Play kid monsters as little heroes in their creepy world.
84 pages of rules, characters, setting, monsters, guidance, and creative tools.
2 or more players. Works best with 2 to 5.
Playtime of 1 or more hours.
Requires six-sided dice, pencils, and paper. Tokens, such as game chips or glass beads, are useful but optional.
Created by the Sims family (two little girls and their dad) with special guests.... [click here for more]
This free reference focuses on the experimental design of a two-trait system for roleplaying games.
Think Slayer / Wanderer, Warrior / Nun, Old / Guard, or in the case of the Draculola game, which you can buy here, Kid / Monster. Each trait represents a thematic element of the game, something that matters when players roll to determine an outcome. Other aspects of the game aid thematic... [click here for more]