ARMOR CARDS
Aren't you tired of asking your players their ACs with each monster attack, over and over again? I sure am. With these ARMOR CARDS your game will flow!
In the PDF, there are two sets of ARMOR CARDS from AC 7 to AC 30 in two different designs as you can see in the cover image. One design has fields to write character and... [click here for more]
ICRPG distance banana to measure distances during the game, in proper ICRPG fashion.Printing Instructions:
Print at maximum layer height and at the highest speed you can. It is a simple thing to print. For two color prints, change filament at the right layer. Alternatively, you can print it single color and then paint it of course.
The default size is around 30cm,... [click here for more]
D6 direction die for your games.
Use this to determine wind direction etc. without having to roll a regular D6 or D8 and figuring out which number is which direction.
Printing Instructions:
The default size of the die is 14.4 mm, which is an integer multiple of 0.16 mm Layer Height and is a good size for a die. Since all the faces are the same,... [click here for more]
KHAN'S HERO CARDS for ICRPG Volume 1An exciting gaming aid for your table.HERO CARDS replace HERO COINS in the game. When players earn a HERO COIN, give them a HERO CARD instead. Players can cash in the HERO CARDS for the effects written on them or they can use them as normal HERO COINS if they so desire. The... [click here for more]
KHAN'S HERO CARDS for ICRPG Volume 2An exciting gaming aid for your table.HERO CARDS replace HERO COINS in the game. When players earn a HERO COIN, give them a HERO CARD instead. Players can cash in the HERO CARDS for the effects written on them or they can use them as normal HERO COINS if they so desire. The... [click here for more]
KHAN'S HERO DECK for ICRPGAn exciting gaming aid for your table.This is a print-on-demand deck version of HERO CARDS. The cards are poker sized and come with a nice tuckbox.HERO CARDS replace HERO COINS in the game. When players earn a HERO COIN, give them a HERO CARD instead. Players can cash in the HERO... [click here for more]
Khan's SPELLS & FEATS for ICRPG (Vol. 1)
New SPELLS, and FEAT MECHANICS for your ICRPG GameKHAN's SPELLS & FEATS for ICRPG is the first supplement book for INDEX CARD RPG roleplaying game system that is written by someone other than its creator RUNEHAMMER GAMES
This supplement fleshes out SPELLS and introduces brand... [click here for more]
Khan's SPELLS & FEATS for ICRPG Vol. 2
Sequel to Khan's SPELLS & FEATS for ICRPG
The second supplement book for INDEX CARD RPG which was created by RUNEHAMMER GAMES. This book has lots of new and exciting SPELLS and FEATS for your HEROES and MONSTERS. Don't let this being a sequel fool you. This book has many fresh ideas and... [click here for more]
This special bundle product contains the following titles.Khan's Spells & Feats for ICRPGRegular price: $15.50 Bundle price: $10.00 Format: Watermarked PDF Khan's SPELLS & FEATS for ICRPG (Vol. 1)
New SPELLS, and FEAT MECHANICS for your ICRPG Game
KHAN's SPELLS & FEATS for ICRPG is the first supplement book for INDEX CARD RPG roleplaying game system... [click here for more]
TARGET SHEETA practical sheet for your ROOM TARGETS on your table
Print, cut out and put it on your table to track your ROOM TARGETS. An empty TARGET tent is included in the document. Cut it out and fold it according to the instructions and glue the feet together to create a tent.
For best results, print the Target Sheet on thick/heavy paper or... [click here for more]
Timer Sheet for your games
Print, cut out and put it on your table to track events that are going to happen in a certain amount of time. Timers can be in any time scale: TURNS, ROUNDS, HOURS, MONTHS or whatever you decide. Count down the events on the sheet with each tick of time to put your players on edge.
Danger + Ticking Time = Success.
Empty tents are included... [click here for more]