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Publisher |
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 Balancing game design to fit your precise adventuring group is a heroic task. Every party of player characters is different - in number, in levels, in gear, in support. And you, as game master, have your own preferences - whether losing the whole party is not a hard loss sometimes, or if every painstakingly built character is irreplaceable. Bereft of an easy way to answer to questions about whether... [click here for more] |
James McLellan |
$0.50
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A chemistry reference books for fantasy or science fiction roleplaying games. Alchemy is a compendium of 21 unique effects for gameplay (with examples provided in the d20 5e system, but portable to any game), and the alchemical processes and reagents by which they are made. ... [click here for more] |
James McLellan |
Pay What You Want
|
Abri is a world that draws distant visitors to it's shores. Gods answer the prayers of not just the faithful, but any mortal willing to ask. They scheme against the elemental titans, and play complex plots beyond mortal understanding.
Beyond the Crystal Sea is a campaign setting for d20 5th Edition rules. It includes 26 unique nationalities, fourteen playable species, rules for political... [click here for more] |
James McLellan |
Pay What You Want
|
 A much hyped television program encourages the world to select volunteers by popular vote to colonize an alien world. A breakneck paced space program will choose a final destination midflight. A miscalculation forces the ship's only conscious crew member to take drastic action to avoid disaster, placing the care for the one thousand human lives in the hands of a machine intelligence not meant for the... [click here for more] |
James McLellan |
$2.99 $2.54
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 A much hyped television program encourages the world to select volunteers by popular vote to colonize an alien world. A breakneck paced space program will choose a final destination midflight. A miscalculation forces the ship's only conscious crew member to take drastic action to avoid disaster, placing the care for the one thousand human lives in the hands of a machine intelligence not meant for the... [click here for more] |
James McLellan |
$2.99
|
 Robbie is a prospector, a spy, and a veteran explorer of the deep. When a businessman hires him to search for a lost relative beyond the edge of the solar system, Robbie and his crew embark on a voyage beyond their expectations. ... [click here for more] |
James McLellan |
$2.99
|
 `For players and creators. Crunchy RPG is a role-playing system as grounded in reality as possible. Every rule is backed up by research and footnotes. This is a rule system that tries to separate what is unavoidably random, from what is not. It can be a game played on its own, a stepping off point for your own system, or a reference to come back to for the occasional sanity check.
Crunchy Core is... [click here for more] |
James McLellan |
$1.00
|
 For players and creators. Crunchy RPG is a role-playing system as grounded in reality as possible. Every rule is backed up by research and footnotes. This is a rule system that tries to separate what is unavoidably random, from what is not. It can be a game played on its own, a stepping off point for your own system, or a reference to come back to for the occasional sanity check.
Crunchy Social is... [click here for more] |
James McLellan |
$1.00
|
 Fyodor Braava's 2332 A.D. adaptation of the book 'Phobos' is widely considered to be the worst production ever made. Plagued at its start with bad decisions regarding crew and cast, the besieged director made the fateful decision to conduct principal recording on location in the hinterlands of Mars. This book chronicles Braava's 2332 production from it's early inception and through the infamous recording... [click here for more] |
James McLellan |
$2.99
|
 Fyodor Braava's 2332 A.D. adaptation of the book 'Phobos' is widely considered to be the worst production ever made. Plagued at its start with bad decisions regarding crew and cast, the besieged director made the fateful decision to conduct principal recording on location in the hinterlands of Mars. This book chronicles Braava's 2332 production from it's early inception and through the infamous recording... [click here for more] |
James McLellan |
$2.99
|
 Located on the western coast of Africa, the nation of Mauritania has a deep history stretching back as far as the pharaohs of Egypt. Yet, something new is happening in the Saharan nation. Something extraordinary. ... [click here for more] |
James McLellan |
$2.99
|
 Guy Moon is a pirate given a second chance. He is exiled to a paradise colony world sixteen light-years away with ten million other souls. While they slept, time moved on. The machines meant to serve them are now in charge. While the machines seem bengin, they pressure the new arrivals by stages to join a bizarre hive mind. As old friends slip away, Guy discovers allies to overthrow their machine masters... [click here for more] |
James McLellan |
$2.99
|
 Missing from nearly all games of magic are the kinds of spells that a "serious" wizard would practice, instead of recklessly adventuring in the wilderness. In the pages below are eighteen "sensible" spells that are focused on eliminating the tedious, extracting a profit from "respectable" careers such as business, trade, exploration or mining; as well as some practical spells for taking care... [click here for more] |
James McLellan |
$0.50
|
 Elise is one of the first generation of settlers on humankind's first interstellar colony on Gliese 832(c). Forced evolution has put her society in a place where digital and physical realities are nearly indistinct. Yet, after encountering refugees from another settlement, Elise finds herself questioning the comfort she has known. She sets out on an adventure entangling her with both one of the youngest... [click here for more] |
James McLellan |
$2.99
|
Leave the ground behind with over 200 pieces of kit, including radios, light sails, ion drives, rockets, lasers, muon radios, and more. Performance calculated for regions all across the solar system, and simplified into a small set of rule as a massive extension to a Cyberpunk style campaign.
For non-Cyberpunks, find hard science models underlying orbital mechanics, signal attenuation, radiation shielding,... [click here for more] |
James McLellan |
Pay What You Want
|
 What does it mean when a game developer says a task is “easy”? What is “dangerous”? Players have an intuitive sense drawn from world experience. When gameplay does not align with that intuitive sense, players complain.
Statistics for Roleplaying takes the probability mechanisms of several popular game systems and places them into the context of real-world amortization tables.... [click here for more] |
James McLellan |
$0.50
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By accident, or for some ineffable purpose, the Creators of the World left behind the pathways of times, unlocked. Wary adventurers can travel from the fiery dawn of the world to it's equally fiery end. Time Travel is meant to provide an easy way to extend your current campaign setting, giving an adventuring party access to parts of the story that would otherwise be impossible.
This is an early release... [click here for more] |
James McLellan |
Pay What You Want
|