Title |
Publisher |
Price |
72 MORE RANDOM ENCOUNTER CARDS FOR FANTASY RPGS!
Look here, kids. This is the third time you’ve come back . . . and you didn’t even bring me prunes! But fine. Fine. You want more nostalgic RPG content? I’ll give it to ya. But you best hurry off to your snack-ladden tables with your newfangled dice towers and maps. Just get off my lawn before I turn the hose on you.
These cards work with... [click here for more] |
Philip Reed Games |
$5.00
|
72 MORE RANDOM ENCOUNTER CARDS FOR FANTASY RPGS!
Oh, you young whipper snappers. Back for more nostalgia, are you? I’ll tell you, sonny . . . it wasn’t all lava lamps and shag carpet. Sometimes, when the nights grew cold, we actually had to use our imagination to come up with encounters in these rickety old games. Thank goodness this deck is around to rescue you from the... [click here for more] |
Philip Reed Games |
$5.00
|
2D20 NPCs to Make Your Own is an experiment. I had an idea that I wanted to explore, and here it is! Each of the 39 pages features an NPC illustration, a random table, and plenty of space to record anything regarding the NPC and their place in your campaign.
This isn't a toolkit but more of a couple of points of inspiration built into a "sheet of note paper." My hope is... [click here for more] |
Philip Reed Games |
Pay What You Want
|
Welcome, gamemasters! Within this deck of cards you will find 50 different NPCs for use with almost any fantasy roleplaying game. These systemless cards include no game stats and are purely intended as a source of inspiration the next time you’re stuck for an idea. Shuffle and draw to spark an encounter during your next session. Or, read through the cards and select your favorite ones to build an... [click here for more] |
Philip Reed Games |
$6.00
|
Welcome, gamemasters! Within this deck of cards you will find 50 different NPCs for use with almost any fantasy roleplaying game. These systemless cards include no game stats and are purely intended as a source of inspiration the next time you’re stuck for an idea. Shuffle and draw to spark an encounter during your next session. Or, read through the cards and select your favorite ones to build an... [click here for more] |
Philip Reed Games |
$6.00
|
Welcome, gamemasters! Within this deck of cards you will find 50 different NPCs for use with almost any fantasy roleplaying game. These systemless cards include no game stats and are purely intended as a source of inspiration the next time you’re stuck for an idea. Shuffle and draw to spark an encounter during your next session. Or, read through the cards and select your favorite ones to build an... [click here for more] |
Philip Reed Games |
$6.00
|
Additional Treasures Five brings you another 54 illustrated treasure cards (numbered 217 through 270). Building on concepts introduced in the fourth set in this series, some of the included cards are more of a hazard than a reward. Good luck!
This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. This Supplement was created under Fria Ligan AB’s Dragonbane... [click here for more] |
Philip Reed Games |
$4.50
|
![Additional Treasures for Dragonbane - Digital [BUNDLE]](https://d1vzi28wh99zvq.cloudfront.net/images/16363/527573-thumb140.png) This special bundle contains the following titles: Additional Treasures Five, A Supplement for Dragonbane Regular price: $4.50 Bundle price: $3.00 Format: PDF Additional Treasures Five brings you another 54 illustrated treasure cards (numbered 217 through 270). Building on concepts introduced in the fourth set in this series, some of the included cards... [click here for more] |
Philip Reed Games |
$27.00 $18.00
|
![Additional Treasures for Dragonbane - Print [BUNDLE]](https://d1vzi28wh99zvq.cloudfront.net/images/16363/527574-thumb140.png) This special bundle contains the following titles: Additional Treasures Five, A Supplement for Dragonbane Regular price: $18.00 Bundle price: $13.00 Format: Card(s) Additional Treasures Five brings you another 54 illustrated treasure cards (numbered 217 through 270). Building on concepts introduced in the fourth set in this series, some of the included... [click here for more] |
Philip Reed Games |
$108.00 $78.00
|
Additional Treasures Four brings you another 54 illustrated treasure cards (numbered 163 through 216).
A few of the cards in this set are special encounters that must be resolved before the PCs can grab the treasure.
***
This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License.
Some... [click here for more] |
Philip Reed Games |
$4.50
|
On this April 1st, it's important to take a moment to reflect on things that are of grave importance. It is a stern day for stern people. Only the most solemn of writings ought to be penned on this formal and humorless holiday.
With this in mind, we offer to you our greatest masterpiece yet: Additional Treasures . . . Nailed It! There was nothing more illustrious and coveted than Dragonbane's... [click here for more] |
Philip Reed Games |
FREE
|
 In Additional Treasures Six, you will find another 54 treasure cards to drop into your next campaign. Numbered 271 to 324, you may use these cards on there own or combined with any of the other Additional Treasures decks. This set returns to mostly treasures, though there are a few odd cards – and some magic items – mixed into the deck.
This... [click here for more] |
Philip Reed Games |
$4.50
|
Find more reward options with Additional Treasures Two!
This deck of 54 illustrated treasure cards may be used alongside, or in place of, those cards found in Additional Treasures and the treasure cards included in the core game.
This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License.... [click here for more] |
Philip Reed Games |
$4.50
|
Expand your reward options with Additional Treasures!
This deck of 54 illustrated treasure cards may be used alongside, or in place of, those treasure cards included in the core game.
***
This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. This Supplement was created under Fria Ligan AB’s Dragonbane
Third Party Supplement License.
Some artwork... [click here for more] |
Philip Reed Games |
$4.50
|
What will the party do when they encounter a clingy ex? Or a pushy salesman? Or an overly-chatty inquisitive stepping on their heels? With this deck, we encourage you to find out.
Aggravating Antagonists is a systemless fifty-card deck designed to add a bit of realistic opposition to your campaigns. Not every foe is a big baddie. In daily life, our enemies are often those... [click here for more] |
Philip Reed Games |
$5.00
|
NOTE: The PDF version includes one card per page, with card back pages between every face card page. The PDF was created for the print-on-demand files and was not designed for use on its own.
Use on its own or add to the first deck for even wilder results!
A deck of cards for use when a spell is miscast and fails. Instead of rolling on the official OOPS! table in the game rulebook,... [click here for more] |
Philip Reed Games |
$3.00
|
NOTE: The PDF version includes one card per page, with card back pages between every face card page. The PDF was created for the print-on-demand files and was not designed for use on its own.
A deck of cards for use when a spell is miscast and fails. Instead of rolling on the official OOPS! table in the game rulebook, draw one card from this deck.
When a wizard fails at casting... [click here for more] |
Philip Reed Games |
$3.00
|
NOTE: This only includes the box files. If you want the other material that was created during the Box of Terrors Kickstarter campaign, see Chamber of Screams and D12 Skeletal Encounters.
Craft your own storage box! The Box of Terrors is a great way to store your various... [click here for more] |
Philip Reed Games |
$2.00
|
 Your card decks are safe from grave robbers when stashed in this terror-filled Card Crypt.
As the heroes make their way through the cramped and dusty crypt, they encounter all manner of unexpected – and often evil – beings. What’s inside? It’s up to you! Up to seven 54-card decks may be interred in this crypt. Terrorize your players each time you open the... [click here for more] |
Philip Reed Games |
$4.00
|
Welcome, heroes! Designed for use with the classic ampersand roleplaying game, Character Backstory Cards provide each new adventurer with a slight bit of background to aid you in developing their life before the start of the campaign.
Each of the 50 cards in this deck details an event that helped shape your character (and a minor game benefit inspired by that event).
The gamemaster... [click here for more] |
Philip Reed Games |
$10.00
|
Welcome, gamemasters and solo heroes. Classic Dungeon Encounters is a 50-card systemless deck you can use the next time you’re stuck for an idea when adventuring through the dungeon’s dark, dank chambers and passageways.
As a systemless work, you must provide the game mechanics. Each of the 50 illustrated cards presents a scene you must build on to form an encounter.
Experienced... [click here for more] |
Philip Reed Games |
$5.00
|
Again, Goblins Block Your Way
Classic Game Adventures – or CGA for short – is a series of systemless fantasy RPG aids for use with any game. Each entry in the series is inspired by the computer RPGs of the 1980s, bringing mindless fun to your next session.
Inside this box, you will find 50 random encounter ideas ready to trigger your imagination. Each illustrated card presents a situation that... [click here for more] |
Philip Reed Games |
$5.01
|
 Inspired by Classic Video Game RPGs of the 80s!
Classic Game Adventures – or CGA for short – is a series of systemless fantasy RPG aids for use with any game. Each entry in the series is inspired by the computer RPGs of the 1980s, bringing mindless fun to your next session.
Within this deck you will find 50 NPCs. Each one deepens the world of... [click here for more] |
Philip Reed Games |
$6.95
|
 Morgan and Reed have decided that it’s time to yet again bless your game table with suffering. So here it is: a deck of 50 cards designed to further ruin the nights of adventurers everywhere. Picking up where the last deck left off, Combat Banes 2 continues to . . . enhance . . . your critical failures during combat.
Combat Banes 2 is a fantasy RPG card deck. It can be... [click here for more] |
Philip Reed Games |
$5.00
|
Don't miss Combat Boons, the companion to this deck! Or, if you wish, select the book edition that combines the content of both decks of cards into a single title.
***
Compatible with iterations of the classic ampersand game, creative GMs can feel free to adapt this into other RPGs.
Prepare for brutal, horrible combat... [click here for more] |
Philip Reed Games |
$5.00
|
 Look. We don’t want to be here. We are cruel, harsh people who love delivering hardship and pain to players who never bring us snacks. It is with resentful malice that we return to give you . . . Combat Boons 2. Please note our disappointed sigh.
Please only use these cards on players who have provided ample amounts of pizza. And dessert. Possibly bribes.
This deck of... [click here for more] |
Philip Reed Games |
$5.00
|
Don't miss Combat Banes, the companion to this deck! Or, if you wish, select the book edition that combines the content of both decks of cards into a single title.
***
Compatible with iterations of the classic ampersand game, creative GMs can feel free to adapt this into other RPGs.
What, Combat Banes was too mean? Fine.... [click here for more] |
Philip Reed Games |
$5.00
|
Do you dare open this second Deck of Chests? Continuing where the first set left off, this new pack includes 52 more cards, numbered 53 to 104. Use the deck on its own or shuffle it with the first. Either way, the adventurers are in for a surprise the next time they open a locked chest.
These cards can be useful in a lot of different game systems, but they are most compatible... [click here for more] |
Philip Reed Games |
$4.00
|
 We’re back for more with this third entry in the Deck of Chests series. In this latest set, we present 52 new cards that help answer the question of exactly what is hidden beneath the lid of this locked trunk. Use this deck on its own or combine it with the others in the series to greatly expand your options.
These cards can be useful in a lot of different game systems,... [click here for more] |
Philip Reed Games |
$4.00
|
Chests and trunks are always a treat for the adventurers when they run across one in the dungeon. Of course, stocking a chest can be a bit of a pain for the GM. But do those cruel, ungrateful players care? Of course not . . . they just want the loot! With these cards, it’s much easier to assuage their greed.
These cards can be useful in a lot of different game systems, but they are most compatible... [click here for more] |
Philip Reed Games |
$4.00
|
Do you need more corpses? Don't miss the first deck!
A deck of 36 corpses the GM may turn to whenever the PCs stumble across yet another dead body. Why are there so many bodies in this dungeon???
To use this deck in your game, remove this instruction card. Whenever the PCs come across a corpse, shuffle the deck and draw a single card. Check the time. If the minutes are odd,... [click here for more] |
Philip Reed Games |
$3.00
|
A deck of 36 corpses the GM may turn to whenever the PCs stumble across yet another dead body. Why are there so many bodies in this dungeon???
To use this deck in your game, remove this instruction card. Whenever the PCs come across a corpse, shuffle the deck and draw a single card. Check the time. If the minutes are odd, use the result printed on the card. If the minutes are even, use the number... [click here for more] |
Philip Reed Games |
$3.00
|
This second 50-card deck, designed for use with most fantasy roleplaying games, brings more light sources to your campaign . . . and over 150 new encounter and loot ideas to keep the adventurers on their toes!
Usable either on its own or combined with the original deck, this card pack is as valuable to GMs of multiplayer RPG sessions as it is to solo dungeoncrawl enthusiasts.
Don't miss the first... [click here for more] |
Philip Reed Games |
$5.00
|
This 50-card deck, designed for use with most ampersand-based fantasy roleplaying games, provides the gamemaster with a quick way to randomly determine the light level – and light source – of a dungeon chamber.
Each card includes not only the exact source of the chamber’s light (if any), but also a handful of ideas for possible encounters and discoveries.
Don't miss the second deck, available... [click here for more] |
Philip Reed Games |
$5.00
|
 Choose your weapon!
Magic items. These enchanted objects are an invaluable part of any adventurer’s toolkit. Every hero who has faced the evil of the manyverse wishes only to possess an enchanted weapon to aid them in vanquishing monsters.
This 50-card deck is loaded with new magic weapons. Daggers, swords, warhammers, and more wait within. Each one may prove useful to the player characters... [click here for more] |
Philip Reed Games |
$5.00
|
Use this deck when you, the GM, wish to add a random object of evil to the campaign. These are suitable as treasure items, though they may throw off the balance of your campaign a bit. No problem, just have a monster destroy or steal the object.
NOTE: This deck also includes new cards for some of the other decks that I have already published. Shuffle these new cards into the appropriate... [click here for more] |
Philip Reed Games |
$2.00
|
 You Always Need More Weapons!
If there is one thing we can be sure of, it is that the players will never complain about finding too many magic weapons.
This 50-card deck is loaded with new magic weapons. Pole arms, swords, spears, and more wait within. Each one may prove useful to the player characters . . . or terrify them in the hands of an enemy NPC.
Designed for use with the classic ampersand... [click here for more] |
Philip Reed Games |
$5.00
|
80 tarot card-sized encounter and side quest ideas! For gamemasters of all levels of experience! Keeping the players entertained is sometimes a challenge, forcing you to come up with a near-endless supply of encounters, side quests, and random incidents to keep the action flowing. The Deck of Notices & Quests is the latest tool to aid you in your task!... [click here for more] |
Philip Reed Games |
$10.00
|
Potions! Those magical elixirs are a godsend at times, granting the heroes advantages when they need them most. Adventurers of all levels of experience are known to carry a potion or two into various dungeons, and gamemasters can never have too many elixirs to scatter throughout a game session.
Deck of Potions includes 50 new magical brews, each illustrated. Every single... [click here for more] |
Philip Reed Games |
$5.00
|
 100 rumors ready for your next session! These rumors are drawn from D100 City Hooks and presented as cards for those GMs who enjoy using physical components in their game sessions. The download includes a PDF and PNG files of all of the cards.
NOTE: The digital files are included with the D100 City Hooks PDF. If you only want the... [click here for more] |
Philip Reed Games |
$3.00
|
 100 rumors ready for your next session! These rumors are drawn from D100 Forest Hooks and presented as cards for those GMs who enjoy using physical components in their game sessions. The download includes a PDF and PNG files of all of the cards.
NOTE: The digital files are included with the D100 Forest Hooks PDF. If you only... [click here for more] |
Philip Reed Games |
$3.00
|
 30 rumors ready for your next session! These rumors are drawn from Here Be Dragons and presented as cards for those GMs who enjoy using physical components in their game sessions. The download includes a PDF and PNG files of all of the cards.
NOTE: The digital files are included with the Here Be Dragons PDF. If you only want... [click here for more] |
Philip Reed Games |
$2.00
|
100 rumors ready for your next session! These rumors are drawn from Marco's Market of Magical Merchandise and presented as cards for those GMs who enjoy using physical components in their game sessions. The download includes a PDF and PNG files of all of the cards.
NOTE: The digital files are included with the Marco's Market of Magical Merchandise PDF.... [click here for more] |
Philip Reed Games |
$3.00
|
Use this deck during character creation. Each player draws one card from the deck – making notes as appropriate on their character sheet – and then shows it to the GM. The GM may also use this deck to add background to NPCs during a session. Regardless of how the cards are used, remove them entirely from the deck (unless the card notes otherwise) as they are drawn and used in the game.
Any starting... [click here for more] |
Philip Reed Games |
$3.00
|
Turn to this card deck whenever a PC is reduced to zero hit points. Instead of rolling a d4 and checking the table in the core rules, draw a single card from this deck whenever a PC reaches zero HP.
Each card includes one to four skulls. These correspond with the one, two, three, and four faces of a d4 so that you can easily meld these cards with the official rules. If you check each of the cards,... [click here for more] |
Philip Reed Games |
$3.00
|
To use this deck in your game, remove this instruction card. If you need a random treasure, draw one card and roll a single six-sided die. On a roll of one to four, use the treasure described on the card and then permanently remove the card from the deck. On a roll of five, check the number printed on the lower right corner of the card and consult the “corpse plundering” table in the core rules.... [click here for more] |
Philip Reed Games |
$3.00
|
 Bring your imagination and sense of adventure; these 70 item cards are yours to modify!
One side of each card features an illustration and a short description of an item, while the reverse side leaves room for your customization notes.
You will need a PDF reader that allows file saving if you wish to save your customized cards. Each machine has different requirements, so please find a reader that... [click here for more] |
Philip Reed Games |
$5.01
|
 Bring your imagination and sense of adventure; these 70 item cards are yours to modify!
One side of each card features an illustration and a short description of an item, while the reverse side leaves room for your customization notes.
You will need a PDF reader that allows file saving if you wish to save your customized cards. Each machine has different requirements, so please find a reader that... [click here for more] |
Philip Reed Games |
$5.01
|
 Bring your imagination and sense of adventure; these 70 item cards are yours to modify!
One side of each card features an illustration and a short description of an item, while the reverse side leaves room for your customization notes.
You will need a PDF reader that allows file saving if you wish to save your customized cards. Each machine has different requirements, so please find a reader that... [click here for more] |
Philip Reed Games |
$5.00
|
When you’re stuck on an adventure idea, draw one card randomly from the deck. Sprinkle in monsters and treasures, using the card as inspiration.
With a penny or other token, track the progress of the party as they complete the broad objectives suggested by the card.
Inspiration, not instruction.
NOTE: The cards are not included as PNG files. The download is a PDF of the tuckbox,... [click here for more] |
Philip Reed Games |
$5.00
|