales: The Fiction of Car Wars delivers snapshots of an unforgettable world where the line between the... [click here for more] |
Steve Jackson Games |
$10.00
|
On the Highways of the Future, the Biggest Gun Has the Right of Way!
Car Wars is the game of combat on the freeways of the not-too-distant future. Choose your vehicle – complete with armor, power plant, suspension, even body style – then take it out on the road. You'll come home an "ace" or you'll crash and burn. If you survive, your abilities will improve, and you can... [click here for more] |
Steve Jackson Games |
$20.00
|
Drive Offensively!
He triggered the rear guns once more. A direct hit! The blue car skidded as the driver lost control – then flipped and caught fire.
That would teach him not to tailgate . . .
Drive the freeways of the future – where the right of way goes to the biggest guns. Players choose their vehicles – complete with weapons, armor, power plants, suspension,... [click here for more] |
Steve Jackson Games |
$6.00
|
Car Wars is the game of the freeways of the future, where the right of way goes to the biggest guns. Choose your vehicle – complete with weapons, armor, power plant, suspension, and body style. Then take it out on the road. You'll come home an "ace," or you'll crash and burn. If you survive, your abilities will improve, and you can accumulate money to buy bigger and better... [click here for more] |
Steve Jackson Games |
$15.00
|
Your Sanity is at Stake!
A mysterious cult has murdered your great-uncle, Professor Gammell. Following the clues he left, you uncover a trail of death and chaos that leads around the world. A door to a secret world, hiding in plain sight, opens before your eyes. It is a world of truths too fearful to be believed by any sane mind.
What secrets lie behind Professor Gammell's research? Will your courage... [click here for more] |
Steve Jackson Games |
$9.95
|
What Madness Will You Find?
Miskatonic University has invited you to lead an expedition to a remote and dangerous part of the Antarctic. Fame and prestige are on the line . . . but something is wrong. What horrible secrets are hidden in those remote polar regions? What's the meaning of those strange fossilized prints in the ice? And what happened to the last expedition?
Choose Cthulhu... [click here for more] |
Steve Jackson Games |
$9.95
|