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Doomsong

Doomsong


IN THE BEGINNING, THE IMMORTAL WAS STRANGLED AND LEFT TO ROT IN A SHALLOW GRAVE. Now, Heall is full, the dead roam free and the Church of the Divine Corpse seeks to root out heresy... Prefer gorgeous hardback books? Check out https://caesar.ink/shop Want more? Famine will soon crawl forth on https://www.kickstarter.com/projects/caesarink/doomsong2...   [click here for more]
Caesar Ink  $20.00

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Doomsong: Lord Have Mercy Upon Us

Doomsong: Lord Have Mercy Upon Us


THE FIRST SEAL IS BROKEN AND PESTILENCE SPILLS FORTH. THE KINGDOM OF LETHE FALLS BEFORE ITS FOETID LORD, but the Gravediggers' Guild does not kneel to heretic gods. Prefer gorgeous hardback books? Check out https://caesar.ink/shop Want more? Famine will soon crawl forth on https://www.kickstarter.com/projects/caesarink/doomsong2...   [click here for more]
Caesar Ink  $20.00

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Doomsong: Calendar of Painyme

Doomsong: Calendar of Painyme


AND LO, THE GM MADE A NOTE OF THEIR INJURIES, RECORDING WHO SUFFERED THE BLOW AND ALSO, skipping forward D6 days, when the damage would heal. And it was good. 44 pages of Guildmaster diary Notes are extremely important to the tabletop experience, but that doesn't mean they should be complicated or difficult to use. We've created a diary that allows the Doomsong...   [click here for more]
Caesar Ink  $10.00

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Doomsong Collection (Bundle)

Doomsong Collection (Bundle)


This special bundle product contains the following titles: Doomsong Regular price: $20.00 Bundle price: $16.00 Format: PDF IN THE BEGINNING, THE IMMORTAL WAS STRANGLED AND LEFT TO ROT IN A SHALLOW GRAVE. Now, Heall is full, the dead roam free and the Church of the Divine Corpse seeks to root out heresy... Prefer gorgeous hardback books? Check out https://caesar.ink/shop Want...   [click here for more]
Caesar Ink  $94.95 $40.00

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Supper's Mine

Supper's Mine


You know what they say about dwarves - they just don't know when to stop digging.  Sure, they may have uncovered a rich vein of mithril, but is it worth the spiders?  It sounds like a lot of spiders...  The dwarves say they have a plan and the barbarian is all for helping them out, but they've already lost one group of adventurers down there... This is a system-agnostic dungeon designed...   [click here for more]
Caesar Ink  $1.50

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Assorted Dungeons [BUNDLE]

Assorted Dungeons [BUNDLE]


This special bundle product contains the following titles: Supper's Mine Regular price: $1.50 Bundle price: $0.58 Format: PDF You know what they say about dwarves - they just don't know when to stop digging.  Sure, they may have uncovered a rich vein of mithril, but is it worth the spiders?  It sounds like a lot of spiders...  The dwarves say they...   [click here for more]
Caesar Ink  $39.00 $15.00

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The Church on the Hill

The Church on the Hill


The cleric regaled us with stories of the deeds performed by Sir Maron, then told us where he'd been buried after his death.  We all thought it was worth a look - after all, great deeds are usually accompanied by great relics.  The province where he was laid to rest is so odd, though.  No one commits any crimes.  No one gossips about their neighbours.  Heck, no one really talks to anyone else. ...   [click here for more]
Caesar Ink  $1.50

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One Night in Mourning

One Night in Mourning


On our way into Mourning, the druid noticed none of the local farms kept sheep, or cows, or any livestock at all.  Boy, do we wish we'd paid more attention at the time.  Now the full moon is up and howls are rising from the entire countryside... This is a system-agnostic dungeon designed to slot easily into whatever kind of campaign you might be running. Use it as a human settlement, a...   [click here for more]
Caesar Ink  $1.50

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Basilica of the Dune-Cursed Messiah

Basilica of the Dune-Cursed Messiah


We thought we would die out here, to be lost beneath the shifting sands of this desert, when the ranger spotted a well.  Of course, there was no water in it, but our voices echoes oddly.  When we took a risk and climbed down the shaft, we discovered an enormous temple full of books and scrolls!  Millennia of forgotten knowledge.  Of course, no great wealth goes unguarded... This is a...   [click here for more]
Caesar Ink  $1.50

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Brackletooth Goblins

Brackletooth Goblins


It's rare to see a town so eager for our help, even one with a known goblin presence. The barbarian is all for going in and wiping them out, but I think something's going on, something worth investigating. The stolen livestock makes sense - even goblins have to eat - but why would they kidnap an alchemist, of all people? This is a system-agnostic dungeon designed to slot easily into whatever...   [click here for more]
Caesar Ink  $1.50

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Coral Sands

Coral Sands


They said we looked haggard, worn-out... in need of a rest.  So they directed us to Coral Sands, said it was the very best in rest and relaxation. 'It'll make new adventurers of ya!' they said. 'You won't even recognise yourselves.'  Well... they were right.  I don't think they knew how right... This is a system-agnostic dungeon designed to slot easily into whatever kind of campaign you...   [click here for more]
Caesar Ink  $1.50

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Cult of Kagor

Cult of Kagor


Strange to find a town all the way out here on its own.  On the edge of a giant ice pit, no less.  They seem to be preparing for a festival of some kind, though no one will tell us the purpose.  Someone stole the barbarian's sword and the druid's belt buckle last night.  If we want to get them back, I think we're going to have to go down into the pit... This is a system-agnostic dungeon...   [click here for more]
Caesar Ink  $1.50

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Doomsong: Lord Have Mercy Upon Us - Free Demo

Doomsong: Lord Have Mercy Upon Us - Free Demo


IN THE BEGINNING, THE ONE TRUE GOD WAS MURDERED. NOW HEALL IS FULL, THE LAST DAY LOOMS LARGE AND THE DEAD ARE WALKING FREE. IT’S YOUR JOB TO PUT THEM BACK IN THE GROUND.  Free Demo  To show off our upcoming game, we've created a 120 page demo that shows off a bit of everything in the Doomsong rules and Lord Have Mercy Upon Us campaign. Inside this free...   [click here for more]
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Doomsong: Sword and Spade - Free Starter Adventure

Doomsong: Sword and Spade - Free Starter Adventure


A FAMILY IN MOURNING. A MYSTERY UNCOVERED. Free Doomsong Adventure The services of the Gravediggers' Guild have been requested: Baron and Baroness Bonvalet have suffered a recent loss. Their eldest son, Alaric, was tragically slain during a hunting trip. Though his body could not be retrieved, they wish to hold a proper burial....   [click here for more]
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Feywild Hunt

Feywild Hunt


I was sure we were dead, that we were all dead, that we'd bitten off more than we could chew.  But then I opened my eyes, and there we were at a banquet.  The barbarian was next to me, and the rogue and necromancer were sitting across from us.  Then our host, an Elf King of some kind, said he was going to give us another chance at life.  All we had to do was survive the hunt......   [click here for more]
Caesar Ink  $1.50

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Gretta's Greenhouse

Gretta's Greenhouse


When they found out we sought adventure, the villagers pointed us in this direction.  They said the greenhouse was built by a witch, but we've seen no sign of an occupant.  Whoever she is, she sure knows how to grow them big.  The herbalist is ecstatic, says she's never seen plants like these before.  I don't like them.  It could be my imagination, but it feels like they're whispering behind...   [click here for more]
Caesar Ink  $1.50

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Ice Cave Death

Ice Cave Death


We heard tell of a strange, eternally frozen patch of land.  When we arrived, the locals seemed pretty eager for our help.  The told us about the rabbits, and the fur operation.  They warned us about the ice worm.  What they didn't warn us about was the draugr... This is a system-agnostic dungeon designed to slot easily into whatever kind of campaign you might be running.  Use it as...   [click here for more]
Caesar Ink  $1.50

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Ishum

Ishum


The cave was just the start of it.  Inside, we found the skeleton of a long-dead dragon.  Naturally we were excited, because everyone knows dragons hoard gold, but then the kobolds started coming.  Lots of them... This is a system-agnostic dungeon designed to slot easily into whatever kind of campaign you might be running.  Use it as a kobold settlement, a random wilderness encounter,...   [click here for more]
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Quetz Waterfall

Quetz Waterfall


The artificer insisted we visit a specific point along the Quetz River - a waterfall rumoured to have once hosted the richest port on this side of the continent.  The stone carving was interesting, but not very promising.  Then we found the cave entrance, and everything changed.  The remains of an entire civilisation, hidden for thousands of years!  The only thing is, we keep seeing movement...   [click here for more]
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Shackleton's Forest

Shackleton's Forest


Never seen a dead giant before.  Well, I guess there's a first time for everything.  Looks like it happened a while ago - the poor thing's been gnawed to bones and those wolves look hungry.  No wonder the villagers in these parts are so angry.  Wildlife's out of food, village is out of food, and now there's tell of witches... This is a system-agnostic dungeon designed to slot...   [click here for more]
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Shí Hou's Monastery

Shí Hou's Monastery


No one, no matter how many people we asked, could put a name to the village; it simply was, like the salmon in the river or the clouds in the sky.  The inhabitants are friendly enough - willing to offer us food and shelter.  And stories.  Stories of the monks that live at the top of the mountain, and the secrets held there... This is a system-agnostic dungeon designed to slot easily into...   [click here for more]
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The Black Hole: Upon A Silken Thread

The Black Hole: Upon A Silken Thread


About the Adventure Upon a Silken Thread is set inside a magical bag that is much, much larger on the inside than the out. How they come across this bag is up to you, they may find it at the heart of an epic dungeon or in the clenched fist of an unfortunate adventurer. This adventure is designed to be played in whatever roleplaying system your group uses. As such, you will not find...   [click here for more]
Caesar Ink  $3.00

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The Caves of Ikthis

The Caves of Ikthis


No one wanted to stop in Birkport.  It had an odd reputation even before the disappearances started.  The mage was worried about his relatives, though, and it turned out he was right to be afraid.  The streets are full of strange fish-people and residents are murmuring about ominous things taking place in the caves... This is a system-agnostic dungeon designed to slot easily into whatever...   [click here for more]
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The Gatehouse

The Gatehouse


We need to get into that city, only it sounds like the guards are searching everyone who enters.  Normally that wouldn't be a problem, except the rogue has that fancy set of lockpicks and the necromancer just got all those rare... supplies.  None of which look good to a city on high alert.  I wonder what's got them so riled up... This is a system-agnostic dungeon designed to slot easily...   [click here for more]
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The Infinometer

The Infinometer


None of us could figure out what the device was supposed to do - we only knew those bandits were very eager to get their hands on it.  So we carried it around for ages.  Then the wizard figured out you could get inside it, if only you meditated in just the right way.  It's full of rooms and weird machinery, but nothing seems to be working properly.  I wonder what happens...   [click here for more]
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The Inn Between

The Inn Between


The ranger suggested a drink at the local tavern, which seemed like a good idea after what we'd just been through.  The village pub was called the Inn Between - strange - but at least we were able to get a few rooms along with our hot meals.  The next morning, the barman was different.  So was the decor.  And the village.  The inn had taken us somewhere else... This is a system-agnostic...   [click here for more]
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The Millipede Express

The Millipede Express


Everyone thought it a delightful idea - of course we should travel to our next adventure site by millipede!  The barbarian and I went to see a play at the shadow theatre, the rogue sat in the butterfly garden for a few hours, while the rest went on the official tour.  Then - disaster!  Someone's murdered the conductor and stolen the control rod!  It's up to us to solve the murder...   [click here for more]
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The Obelisk of Mentas

The Obelisk of Mentas


We told them we sought the secrets of the god Mentas.  They told us we would need hats, which didn't really make sense until we saw the obelisk.  Vultures have taken over the entire region, using their vile excrement to profane the god and all he stood for.  Now, if we truly wish to understand a long-dead god, we'll have to climb... This is a system-agnostic dungeon designed to slot easily...   [click here for more]
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The Observatories of Nerak

The Observatories of Nerak


The wizard pinpointed the origin of all the odd magical surges disturbing her experiments - they seem to be coming from a trio of ancient observatories.  We thought they'd be abandoned but - to the contrary!  The elves here seem quite eager for our help, though it's impossible to tell if they're more scared of the dragon plaguing the region... or the astronomers who inhabit the towers. This...   [click here for more]
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The Traveller's Tomb

The Traveller's Tomb


No one knew quite what to expect - it was just such a strange shape for a tomb.  Or temple.  Or... monument?  The people who told us how to get here couldn't decide if it was a peaceful place for thinking or the most dangerous landmark for miles around.  All anyone could agree was that we should 'leave Flossy alone'.  Whatever that means... This is a system-agnostic dungeon...   [click here for more]
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The Windreaper

The Windreaper


She ran aground not far off coast - The Windreaper.  Folk still tell tales about her many daring escapes from sea monsters, not to mention the wealth she brought to this land in the form of trade goods.  It brings a tear to my eye to see her now, like this: the object of cruel rumour and superstition.  Yes, there are coral sharks in the area, and I'll admit the waves of electricity are unnatural......   [click here for more]
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Through the Mountain

Through the Mountain


The wizard voiced his objections, but in the end we had no other choice: the deserted dwarven halls offered the swiftest and safest way to the other side of the mountain range.  We knew it would be dangerous, that we would have to open the gates sealed against the long-ago gnoll invasion. Folk still whisper of cannibal gnolls trapped forever in the dark.  Others say there are worse things to...   [click here for more]
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Trial of Thieves

Trial of Thieves


The rogue came to us, excited that they'd figured out the bird symbols we'd seen around the city - peacock graffiti, magpie feathers, strange talon marks.  It was all part of a large Thieves Guild, and if the rogue wanted to join, all they had to do was find the entrance... and pass a series of trials.  We helped with the search but no one was ready for what we found inside.  Now we all have...   [click here for more]
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Two Coins' Bazaar

Two Coins' Bazaar


It came striding up out of the dunes before any of us could react - an elephant!  A great, big, stretched-out elephant!  The cleric said it must be a god, but I told him don't be silly, those were all long-dead, or gone somewhere else at least.  Then it stopped.  We waited - no way we could escape something with legs like that - and something lowered down from beneath its belly. ...   [click here for more]
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Vialford on the Greywater

Vialford on the Greywater


The stink of the town reached us long before the sight of it.  Never seen a place so overrun by alchemists - every brick and cobble is slick with the fallout of their foul arts.  And the rats!  Whatever the alchemists are doing, it's having an effect on the wildlife.  They want us to go into the sewers and sort out their problems for them... This is a system-agnostic dungeon designed...   [click here for more]
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Winslow's Lighthouse

Winslow's Lighthouse


The monk was the first to notice it - all the colours seemed to be leeching away.  It got darker and greyer and grimmer until - finally - we came across a lighthouse perched on the edge of a sea cliff.  By now the red had gone out of the barbarian's hair and the druid's cloak was as sad as the necromancer's.  Nothing for it but to head inside and ask where all the world's colour was going......   [click here for more]
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