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Modulus is a human-oriented, gritty, setting-agnostic role-playing system! Math is kept to a minimum, and the rules absolutely needed for play fit on the back cover. The book contains a generic role-playing system with Game Master commentaries on all rule sections to provide insight into how to run the game, as well as why certain rules were included. The generic system includes two variants... [click here for more] |
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In The Lie of Destiny, an adventure for the Modulus system, your players get to kick in the door on some cultists and piece together the clues for a chance to save the Great Library from being burned! Pursue the fleeing cultists down back alleys and capture them before they make their escape to the Howling Sea aboard a stolen ship!
This adventure drops your players in the thick of... [click here for more] |
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This adventure opens with a crash as an enemy force tunnels up from beneath the players’ favorite tavern, dropping it into a sinkhole with them inside! Characters must weather the attack, slow an invasion, navigate a ruined underground city, and finish off the malevolent entity directing the attack from the safety of its subterranean lair. However, they must also thwart the enemy’s ultimate... [click here for more] |
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 Dusty shelves lined with books conceal a single parchment scroll. Upon it are written indecipherable words of power. Anyone who takes that scroll could use it to terrible effect, but only once. Glowing swords look cool, but at what cost does one wield them?
Arcana and Enchanting is a collection of 32 carefully crafted spells and enchantments designed to power interesting gameplay merely by their inclusion.... [click here for more] |
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 99 Ways to Enhance Your RPG Encounters
Are you ready to transform your battlefields?
Tired of the same old encounters? Need a quick way to spice up your game? Want to add meaningful zone cards to your battles?
Look no further! Arenas and Battlefields is your go-to solution for instantly enhancing your RPG combat.
What's Inside:
- 99 unique battlefield elements - 20 categories of... [click here for more] |
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Astral News Report!
Now you can quickly make good-looking, futuristic news-o-blog articles for your Sci-Fi game!
Here's what you get: 1 Affinity Template, with 6 Master Pages, with 3 News Styles. Each style has different fill-in-the-blank subjects to get your creative juices flowing. Use as a weekly update for your game sessions, an in-world discovery, or as a hand out for a pre-written adventure.... [click here for more] |
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 I, Cendryk, have compiled this entirely legal list of locks and keys for the enterprising Gamemaster to use when in a pinch. The notation I’ve used to indicate the features and risks associated with such doors, locks, and keys is the Dynamic Encounter System penned by the esteemed Denver Cheney, which I have attached to the end of this book completely without his consent or awareness, and I’d like... [click here for more] |
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Get ready to have a tactical battle inside and around ruins by a desert oasis!
There's cover! There's water! There's difficult terrain! There's high ground!
The battlemap is 24 x 24 and provided at 300 dpi. Foundry json file included!
Battlemap comes in four flavors: Dawn, Dusk, Midnight, and Noon.
Enjoy!
... [click here for more] |
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Having trouble keeping track of all those pesky combatants when running combat in your mind theater? Print off and use this handy tracker behind your GM screen to know where people are, how much health they have, and what sort of twists you can spring on the players mid-fight (or on the battlefield as a whole). Just put tokens on the page and you are good to go!
This contains 3 zones of combat (Melee,... [click here for more] |
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 Dynamic Encounters saves you time by making game preparation more efficient. By designing Elements, using this method you will quickly build a library of pieces out of which to build scenarios for your players. Additionally, you can use supplemental elements built for the Dynamic Encounter system in your own game with no extra fuss, regardless of which system you use.
This template is for game masters... [click here for more] |
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 This is a simple fantasy game I created to meet very specific requirements. I built it in a couple days, and I expect it will appeal to some people, but not others. It brings together ideas from various sources to create a fast-playing, easy-to-learn system which isn’t particularly strenuous to prepare ahead of time.
This game is built for an experienced GM running for newer players.
You will like... [click here for more] |
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Ever needed a quick map in your fantasy campaign? I’ve got you covered across several commonly used categories! You’ll find the following FIFTY maps within this pack at a cost of less than 10 cents apiece:
10 Caves and Dungeons
10 Clearings and Campsites
10 Inns and Taverns
10 Roads and Bridges
10 Ruins and Watchtowers
Maps are available in both 70 and 300 DPI versions for online... [click here for more] |
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Ever needed a quick map in your fantasy campaign? I’ve got you covered across several commonly used categories! You’ll find FIFTY maps in this pack with dimensions of 24 x 19 (22 x 17 with a 1 square border). That makes each map four times larger than in the prior map pack!
10 Inns and Taverns
10 Caves and Dungeons
10 Clearings and Campsites
10 Roads and Bridges
10 Ruins and Watchtowers
... [click here for more] |
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Mega Map Pack 4! 4x the size! 4x the maps!
Most maps (>80%) 48 x 48 with smaller sizes as appropriate.
Over 200 maps including Dawn, Dusk, Day, Night, Snowy, or Lava variants!
All maps are made in Dungeon Alchemist and are exported at 150 dpi with Foundry integrated .json files included for lighting and walls. You're going to get a huge variety for your table including sites of power, trackless... [click here for more] |
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Get ready to have a tactical battle inside and around ruins deep within the forest!
Confront the ruined bridge, the nest of the acrid drake, the spider lair, and the old temple!
There's cover! There's water! There's difficult terrain! There's high ground!
The battlemap is 96 x 96 and provided at 150 dpi.
Battlemap comes in four flavors: Dawn, Dusk, Midnight, and Noon.
Enjoy! ... [click here for more] |
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This free map is being given away to promote my Fantasy Mega Map Pack 2!
Frostknife Gorge is a truly massive map, 122 x 82 squares (120 x 80 with a 1 square border) at 150 dpi. It's the perfect site for a white dragon battle, mountain campaign, or dangerous crossing. Enjoy!
This map was made using Dungeon Alchemist. ... [click here for more] |
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“Goblin raiders approach your village, and you don’t plan to die a hero. Use the cover of a blizzard to infiltrate their camp, do what damage you can, and escape before you become their next meal!”
Since this is a stealth adventure, the enemies are numerous and deadly. Characters in this scenario should be starting level, and they should have a reason not to go looking for fights. The players... [click here for more] |
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Set your game apart with nearly an hour of instrumental music!
This music has been carefully selected to carry you on an epic journey of adventure through the crystalline forest, to the depths of the dungeon, into the Arena of Thorg itself. 23 instrumental tracks and 1 bonus vocal track are included! Tracks range from tense, to slow, to celebratory, to combat. If you want something you haven't heard... [click here for more] |
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Map Pack 3 is here! 48 maps, if you count the day/night variants!
Within this pack, you'll find mostly town themed maps, including town squares, sewer hideouts, private gardens, and streets. There are a few maps thrown in for surrounding areas, such as a hunter's lodge, or lakeside ruins.
All maps are made using Dungeon Alchemist, and come with foundry data and a 150 dpi jpeg. Most maps measure 17... [click here for more] |
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Market Day: RPG Economy Software
Have you ever wanted to do stuff like vary local prices? Imitate supply and demand? Ensure there's more to look at while shopping?
If so, you probably encountered the same issue: it takes a lot of work. No more!
With Market Day, you can imitate a full economy with weighted rarity, settlement size, and price variation, all based on a random seed. This means that if... [click here for more] |
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This goblin hive is enormous and growing every day.
122 x 82 squares enormous. All filled with a labyrinth of tunnels, detritus, and abandoned sewer canal.
Within you will find haphazard forges, piles of crates, bags, chests, hammocks, beds, and more. The goblins bring whatever they can find, stacking it in awful messy corners. They've even got a prizon korner where the food is stashed until devoured.... [click here for more] |
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With a thanks to my play testers, I present the spiritual sibling of Modulus.
What is Shadow Edition?
It is the evolution of certain rules and systems I have been working on for almost four years now. It combines the most popular features of original Modulus with a renewed framework. Shadow Edition (SE) is more realistic, heavier on the simulation, and designed for longer campaigns. While original... [click here for more] |
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One Page Locations are just that, a free, simple jumping off point to inspire a part of your map. If you need something now, to fill in later, they will do the trick. Most of these are fantasy themed.
Gormpeak Range
These vile mountains rise above Helm Forest. They are craggy, sharp, and gray, easily climbed if you’ve got the toughened skin for it. Thick fogs fill the air in the range with the tang... [click here for more] |
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In Operation Firewall, your team of operatives, now branded terrorists, must prevent rogue AI from further threatening global security. The AI are entering their endgame, and Firewall must infiltrate high-security facilities, disarm sophisticated AI-controlled bombs, and attack the AI at their source while remaining hidden from digital and government agents alike.
Feel the thrill of blending the strategic... [click here for more] |
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Stealth can be a group activity. Stealth doesn't have to be an excuse for an easy win. Stealth isn't necessarily pass/fail.
Complex stealth environments can be manageable.
With the Shadowflyght system, you will be able to exploit the tensions in the stealth genre as video games have done for 20 years. Now, simulating a stealth environment should be as easy as running any other adventure, tension... [click here for more] |
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Have you ever wished you could re-use a space station map? A facility? An outpost?
Now you can (sort of)!
With Skylocke Facilities, you have 80% of the work done for you. This master template details the mundane parts of every human inhabited structure, so you don't have to spend hours making the same parts over and over again. You get to focus on the parts that make your adventure unique.
Most physical... [click here for more] |
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What is this?
This pamphlet is a list of battlefield modifiers you can use to inspire you when making encounters for your tabletop game. Apply one or a few to each fight to multiply the tactical options available to you and your players.
What this pamphlet is not:
This pamphlet is not a list of feats, combat modifiers for players, tactical options, or spells. It is also not tied to any particular... [click here for more] |
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Deep underground, beneath the middle ruins, through the lower ruins, and deeper still, is the flooded crypt, filled with water which seeps from above. What stirs in the depths of this fetid pool? What is within the central chamber?
Find out with your players on this spectacular arena-style battlemap, perfect for a bossfight across varied terrain.
Maps are available for all times of day, in case you... [click here for more] |
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Get ready for the tactical battle you've been waiting for, far underground, within the deep ruins!
Challenge the villain you thought was your mentor on his home turf, within the arena he claimed as his own. First he trained you here, and now he will defeat you here, unless you use the environment to your advantage.
There's cover! There's lava! There's difficult terrain! There's high ground!
The battlemap... [click here for more] |
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